So it looks like.
I have a g40 running with him but his last post is 30 days ago
Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 artilleries and 4 infantry moved from French Indo China to Shan State 2 artilleries moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 3/10 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 3 infantry moved from Chahar to Suiyuyan 4 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 1 battleship and 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 infantry moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone 4 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -0.67 Japanese : -0.00
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 cruiser, 3 destroyers, 3 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46 Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine Casualties for Japanese: 1 cruiser, 3 destroyers, 3 fighters and 1 submarine Battle in Korea Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Korea from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 0.83 Americans : 3.00 Neutral_Axis : -0.33 Japanese : -2.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 cruiser, 3 destroyers, 3 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46 Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine Casualties for Japanese: 1 cruiser, 3 destroyers, 3 fighters and 1 submarine Battle in Korea Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Korea from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 86 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : 3.00 Neutral_Axis : -0.33 Japanese : -2.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 8 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 8 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 cruiser, 3 destroyers, 3 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46 Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine Casualties for Japanese: 1 cruiser, 3 destroyers, 3 fighters and 1 submarine Battle in Korea Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Korea from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 86 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 8 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - British British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 1 fighter moved from Ethiopia to 98 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 52 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Non Combat Move - British 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from 98 Sea Zone to Algeria 1 fighter moved from Gibraltar to Malta 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 carrier, 1 cruiser and 2 transports moved from 80 Sea Zone to 72 Sea Zone Place Units - British 1 destroyer placed in 106 Sea Zone 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 aaGun and 2 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : 0.83 British : -0.17 Italians : -1.17 Americans : 3.00 Chinese : -0.67 Neutral_Axis : -0.33 Japanese : -3.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Bessarabia 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Bessarabia Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 bomber moved from Bessarabia to Greece 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 fighters moved from Syria to Egypt 2 aaGuns moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to Romania 1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter and 2 infantry placed in Egypt Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Hawaiian Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 marine and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Romania to Bessarabia 2 armour, 2 artilleries and 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Greece to 97 Sea Zone 2 infantry moved from Bulgaria to Romania 1 submarine moved from 95 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 2 fighters moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from France to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 3 fighters and 3 tactical_bombers moved from Syria to Persia 3 bombers moved from Syria to 72 Sea Zone 1 bomber moved from Western Germany to Persia 1 bomber moved from Western Germany to 96 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 armour moved from Poland to Eastern Poland Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 72 Sea Zone Germans attack with 3 bombers British defend with 1 carrier, 1 cruiser and 2 transports; French defend with 1 destroyer Germans roll dice for 3 bombers in 72 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 72 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 bomber owned by the Germans lost in 72 Sea Zone Germans roll dice for 2 bombers in 72 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the French and 2 bombers owned by the Germans lost in 72 Sea Zone British win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is -28 Casualties for Germans: 3 bombers Casualties for French: 1 destroyer Battle in 96 Sea Zone Germans attack with 1 bomber, 5 fighters, 1 submarine and 2 tactical_bombers British defend with 2 fighters; Americans defend with 1 carrier Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 carrier in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 fighters owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 2 fighters and 1 submarine Casualties for Americans: 1 carrier Casualties for British: 2 fighters Battle in Persia Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 aaGun, 1 factory_minor and 2 infantry AA fire in Persia : 0/3 hits, 0.50 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in Persia, round 2 : 2/6 hits, 3.50 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Persia Germans roll dice for 2 fighters and 3 tactical_bombers in Persia, round 3 : 4/5 hits, 2.83 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 aaGun and 2 infantry Battle in Eastern Poland Germans attack with 3 armour, 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Persia to Iraq 2 fighters moved from 96 Sea Zone to Egypt 1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 infantry moved from Poland to Baltic States 3 aaGuns, 6 armour, 3 artilleries, 12 infantry and 6 mech_infantrys moved from Poland to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 7 infantry moved from Finland to Karelia 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 marine placed in Western Germany 2 armour and 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.50 AA fire in Persia : : 0.33 British : 3.00 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 submarine moved from 123 Sea Zone to 106 Sea Zone 2 infantry moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Caucasus to Persia 2 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Bryansk to Persia 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Novgorod to Smolensk 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 3 aaGuns, 3 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Belarus to Smolensk 2 aaGuns and 17 infantry moved from Amur to Korea 1 submarine moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 armour and 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.33
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport EDIT: Changing PUs for Americans from 86 to 84 EDIT: Adding units owned by Japanese to Philippines: 5 armour EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Guam: 1 airfield EDIT: Adding units owned by Americans to Guam: 1 airfield and 2 infantry EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Turning off Edit Mode Japanese buy 1 airfield, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 3 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 2 artilleries moved from Shan State to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour, 6 artilleries, 7 infantry and 7 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 6 artilleries and 7 infantry moved from 39 Sea Zone to India 1 bomber moved from Kwangsi to 17 Sea Zone 1 bomber, 4 fighters and 5 tactical_bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 destroyers moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Suiyuyan to Kansu 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport EDIT: Changing PUs for Americans from 86 to 84 EDIT: Adding units owned by Japanese to Philippines: 5 armour EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Guam: 1 airfield EDIT: Adding units owned by Americans to Guam: 1 airfield and 2 infantry EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Turning off Edit Mode Japanese buy 1 airfield, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 3 