dawgoneit v. entek Anniversary 1941

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Italy to France
            1 fighter moved from Italy to France
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 infantry moved from Bulgaria Romania to 16 Sea Zone
            1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in France
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 armour and 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 armour and 2 infantry in France, round 2 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the British lost in France
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 armour in France, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in France
                Italians win, taking France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
                Casualties for British: 2 armour and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from France to Italy
    
        Place Units - Italians
            3 infantry placed in Italy
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Super subs
    
        Activate Technology - Americans
            Americans activating Super subs
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory
                Bombing raid in Germany causes 12 damage total. 
    
        Non Combat Move - Americans
            2 bombers moved from Germany to United Kingdom
            1 transport moved from 53 Sea Zone to 56 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            1 armour and 1 artillery placed in Eastern United States
            1 transport placed in 10 Sea Zone
            3 submarines placed in 56 Sea Zone
            2 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Jet Power
    
        Activate Technology - Germans
            Germans activating Jet Power
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 25 PUs; 0 techTokens; 
            Germans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            4 infantry moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R.
            6 armour moved from Poland to Karelia S.S.R.
            1 artillery and 2 infantry moved from East Poland to Belorussia
            1 armour moved from East Poland to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Karelia S.S.R.
                Germans attack with 6 armour, 1 artillery and 5 infantry
                Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 8 infantry
                    Germans roll dice for 6 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/12 hits, 4.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.50 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 6 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/8 hits, 3.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 2/7 hits, 2.50 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 6 armour in Karelia S.S.R., round 4 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 4 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians and 3 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 3 armour in Karelia S.S.R., round 5 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 5 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour in Karelia S.S.R., round 6 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -11
                Casualties for Germans: 5 armour, 1 artillery and 5 infantry
                Casualties for Russians: 1 armour, 1 artillery and 8 infantry
    
        Non Combat Move - Germans
            2 artilleries and 11 infantry moved from Poland to East Poland
            2 artilleries and 2 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Germans rolls : : 1.00
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians roll 6,2 and gets 1 hit
            Russians removing all Technology Tokens after successful research.
            Russians discover Increased Factory Production
    
        Activate Technology - Russians
            Russians activating Increased Factory Production
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Caucasus to Trans-Jordan
            1 artillery and 2 infantry moved from Kazakh S.S.R. to Chinghai
            2 artilleries and 4 infantry moved from Russia to Belorussia
            2 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Russia to Archangel
            9 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 submarine moved from 12 Sea Zone to 14 Sea Zone
    
        Combat - Russians
            Battle in Trans-Jordan
                Russians attack with 1 armour
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Italians: 1 infantry
            Battle in 14 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 14 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Belorussia
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Belorussia, round 2 : 1/8 hits, 2.00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 4 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 5 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Belorussia, round 5 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
                Germans win with 1 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine
            1 artillery and 4 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            6 infantry placed in Caucasus
            Russians undo move 1.
            5 infantry placed in Russia
            3 infantry placed in Caucasus
            Russians undo move 1.
            3 infantry placed in Caucasus
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.33
    Russians : -4.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 5,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Yunnan to Burma
            2 infantry moved from Philippine Islands to 50 Sea Zone
            4 fighters moved from 62 Sea Zone to Chinghai
            3 infantry moved from Ningxia to Chinghai
            2 infantry moved from Sikang to Chinghai
            2 fighters moved from Manchuria to Chinghai
            1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 armour moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 infantry moved from 57 Sea Zone to Midway
                  Japanese take Midway from Americans
            2 infantry and 1 transport moved from 50 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            2 fighters moved from 50 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 6 fighters and 5 infantry
                Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 artillery and 6 infantry
                    Japanese roll dice for 6 fighters and 5 infantry in Chinghai, round 2 : 4/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Chinghai, round 2 : 3/10 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Chinghai
                    Japanese roll dice for 6 fighters and 2 infantry in Chinghai, round 3 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Chinghai, round 3 : 1/6 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 6 fighters and 1 infantry in Chinghai, round 4 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chinghai, round 4 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                 retreated to Chinghai
                Chinese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 6 infantry
            Battle in Wake Island
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Wake Island to 62 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
            6 fighters moved from Chinghai to Sikang
            2 fighters moved from Sikang to Burma
    
