guderian1 last log in was 5 days ago, but last post anywhere was 26 days ago.
Any of the allies want to do china, at least for this round?
last accurate turn was:
TotalWar JapanR5.tsvg
I will do Japan if Guderian hasnt come back by that turn.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser, 3 destroyers, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 cruiser, 3 destroyers, 3 fighters and 1 submarine
Battle in Korea
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Korea from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 0.83
Americans : 3.00
Neutral_Axis : -0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser, 3 destroyers, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 cruiser, 3 destroyers, 3 fighters and 1 submarine
Battle in Korea
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Korea from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 3.00
Neutral_Axis : -0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 8 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 8 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser, 3 destroyers, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 cruiser, 3 destroyers, 3 fighters and 1 submarine
Battle in Korea
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Korea from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 8 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 fighter moved from Ethiopia to 98 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
3 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 52
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - British
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from 98 Sea Zone to Algeria
1 fighter moved from Gibraltar to Malta
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 aaGun and 2 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : 0.83
British : -0.17
Italians : -1.17
Americans : 3.00
Chinese : -0.67
Neutral_Axis : -0.33
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 bomber moved from Bessarabia to Greece
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 fighters moved from Syria to Egypt
2 aaGuns moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter and 2 infantry placed in Egypt
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 marine and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Bulgaria to Romania
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from France to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
3 fighters and 3 tactical_bombers moved from Syria to Persia
3 bombers moved from Syria to 72 Sea Zone
1 bomber moved from Western Germany to Persia
1 bomber moved from Western Germany to 96 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Poland to Eastern Poland
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in 72 Sea Zone
Germans attack with 3 bombers
British defend with 1 carrier, 1 cruiser and 2 transports; French defend with 1 destroyer
Germans roll dice for 3 bombers in 72 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 72 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 bomber owned by the Germans lost in 72 Sea Zone
Germans roll dice for 2 bombers in 72 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the French and 2 bombers owned by the Germans lost in 72 Sea Zone
British win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is -28
Casualties for Germans: 3 bombers
Casualties for French: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 1 bomber, 5 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 fighters; Americans defend with 1 carrier
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
British roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 carrier in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 fighters owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters and 1 submarine
Casualties for Americans: 1 carrier
Casualties for British: 2 fighters
Battle in Persia
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Persia : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in Persia, round 2 : 2/6 hits, 3.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 2 fighters and 3 tactical_bombers in Persia, round 3 : 4/5 hits, 2.83 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Persia to Iraq
2 fighters moved from 96 Sea Zone to Egypt
1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 infantry moved from Poland to Baltic States
3 aaGuns, 6 armour, 3 artilleries, 12 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
7 infantry moved from Finland to Karelia
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 marine placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.50
AA fire in Persia : : 0.33
British : 3.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 submarine moved from 123 Sea Zone to 106 Sea Zone
2 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Caucasus to Persia
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Persia
1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
3 aaGuns, 3 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Belarus to Smolensk
2 aaGuns and 17 infantry moved from Amur to Korea
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 armour and 2 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 86 to 84
EDIT: Adding units owned by Japanese to Philippines: 5 armour
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Guam: 1 airfield
EDIT: Adding units owned by Americans to Guam: 1 airfield and 2 infantry
EDIT: Changing ownership of Guam from Japanese to Americans
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
3 artilleries moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 artilleries moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 39 Sea Zone to India
1 bomber moved from Kwangsi to 17 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from Kwangsi to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 86 to 84
EDIT: Adding units owned by Japanese to Philippines: 5 armour
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Guam: 1 airfield
EDIT: Adding units owned by Americans to Guam: 1 airfield and 2 infantry
EDIT: Changing ownership of Guam from Japanese to Americans
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
3 artilleries moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 artilleries moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 39 Sea Zone to India
1 bomber moved from Kwangsi to 17 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from Kwangsi to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Japanese creates battle in territory Philippines
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 5 armour
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 5 armour in Philippines, round 2 : 0/5 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Philippines
Japanese roll dice for 4 armour in Philippines, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 7 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 7 transports in 39 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 7 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 6 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 marine and 7 tactical_bombers
