Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Tank moved from Vostok to Quingdao 1 Infantry moved from Vostok to Quingdao 1 Transport moved from sz2 to sz7 1 Artillery moved from N.Japan to sz7 1 Infantry moved from N.Japan to sz7 1 Transport moved from sz2 to sz7 1 Artillery moved from N.Japan to sz7 1 Infantry moved from N.Japan to sz7 2 Artillerys, 2 Infantrys and 2 Transports moved from sz7 to sz2 2 Artillerys and 2 Infantrys moved from sz2 to Palana 1 Artillery and 1 Infantry moved from Sukhalin to sz1 1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2 1 Artillery and 1 Infantry moved from sz2 to Palana 1 Artillery moved from Amursk to sz1 2 Infantrys moved from N.Japan to sz1 1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from sz1 to sz2 1 Artillery and 2 Infantrys moved from sz2 to Palana 1 Infantry and 1 Tank moved from Yakutsk to Magadan 5 Infantrys moved from Amursk to Belogorsk 1 Bomber moved from Belogorsk to Palana 1 EarlyFighter moved from Belogorsk to Magadan 2 Elites and 6 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Destroyer, 1 Elite, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Magadan Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Magadan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Magadan Masaharu win, taking Magadan from Russians with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Palana Masaharu attack with 4 Artillerys, 1 Bomber and 5 Infantrys Americans defend with 1 Bomber, 1 EarlyFighter and 3 Infantrys Masaharu roll dice for 4 Artillerys, 1 Bomber and 5 Infantrys in Palana, round 2 : 2/10 hits, 3.50 expected hits Russians roll dice for 1 Bomber, 1 EarlyFighter and 3 Infantrys in Palana, round 2 : 2/5 hits, 1.67 expected hits 1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana Masaharu roll dice for 4 Artillerys, 1 Bomber and 3 Infantrys in Palana, round 3 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Palana, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Palana Masaharu win, taking Palana from Russians with 4 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 22 Casualties for Masaharu: 3 Infantrys Casualties for Americans: 1 Bomber, 1 EarlyFighter and 3 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Palana to Belogorsk 1 EarlyFighter moved from Magadan to Yakutsk Place Units - Masaharu 1 Elite, 1 Infantry and 1 Marine placed in Amursk 5 Infantrys placed in Akina 1 Destroyer placed in sz16 Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu : 0.50 Russians : -0.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 2 Artillerys and 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 2 Tanks moved from Jinquan to Ulaan Ude 5 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 1 AAGun moved from Tulun to Ulaan Ude 1 AAGun moved from Kyzyl to Kaask Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Tanks placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 Tank moved from S.Japan to sz79 2 Infantrys moved from S.Japan to sz79 1 Infantry moved from S.Japan to sz79 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67 1 Infantry and 1 Tank moved from sz67 to N.French I. 1 Transport moved from sz70 to sz67 1 Artillery and 1 Infantry moved from Hainan to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 Infantry moved from Macau to Kwangsi 1 Infantry moved from Kiangsi to Hanan 2 Infantrys and 1 Tank moved from Nanking to Shansi 2 Artillerys moved from Hankou to Hanan 2 Tanks moved from Davao to sz70 1 Transport moved from sz70 to sz67 1 Artillery moved from Davao to sz70 1 Artillery moved from Mindanao to sz70 1 Infantry moved from Mindanao to sz70 2 Artillerys, 1 Infantry, 2 Tanks and 4 Transports moved from sz70 to sz45 1 Infantry moved from Ifalk to sz45 1 Infantry moved from Pikelot to sz45 1 Infantry moved from Gaferut to sz45 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz45 to sz47 1 Tank moved from sz47 to N.G Yamamoto take N.G from British 2 Artillerys, 3 Infantrys and 1 Tank moved from sz47 to E.G Yamamoto take E.G from British 1 Infantry moved from sz47 to N.G 1 Tank moved from Pula to sz72 3 Tanks moved from Pula to sz72 2 Tanks moved from Gaferut to sz72 2 Artillerys moved from Pula to sz72 1 Artillery moved from Pikelot to sz72 1 Artillery moved from Pikelot to sz72 1 Infantry moved from Pula to Lasap Yamamoto take Lasap from Americans 1 Infantry moved from Pula to sz72 1 B.Transport, 1 Infantry and 2 Tanks moved from sz72 to sz45 2 Tanks moved from sz45 to Arawa 1 Infantry moved from sz45 to Arawa 2 Artillerys and 1 B.Transport moved from sz72 to sz71 2 Artillerys moved from sz71 to Punay 1 Infantry moved from Mindor to Punay 2 Artillerys and 1 B.Transport moved from sz72 to sz71 2 Artillerys moved from sz71 to S 2 B.Transports