FMERommel (X) vs ArtofWar1947 (L+16) BM3


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the ANZAC lost in Java
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 infantry moved from Burma to India
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    With your permission, editing Italian NCM tank & mech from N. Italy > Romania

  • 2024 2023 '22 '21 '20 '19

    Also, reversing Italian NCM 2 art switching with 2 inf between N and S Italy.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 11 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 115 Sea Zone to Western Germany
            1 infantry moved from Novgorod to Belarus
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 infantry moved from Western Germany to Northern Italy
            1 artillery and 2 infantry moved from France to Northern Italy
            6 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Poland to Western Ukraine
            1 aaGun and 2 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Romania
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 artillery and 3 infantry moved from Finland to Karelia
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun moved from Western Germany to France
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 armour, 2 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Romania: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 2 artilleries
            EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries
            EDIT: Turning off Edit Mode
            1 bomber placed in Western Germany
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Novgorod
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            18 infantry moved from Amur to Korea
            2 armour, 1 infantry and 4 mech_infantrys moved from Bryansk to Smolensk
            2 armour and 6 mech_infantrys moved from Russia to Smolensk
            3 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/6 hits, 2.17 expected hits
                    Italians roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 4 armour, 1 infantry and 10 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 1 infantry and 10 mech_infantrys in Smolensk, round 2 : 5/15 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 18 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            3 infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            2 artilleries and 7 infantry placed in Russia
            Russians undo move 1.
            1 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
            Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : 0.67
    Germans regular : 0.67
    Russians regular : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    After making my builds and combat moves but not yet posting, I decided to change my builds. Rather than redoing 32 combat moves, I am notifying you in advance of the edits that I will be making to my upcoming post. Building an additional transport and infantry instead of 2 marines.

  • 2024 2023 '22 '21 '20 '19

    Did combat, but trying to decide where to place my planes to be able to strike Chinese and Russian armies, while fulfilling other goals. Going for a run, will think this over.

  • 2024 2023 '22 '21 '20 '19

    Apparently I was offline when performing combat.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 10 infantry, 2 marines, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Hunan to Anhwe
            3 mech_infantrys moved from Kwangtung to Anhwe
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            2 bombers moved from Philippines to Borneo
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 artilleries moved from French Indo China to 36 Sea Zone
            2 artilleries and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 armour and 1 mech_infantry moved from Yunnan to Anhwe
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Sumatra
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra
                    Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 2 artilleries remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to Malaya
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            2 bombers moved from Borneo to Hainan
            1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
            3 fighters moved from Yunnan to Shantung
            1 fighter moved from Shantung to 19 Sea Zone
            1 infantry moved from Yunnan to Hunan
            5 artilleries and 4 infantry moved from Yunnan to Kweichow
            4 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Shan State to Kweichow
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            4 infantry and 2 marines placed in Japan
            2 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 marines
            EDIT: Adding units owned by Japanese to Japan: 1 infantry
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Philippines: 1 marine
            EDIT: Adding units owned by Japanese to Japan: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 2.17
    UK_Pacific regular : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    That was an ordeal. I should always check that I’m online before combat. Online result took 2 hits instead of 1 on Sumatra. But that’s the way it goes, not that bad. Had to retake DEI this turn for the cash and since you have no transports left to take them back on your turn. Previously, I was able to make Yun too strong for India to take and China wasn’t adjacent yet. So Chinese army could be destroyed if it tried for Yun. But I didn’t want to put all my troops from Japan into northern China without a NB. Feels like Napoleon forced marching across Europe to individually defeat his enemies. With 4 opponents in all directions, Japan has to race around, trying to keep you at bay and making hard choices. Japan can’t protect every part of the empire all at once.


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
            2 bombers moved from Gibraltar to 97 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947
    Scramble Italian fighters to SZ 97?
    If so, OOL?

  • 2024 2023 '22 '21 '20 '19

    yes scramble all 3, bat calc says you would lose 5 extra units. Also, Italy could still defeat a UK invasion

  • 2024 2023 '22 '21 '20 '19

    OOL BB tilt, 3 subs, 1 DD let me know how many hits

  • 2024 2023 '22 '21 '20 '19

    CA if sixth hit

  • 2024 2023 '22 '21 '20 '19

    Tell me how many hits before I choose the 6th hit

  • 2024 2023 '22 '21 '20 '19

    Tough choice, if I take the last DD, then your surviving subs have first strike on round 2. But your subs can absorb my fighter hits if I keep the DD, but not if I sink my last DD. So I hope you only give 5 hits or less.


  • @ArtofWar1947
    5 hits: Tip BB, 3 Subs, DD?

  • 2024 2023 '22 '21 '20 '19

    yes please

  • 2024 2023 '22 '21 '20 '19

    only 3 hits, not good

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