dawgoneit Axis vs. entek Allies


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Tank moved from Vostok to Quingdao
            1 Infantry moved from Vostok to Quingdao
            1 Transport moved from sz2 to sz7
            1 Artillery moved from N.Japan to sz7
            1 Infantry moved from N.Japan to sz7
            1 Transport moved from sz2 to sz7
            1 Artillery moved from N.Japan to sz7
            1 Infantry moved from N.Japan to sz7
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz7 to sz2
            2 Artillerys and 2 Infantrys moved from sz2 to Palana
            1 Artillery and 1 Infantry moved from Sukhalin to sz1
            1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
            1 Artillery and 1 Infantry moved from sz2 to Palana
            1 Artillery moved from Amursk to sz1
            2 Infantrys moved from N.Japan to sz1
            1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from sz1 to sz2
            1 Artillery and 2 Infantrys moved from sz2 to Palana
            1 Infantry and 1 Tank moved from Yakutsk to Magadan
            5 Infantrys moved from Amursk to Belogorsk
            1 Bomber moved from Belogorsk to Palana
            1 EarlyFighter moved from Belogorsk to Magadan
            2 Elites and 6 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer, 1 Elite, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Magadan
                Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Magadan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Magadan
                Masaharu win, taking Magadan from Russians with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Palana
                Masaharu attack with 4 Artillerys, 1 Bomber and 5 Infantrys
                Americans defend with 1 Bomber, 1 EarlyFighter and 3 Infantrys
                    Masaharu roll dice for 4 Artillerys, 1 Bomber and 5 Infantrys in Palana, round 2 : 2/10 hits, 3.50 expected hits
                    Russians roll dice for 1 Bomber, 1 EarlyFighter and 3 Infantrys in Palana, round 2 : 2/5 hits, 1.67 expected hits
                    1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana
                    Masaharu roll dice for 4 Artillerys, 1 Bomber and 3 Infantrys in Palana, round 3 : 4/8 hits, 3.00 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Palana, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Palana
                Masaharu win, taking Palana from Russians with 4 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 22
                Casualties for Masaharu: 3 Infantrys
                Casualties for Americans: 1 Bomber, 1 EarlyFighter and 3 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Palana to Belogorsk
            1 EarlyFighter moved from Magadan to Yakutsk
    
        Place Units - Masaharu
            1 Elite, 1 Infantry and 1 Marine placed in Amursk
            5 Infantrys placed in Akina
            1 Destroyer placed in sz16
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.50
    Russians : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            2 Artillerys and 3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Tanks moved from Jinquan to Ulaan Ude
            5 Infantrys moved from Kaask to Tulun
            1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 AAGun moved from Tulun to Ulaan Ude
            1 AAGun moved from Kyzyl to Kaask
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Tank moved from S.Japan to sz79