British defend with 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 marine and 7 tactical_bombers in India, round 2 : 11/28 hits, 12.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry in India, round 2 : 5/22 hits, 8.00 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 marine and 7 tactical_bombers in India, round 3 : 13/23 hits, 11.17 expected hits
UK_Pacific roll dice for 5 artilleries, 2 fighters and 7 infantry in India, round 3 : 7/14 hits, 5.33 expected hits
2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 5 artilleries owned by the British, 1 fighter owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 7 tactical_bombers in India, round 4 : 8/16 hits, 8.83 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 4 armour
EDIT: Turning off Edit Mode
1 tactical_bomber moved from India to Yunnan
1 bomber, 4 fighters and 4 tactical_bombers moved from India to Yunnan
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Jehol
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 bomber moved from 17 Sea Zone to Japan
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
3 submarines placed in 36 Sea Zone
1 airfield placed in Yunnan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,3,5,5
Japanese collect 47 PUs (8 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.67
Chinese : 1.00
UK_Pacific : -1.00
AA fire in India : : -0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 86 to 84
EDIT: Adding units owned by Japanese to Philippines: 5 armour
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Guam: 1 airfield
EDIT: Adding units owned by Americans to Guam: 1 airfield and 2 infantry
EDIT: Changing ownership of Guam from Japanese to Americans
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
3 artilleries moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 artilleries moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 39 Sea Zone to India
1 bomber moved from Kwangsi to 17 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from Kwangsi to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Japanese creates battle in territory Philippines
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 5 armour
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 5 armour in Philippines, round 2 : 0/5 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Philippines
Japanese roll dice for 4 armour in Philippines, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 7 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 7 transports in 39 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 7 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 6 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 marine and 7 tactical_bombers
British defend with 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 marine and 7 tactical_bombers in India, round 2 : 11/28 hits, 12.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry in India, round 2 : 5/22 hits, 8.00 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 marine and 7 tactical_bombers in India, round 3 : 13/23 hits, 11.17 expected hits
UK_Pacific roll dice for 5 artilleries, 2 fighters and 7 infantry in India, round 3 : 7/14 hits, 5.33 expected hits
2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 5 artilleries owned by the British, 1 fighter owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 7 tactical_bombers in India, round 4 : 8/16 hits, 8.83 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters and 15 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 4 armour
EDIT: Turning off Edit Mode
1 tactical_bomber moved from India to Yunnan
1 bomber, 4 fighters and 4 tactical_bombers moved from India to Yunnan
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Jehol
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 bomber moved from 17 Sea Zone to Japan
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
3 submarines placed in 36 Sea Zone
1 airfield placed in Yunnan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,3,5,5
Japanese collect 47 PUs (8 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33
Americans : -0.67
Chinese : 1.00
UK_Pacific : -1.00
AA fire in India : : -0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone
1 bomber and 1 fighter moved from Queensland to 20 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Neutral_Axis
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in French West Africa
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 20 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 tactical_bomber could not land in 20 Sea Zone and was removed
1 bomber moved from 20 Sea Zone to Guam
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Western United States to Korea
2 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
1 bomber and 6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone
1 bomber and 1 fighter moved from Queensland to 20 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Neutral_Axis
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in French West Africa
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 20 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 tactical_bomber could not land in 20 Sea Zone and was removed
1 bomber moved from 20 Sea Zone to Guam
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Western United States to Korea
2 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
1 bomber and 6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 aaGun, 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour moved from Tanganyika Territory to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
1 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Algeria to Persia
1 carrier and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Malta to Gibraltar
Place Units - British
1 aaGun and 2 armour placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.33
Italians : -0.33
Americans : 0.50
Chinese : -0.50
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Northwest Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Iraq to Egypt
Place Units - Italians
1 factory_minor placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 mech_infantry
EDIT: Adding units owned by Americans to Midway: 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Hawaiian Islands to Midway
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
1 bomber and 1 tactical_bomber moved from Southern Italy to Ukraine
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Archangel
Germans take Archangel from Russians
8 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 8 infantry in Novgorod, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 marine moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern Italy
1 tactical_bomber moved from Iraq to Southern Italy
2 fighters moved from Egypt to Southern Italy
1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Romania
5 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
7 armour and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from France to Northern Italy
2 infantry moved from Romania to Eastern Poland
EDIT: Germans undo move 9.
EDIT: Germans undo move 4.
EDIT: 1 marine moved from Western Germany to 112 Sea Zone
EDIT: 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
EDIT: 1 marine moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
1 carrier and 1 submarine placed in 110 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33