and 4 Tanks moved from sz72 to sz47 2 Tanks moved from sz47 to E.G 1 Destroyer and 1 Submarine moved from sz70 to sz47 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz18 to sz76 1 Battleship moved from sz70 to sz47 1 Carrier and 2 EarlyFighters moved from sz70 to sz47 3 Destroyers moved from sz78 to sz76 2 Tanks moved from sz47 to E.G 2 Infantrys moved from sz79 to Manchuria 4 Infantrys moved from Tokyo to S.Japan Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 4 Destroyers, 1 Elite, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Punay Yamamoto attack with 2 Artillerys and 1 Infantry Americans defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys and 1 Infantry in Punay, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Punay Yamamoto roll dice for 2 Artillerys in Punay, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Punay, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Punay Yamamoto roll dice for 1 Artillery in Punay, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Punay, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Punay Americans win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Yamamoto: 2 Artillerys and 1 Infantry Casualties for Americans: 1 Infantry Battle in S Yamamoto attack with 2 Artillerys Americans defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys in S, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto lost in S Yamamoto roll dice for 1 Artillery in S, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in S, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in S Americans win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 2 Artillerys Casualties for Americans: 1 Infantry Battle in Arawa Yamamoto attack with 1 Infantry and 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 2 Tanks in Arawa, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Arawa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Arawa Yamamoto roll dice for 2 Tanks in Arawa, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Arawa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Arawa Yamamoto win, taking Arawa from British with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in N.French I. Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French I., round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in N.French I. Yamamoto win, taking N.French I. from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 EarlyFighters moved from Marcus to Iwo Jima 2 Bombers moved from N.Japan to Davao 1 Tank moved from Manchuria to Quingdao 2 Artillerys, 4 Infantrys and 5 Tanks moved from Hsingan to Quingdao 1 Artillery and 3 Infantrys moved from Manchuria to Hsingan Place Units - Yamamoto 1 B.Transport placed in sz79 4 Destroyers placed in sz78 2 Tankettes placed in Vladivostok Yamamoto undo move 1. 1 Infantry placed in Vladivostok 1 B.Transport placed in sz78 1 Elite and 3 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 0.67 Yamamoto : -0.83 Americans : 2.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 Artillery and 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Artillery and 2 Infantrys moved from Szechwan to Sian Purchase Units - Chinese Chinese buy 1 Elite, 4 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 3 Infantrys moved from Gansu to Szechwan 4 Infantrys moved from Tsingnan to Gansu 1 Artillery moved from Tsingnan to Gansu 1 Artillery moved from Gobi to Tsingnan 1 Tank moved from Gobi to Gansu 2 Tanks moved from Xining to Gansu 1 Elite and 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Tsingnan to Gansu 1 AAGun moved from Quyan to Ming Jong 4 Tanks moved from Urumal to Gobi Place Units - Chinese 1 Elite, 4 Infantrys and 1 Tank placed in Xining 4 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Chinese : 0.50
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Tank moved from Irkutsk to Quingdao 1 Tank moved from Angarsk to Quingdao 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz1 2 Infantrys moved from sz1 to Vostok 1 Infantry moved from Kichedung to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to N.French I. 1 Infantry moved from Hanan to Chunking Hisaichi take Chunking from Chinese 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Infantry moved from Hanan to W.Sian Hisaichi take W.Sian from Chinese 1 Artillery and 1 Marine moved from Kwangsi to Hanan 1 Infantry moved from Nanking to Sian 1 Artillery moved from Hanan to Sian 1 Infantry moved from Shansi to Sian 2 EarlyFighters moved from Nanking to Sian 5 Tanks moved from Nanking to Shansi 3 Infantrys moved from Hopeh to E.Shansi 1 Artillery and 2 Infantrys moved from Shansi to Shangsi 1 Infantry moved from E.Shansi to Shangsi 1 Infantry moved from Kwangtung to Hankou 1 Artillery and 1 Infantry