Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Argothair (X) vs. Karl7 (L+18) AA50 Game 2
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 fighter moved from Poland to Ukraine 2 armour and 1 infantry moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Poland to East Poland 2 armour, 1 artillery and 3 infantry moved from Poland to Baltic States 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 fighter moved from Norway to 12 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 4 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in Baltic States Germans attack with 2 armour, 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour moved from Libya to Morocco Algeria 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from 12 Sea Zone to Germany 3 infantry moved from Germany to France 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Ukraine to Poland Place Units - Germans 1 carrier and 1 destroyer placed in 5 Sea Zone 3 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 1.50 British regular : -0.83
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Test summary from TripleA, engine version: 2.2.20868, time: 5:04:39 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Russia to Ukraine 1 infantry moved from Belorussia to Eastern Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus Russians undo move 2. 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 2 infantry moved from French Indo-China Thailand to Burma 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Japan to Kwangtung Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 1 infantry moved from Manchuria to Kiangsu Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 32 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 1.17 British regular : -0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 1 fighter moved from Egypt to Morocco Algeria 1 fighter moved from United Kingdom to 12 Sea Zone Combat - British Battle in Morocco Algeria British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 armour, 2 fighters and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Morocco Algeria British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Morocco Algeria, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 fighters in Morocco Algeria, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 artillery owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 armour, 2 fighters and 1 infantry Non Combat Move - British 1 fighter moved from Morocco Algeria to Egypt 1 fighter moved from 12 Sea Zone to United Kingdom 1 bomber moved from Morocco Algeria to United Kingdom 2 infantry moved from Trans-Jordan to Egypt 1 aaGun, 1 artillery and 2 infantry moved from India to Persia Place Units - British 1 factory placed in Union of South Africa British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Turning off Edit Mode 1 factory placed in Union of South Africa 1 destroyer and 1 transport placed in 2 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -0.50
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Libya to Morocco Algeria 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 2 infantry British defend with 1 armour Italians roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Morocco Algeria 1 infantry owned by the Italians retreated to Libya British win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 armour moved from Balkans to Poland 2 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Italy to Bulgaria Romania 1 artillery moved from Italy to Balkans Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Eastern United States to 12 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from 44 Sea Zone to Australia 1 bomber moved from Western United States to 53 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 infantry moved from Central United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Alaska to Western Canada 1 fighter moved from Eastern United States to United Kingdom Combat - Americans Battle in 12 Sea Zone British loiter and taunt; Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 53 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to Australia 1 bomber moved from 53 Sea Zone to Australia 1 bomber moved from 12 Sea Zone to Eastern Canada Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 infantry moved from Hupeh to Fukien 1 fighter moved from Sikang to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 fighter moved from Fukien to Sikang Place Units - Americans 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States Purchase Units - Chinese Chinese builds 3 units. Place Units - Chinese 1 infantry placed in Hupeh 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.50 Japanese regular : 0.33 Germans regular : -0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 2 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R. 4 armour moved from East Poland to Karelia S.S.R. 1 bomber moved from Germany to 12 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour, 1 artillery and 2 infantry moved from Libya to Morocco Algeria 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Poland to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 10 infantry Russians roll AA dice in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 8/16 hits, 5.67 expected hits Russians roll dice for 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.67 expected hits 9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 5/11 hits, 4.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter and 6 infantry Casualties for Russians: 1 artillery and 10 infantry Battle in 12 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 2 transports; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the British lost in 12 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for British: 2 transports Battle in Morocco Algeria Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 armour Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 3 infantry moved from Germany to Poland 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 infantry moved from East Poland to Bulgaria Romania 1 infantry moved from East Poland to Baltic States Place Units - Germans 1 fighter placed in 5 Sea Zone 1 armour, 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 5.67 British regular : -0.83 Russians AA : 0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Russia 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Chinghai to Sikang 2 artilleries and 3 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Russia 1 armour moved from Ukraine to Caucasus 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Persia to Caucasus Combat - Russians Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia 1 artillery and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Burma to India 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 37 Sea Zone to India 1 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 2 fighters moved from French Indo-China Thailand to Fukien 2 infantry moved from Kiangsu to Fukien 1 infantry moved from Manchuria to Suiyuan 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Fukien 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India Combat - Japanese Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Fukien Japanese attack with 3 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Fukien, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Buryatia S.S.R. Japanese attack with 2 fighters and 3 infantry Russians defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 2 fighters and 3 infantry in Buryatia S.S.R., round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery, 1 fighter and 5 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in India, round 2 : 0/7 hits, 1.83 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in India, round 3 : 2/7 hits, 1.83 expected hits British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 50 Sea Zone 1 armour moved from Kwangtung to Burma 1 infantry moved from Kwangtung to French Indo-China Thailand 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 37 Sea Zone to 61 Sea Zone 1 fighter moved from Yunnan to 50 Sea Zone 1 fighter moved from Fukien to 50 Sea Zone 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Suiyuan to 62 Sea Zone 1 fighter moved from Fukien to 62 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 destroyer placed in 62 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : -2.83 Russians regular : -1.00 British regular : -0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Egypt to 35 Sea Zone 1 armour moved from Egypt to Persia 2 infantry moved from Rhodesia to Italian Africa 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 1 battleship and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 artillery and 4 infantry moved from Egypt to Libya 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone Combat - British Battle in 35 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 12 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Libya British attack with 1 artillery and 4 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Libya, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 35 Sea Zone to Persia 2 fighters moved from United Kingdom to 3 Sea Zone 1 bomber moved from 12 Sea Zone to United Kingdom Place Units - British 1 armour and 1 infantry placed in Union of South Africa 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 3 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.17 British regular : 0.83
