20L BM3 ArtofWar1947 (Axis) vs. 666 (Allies+9)


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                1 infantry owned by the ANZAC retreated to Egypt
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    ANZAC regular : -1.00
    

    Territory Summary for ANZAC :

    Shan State : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 2 infantry
    46 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 1 submarine
    Egypt : 1 infantry
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 37 / 38
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 39
    UK_Pacific : 17 / 17
    Italians : 14 / 13
    ANZAC : 10 / 11
    French : 13 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                1 infantry owned by the ANZAC retreated to Egypt
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    ANZAC regular : -1.00
    

    Territory Summary for ANZAC and French :

    Shan State : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 2 infantry
    46 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 1 submarine
    Egypt : 1 infantry
    United Kingdom : 1 fighter and 2 infantry
    Algeria : 1 infantry
    79 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 37 / 38
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 39
    UK_Pacific : 17 / 17
    Italians : 14 / 13
    ANZAC : 10 / 11
    French : 2 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 118 Sea Zone
            2 bombers moved from Western Germany to 118 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
    

    Savegame


  • @ArtofWar1947
    Scramble to defend CA in SZ 110 and, if so, OOL?


  • @ArtofWar1947 said in 20L BM3 ArtofWar1947 (Axis) vs. 666 (Allies+9):

    @ArtofWar1947
    Scramble to defend CA in SZ 110 and, if so, OOL?

    no thanks


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 118 Sea Zone
            2 bombers moved from Western Germany to 118 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 118 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 battleship in 118 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                    Germans roll dice for 2 bombers in 118 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 battleship in 118 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 battleship owned by the British lost in 118 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 bomber and 1 submarine
                Casualties for British: 1 battleship
            Battle in 110 Sea Zone
                Germans attack with 3 fighters and 4 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            1 bomber moved from 118 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
            2 artilleries moved from Germany to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
            5 armour and 3 mech_infantrys moved from France to Yugoslavia
            2 artilleries moved from France to Normandy Bordeaux
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to Finland
            1 tactical_bomber moved from Normandy Bordeaux to France
            3 aaGuns moved from Western Germany to France
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 105 Sea Zone
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.00
    British regular : 1.17
    

    Savegame


  • @ArtofWar1947 I hate missing with 4’s


  • @666
    Marti has not been kind to the Germans. :(


  • @ArtofWar1947 said in 20L BM3 ArtofWar1947 (Axis) vs. 666 (Allies+9):

    @666
    Marti has not been kind to the Germans. :(

    changed triplea version one one computer and I can’t seem to send files from here, sigh, will need to do this later.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 2:08:22 PM
    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 8 infantry moved from Novgorod to Karelia
            1 aaGun, 1 artillery and 9 infantry moved from Belarus to Novgorod
            1 infantry moved from Baltic States to Novgorod
            2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 3 infantry moved from Western Ukraine to Bryansk
            7 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            6 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 12 infantry
    Yenisey : 6 infantry
    Karelia : 1 aaGun and 8 infantry
    Bryansk : 2 aaGuns, 2 artilleries and 20 infantry
    Eastern Poland : 1 infantry
    Russia : 1 airfield, 1 factory_major and 5 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
    109 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 39
    UK_Pacific : 17 / 17
    Italians : 14 / 13
    ANZAC : 10 / 11
    French : 2 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/20 hits, 9.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 5 infantry moved from Anhwe to Kweichow
            1 armour moved from Kwangsi to Kweichow
            1 mech_infantry moved from Chahar to Kweichow
            1 artillery and 1 infantry moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Siam
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            2 infantry moved from Jehol to Chahar
            1 aaGun and 2 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery, 5 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery, 5 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            2 bombers, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            2 infantry and 1 marine placed in Japan
            1 carrier and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Hunan: 1 infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.83
    

    Savegame


  • @ArtofWar1947 wow, JPN still hasn’t attacked. wasn’t expecting that which means I might be in trouble here


  • @666
    The German’s muddle in the Atlantic has had ripple effects that reach the Pacific.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 2:21:56 PM
    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber and 6 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
    
        Place Units - Americans
            3 submarines placed in 101 Sea Zone
            3 submarines placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
    Midway : 1 airfield
    10 Sea Zone : 1 carrier
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
    Central United States : 1 factory_minor and 3 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
    89 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports
    101 Sea Zone : 6 submarines
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 32 / 42
    Americans : 52 / 56
    Chinese : 6 / 12
    British : 28 / 39
    UK_Pacific : 17 / 17
    Italians : 14 / 13
    ANZAC : 10 / 11
    French : 2 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            7 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.67
    

    Territory Summary for Chinese :

    Szechwan : 1 infantry
    Sikang : 1 fighter and 11 infantry
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 32 / 42
    Americans : 52 / 56
    Chinese : 6 / 6
    British : 28 / 39
    UK_Pacific : 17 / 17
    Italians : 14 / 13
    ANZAC : 10 / 11
    French : 2 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Combat Move - British
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Persia to Iraq
            1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber and 6 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
    
        Place Units - Americans
            3 submarines placed in 101 Sea Zone
            3 submarines placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            7 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Persia to Iraq
            1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kenya
                    British roll dice for 1 artillery and 1 fighter in Kenya, round 3 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Kenya to Egypt
            1 cruiser moved from 76 Sea Zone to 71 Sea Zone
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 bomber moved from New Brunswick Nova Scotia to United Kingdom
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Egypt
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 destroyers moved from 76 Sea Zone to 72 Sea Zone
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            3 infantry moved from Shan State to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 marine placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 carrier and 1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Italians regular : -1.00
    Japanese regular : 0.67
    Neutral_Axis regular : 0.00
    British regular : -1.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Szechwan : 1 infantry
    Sikang : 1 fighter and 11 infantry
    Burma : 1 aaGun and 3 infantry
    India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
    Malaya : 1 harbour
    Kwangtung : 1 harbour and 2 infantry
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
    Midway : 1 airfield
    10 Sea Zone : 1 carrier
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
    Central United States : 1 factory_minor and 3 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
    Belgian Congo : 1 infantry
    Iceland : 1 airfield
    Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
    Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 artillery, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
    Union of South Africa : 1 factory_minor, 1 harbour and 1 marine
    Scotland : 1 airfield
    Kenya : 1 artillery
    United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 artillery and 1 infantry
    Tanganyika Territory : 1 infantry
    104 Sea Zone : 1 destroyer
    106 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
    89 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports
    Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
    92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
    Eastern Persia : 1 flag
    72 Sea Zone : 1 destroyer and 1 transport
    101 Sea Zone : 6 submarines
    71 Sea Zone : 1 cruiser and 1 destroyer
    Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 32 / 42
    Americans : 52 / 56
    Chinese : 6 / 6
    British : 32 / 35
    UK_Pacific : 17 / 17
    Italians : 12 / 13
    ANZAC : 10 / 11
    French : 2 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

Suggested Topics

  • 14
  • 27
  • 25
  • 35
  • 349
  • 27
  • 33
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.0k

Users

39.3k

Topics

1.7m

Posts