moved from S.Borneo to E.Borneo 2 Artillerys moved from S.Borneo to W.Borneo 4 EarlyFighters moved from sz60 to sz61 2 Bombers moved from Phuket to sz61 1 Tank moved from S.Borneo to sz60 1 Tank and 1 Transport moved from sz60 to sz69 1 Tank moved from sz69 to Celebs Hisaichi take Celebs from Dutch 1 Tank moved from S.Borneo to sz60 1 Tank moved from sz60 to Sumatra 5 Transports moved from sz60 to sz67 1 Elite, 1 Marine and 4 Tankettes moved from Hongkong to sz67 1 Elite, 1 Marine and 4 Tankettes moved from sz67 to N.French I. 1 Destroyer moved from sz69 to sz45 3 Submarines moved from sz69 to sz60 1 Destroyer moved from sz69 to sz67 2 Infantrys moved from Seoul to Manchuria Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Destroyers, 4 Elites, 7 Infantrys, 1 Marine, 3 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in E.Borneo Hisaichi attack with 1 Artillery and 1 Infantry Dutch defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in E.Borneo Hisaichi roll dice for 1 Artillery in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in E.Borneo Dutch win with no units remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Dutch: 2 Infantrys Battle in W.Borneo Hisaichi attack with 2 Artillerys British defend with 1 Tank Hisaichi roll dice for 2 Artillerys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Tank in W.Borneo, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in W.Borneo Hisaichi win, taking W.Borneo from British with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Artillery Casualties for British: 1 Tank Battle in Shangsi Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Sumatra Hisaichi attack with 1 Tank British defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Sumatra, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi lost in Sumatra British win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Tank Battle in sz61 Hisaichi attack with 2 Bombers and 4 EarlyFighters British defend with 1 Destroyer and 2 Transports Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz61, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 0/3 hits, 0.83 expected hits 2 Transports owned by the British and 1 Destroyer owned by the British lost in sz61 Hisaichi win with 2 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 20 Casualties for British: 1 Destroyer and 2 Transports Battle in Sian Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Sian, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 4 EarlyFighters moved from sz61 to sz60 2 Bombers moved from sz61 to S.Borneo 2 EarlyFighters moved from Sian to N.French I. 2 EarlyFighters moved from Quingdao to Kwangtung 1 Artillery and 3 Tanks moved from Shansi to E.Shansi Place Units - Hisaichi 2 Destroyers placed in sz60 2 Elites placed in S.Borneo 2 Elites and 1 Marine placed in Belogorsk 1 Artillery, 1 Infantry and 1 Tank placed in Peking 3 Infantrys, 3 Mech.Infs and 2 Tankettes placed in Seoul 3 Artillerys and 3 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 British : 0.33 Chinese : 0.33 Dutch : 0.67
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Soem to sz57 1 Infantry moved from Lambok to sz57 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59 2 Infantrys moved from sz59 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Hisaichi defend with 1 Tank Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Hisaichi : 0.50 Dutch : 0.67
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Soem to sz57 1 Infantry moved from Lambok to sz57 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59 2 Infantrys moved from sz59 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Hisaichi defend with 1 Tank Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Dutch Turn Complete - Dutch Turning on Edit Mode EDIT: Removing units owned by Dutch from Java: 2 Infantrys EDIT: Adding units owned by Dutch to Celebs: 2 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.50 Dutch : 0.67
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Destroyer, 1 T.Boat and 2 Transports moved from sz60 to sz59 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 2 PUs; Combat - Thai Battle in sz59 Thai attack with 1 Destroyer, 1 T.Boat and 2 Transports Dutch defend with 1 Destroyer and 2 Transports Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 2 Transports in sz59, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Dutch lost in sz59 Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Thai lost in sz59 Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Thai and 1 Transport owned by the Dutch lost in sz59 Thai roll dice for 1 Destroyer and 1 T.Boat in sz59, round 9 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in sz59, round 9 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Thai lost in sz59 Thai roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai and 1 Destroyer owned by the Dutch lost in sz59 Dutch win with no units remaining. Battle score for attacker is -5 Casualties for Dutch: 1 Destroyer and 2 Transports Casualties for Thai: 1 Destroyer, 1 T.Boat and 2 Transports Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Thai : -2.67 Dutch : -1.83