            2 Infantrys moved from S.Japan to sz79
            1 Infantry moved from S.Japan to sz79
            1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67
            1 Infantry and 1 Tank moved from sz67 to N.French I.
            1 Transport moved from sz70 to sz67
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            1 Infantry moved from Macau to Kwangsi
            1 Infantry moved from Kiangsi to Hanan
            2 Infantrys and 1 Tank moved from Nanking to Shansi
            2 Artillerys moved from Hankou to Hanan
            2 Tanks moved from Davao to sz70
            1 Transport moved from sz70 to sz67
            1 Artillery moved from Davao to sz70
            1 Artillery moved from Mindanao to sz70
            1 Infantry moved from Mindanao to sz70
            2 Artillerys, 1 Infantry, 2 Tanks and 4 Transports moved from sz70 to sz45
            1 Infantry moved from Ifalk to sz45
            1 Infantry moved from Pikelot to sz45
            1 Infantry moved from Gaferut to sz45
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz45 to sz47
            1 Tank moved from sz47 to N.G
                  Yamamoto take N.G from British
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz47 to E.G
                  Yamamoto take E.G from British
            1 Infantry moved from sz47 to N.G
            1 Tank moved from Pula to sz72
            3 Tanks moved from Pula to sz72
            2 Tanks moved from Gaferut to sz72
            2 Artillerys moved from Pula to sz72
            1 Artillery moved from Pikelot to sz72
            1 Artillery moved from Pikelot to sz72
            1 Infantry moved from Pula to Lasap
                  Yamamoto take Lasap from Americans
            1 Infantry moved from Pula to sz72
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz72 to sz45
            2 Tanks moved from sz45 to Arawa
            1 Infantry moved from sz45 to Arawa
            2 Artillerys and 1 B.Transport moved from sz72 to sz71
            2 Artillerys moved from sz71 to Punay
            1 Infantry moved from Mindor to Punay
            2 Artillerys and 1 B.Transport moved from sz72 to sz71
            2 Artillerys moved from sz71 to S
            2 B.Transports and 4 Tanks moved from sz72 to sz47
            2 Tanks moved from sz47 to E.G
            1 Destroyer and 1 Submarine moved from sz70 to sz47
            1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz18 to sz76
            1 Battleship moved from sz70 to sz47
            1 Carrier and 2 EarlyFighters moved from sz70 to sz47
            3 Destroyers moved from sz78 to sz76
            2 Tanks moved from sz47 to E.G
            2 Infantrys moved from sz79 to Manchuria
            4 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 4 Destroyers, 1 Elite, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Punay
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Punay, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Punay
                    Yamamoto roll dice for 2 Artillerys in Punay, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Punay
                    Yamamoto roll dice for 1 Artillery in Punay, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Punay, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Punay
                Americans win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in S
                Yamamoto attack with 2 Artillerys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys in S, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in S
                    Yamamoto roll dice for 1 Artillery in S, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in S, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in S
                Americans win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 2 Artillerys
                Casualties for Americans: 1 Infantry
            Battle in Arawa
                Yamamoto attack with 1 Infantry and 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in Arawa, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Arawa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Arawa
                    Yamamoto roll dice for 2 Tanks in Arawa, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Arawa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Arawa
                Yamamoto win, taking Arawa from British with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in N.French I.
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French I., round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in N.French I.
                Yamamoto win, taking N.French I. from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Marcus to Iwo Jima
            2 Bombers moved from N.Japan to Davao
            1 Tank moved from Manchuria to Quingdao
            2 Artillerys, 4 Infantrys and 5 Tanks moved from Hsingan to Quingdao
            1 Artillery and 3 Infantrys moved from Manchuria to Hsingan
    
        Place Units - Yamamoto
            1 B.Transport placed in sz79
            4 Destroyers placed in sz78
            2 Tankettes placed in Vladivostok
            Yamamoto undo move 1.
            1 Infantry placed in Vladivostok
            1 B.Transport placed in sz78
            1 Elite and 3 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : -0.83
    Americans : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 Artillery and 2 Infantrys moved from Gansu to Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Artillery and 2 Infantrys moved from Szechwan to Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Szechwan
            1 EarlyFighter moved from N.Shangsi to Szechwan
            3 Infantrys moved from Gansu to Szechwan
            4 Infantrys moved from Tsingnan to Gansu
            1 Artillery moved from Tsingnan to Gansu
            1 Artillery moved from Gobi to Tsingnan
            1 Tank moved from Gobi to Gansu
            2 Tanks moved from Xining to Gansu
            1 Elite and 3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Tsingnan to Gansu
            1 AAGun moved from Quyan to Ming Jong
            4 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Tank placed in Xining
            4 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : 0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Tank moved from Irkutsk to Quingdao