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Egypt to 35 Sea Zone 1 armour moved from Egypt to Persia 2 infantry moved from Rhodesia to Italian Africa 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 1 battleship and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 artillery and 4 infantry moved from Egypt to Libya 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone Combat - British Battle in 35 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 12 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Libya British attack with 1 artillery and 4 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Libya, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 35 Sea Zone to Persia 2 fighters moved from United Kingdom to 3 Sea Zone 1 bomber moved from 12 Sea Zone to United Kingdom Place Units - British 1 armour and 1 infantry placed in Union of South Africa 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 3 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.17 British regular : 0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from Bulgaria Romania to Libya 1 armour moved from Poland to East Poland 2 infantry moved from Bulgaria Romania to East Poland Combat - Italians Battle in East Poland Italians attack with 1 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in East Poland Italians roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery and 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery and 4 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits 1 fighter owned by the Italians, 4 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya British win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for British: 4 infantry Non Combat Move - Italians 2 armour moved from Italy to Germany 1 artillery moved from Balkans to Germany Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : 0.33 British regular : 1.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 bomber moved from Australia to 61 Sea Zone 1 bomber moved from Eastern Canada to 13 Sea Zone 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to United Kingdom 1 fighter moved from 56 Sea Zone to Australia Combat - Americans Battle in 61 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 61 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 13 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 13 Sea Zone to United Kingdom 1 bomber moved from 61 Sea Zone to Yunnan Combat Move - Chinese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Sikang to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone Purchase Units - Chinese Chinese builds 3 units. Place Units - Chinese 1 infantry placed in Yunnan 2 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway 1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya 1 fighter moved from 5 Sea Zone to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Baltic States to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 bomber moved from Germany to Norway Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber and 2 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Libya Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 artillery Germans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Libya Germans win, taking Libya from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Archangel Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to 5 Sea Zone 1 fighter moved from Belorussia to 5 Sea Zone 2 artilleries moved from Karelia S.S.R. to Finland 6 armour moved from Karelia S.S.R. to East Poland 3 infantry moved from Poland to East Poland 1 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Germany to East Poland 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from Norway to Germany 4 infantry moved from France to Germany 1 artillery and 3 infantry moved from Germany to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 artillery, 1 fighter and 4 infantry placed in Germany 1 destroyer placed in 5 Sea Zone Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : -0.17 British regular : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Urals to Archangel 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 submarine moved from 3 Sea Zone to 6 Sea Zone Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 artilleries and 4 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Russia to Belorussia 7 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Caucasus to Persia 2 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 armour, 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Fukien to Yunnan 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Suiyuan to Hupeh Japanese take Hupeh from Chinese 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 fighters moved from French Indo-China Thailand to Yunnan 1 fighter moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from 50 Sea Zone to Yunnan 1 fighter moved from 50 Sea Zone to Yunnan 1 armour moved from Burma to India 1 fighter moved from 62 Sea Zone to Yunnan 2 fighters moved from 62 Sea Zone to Kiangsu 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters and 2 infantry Americans defend with 1 bomber; Chinese defend with 3 infantry Japanese roll dice for 5 fighters and 2 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 bomber and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.17 expected hits 2 infantry owned by the Japanese, 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to India 3 fighters moved from Yunnan to French Indo-China Thailand 2 fighters moved from Kiangsu to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 51 Sea Zone to 50 Sea Zone Place Units - Japanese 1 factory placed in India 2 armour placed in French Indo-China Thailand 2 artilleries and 2 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : -2.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 1 armour moved from United Kingdom to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 3 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 2 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 armour and 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Rhodesia to Italian Africa 1 infantry moved from Australia to 40 Sea Zone 1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in 6 Sea Zone British attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports Germans defend with 1 destroyer British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Norway British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Norway, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Norway to 6 Sea Zone 1 bomber moved from Norway to United Kingdom 1 aaGun, 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Persia to Trans-Jordan 1 destroyer moved from 40 Sea Zone to 41 Sea Zone Place Units - British 1 submarine and 1 transport placed in 6 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : -0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Germany to Bulgaria Romania 1 infantry moved from East Poland to Bulgaria Romania 1 armour moved from Germany to Bulgaria Romania 1 armour moved from East Poland to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 3 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 infantry in Bulgaria Romania, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 3 armour in Bulgaria Romania, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 3 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 2 infantry moved from Italy to Balkans Place Units - Italians 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter moved from Australia to 48 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada 1 artillery moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Finland 1 bomber moved from United Kingdom to Finland 1 fighter moved from United Kingdom to Finland 1 infantry moved from Western Canada to 56 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from Australia to 53 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Finland Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 artilleries Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Finland, round 3 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 1 fighter moved from Finland to Norway 1 bomber moved from Finland to United Kingdom 1 fighter moved from 48 Sea Zone to 53 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Burma British take Burma from Japanese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 fighter and 2 infantry moved from Sikang to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Ningxia to Chinghai Place Units - Americans 2 armour, 2 fighters and 1 infantry placed in Western United States Americans undo move 1. 2 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States Americans undo move 2. 2 armour, 2 fighters and 1 infantry placed in Western United States Purchase Units - Chinese Chinese builds 3 units. Place Units - Chinese 1 infantry placed in Yunnan 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 43 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 45 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.67 Japanese regular : -0.33 Germans regular : 0.00