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 1 Artillery, 2 Infantrys and 1 Tank moved from Bengal to W.Chunking 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Infantry moved from sz66 to Thailand 1 Infantry moved from Burma to Thailand 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Infantry moved from sz66 to Malaya 2 T.Boats moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 2 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Punjab to Agra 2 Transports moved from sz66 to sz63 2 Infantrys moved from N.Canada to Anchorage 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from British Columbia to N.Canada 2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 1 Factory, 3 Fighters, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in S.Tibet British attack with 2 Infantrys and 1 Tank Neutral defend with 1 Bunker British roll dice for 2 Infantrys and 1 Tank in S.Tibet, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in S.Tibet British roll dice for 1 Infantry and 1 Tank in S.Tibet, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet British loses 0 PUs for violating S.Tibets neutrality. British win, taking S.Tibet from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery and 4 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 4 Infantrys in Thailand, round 2 : 0/5 hits, 1.17 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Thailand British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - British 1 Artillery and 5 Infantrys moved from E.India to Bengal 1 Carrier, 1 Destroyer and 2 Fighters moved from sz63 to sz66 1 Infantry moved from New Guinea to Moresby Place Units - British 1 Factory placed in Malaya 3 Fighters placed in Moresby 2 Artillerys and 2 Infantrys placed in Calcutta 1 Destroyer placed in sz63 1 Transport placed in sz63 Turning on Edit Mode EDIT: Adding units owned by British to Bhopa: 3 Infantrys EDIT: Removing units owned by British from Dheli: 3 Infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : -0.50 Thai : 0.33
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Artillerys moved from Soem to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 4 Infantrys moved from Soem to sz50 4 Artillerys, 4 Infantrys and 4 Transports moved from sz50 to sz70 4 Artillerys and 4 Infantrys moved from sz70 to Davao 2 EarlyFighters moved from sz50 to Davao 2 T.Boats moved from sz46 to sz49 2 Infantrys moved from Derby to sz49 2 Infantrys moved from sz49 to Moresby 1 Destroyer moved from sz37 to sz46 Purchase Units - Anzac Anzac buy 2 Artillerys, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Davao Anzac attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys Yamamoto defend with 1 AAGun, 2 Bombers, 1 Elite, 1 Factory and 3 Infantrys AA fire in Davao : 0/2 hits, 0.33 expected hits Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Davao, round 2 : 5/10 hits, 3.33 expected hits Yamamoto roll dice for 2 Bombers, 1 Elite and 3 Infantrys in Davao, round 2 : 2/6 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 3 Infantrys owned by the Yamamoto and 2 Bombers owned by the Yamamoto lost in Davao Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Davao, round 3 : 3/8 hits, 2.67 expected hits Yamamoto roll dice for 1 Elite in Davao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 4 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 32 Casualties for Anzac: 3 Infantrys Casualties for Yamamoto: 2 Bombers, 1 Elite and 3 Infantrys Non Combat Move - Anzac 1 Carrier moved from sz50 to sz70 2 EarlyFighters moved from Davao to sz70 1 Infantry moved from S.W.Australia to W.Australia 1 Marine moved from Darwin to Derby Place Units - Anzac 2 Artillerys and 1 Marine placed in W.Australia 3 Infantrys placed in Darwin 1 Transport placed in sz37 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00 AA fire in Davao : : -0.33 Anzac : 2.