        Place Units - Japanese
            2 destroyers placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -2.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,5,1 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 infantry moved from Egypt to Libya
                  British take Libya from Italians
            2 artilleries and 2 infantry moved from Egypt to 34 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 34 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Burma
            3 infantry moved from India to Burma
            2 armour moved from India to Burma
            2 fighters moved from India to Burma
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 7 Sea Zone
            2 artilleries and 2 infantry moved from 7 Sea Zone to France
            1 fighter moved from United Kingdom to 5 Sea Zone
            2 fighters moved from 7 Sea Zone to France
    
        Combat - British
            Battle in France
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in France
                British win, taking France from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Burma
                British attack with 2 armour, 2 artilleries, 2 fighters and 5 infantry
                Japanese defend with 1 artillery, 2 fighters and 4 infantry
                    British roll dice for 2 armour, 2 artilleries, 2 fighters and 5 infantry in Burma, round 2 : 3/11 hits, 3.83 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 2/7 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 2 artilleries, 2 fighters and 3 infantry in Burma, round 3 : 3/9 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 2 artilleries, 2 fighters and 2 infantry in Burma, round 4 : 6/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 fighter in Burma, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 27
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery, 2 fighters and 4 infantry
            Battle in 5 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Germans Submerged
                    British roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 5 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            2 fighters moved from France to 7 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            2 fighters moved from Burma to Persia
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            1 destroyer and 1 transport placed in 7 Sea Zone
            2 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -1.00
    Japanese : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to France
            1 infantry moved from Italy to France
            1 fighter moved from Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 1 fighter and 3 infantry
                British defend with 2 artilleries and 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in France, round 2 : 3/4 hits, 1.00 expected hits
                    British roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in France
                Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from France to Italy
    