            1 Tank moved from Angarsk to Quingdao
            2 Infantrys moved from Seoul to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz1
            2 Infantrys moved from sz1 to Vostok
            1 Infantry moved from Kichedung to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to N.French I.
            1 Infantry moved from Hanan to Chunking
                  Hisaichi take Chunking from Chinese
            1 Infantry moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 Infantry moved from Hanan to W.Sian
                  Hisaichi take W.Sian from Chinese
            1 Artillery and 1 Marine moved from Kwangsi to Hanan
            1 Infantry moved from Nanking to Sian
            1 Artillery moved from Hanan to Sian
            1 Infantry moved from Shansi to Sian
            2 EarlyFighters moved from Nanking to Sian
            5 Tanks moved from Nanking to Shansi
            3 Infantrys moved from Hopeh to E.Shansi
            1 Artillery and 2 Infantrys moved from Shansi to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Infantry moved from Kwangtung to Hankou
            1 Artillery and 1 Infantry moved from S.Borneo to E.Borneo
            2 Artillerys moved from S.Borneo to W.Borneo
            4 EarlyFighters moved from sz60 to sz61
            2 Bombers moved from Phuket to sz61
            1 Tank moved from S.Borneo to sz60
            1 Tank and 1 Transport moved from sz60 to sz69
            1 Tank moved from sz69 to Celebs
                  Hisaichi take Celebs from Dutch
            1 Tank moved from S.Borneo to sz60
            1 Tank moved from sz60 to Sumatra
            5 Transports moved from sz60 to sz67
            1 Elite, 1 Marine and 4 Tankettes moved from Hongkong to sz67
            1 Elite, 1 Marine and 4 Tankettes moved from sz67 to N.French I.
            1 Destroyer moved from sz69 to sz45
            3 Submarines moved from sz69 to sz60
            1 Destroyer moved from sz69 to sz67
            2 Infantrys moved from Seoul to Manchuria
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Destroyers, 4 Elites, 7 Infantrys, 1 Marine, 3 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Borneo
                Hisaichi attack with 1 Artillery and 1 Infantry
                Dutch defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in E.Borneo
                    Hisaichi roll dice for 1 Artillery in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in E.Borneo
                Dutch win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Dutch: 2 Infantrys
            Battle in W.Borneo
                Hisaichi attack with 2 Artillerys
                British defend with 1 Tank
                    Hisaichi roll dice for 2 Artillerys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Tank in W.Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in W.Borneo
                Hisaichi win, taking W.Borneo from British with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Artillery
                Casualties for British: 1 Tank
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Sumatra
                Hisaichi attack with 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Sumatra
                British win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Tank
            Battle in sz61
                Hisaichi attack with 2 Bombers and 4 EarlyFighters
                British defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz61, round 2 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 0/3 hits, 0.83 expected hits
                    2 Transports owned by the British and 1 Destroyer owned by the British lost in sz61
                Hisaichi win with 2 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 20
                Casualties for British: 1 Destroyer and 2 Transports
            Battle in Sian
                Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Sian, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from sz61 to sz60
            2 Bombers moved from sz61 to S.Borneo
            2 EarlyFighters moved from Sian to N.French I.
            2 EarlyFighters moved from Quingdao to Kwangtung
            1 Artillery and 3 Tanks moved from Shansi to E.Shansi
    
        Place Units - Hisaichi
            2 Destroyers placed in sz60
            2 Elites placed in S.Borneo
            2 Elites and 1 Marine placed in Belogorsk
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            3 Infantrys, 3 Mech.Infs and 2 Tankettes placed in Seoul
            3 Artillerys and 3 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    British : 0.33
    Chinese : 0.33
    Dutch : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Soem to sz57
            1 Infantry moved from Lambok to sz57
            1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59
            2 Infantrys moved from sz59 to Celebs
    
        Combat - Dutch
            Battle in Celebs
                Dutch attack with 2 Infantrys
                Hisaichi defend with 1 Tank
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs
                Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Dutch : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Soem to sz57
            1 Infantry moved from Lambok to sz57
            1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59
            2 Infantrys moved from sz59 to Celebs
    
        Combat - Dutch
            Battle in Celebs
                Dutch attack with 2 Infantrys
                Hisaichi defend with 1 Tank
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs
                Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Java: 2 Infantrys
            EDIT: Adding units owned by Dutch to Celebs: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Destroyer, 1 T.Boat and 2 Transports moved from sz60 to sz59
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Thai
            Battle in sz59
                Thai attack with 1 Destroyer, 1 T.Boat and 2 Transports
                Dutch defend with 1 Destroyer and 2 Transports
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 2 Transports in sz59, round 2 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the Dutch lost in sz59
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Thai lost in sz59
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Thai and 1 Transport owned by the Dutch lost in sz59
                    Thai roll dice for 1 Destroyer and 1 T.Boat in sz59, round 9 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 9 : 1/1 hits, 0.50 expected hits
                1 T.Boat owned by the Thai lost in sz59
                    Thai roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai and 1 Destroyer owned by the Dutch lost in sz59
                Dutch win with no units remaining. Battle score for attacker is -5
                Casualties for Dutch: 1 Destroyer and 2 Transports
                Casualties for Thai: 1 Destroyer, 1 T.Boat and 2 Transports
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Thai : -2.67
    Dutch : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            1 Artillery, 2 Infantrys and 1 Tank moved from Bengal to W.Chunking
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
            1 Infantry moved from Burma to Thailand
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Malaya
            2 T.Boats moved from sz66 to sz64
            2 Infantrys moved from E.India to sz64
            2 Infantrys moved from sz64 to Thailand
            1 Artillery and 2 Infantrys moved from Punjab to Agra
            2 Transports moved from sz66 to sz63
            2 Infantrys moved from N.Canada to Anchorage
            1 Infantry moved from Anchorage to Alaska
            1 Infantry moved from British Columbia to N.Canada
            2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 1 Factory, 3 Fighters, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Tibet
                British attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 2 Infantrys and 1 Tank in S.Tibet, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in S.Tibet
                    British roll dice for 1 Infantry and 1 Tank in S.Tibet, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Tibet
                British loses 0 PUs for violating S.Tibets neutrality.