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Artillery and 1 Infantry moved from Anchorage to sz5 1 Transport moved from sz4 to sz5 1 Artillery and 1 Infantry moved from Anchorage to sz5 2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4 2 Artillerys and 2 Infantrys moved from sz4 to Palana 1 Infantry moved from Alaska to sz4 1 Infantry moved from sz4 to Palana 2 EarlyFighters moved from sz4 to Palana 1 Infantry moved from Nor Cal to sz14 1 Infantry moved from Portland to sz14 2 Infantrys moved from Seattle to sz14 1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz14 to sz6 4 Infantrys moved from sz6 to N.Canada 2 Artillerys, 2 Infantrys and 2 Tanks moved from N.Canada to Anchorage 2 Tanks moved from British Columbia to Anchorage 2 B.Transports moved from sz23 to sz14 1 Submarine moved from sz23 to sz22 1 Carrier, 1 Destroyer and 2 Fighters moved from sz25 to sz20 1 Infantry moved from Punay to Mindor Americans take Mindor from Yamamoto 1 Infantry moved from S to Samar Purchase Units - Americans Americans buy 2 Artillerys, 4 B.Transports, 4 Destroyers and 3 Elites; Remaining resources: 0 PUs; Combat - Americans Battle in Palana Americans attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys Masaharu defend with 4 Artillerys and 2 Infantrys Americans roll dice for 1 Battleship and 1 Cruiser in Palana, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Palana, round 2 : 2/7 hits, 2.17 expected hits Masaharu roll dice for 4 Artillerys and 2 Infantrys in Palana, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu and 2 Infantrys owned by the Americans lost in Palana Americans roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Palana, round 3 : 1/5 hits, 1.67 expected hits Masaharu roll dice for 3 Artillerys in Palana, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana Americans roll dice for 2 Artillerys and 2 EarlyFighters in Palana, round 4 : 3/4 hits, 1.33 expected hits Masaharu roll dice for 2 Artillerys in Palana, round 4 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Americans: 3 Infantrys Casualties for Masaharu: 4 Artillerys and 2 Infantrys Non Combat Move - Americans 2 EarlyFighters moved from Palana to sz4 Place Units - Americans 4 Destroyers placed in sz70 2 B.Transports placed in sz5 2 B.Transports placed in sz5 2 Artillerys and 3 Elites placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Masaharu : -0.67 Americans : 0.67
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 3 Transports moved from sz2 to sz7 6 Infantrys moved from N.Japan to sz7 6 Infantrys and 3 Transports moved from sz7 to sz2 6 Infantrys moved from sz2 to Palana 1 Transport moved from sz2 to sz7 2 Elites moved from N.Japan to sz7 2 Elites and 1 Transport moved from sz7 to sz2 2 Elites moved from sz2 to Kamchatka 1 Infantry moved from Magadan to sz2 1 Infantry moved from sz2 to Kamchatka 1 Tank moved from Magadan to Palana 5 Infantrys moved from Belogorsk to Quingdao 1 Elite and 1 Infantry moved from Amursk to Belogorsk 1 Marine moved from Amursk to Belogorsk 1 Bomber moved from Belogorsk to Kamchatka 1 EarlyFighter moved from Yakutsk to Palana Purchase Units - Masaharu Masaharu buy 1 Destroyer, 1 Elite, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Kamchatka Masaharu attack with 1 Bomber, 2 Elites and 1 Infantry Russians defend with 1 Bunker Masaharu roll dice for 1 Bomber, 2 Elites and 1 Infantry in Kamchatka, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Kamchatka Masaharu win, taking Kamchatka from Russians with 1 Bomber, 2 Elites and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Palana Masaharu attack with 1 EarlyFighter, 6 Infantrys and 1 Tank Americans defend with 2 Artillerys Masaharu roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in Palana, round 2 : 2/8 hits, 1.83 expected hits Russians roll dice for 2 Artillerys in Palana, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Americans lost in Palana Masaharu win, taking Palana from Russians with 1 EarlyFighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Americans: 2 Artillerys Non Combat Move - Masaharu 1 EarlyFighter moved from Palana to Yakutsk 1 Bomber moved from Kamchatka to Belogorsk 1 Destroyer moved from sz16 to sz2 Place Units - Masaharu Turning on Edit Mode EDIT: Removing units owned by Masaharu from Akina: 5 Infantrys EDIT: Adding units owned by Masaharu to N.Japan: 5 Infantrys EDIT: Turning off Edit Mode 1 Destroyer placed in sz15 1 Elite, 1 Infantry and 1 Marine placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu : 0.33 Russians : -1.