        Place Units - Italians
            5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 1,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 fighters moved from 10 Sea Zone to 13 Sea Zone
            2 bombers moved from United Kingdom to 13 Sea Zone
            1 fighter moved from 56 Sea Zone to 52 Sea Zone
            1 fighter moved from 56 Sea Zone to 57 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 52 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 52 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco Algeria
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour and 1 infantry
            Battle in 13 Sea Zone
                Americans attack with 2 bombers and 2 fighters
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                    Americans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 13 Sea Zone
                    Americans roll dice for 2 bombers in 13 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 13 Sea Zone
                    1 transport owned by the Italians lost in 13 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber and 2 fighters
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 13 Sea Zone to United Kingdom
            1 carrier moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 fighter moved from 52 Sea Zone to 53 Sea Zone
            1 fighter moved from 57 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : 0.33
    Americans : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 42 PUs; 1 techTokens; 
            Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Germany to 12 Sea Zone
            1 artillery and 1 infantry moved from East Poland to Eastern Ukraine
            1 artillery and 1 infantry moved from East Poland to Ukraine
            1 infantry moved from East Poland to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 carrier and 2 transports
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 12 Sea Zone
                    2 transports owned by the Americans lost in 12 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 1 carrier and 2 transports
            Battle in Eastern Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 12 Sea Zone to France
            5 infantry moved from Germany to France
            2 artilleries and 2 infantry moved from Poland to East Poland
            8 infantry moved from East Poland to Belorussia
            1 armour moved from Karelia S.S.R. to Belorussia
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            1 artillery, 2 fighters and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.33
    Germans rolls : : 0.00
    Russians : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 42 PUs; 1 techTokens; 
            Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Germany to 12 Sea Zone
            1 artillery and 1 infantry moved from East Poland to Eastern Ukraine
            1 artillery and 1 infantry moved from East Poland to Ukraine
            1 infantry moved from East Poland to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 carrier and 2 transports
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 12 Sea Zone
                    2 transports owned by the Americans lost in 12 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 1 carrier and 2 transports
            Battle in Eastern Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 12 Sea Zone to France
            5 infantry moved from Germany to France
            2 artilleries and 2 infantry moved from Poland to East Poland
            8 infantry moved from East Poland to Belorussia
            1 armour moved from Karelia S.S.R. to Belorussia
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            1 artillery, 2 fighters and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 6 Sea Zone: 1 destroyer and 2 submarines
            EDIT: Removing units owned by Germans from 5 Sea Zone: 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.33
    Germans rolls : : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            3 artilleries and 7 infantry moved from Russia to Belorussia
            1 infantry moved from Archangel to Belorussia
            6 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  Russians take Stanovoj Chrebet from Japanese
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 6 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 6 infantry in Eastern Ukraine, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                    Russians roll dice for 5 infantry in Eastern Ukraine, round 3 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belorussia
                Russians attack with 3 artilleries and 8 infantry
                Germans defend with 2 armour and 8 infantry
                    Russians roll dice for 3 artilleries and 8 infantry in Belorussia, round 2 : 4/11 hits, 2.83 expected hits
                    Germans roll dice for 2 armour and 8 infantry in Belorussia, round 2 : 5/10 hits, 3.67 expected hits
                    5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 3 artilleries and 3 infantry in Belorussia, round 3 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 armour and 4 infantry in Belorussia, round 3 : 4/6 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                2 artilleries owned by the Russians retreated to Russia
                Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 artillery and 8 infantry
                Casualties for Germans: 6 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Caucasus
            4 infantry placed in Russia
            Russians undo move 1.
            2 infantry placed in Russia
            2 infantry placed in Caucasus
            Russians undo move 2.
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians rolls : : 0.00
    Russians : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 6,3 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Stanovoj Chrebet
            2 artilleries and 4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            4 fighters moved from Sikang to 37 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 4 fighters
                British defend with 2 destroyers and 2 transports
                    Japanese roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 2 destroyers and 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 4 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 2 transports owned by the British lost in 37 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 30
                Casualties for British: 2 destroyers and 2 transports
            Battle in Stanovoj Chrebet
                Japanese attack with 1 armour, 2 artilleries and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Stanovoj Chrebet, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
                Japanese win, taking Stanovoj Chrebet from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Manchuria to Buryatia S.S.R.
            2 carriers moved from 62 Sea Zone to 36 Sea Zone
            4 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 62 Sea Zone to 59 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 submarine placed in 62 Sea Zone
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Russians : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 armour, 4 artilleries, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 fighter moved from Persia to Russia
            1 fighter moved from Persia to Caucasus
            1 artillery and 3 infantry moved from Trans-Jordan to Persia
            1 infantry moved from Libya to Egypt
            2 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone
            2 artilleries and 4 infantry moved from 7 Sea Zone to France
            2 fighters moved from 7 Sea Zone to France
            2 artilleries and 2 infantry moved from Burma to French Indo-China Thailand
            1 armour moved from India to French Indo-China Thailand
            1 armour moved from Burma to Sikang
                  Chinese take Yunnan from Japanese
                  Chinese take Sikang from Japanese
            1 armour moved from Burma to French Indo-China Thailand
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in French Indo-China Thailand
                British attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in French Indo-China Thailand, round 2 : 4/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                British win, taking French Indo-China Thailand from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in France
                British attack with 2 artilleries, 2 fighters and 4 infantry
                Germans defend with 1 fighter and 5 infantry; Italians defend with 1 infantry
                    British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 4 infantry in France, round 2 : 0/8 hits, 2.67 expected hits
                    Germans roll dice for 1 fighter and 6 infantry in France, round 2 : 4/7 hits, 2.67 expected hits
                    1 infantry owned by the Italians and 4 infantry owned by the British lost in France
                2 fighters owned by the British retreated
                    British roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 5 infantry in France, round 3 : 1/6 hits, 2.33 expected hits
                    1 artillery owned by the British lost in France
                    British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 5 infantry in France, round 4 : 3/6 hits, 2.33 expected hits
                    1 artillery owned by the British lost in France
                Germans win with 1 fighter and 5 infantry remaining. Battle score for attacker is -17
                Casualties for British: 2 artilleries and 4 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from France to 7 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            1 factory placed in Egypt
            1 armour, 3 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 armour
            EDIT: Adding units owned by British to India: 1 armour
            EDIT: Removing units owned by British from India: 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -1.50
    British rolls : : 0.00
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            3 infantry moved from Italy to Balkans
            2 infantry moved from Italy to France
            1 armour moved from Bulgaria Romania to Ukraine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,3,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 14 Sea Zone
            1 transport moved from 53 Sea Zone to 56 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            2 infantry moved from 57 Sea Zone to Midway
            1 battleship moved from 56 Sea Zone to 57 Sea Zone
            1 submarine moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from 53 Sea Zone to Midway
            1 fighter moved from 53 Sea Zone to 59 Sea Zone
            1 armour moved from Morocco Algeria to Egypt
            1 artillery and 2 infantry moved from Morocco Algeria to Libya
    