                British win, taking S.Tibet from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery and 4 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 4 Infantrys in Thailand, round 2 : 0/5 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Artillery and 5 Infantrys moved from E.India to Bengal
            1 Carrier, 1 Destroyer and 2 Fighters moved from sz63 to sz66
            1 Infantry moved from New Guinea to Moresby
    
        Place Units - British
            1 Factory placed in Malaya
            3 Fighters placed in Moresby
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Destroyer placed in sz63
            1 Transport placed in sz63
            Turning on Edit Mode
            EDIT: Adding units owned by British to Bhopa: 3 Infantrys
            EDIT: Removing units owned by British from Dheli: 3 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : -0.50
    Thai : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Artillerys moved from Soem to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            4 Infantrys moved from Soem to sz50
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz50 to sz70
            4 Artillerys and 4 Infantrys moved from sz70 to Davao
            2 EarlyFighters moved from sz50 to Davao
            2 T.Boats moved from sz46 to sz49
            2 Infantrys moved from Derby to sz49
            2 Infantrys moved from sz49 to Moresby
            1 Destroyer moved from sz37 to sz46
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Davao
                Anzac attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys
                Yamamoto defend with 1 AAGun, 2 Bombers, 1 Elite, 1 Factory and 3 Infantrys
                    AA fire in Davao : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Davao, round 2 : 5/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Bombers, 1 Elite and 3 Infantrys in Davao, round 2 : 2/6 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 3 Infantrys owned by the Yamamoto and 2 Bombers owned by the Yamamoto lost in Davao
                    Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Davao, round 3 : 3/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Elite in Davao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Davao
                Anzac win, taking Davao from Yamamoto with 4 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 32
                Casualties for Anzac: 3 Infantrys
                Casualties for Yamamoto: 2 Bombers, 1 Elite and 3 Infantrys
    
        Non Combat Move - Anzac
            1 Carrier moved from sz50 to sz70
            2 EarlyFighters moved from Davao to sz70
            1 Infantry moved from S.W.Australia to W.Australia
            1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            2 Artillerys and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 Transport placed in sz37
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    AA fire in Davao : : -0.33
    Anzac : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Anchorage to sz5
            1 Transport moved from sz4 to sz5
            1 Artillery and 1 Infantry moved from Anchorage to sz5
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
            2 Artillerys and 2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from sz4 to Palana
            2 EarlyFighters moved from sz4 to Palana
            1 Infantry moved from Nor Cal to sz14
            1 Infantry moved from Portland to sz14
            2 Infantrys moved from Seattle to sz14
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz14 to sz6
            4 Infantrys moved from sz6 to N.Canada
            2 Artillerys, 2 Infantrys and 2 Tanks moved from N.Canada to Anchorage
            2 Tanks moved from British Columbia to Anchorage
            2 B.Transports moved from sz23 to sz14
            1 Submarine moved from sz23 to sz22
            1 Carrier, 1 Destroyer and 2 Fighters moved from sz25 to sz20
            1 Infantry moved from Punay to Mindor
                  Americans take Mindor from Yamamoto
            1 Infantry moved from S to Samar
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 4 B.Transports, 4 Destroyers and 3 Elites; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Palana
                Americans attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys
                Masaharu defend with 4 Artillerys and 2 Infantrys
                    Americans roll dice for 1 Battleship and 1 Cruiser in Palana, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Palana, round 2 : 2/7 hits, 2.17 expected hits
                    Masaharu roll dice for 4 Artillerys and 2 Infantrys in Palana, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu and 2 Infantrys owned by the Americans lost in Palana
                    Americans roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Palana, round 3 : 1/5 hits, 1.67 expected hits
                    Masaharu roll dice for 3 Artillerys in Palana, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana
                    Americans roll dice for 2 Artillerys and 2 EarlyFighters in Palana, round 4 : 3/4 hits, 1.33 expected hits
                    Masaharu roll dice for 2 Artillerys in Palana, round 4 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Masaharu lost in Palana
                Americans win, taking Palana from Masaharu with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Americans: 3 Infantrys
                Casualties for Masaharu: 4 Artillerys and 2 Infantrys
    
        Non Combat Move - Americans
            2 EarlyFighters moved from Palana to sz4
    
        Place Units - Americans
            4 Destroyers placed in sz70
            2 B.Transports placed in sz5
            2 B.Transports placed in sz5
            2 Artillerys and 3 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            3 Transports moved from sz2 to sz7
            6 Infantrys moved from N.Japan to sz7
            6 Infantrys and 3 Transports moved from sz7 to sz2
            6 Infantrys moved from sz2 to Palana
            1 Transport moved from sz2 to sz7
            2 Elites moved from N.Japan to sz7
            2 Elites and 1 Transport moved from sz7 to sz2
            2 Elites moved from sz2 to Kamchatka
            1 Infantry moved from Magadan to sz2
            1 Infantry moved from sz2 to Kamchatka
            1 Tank moved from Magadan to Palana
            5 Infantrys moved from Belogorsk to Quingdao
            1 Elite and 1 Infantry moved from Amursk to Belogorsk
            1 Marine moved from Amursk to Belogorsk
            1 Bomber moved from Belogorsk to Kamchatka
            1 EarlyFighter moved from Yakutsk to Palana
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer, 1 Elite, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Kamchatka
                Masaharu attack with 1 Bomber, 2 Elites and 1 Infantry
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber, 2 Elites and 1 Infantry in Kamchatka, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Masaharu win, taking Kamchatka from Russians with 1 Bomber, 2 Elites and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Palana
                Masaharu attack with 1 EarlyFighter, 6 Infantrys and 1 Tank
                Americans defend with 2 Artillerys
                    Masaharu roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in Palana, round 2 : 2/8 hits, 1.83 expected hits
                    Russians roll dice for 2 Artillerys in Palana, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Americans lost in Palana
                Masaharu win, taking Palana from Russians with 1 EarlyFighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Artillerys
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Palana to Yakutsk
            1 Bomber moved from Kamchatka to Belogorsk
            1 Destroyer moved from sz16 to sz2
    
        Place Units - Masaharu
            Turning on Edit Mode
            EDIT: Removing units owned by Masaharu from Akina: 5 Infantrys
            EDIT: Adding units owned by Masaharu to N.Japan: 5 Infantrys
            EDIT: Turning off Edit Mode
            1 Destroyer placed in sz15
            1 Elite, 1 Infantry and 1 Marine placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Russians : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Hisaichi
            1 Infantry moved from Ustkut to Irkutsk
                  Russians take Irkutsk from Hisaichi
            1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery, 6 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            3 Tanks moved from Achinsk to Kaask
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 3 Infantrys moved from Hsingan to Jinan
            2 Artillerys, 4 Infantrys and 6 Tanks moved from Quingdao to Jinan
            1 Infantry moved from Vladivostok to Manchuria
            2 Infantrys moved from Manchuria to Hsingan
            2 Infantrys moved from S.Japan to sz79
            2 Infantrys moved from sz79 to Manchuria
            1 Infantry moved from Lasap to sz45
            2 Tanks moved from Arawa to sz45
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz45 to sz70
            1 Infantry and 2 Tanks moved from sz70 to Davao
            1 Destroyer moved from sz47 to sz70
            2 EarlyFighters moved from sz47 to sz70
            2 EarlyFighters moved from sz76 to sz70
            1 Submarine moved from sz47 to sz70
            1 Infantry moved from N.G to Sarong
                  Yamamoto take Sarong from Dutch
            1 Tank moved from N.G to New Guinea
                  Yamamoto take New Guinea from British
            1 Tank moved from New Guinea to Moresby
            2 EarlyFighters moved from Iwo Jima to Davao
            1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
            1 Artillery and 3 Infantrys moved from Hainan to sz67
            1 Infantry moved from Kwangsi to sz67
            1 Artillery, 4 Infantrys and 3 Transports moved from sz67 to sz73