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Hisaichi 1 Infantry moved from Ustkut to Irkutsk Russians take Irkutsk from Hisaichi 1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 5 Infantrys moved from Tulun to Ulaan Ude 1 Artillery, 6 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 3 Tanks moved from Achinsk to Kaask 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 3 Infantrys moved from Hsingan to Jinan 2 Artillerys, 4 Infantrys and 6 Tanks moved from Quingdao to Jinan 1 Infantry moved from Vladivostok to Manchuria 2 Infantrys moved from Manchuria to Hsingan 2 Infantrys moved from S.Japan to sz79 2 Infantrys moved from sz79 to Manchuria 1 Infantry moved from Lasap to sz45 2 Tanks moved from Arawa to sz45 1 B.Transport, 1 Infantry and 2 Tanks moved from sz45 to sz70 1 Infantry and 2 Tanks moved from sz70 to Davao 1 Destroyer moved from sz47 to sz70 2 EarlyFighters moved from sz47 to sz70 2 EarlyFighters moved from sz76 to sz70 1 Submarine moved from sz47 to sz70 1 Infantry moved from N.G to Sarong Yamamoto take Sarong from Dutch 1 Tank moved from N.G to New Guinea Yamamoto take New Guinea from British 1 Tank moved from New Guinea to Moresby 2 EarlyFighters moved from Iwo Jima to Davao 1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand 1 Artillery and 3 Infantrys moved from Hainan to sz67 1 Infantry moved from Kwangsi to sz67 1 Artillery, 4 Infantrys and 3 Transports moved from sz67 to sz73 1 Artillery and 4 Infantrys moved from sz73 to Thailand 1 Battleship moved from sz47 to sz70 1 Carrier moved from sz47 to sz70 2 Artillerys, 3 Infantrys and 5 Tanks moved from E.G to Moresby 1 B.Transport moved from sz78 to sz79 1 Tank moved from S.Japan to sz79 2 Infantrys moved from S.Japan to sz79 2 Infantrys and 1 Tank moved from sz79 to Manchuria 1 Destroyer moved from sz76 to sz70 1 Destroyer moved from sz78 to sz76 2 B.Transports moved from sz71 to sz60 2 B.Transports and 4 Transports moved from sz47 to sz70 2 Tankettes moved from Vladivostok to Hsingan Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Thailand Yamamoto attack with 2 Artillerys, 5 Infantrys and 1 Tank British defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Thailand, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Thailand, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 Artillery and 2 Infantrys in Thailand, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 4 : 2/5 hits, 1.83 expected hits British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 4 Infantrys Casualties for British: 1 Artillery and 3 Infantrys Battle in sz70 Yamamoto attack with 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports Americans defend with 4 Destroyers; Anzac defend with 1 Carrier, 2 EarlyFighters and 4 Transports Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 4 Transports in sz70, round 2 : 2/8 hits, 2.83 expected hits Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 4 Transports in sz70, round 2 : 3/11 hits, 4.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Transports owned by the Anzac and 2 Transports owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 2 Transports in sz70, round 3 : 1/8 hits, 2.83 expected hits Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Transports in sz70, round 3 : 3/9 hits, 3.83 expected hits 1 Transport owned by the Anzac, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Submarine in sz70, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers and 4 EarlyFighters in sz70, round 4 : 3/8 hits, 2.83 expected hits Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 4 : 4/8 hits, 3.67 expected hits 2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Carrier owned by the Anzac, 1 B.Transport owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Destroyers and 3 EarlyFighters in sz70, round 5 : 1/6 hits, 2.33 expected hits Anzac roll dice for 4 Destroyers in sz70, round 5 : 3/4 hits, 2.00 expected hits 1 Destroyer owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Destroyers in sz70, round 6 : 3/3 hits, 1.33 expected hits Anzac roll dice for 3 Destroyers in sz70, round 6 : 2/3 hits, 1.50 expected hits 3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz70 Yamamoto win with 1 B.Transport and 1 Battleship remaining. Battle score for attacker is -22 Casualties for Yamamoto: 2 B.Transports, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports Casualties for Anzac: 1 Carrier, 2 EarlyFighters and 4 Transports Casualties for Americans: 4 Destroyers Battle in Davao Yamamoto attack with 2 EarlyFighters, 1 Infantry and 2 Tanks Americans defend with 1 AAGun and 1 Factory; Anzac defend with 4 Artillerys and 1 Infantry AA fire in Davao : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 4 Artillerys and 1 Infantry in Davao, round 2 : 1/5 hits, 1.67 expected hits 2 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao Yamamoto roll dice for 2 EarlyFighters and 2 Tanks in Davao, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 Artillerys in Davao, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac lost in Davao Yamamoto win, taking Davao from Americans with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 16 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 4 Artillerys and 1 Infantry Battle in Moresby Yamamoto attack with 2 Artillerys, 3 Infantrys and 6 Tanks British defend with 1 AAGun, 1 Factory, 3 Fighters and 4 Infantrys; Anzac defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 