FMErwinRommel (X) vs Wizmark (L+16) BM3

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 bomber moved from Gibraltar to 105 Sea Zone
            1 fighter moved from Morocco to 93 Sea Zone
            1 destroyer moved from 96 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            2 fighters moved from 96 Sea Zone to Crete
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Aleutian Islands
            Battle in 105 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 transport; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Aleutian Islands from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 93 Sea Zone
                 retreated to 93 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Crete
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 fighter moved from 93 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 armour moved from Libya to Alexandria
            1 marine moved from Libya to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 bomber moved from 105 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 carriers, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            2 fighters moved from Crete to 96 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Italians regular : -0.67
    Japanese regular : -0.17
    Germans regular : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            3 infantry moved from Kweichow to Szechwan
            7 infantry moved from Kweichow to Yunnan
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Kansu to Sikang
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            3 infantry moved from Kweichow to Szechwan
            7 infantry moved from Kweichow to Yunnan
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 2.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from Egypt to Cyprus
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            2 fighters moved from 96 Sea Zone to Cyprus
            1 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 bomber moved from Gibraltar to 105 Sea Zone
            1 fighter moved from Morocco to 93 Sea Zone
            1 destroyer moved from 96 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            2 fighters moved from 96 Sea Zone to Crete
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Aleutian Islands
            Battle in 105 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 transport; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Aleutian Islands from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 93 Sea Zone
                 retreated to 93 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Crete
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 fighter moved from 93 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 armour moved from Libya to Alexandria
            1 marine moved from Libya to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 bomber moved from 105 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 carriers, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            2 fighters moved from Crete to 96 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            3 infantry moved from Kweichow to Szechwan
            7 infantry moved from Kweichow to Yunnan
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Cyprus
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            2 fighters moved from 96 Sea Zone to Cyprus
            1 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
    
        Combat - British
            Battle in Cyprus
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Cyprus, round 2 : 1/5 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Cyprus, round 3 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Shan State
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to Yunnan
            3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 marine moved from Egypt to 81 Sea Zone
            1 cruiser and 1 marine moved from 81 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            2 fighters moved from Cyprus to 96 Sea Zone
            1 bomber moved from Cyprus to Egypt
            1 armour moved from French Equatorial Africa to Egypt
            4 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Rostov
            3 infantry moved from Northwest Persia to Caucasus
            1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery moved from Tobruk to Alexandria
            1 destroyer moved from 124 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 96 Sea Zone
            3 infantry moved from India to Burma
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 submarine placed in 109 Sea Zone
            1 submarine placed in 81 Sea Zone
            2 infantry and 1 mech_infantry placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,1,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -1.67
    Italians regular : -1.67
    Japanese regular : 1.83
    Germans regular : 0.50
    British regular : -0.83
    

    Savegame

  • '20 '19

    @FMErwinRommel I had a feeling one of your subs would survive…just needed it not to be the one in 105 or it would have buggered up the landing! And hopefully thats all the japanese luck used up…nasty defending against my poor chinese!

    I had a lot of agonising over the moves in the med…couldnt attack your fleet but wanted my islands back so had to hope your italiuan garrisons would miss so I wasnt forced to choose an air loss. Went my way.

    Allies have a healthy IPC lead this turn…and with enormous pressure on the japs on the mainland the US fiasco last turn has been negated slightly…Pacific fleets for both sides are roughly par. Not going to be over anytime soon!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour moved from Western Ukraine to Rostov
            1 bomber and 3 fighters moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 3 fighters
                British defend with 1 mech_infantry; Russians defend with 3 infantry
                    Italians roll dice for 2 armour, 1 bomber and 3 fighters in Rostov, round 2 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 3 fighters in Rostov, round 3 : 1/4 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 2 armour
                Casualties for Russians: 3 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Rostov to Ukraine
            1 bomber moved from Rostov to Slovakia Hungary
            6 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Russians regular : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Decided to spice things up with risky Italian attack on Rostov. Went as expected. Saves using German troops, but requires Luftwaffe to double its air defense of Italy. U.S. income is impressive. It will drop back by 10, but I can’t take away Cel yet and N. Afr probably never. Italy’s problem is it has to defend its homeland and impossible to defend isles. So Allies usually take the isles back first. UK has large air force and the Med is small, so planes can reach isles. Japan has advantage over Italy in that Pacific is large and Allied planes can’t reach most isles without CVs. So a single Japan fighter, and it has many, can force an extra transport or capital ship and marine. Those ships usually can’t be protected in places like Guam, so will be sunk.