            1 Artillery and 4 Infantrys moved from sz73 to Thailand
            1 Battleship moved from sz47 to sz70
            1 Carrier moved from sz47 to sz70
            2 Artillerys, 3 Infantrys and 5 Tanks moved from E.G to Moresby
            1 B.Transport moved from sz78 to sz79
            1 Tank moved from S.Japan to sz79
            2 Infantrys moved from S.Japan to sz79
            2 Infantrys and 1 Tank moved from sz79 to Manchuria
            1 Destroyer moved from sz76 to sz70
            1 Destroyer moved from sz78 to sz76
            2 B.Transports moved from sz71 to sz60
            2 B.Transports and 4 Transports moved from sz47 to sz70
            2 Tankettes moved from Vladivostok to Hsingan
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 5 Infantrys and 1 Tank
                British defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Thailand, round 2 : 1/8 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Thailand, round 3 : 1/7 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Thailand, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 4 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 4 Infantrys
                Casualties for British: 1 Artillery and 3 Infantrys
            Battle in sz70
                Yamamoto attack with 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports
                Americans defend with 4 Destroyers; Anzac defend with 1 Carrier, 2 EarlyFighters and 4 Transports
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 4 Transports in sz70, round 2 : 2/8 hits, 2.83 expected hits
                    Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 4 Transports in sz70, round 2 : 3/11 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 Transports owned by the Anzac and 2 Transports owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 2 Transports in sz70, round 3 : 1/8 hits, 2.83 expected hits
                    Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Transports in sz70, round 3 : 3/9 hits, 3.83 expected hits
                    1 Transport owned by the Anzac, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers and 4 EarlyFighters in sz70, round 4 : 3/8 hits, 2.83 expected hits
                    Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 4 : 4/8 hits, 3.67 expected hits
                    2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Carrier owned by the Anzac, 1 B.Transport owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Destroyers and 3 EarlyFighters in sz70, round 5 : 1/6 hits, 2.33 expected hits
                    Anzac roll dice for 4 Destroyers in sz70, round 5 : 3/4 hits, 2.00 expected hits
                    1 Destroyer owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Destroyers in sz70, round 6 : 3/3 hits, 1.33 expected hits
                    Anzac roll dice for 3 Destroyers in sz70, round 6 : 2/3 hits, 1.50 expected hits
                    3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz70
                Yamamoto win with 1 B.Transport and 1 Battleship remaining. Battle score for attacker is -22
                Casualties for Yamamoto: 2 B.Transports, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports
                Casualties for Anzac: 1 Carrier, 2 EarlyFighters and 4 Transports
                Casualties for Americans: 4 Destroyers
            Battle in Davao
                Yamamoto attack with 2 EarlyFighters, 1 Infantry and 2 Tanks
                Americans defend with 1 AAGun and 1 Factory; Anzac defend with 4 Artillerys and 1 Infantry
                    AA fire in Davao : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 4 Artillerys and 1 Infantry in Davao, round 2 : 1/5 hits, 1.67 expected hits
                    2 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 2 EarlyFighters and 2 Tanks in Davao, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 2 Artillerys in Davao, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac lost in Davao
                Yamamoto win, taking Davao from Americans with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 4 Artillerys and 1 Infantry
            Battle in Moresby
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 6 Tanks
                British defend with 1 AAGun, 1 Factory, 3 Fighters and 4 Infantrys; Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 6 Tanks in Moresby, round 2 : 7/11 hits, 4.50 expected hits
                    British roll dice for 3 Fighters and 6 Infantrys in Moresby, round 2 : 3/9 hits, 4.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Fighter owned by the British, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby
                    Yamamoto roll dice for 2 Artillerys and 6 Tanks in Moresby, round 3 : 6/8 hits, 3.67 expected hits
                    British roll dice for 2 Fighters in Moresby, round 3 : 2/2 hits, 1.33 expected hits
                    2 Fighters owned by the British and 2 Artillerys owned by the Yamamoto lost in Moresby