        Combat - Americans
            Battle in Midway
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 14 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 destroyer
            Battle in 59 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 59 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 59 Sea Zone to 57 Sea Zone
            1 fighter moved from Midway to 57 Sea Zone
            1 destroyer moved from 56 Sea Zone to 57 Sea Zone
            1 carrier, 2 destroyers and 3 submarines moved from 53 Sea Zone to 57 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Chinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Sikang: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.17
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            2 artilleries and 2 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 artillery and 4 infantry moved from Germany to Poland
            1 fighter moved from Germany to Eastern Ukraine
            1 fighter moved from Germany to Eastern Ukraine
    
        Combat - Germans
            Battle in Eastern Ukraine
                Germans attack with 2 artilleries, 2 fighters and 2 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 5 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Eastern Ukraine to Ukraine
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour, 1 bomber and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            2 artilleries and 4 infantry moved from Russia to Belorussia
            1 artillery moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 2 armour and 3 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Belorussia, round 2 : 4/5 hits, 2.00 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                2 artilleries owned by the Russians retreated to Russia
                Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians rolls : : 0.00
    Russians : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            4 fighters moved from 36 Sea Zone to French Indo-China Thailand
            1 armour, 2 artilleries and 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            2 fighters moved from 62 Sea Zone to Yakut S.S.R.
            1 artillery moved from Manchuria to 62 Sea Zone
            1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo-China Thailand
            2 artilleries moved from 36 Sea Zone to French Indo-China Thailand
    
        Combat - Japanese
            Battle in French Indo-China Thailand
                Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                British defend with 2 armour, 2 artilleries and 1 infantry
                    Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in French Indo-China Thailand, round 2 : 3/8 hits, 3.33 expected hits
                    British roll dice for 2 armour, 2 artilleries and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand
                    Japanese roll dice for 2 artilleries and 4 fighters in French Indo-China Thailand, round 3 : 4/6 hits, 2.67 expected hits
                    British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 2 armour, 2 artilleries and 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Russians defend with 8 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 3/8 hits, 3.00 expected hits
                    Russians roll dice for 8 infantry in Yakut S.S.R., round 2 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 armour, 2 artilleries and 2 fighters in Yakut S.S.R., round 3 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 5 infantry in Yakut S.S.R., round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 armour, 2 artilleries and 2 fighters in Yakut S.S.R., round 4 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Yakut S.S.R., round 4 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Russians: 8 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yakut S.S.R. to 62 Sea Zone
            1 armour and 1 infantry moved from Manchuria to Suiyuan
            2 transports moved from 36 Sea Zone to 62 Sea Zone
            2 fighters moved from French Indo-China Thailand to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 62 Sea Zone
            2 fighters moved from French Indo-China Thailand to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 58 Sea Zone
            1 submarine moved from 62 Sea Zone to 59 Sea Zone
            4 infantry moved from Japan to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 armour placed in Manchuria
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese rolls : : 1.00
    Russians : -1.33
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,6 and gets 2 hits
            British removing all Technology Tokens after successful research.
            British discover Shipyards
    
        Activate Technology - British
            British activating Shipyards
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Norway
            1 artillery and 1 infantry moved from Burma to French Indo-China Thailand
            2 armour moved from India to French Indo-China Thailand
            1 artillery moved from India to Burma
            1 armour moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
            1 armour moved from Hupeh to Ningxia
            1 artillery and 3 infantry moved from Persia to Caucasus
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in 6 Sea Zone
                British attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
                Germans defend with 1 destroyer and 2 submarines
                    British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the Germans lost in 6 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 6 Sea Zone
                British win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 13
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Norway
            Battle in French Indo-China Thailand
                British attack with 2 armour, 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo-China Thailand
                British win, taking Norway from Germans, taking French Indo-China Thailand from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
    
        Place Units - British
            1 battleship and 1 destroyer placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in India
            2 armour placed in Egypt
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.33
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            3 infantry moved from Balkans to Bulgaria Romania
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

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