  • 2024 2023 '22 '21 '20 '19

    Japan’s problem is the tt’s used to retake Man aren’t by a NB, so can’t reload in Japan and reach Hong Kong or SE Asia in one turn. The fleets are comparable except Japan still has 2 BB’s & 2 CA’s. U.S. can outbuild Japan, but will take time to threaten Japan. Japan can build more troops than China and India combined. A big battle loss usually doesn’t cause one side to collapse. Just hang in and wait for the other side to blunder and/or have bad dice. Many of my games last very many turns.

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from India to Yunnan
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from India to Yunnan
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bryansk to Tambov
            3 tactical_bombers moved from Western Ukraine to Tambov
            1 armour moved from Bryansk to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            3 bombers moved from Novgorod to 110 Sea Zone
            1 fighter moved from Northern Italy to 99 Sea Zone
            2 fighters moved from Northern Italy to 113 Sea Zone
            1 fighter moved from France to 105 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Scramble 2 fighters from London >sz110? Attacking DD & tt with 3 bombers, fighter & sub.
    Also, think about OOL for sz113.
    Attacking with DD, CA & 2 fighters against CA & sub.

  • '20 '19

    @FMErwinRommel no scramble…and max def in baltic…if the dice go my way then submerge the sub if possible

  • 2024 2023 '22 '21 '20 '19

    Gotta go out, may not finish NCM now.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bryansk to Tambov
            3 tactical_bombers moved from Western Ukraine to Tambov
            1 armour moved from Bryansk to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            3 bombers moved from Novgorod to 110 Sea Zone
            1 fighter moved from Northern Italy to 99 Sea Zone
            2 fighters moved from Northern Italy to 113 Sea Zone
            1 fighter moved from France to 105 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in 113 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 fighters
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 bomber and 2 fighters
                Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 1 bomber and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                    1 transport owned by the Americans lost in 105 Sea Zone
                Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 fighter and 1 submarine
                British defend with 1 destroyer; Americans defend with 1 transport
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            1 fighter moved from 105 Sea Zone to Northern Italy
            1 bomber moved from 105 Sea Zone to Western Germany
            1 fighter moved from 105 Sea Zone to France
            3 bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Northern Italy
            2 fighters moved from 113 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            1 fighter moved from Western Ukraine to Northern Italy
            1 infantry moved from Ukraine to Rostov
            3 artilleries moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Karelia to Novgorod
            1 tactical_bomber moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            3 tactical_bombers moved from Tambov to Bryansk
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            1 armour and 2 infantry placed in Novgorod
            1 fighter placed in Western Germany
            2 submarines placed in 112 Sea Zone
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 58 PUs (1 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : -1.00
    Germans regular : -3.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Russia could have had up to 20 Siberian units in Moscow by R7. Would have been tough for Germany to hold Bry. Japan has its hands full with Allied armies in Yun and China income up and can build art, and U.S. with massive income…

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Rostov
            2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            3 fighters moved from Russia to Rostov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Rostov
            2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            3 fighters moved from Russia to Rostov
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Nenetsia from Germans to Russians
            EDIT: Removing units owned by Russians from Vologda: 1 infantry
            EDIT: Adding units owned by Russians to Nenetsia: 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            3 fighters moved from Rostov to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            3 infantry moved from Russia to Samara
            1 aaGun and 2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    Russians regular : 1.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Kwangsi to Anhwe
            1 infantry moved from Malaya to Shan State
            6 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
            1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
            3 armour moved from Kwangtung to French Indo China
            1 fighter moved from Kwangsi to Java
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Japan
            1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 marine moved from Manchuria to 19 Sea Zone
            1 cruiser and 1 marine moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from Korea to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Philippines to Caroline Islands
            1 infantry moved from French Indo China to Kwangsi
            2 bombers moved from Jehol to Philippines
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 artilleries placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
            Japanese collect 48 PUs (6 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    UK_Pacific regular : 0.67
    

    Savegame

Suggested Topics

  • 5
  • 14
  • 28
  • 25
  • 349
  • 27
  • 33
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.0k

Users

39.3k

Topics

1.7m

Posts