6 Tanks in Moresby, round 2 : 7/11 hits, 4.50 expected hits British roll dice for 3 Fighters and 6 Infantrys in Moresby, round 2 : 3/9 hits, 4.00 expected hits 2 Infantrys owned by the Anzac, 1 Fighter owned by the British, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 2 Artillerys and 6 Tanks in Moresby, round 3 : 6/8 hits, 3.67 expected hits British roll dice for 2 Fighters in Moresby, round 3 : 2/2 hits, 1.33 expected hits 2 Fighters owned by the British and 2 Artillerys owned by the Yamamoto lost in Moresby Yamamoto win, taking Moresby from British with 6 Tanks remaining. Battle score for attacker is 28 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 2 Infantrys Casualties for British: 3 Fighters and 4 Infantrys Battle in Jinan Yamamoto attack with 3 Artillerys, 7 Infantrys and 6 Tanks Russians defend with 1 Artillery, 1 Bunker and 3 Infantrys Yamamoto roll dice for 3 Artillerys, 7 Infantrys and 6 Tanks in Jinan, round 2 : 6/16 hits, 5.67 expected hits Russians roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Jinan, round 2 : 3/5 hits, 1.83 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Russians lost in Jinan Yamamoto win, taking Jinan from Russians with 3 Artillerys, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 10 Casualties for Yamamoto: 3 Infantrys Casualties for Russians: 1 Artillery, 1 Bunker and 3 Infantrys Non Combat Move - Yamamoto 2 EarlyFighters moved from Davao to sz70 1 Carrier moved from sz76 to sz70 2 Destroyers moved from sz78 to sz76 1 Destroyer moved from sz78 to sz76 Place Units - Yamamoto 1 Elite and 2 Tankettes placed in Vladivostok 2 Artillerys placed in Tokyo 5 Destroyers and 1 S.Sub placed in sz78 Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.67 Yamamoto : 3.17 Americans : -1.33 Anzac : -0.17 AA fire in Davao : : -0.33 Russians : 1.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 2 Infantrys moved from Szechwan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian 3 Infantrys moved from Szechwan to Sian 1 EarlyFighter moved from Szechwan to Sian 2 Infantrys moved from Gansu to Shangsi 1 Artillery moved from Szechwan to Sian Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Shangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 EarlyFighter and 1 Infantry in W.Sian, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian retreated to W.Sian Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Szechwan 1 EarlyFighter moved from Sian to Szechwan 6 Infantrys and 5 Tanks moved from Szechwan to Sian 1 AAGun, 1 Artillery, 2 Infantrys and 3 Tanks moved from Gansu to Szechwan 1 Infantry moved from Tsingnan to Sikang 1 Artillery, 1 Elite and 2 Infantrys moved from Tsingnan to Sikang 1 Tank moved from Xining to Sikang 1 Elite and 4 Infantrys moved from Xining to Tsingnan 4 Tanks moved from Gobi to Gansu 4 Tanks moved from Urumal to Gobi 1 AAGun moved from Ming Jong to Xining 1 Artillery and 1 Infantry moved from N.Shangsi to Gansu Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Chinese : 0.00
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 3 Mech.Infs moved from Seoul to Jinan 2 Tankettes moved from Seoul to Belogorsk 1 Elite and 1 Marine moved from Belogorsk to sz1 1 Elite and 1 Marine moved from sz1 to Ostrov 1 Elite moved from Belogorsk to Quingdao 2 Infantrys moved from Vostok to Quingdao 3 Artillerys moved from Hongkong to sz67 3 Infantrys moved from Hongkong to sz67 1 Elite, 1 Infantry and 1 Marine moved from N.French I. to sz67 4 Tankettes moved from N.French I. to Malaya 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 5 Transports moved from sz67 to sz60 1 Artillery moved from W.Borneo to sz60 2 Elites moved from S.Borneo to sz60 4 Artillerys, 3 Elites, 4 Infantrys and 1 Marine moved from sz60 to Malaya 2 Bombers moved from S.Borneo to Malaya 4 EarlyFighters moved from sz60 to Malaya 2 EarlyFighters moved from N.French I. to Malaya 1 Transport moved from sz69 to sz67 1 Destroyer moved from sz45 to sz46 2 EarlyFighters moved from Kwangtung to Malaya 2 Infantrys moved from E.Shansi to Shangsi 1 Artillery moved from E.Shansi to Shangsi 1 Infantry and 5 Tanks moved from E.Shansi to Shansi 1 Tank moved from Peking to Shansi 1 Infantry moved from Hankou to Nanking 1 Artillery and 1 Marine moved from Hanan to Hankou 2 Infantrys moved from Manchuria to Tientsin 3 Infantrys moved from Seoul to Korea Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 4 Artillerys, 1 Elite, 15 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ostrov Hisaichi attack with 1 Elite and 1 Marine Russians defend with 1 Bunker Hisaichi roll dice for 1 Elite and 1 Marine in Ostrov, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Hisaichi lost in Ostrov Hisaichi roll dice for 1 