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 2 artilleries moved from Shan State to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour, 6 artilleries, 7 infantry and 7 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 6 artilleries and 7 infantry moved from 39 Sea Zone to India 1 bomber moved from Kwangsi to 17 Sea Zone 1 bomber, 4 fighters and 5 tactical_bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 destroyers moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Suiyuyan to Kansu 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory Philippines Battle in 17 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 5 armour Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 5 armour in Philippines, round 2 : 0/5 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Philippines Japanese roll dice for 4 armour in Philippines, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Americans: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 7 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 7 transports in 39 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 7 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in India Japanese attack with 1 armour, 6 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 marine and 7 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 marine and 7 tactical_bombers in India, round 2 : 11/28 hits, 12.67 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry in India, round 2 : 5/22 hits, 8.00 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 marine and 7 tactical_bombers in India, round 3 : 13/23 hits, 11.17 expected hits UK_Pacific roll dice for 5 artilleries, 2 fighters and 7 infantry in India, round 3 : 7/14 hits, 5.33 expected hits 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 5 artilleries owned by the British, 1 fighter owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 7 tactical_bombers in India, round 4 : 8/16 hits, 8.83 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 4 armour EDIT: Turning off Edit Mode 1 tactical_bomber moved from India to Yunnan 1 bomber, 4 fighters and 4 tactical_bombers moved from India to Yunnan 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Hopei 2 infantry moved from Chahar to Jehol 1 fighter moved from 21 Sea Zone to 20 Sea Zone 1 bomber moved from 17 Sea Zone to Japan 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan 3 submarines placed in 36 Sea Zone 1 airfield placed in Yunnan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,3,5,5 Japanese collect 47 PUs (8 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 Chinese : 1.00 UK_Pacific : -1.00 AA fire in India : : -0.50 Japanese : -1.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport EDIT: Changing PUs for Americans from 86 to 84 EDIT: Adding units owned by Japanese to Philippines: 5 armour EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Guam: 1 airfield EDIT: Adding units owned by Americans to Guam: 1 airfield and 2 infantry EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Turning off Edit Mode Japanese buy 1 airfield, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 3 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 2 artilleries moved from Shan State to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour, 6 artilleries, 7 infantry and 7 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 6 artilleries and 7 infantry moved from 39 Sea Zone to India 1 bomber moved from Kwangsi to 17 Sea Zone 1 bomber, 4 fighters and 5 tactical_bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 destroyers moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Suiyuyan to Kansu 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory Philippines Battle in 17 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 5 armour Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 5 armour in Philippines, round 2 : 0/5 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Philippines Japanese roll dice for 4 armour in Philippines, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Americans: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 7 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 7 transports in 39 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 7 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in India Japanese attack with 1 armour, 6 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 marine and 7 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 marine and 7 tactical_bombers in India, round 2 : 11/28 hits, 12.67 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry in India, round 2 : 5/22 hits, 8.00 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 marine and 7 tactical_bombers in India, round 3 : 13/23 hits, 11.17 expected hits UK_Pacific roll dice for 5 artilleries, 2 fighters and 7 infantry in India, round 3 : 7/14 hits, 5.33 expected hits 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 5 artilleries owned by the British, 1 fighter owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 7 tactical_bombers in India, round 4 : 8/16 hits, 8.83 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 4 armour EDIT: Turning off Edit Mode 1 tactical_bomber moved from India to Yunnan 1 bomber, 4 fighters and 4 tactical_bombers moved from India to Yunnan 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Hopei 2 infantry moved from Chahar to Jehol 1 fighter moved from 21 Sea Zone to 20 Sea Zone 1 bomber moved from 17 Sea Zone to Japan 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan 3 submarines placed in 36 Sea Zone 1 airfield placed in Yunnan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,3,5,5 Japanese collect 47 PUs (8 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 bomber EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 Chinese : 1.00 UK_Pacific : -1.00 AA fire in India : : -0.50 Japanese : -1.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone 1 bomber and 1 fighter moved from Queensland to 20 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery and 2 infantry moved from Algeria to Tunisia Combat - Americans Battle in French West Africa Battle in 20 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 4 fighters Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 tactical_bomber could not land in 20 Sea Zone and was removed 1 bomber moved from 20 Sea Zone to Guam 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Western United States to Korea 2 infantry moved from Brazil to 86 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Korea 1 bomber and 6 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : 0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone 1 bomber and 1 fighter moved from Queensland to 20 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery and 2 infantry moved from Algeria to Tunisia Combat - Americans Battle in French West Africa Battle in 20 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 4 fighters Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 tactical_bomber could not land in 20 Sea Zone and was removed 1 bomber moved from 20 Sea Zone to Guam 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Western United States to Korea 2 infantry moved from Brazil to 86 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Korea 1 bomber and 6 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - British British buy 1 aaGun, 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from Tanganyika Territory to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 1 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Algeria to Persia 1 carrier and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from Gibraltar to French Equatorial Africa 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 fighter moved from Malta to Gibraltar Place Units - British 1 aaGun and 2 armour placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.33 Italians : -0.33 Americans : 0.50 Chinese : -0.50 Japanese : 1.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 bomber moved from Greece to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 2 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in 80 Sea Zone Italians attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Northwest Persia Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Northwest Persia to Iraq 2 fighters moved from Anglo Egyptian Sudan to Iraq 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Romania to Eastern Poland 1 aaGun and 1 infantry moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Iraq to Egypt Place Units - Italians 1 factory_minor placed in Iraq 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Russians : -0.33