                Yamamoto win, taking Moresby from British with 6 Tanks remaining. Battle score for attacker is 28
                Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
                Casualties for Anzac: 2 Infantrys
                Casualties for British: 3 Fighters and 4 Infantrys
            Battle in Jinan
                Yamamoto attack with 3 Artillerys, 7 Infantrys and 6 Tanks
                Russians defend with 1 Artillery, 1 Bunker and 3 Infantrys
                    Yamamoto roll dice for 3 Artillerys, 7 Infantrys and 6 Tanks in Jinan, round 2 : 6/16 hits, 5.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Jinan, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Russians lost in Jinan
                Yamamoto win, taking Jinan from Russians with 3 Artillerys, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Russians: 1 Artillery, 1 Bunker and 3 Infantrys
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Davao to sz70
            1 Carrier moved from sz76 to sz70
            2 Destroyers moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz76
    
        Place Units - Yamamoto
            1 Elite and 2 Tankettes placed in Vladivostok
            2 Artillerys placed in Tokyo
            5 Destroyers and 1 S.Sub placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : 3.17
    Americans : -1.33
    Anzac : -0.17
    AA fire in Davao : : -0.33
    Russians : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to W.Sian
            1 EarlyFighter moved from Szechwan to W.Sian
            3 Infantrys moved from Szechwan to Sian
            1 EarlyFighter moved from Szechwan to Sian
            2 Infantrys moved from Gansu to Shangsi
            1 Artillery moved from Szechwan to Sian
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Shangsi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in W.Sian, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                 retreated to W.Sian
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Szechwan
            1 EarlyFighter moved from Sian to Szechwan
            6 Infantrys and 5 Tanks moved from Szechwan to Sian
            1 AAGun, 1 Artillery, 2 Infantrys and 3 Tanks moved from Gansu to Szechwan
            1 Infantry moved from Tsingnan to Sikang
            1 Artillery, 1 Elite and 2 Infantrys moved from Tsingnan to Sikang
            1 Tank moved from Xining to Sikang
            1 Elite and 4 Infantrys moved from Xining to Tsingnan
            4 Tanks moved from Gobi to Gansu
            4 Tanks moved from Urumal to Gobi
            1 AAGun moved from Ming Jong to Xining
            1 Artillery and 1 Infantry moved from N.Shangsi to Gansu
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Chinese : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            3 Mech.Infs moved from Seoul to Jinan
            2 Tankettes moved from Seoul to Belogorsk
            1 Elite and 1 Marine moved from Belogorsk to sz1
            1 Elite and 1 Marine moved from sz1 to Ostrov
            1 Elite moved from Belogorsk to Quingdao
            2 Infantrys moved from Vostok to Quingdao
            3 Artillerys moved from Hongkong to sz67
            3 Infantrys moved from Hongkong to sz67
            1 Elite, 1 Infantry and 1 Marine moved from N.French I. to sz67
            4 Tankettes moved from N.French I. to Malaya
            3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 5 Transports moved from sz67 to sz60
            1 Artillery moved from W.Borneo to sz60
            2 Elites moved from S.Borneo to sz60
            4 Artillerys, 3 Elites, 4 Infantrys and 1 Marine moved from sz60 to Malaya
            2 Bombers moved from S.Borneo to Malaya
            4 EarlyFighters moved from sz60 to Malaya
            2 EarlyFighters moved from N.French I. to Malaya
            1 Transport moved from sz69 to sz67
            1 Destroyer moved from sz45 to sz46
            2 EarlyFighters moved from Kwangtung to Malaya
            2 Infantrys moved from E.Shansi to Shangsi
            1 Artillery moved from E.Shansi to Shangsi
            1 Infantry and 5 Tanks moved from E.Shansi to Shansi
            1 Tank moved from Peking to Shansi
            1 Infantry moved from Hankou to Nanking
            1 Artillery and 1 Marine moved from Hanan to Hankou
            2 Infantrys moved from Manchuria to Tientsin
            3 Infantrys moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 1 Elite, 15 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ostrov
                Hisaichi attack with 1 Elite and 1 Marine
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Elite and 1 Marine in Ostrov, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Hisaichi lost in Ostrov
                    Hisaichi roll dice for 1 Elite in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Hisaichi win, taking Ostrov from Russians with 1 Elite remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Marine
                Casualties for Russians: 1 Bunker
            Battle in sz46
                Hisaichi attack with 1 Destroyer
                Anzac defend with 1 Destroyer
                    Hisaichi roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz46
                Anzac win with no units remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Destroyer
                Casualties for Anzac: 1 Destroyer
            Battle in Malaya
                Hisaichi attack with 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes
                British defend with 5 Artillerys, 1 Bunker, 4 EarlyFighters, 1 Factory, 7 Infantrys and 1 Tank; Anzac defend with 1 EarlyFighter; Dutch defend with 1 EarlyFighter
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes in Malaya, round 2 : 10/26 hits, 9.83 expected hits
                    British roll dice for 5 Artillerys, 1 Bunker, 6 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/20 hits, 8.00 expected hits
                    3 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British, 7 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 1 Marine and 1 Tankette in Malaya, round 3 : 8/19 hits, 8.17 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 6 EarlyFighters and 1 Tank in Malaya, round 3 : 5/10 hits, 4.67 expected hits
                    1 Bunker owned by the British, 1 Tank owned by the British, 4 EarlyFighters owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 2 Artillerys owned by the British, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya
                    Hisaichi roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Elites and 1 Marine in Malaya, round 4 : 7/14 hits, 6.50 expected hits
                    British roll dice for 2 EarlyFighters in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the British lost in Malaya
                Hisaichi win, taking Malaya from British with 4 Artillerys, 2 Bombers, 3 EarlyFighters, 3 Elites and 1 Marine remaining. Battle score for attacker is 29
                Casualties for Hisaichi: 5 EarlyFighters, 4 Infantrys and 4 Tankettes
                Casualties for British: 5 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 1 Tank
                Casualties for Dutch: 1 EarlyFighter
                Casualties for Anzac: 1 EarlyFighter
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from Malaya to sz60
            2 Bombers moved from Malaya to Phuket
            1 Destroyer moved from sz67 to sz73
            1 Destroyer moved from sz60 to sz73
            1 Submarine moved from sz60 to sz73
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
            2 Artillerys and 4 Infantrys placed in Hongkong
            1 Infantry placed in Peking
            2 Infantrys placed in Peking
            1 Infantry and 2 Tanks placed in Belogorsk
            6 Infantrys and 2 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.33
    British : -0.67
    Anzac : 0.50
    Chinese : -0.67
    Russians : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Move Summary: Dutch round 4

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Tank moved from Phuket to N.French I.
            7 Infantrys moved from Phuket to Malaya
            10 Infantrys moved from Phuket to Thailand
            1 Elite moved from Phuket to Thailand
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to N.S
            2 Transports moved from sz66 to sz63
            1 Artillery and 5 Infantrys moved from Bengal to Burma
            1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking
            1 Tank moved from W.Chunking to Burma
            1 Infantry moved from S.Tibet to Bengal
            1 Tank moved from S.Tibet to Burma
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            3 Infantrys moved from Bhopa to Nepal
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 1 Destroyer, 3 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 10 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 Transport placed in sz63
            4 Artillerys and 3 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer and 1 Transport placed in sz6
    
        Turn Complete - British
            British collect 51 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Hisaichi : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Infantry and 1 Marine moved from Derby to sz49
            1 Infantry moved from sz49 to E.G
                  British take E.G from Yamamoto
            1 Marine moved from sz49 to New Guinea
                  British take New Guinea from Yamamoto
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz50
            2 Infantrys moved from sz50 to Soem
            1 Submarine moved from sz50 to sz58
            1 Submarine moved from sz50 to sz59
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Destroyer and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Transports placed in sz50
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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