Elite in Ostrov, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ostrov Hisaichi win, taking Ostrov from Russians with 1 Elite remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Marine Casualties for Russians: 1 Bunker Battle in sz46 Hisaichi attack with 1 Destroyer Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz46 Anzac win with no units remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Destroyer Casualties for Anzac: 1 Destroyer Battle in Malaya Hisaichi attack with 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes British defend with 5 Artillerys, 1 Bunker, 4 EarlyFighters, 1 Factory, 7 Infantrys and 1 Tank; Anzac defend with 1 EarlyFighter; Dutch defend with 1 EarlyFighter Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes in Malaya, round 2 : 10/26 hits, 9.83 expected hits British roll dice for 5 Artillerys, 1 Bunker, 6 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/20 hits, 8.00 expected hits 3 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British, 7 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 1 Marine and 1 Tankette in Malaya, round 3 : 8/19 hits, 8.17 expected hits British roll dice for 2 Artillerys, 1 Bunker, 6 EarlyFighters and 1 Tank in Malaya, round 3 : 5/10 hits, 4.67 expected hits 1 Bunker owned by the British, 1 Tank owned by the British, 4 EarlyFighters owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 2 Artillerys owned by the British, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya Hisaichi roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Elites and 1 Marine in Malaya, round 4 : 7/14 hits, 6.50 expected hits British roll dice for 2 EarlyFighters in Malaya, round 4 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the British lost in Malaya Hisaichi win, taking Malaya from British with 4 Artillerys, 2 Bombers, 3 EarlyFighters, 3 Elites and 1 Marine remaining. Battle score for attacker is 29 Casualties for Hisaichi: 5 EarlyFighters, 4 Infantrys and 4 Tankettes Casualties for British: 5 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 1 Tank Casualties for Dutch: 1 EarlyFighter Casualties for Anzac: 1 EarlyFighter Battle in Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Non Combat Move - Hisaichi 3 EarlyFighters moved from Malaya to sz60 2 Bombers moved from Malaya to Phuket 1 Destroyer moved from sz67 to sz73 1 Destroyer moved from sz60 to sz73 1 Submarine moved from sz60 to sz73 Place Units - Hisaichi 2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo 2 Artillerys and 4 Infantrys placed in Hongkong 1 Infantry placed in Peking 2 Infantrys placed in Peking 1 Infantry and 2 Tanks placed in Belogorsk 6 Infantrys and 2 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 3.33 British : -0.67 Anzac : 0.50 Chinese : -0.67 Russians : 0.00
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TripleA Move Summary: Dutch round 4
TripleA Move Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Tank moved from Phuket to N.French I. 7 Infantrys moved from Phuket to Malaya 10 Infantrys moved from Phuket to Thailand 1 Elite moved from Phuket to Thailand Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 5 Infantrys; Remaining resources: 1 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to N.S 2 Transports moved from sz66 to sz63 1 Artillery and 5 Infantrys moved from Bengal to Burma 1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking 1 Tank moved from W.Chunking to Burma 1 Infantry moved from S.Tibet to Bengal 1 Tank moved from S.Tibet to Burma 1 Artillery and 1 Infantry moved from Agra to W.Tibet 3 Infantrys moved from Bhopa to Nepal Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 1 Destroyer, 3 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 10 PUs; Combat - British Battle in N.Chunking British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British Place Units - British 1 Transport placed in sz63 4 Artillerys and 3 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer and 1 Transport placed in sz6 Turn Complete - British British collect 51 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.33 Hisaichi : -0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Infantry and 1 Marine moved from Derby to sz49 1 Infantry moved from sz49 to E.G British take E.G from Yamamoto 1 Marine moved from sz49 to New Guinea British take New Guinea from Yamamoto 2 Infantrys moved from Melbourne to sz37 2 Infantrys and 1 Transport moved from sz37 to sz50 2 Infantrys moved from sz50 to Soem 1 Submarine moved from sz50 to sz58 1 Submarine moved from sz50 to sz59 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Destroyer and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Transports placed in sz50 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :