dawgoneit v. entek Anniversary 1941

  • '20 '19 '18 '17 '16

    Good luck

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 artillery moved from Libya to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine
            1 artillery and 2 infantry moved from Poland to East Poland
            1 fighter moved from Poland to East Poland
            2 submarines moved from 7 Sea Zone to 2 Sea Zone
            1 bomber moved from Germany to 2 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 fighter moved from Northwestern Europe to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                    Germans roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 1 fighter and 1 submarine
                Casualties for British: 1 destroyer
            Battle in East Poland
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in East Poland
                1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Poland
                Russians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 2 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 2 submarines
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                    1 transport owned by the British lost in 2 Sea Zone
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in Trans-Jordan
                Germans attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 6 Sea Zone to Norway
            1 bomber and 1 fighter moved from 2 Sea Zone to Norway
            2 infantry moved from Norway to Finland
            1 artillery and 3 infantry moved from Germany to Poland
            1 armour and 2 infantry moved from France to Germany
            1 infantry moved from Northwestern Europe to Germany
            2 armour moved from Czechoslovakia Hungary to Poland
            2 armour moved from Bulgaria Romania to Poland
            1 fighter moved from East Poland to Poland
    
        Place Units - Germans
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 34 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.00
    Germans rolls : : 0.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from Karelia S.S.R. to Finland
            2 infantry moved from Soviet Far East to Stanovoj Chrebet
            3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            2 infantry moved from Novosibirsk to Chinghai
            2 infantry moved from Kazakh S.S.R. to Chinghai
            2 infantry moved from Caucasus to Ukraine
            1 infantry moved from Eastern Ukraine to Ukraine
            1 armour moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 armour and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 armour and 2 infantry in Ukraine, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Finland
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Finland
                    Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 4 infantry in Finland, round 3 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians lost in Finland
                1 artillery owned by the Russians retreated to Karelia S.S.R.
                Germans win with 4 infantry remaining. Battle score for attacker is -15
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Archangel to Karelia S.S.R.
            2 infantry moved from Belorussia to Karelia S.S.R.
            1 artillery and 3 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from East Poland to Eastern Ukraine
            2 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Baltic States to East Poland
            1 infantry moved from Baltic States to Karelia S.S.R.
    
        Place Units - Russians
            1 armour and 1 infantry placed in Karelia S.S.R.
            1 artillery and 3 infantry placed in Caucasus
            1 artillery placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians rolls : : 0.00
    Russians : -4.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Long Range Aircraft
    
        Activate Technology - Japanese
            Japanese activating Long Range Aircraft
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsu to Hupeh
            2 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Manchuria to Suiyuan
            1 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Kiangsu to Hupeh
            3 infantry moved from 61 Sea Zone to Fukien
            2 fighters moved from 61 Sea Zone to Fukien
            1 artillery moved from 61 Sea Zone to Fukien
            2 infantry moved from Caroline Islands to 51 Sea Zone
            2 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Kwangtung
            1 fighter moved from Formosa to Kwangtung
            4 fighters moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            1 fighter moved from Japan to 50 Sea Zone
            1 cruiser moved from 61 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Fukien, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 50 Sea Zone
                Japanese attack with 1 cruiser and 1 fighter
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 cruiser and 1 fighter in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 50 Sea Zone
                    1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Hupeh
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 53 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 1 battleship
    
        Non Combat Move - Japanese
            2 carriers moved from 57 Sea Zone to 62 Sea Zone
            4 fighters moved from 53 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
            1 fighter moved from Suiyuan to Manchuria
            1 fighter moved from Kwangtung to 61 Sea Zone
            2 fighters moved from Fukien to 61 Sea Zone
            1 fighter moved from 61 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 transport placed in 62 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 26 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese rolls : : 1.00
    Americans : 0.00
    Chinese : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 12 Sea Zone to 2 Sea Zone
            1 cruiser moved from 12 Sea Zone to 2 Sea Zone
            1 destroyer moved from 9 Sea Zone to 2 Sea Zone
            1 armour moved from Eastern Canada to 9 Sea Zone
            1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            1 armour moved from 7 Sea Zone to France
                  British take France from Germans
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to 15 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Union of South Africa to Rhodesia
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to Italy
            1 infantry moved from Western Canada to Alaska
            1 artillery and 1 infantry moved from Australia to 41 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 30 Sea Zone
    
        Combat - British
            Strategic bombing raid in Italy
                    AA fire in Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Italy causes 0 damage total. 
            Battle in 15 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 15 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 49 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Trans-Jordan
                British attack with 1 armour, 2 artilleries and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 2 Sea Zone
                British attack with 1 cruiser and 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 5 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 cruiser and 1 transport
                    British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
    
        Non Combat Move - British
            2 fighters moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from 15 Sea Zone to Italian Africa
    
        Place Units - British
            1 factory placed in India
            1 destroyer and 1 transport placed in 2 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.83
    British rolls : : 0.00
    AA fire in Italy : : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to France
            1 armour and 1 infantry moved from Balkans to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
                  Italians take Egypt from British
            2 infantry moved from Libya to Egypt
            1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            1 fighter moved from Italy to France
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Balkans to Bulgaria Romania
            1 cruiser moved from 14 Sea Zone to 15 Sea Zone
    
        Combat - Italians
            Battle in France
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in France
                Italians win, taking France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from France to Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 carrier moved from 44 Sea Zone to 53 Sea Zone
            1 fighter moved from 44 Sea Zone to 53 Sea Zone
            1 destroyer moved from 44 Sea Zone to 53 Sea Zone
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            1 destroyer moved from 56 Sea Zone to 53 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Western United States to United Kingdom
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
    
        Combat - Americans
            Battle in 53 Sea Zone
                Americans attack with 1 carrier, 2 destroyers and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 53 Sea Zone, round 2 : 4/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 53 Sea Zone
                Americans win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 12 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 12 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco Algeria: 1 artillery and 1 infantry
            EDIT: Changing ownership of Morocco Algeria from Germans to Americans
            EDIT: Turning off Edit Mode
            1 infantry moved from Western United States to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Sikang
            1 fighter moved from Yunnan to Chinghai
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Place Units - Chinese
            2 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,6 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Long Range Aircraft
    
        Activate Technology - Germans
            Germans activating Long Range Aircraft
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Libya to Morocco Algeria
            1 fighter moved from Poland to Morocco Algeria
            1 bomber and 2 fighters moved from Norway to 12 Sea Zone
            1 armour, 1 artillery and 9 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 artillery and 2 infantry moved from Poland to East Poland
            1 armour moved from Poland to East Poland
    
        Combat - Germans
            Battle in East Poland
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in East Poland, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 bomber and 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Morocco Algeria
                Germans attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Morocco Algeria
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Morocco Algeria to France
            1 bomber and 2 fighters moved from 12 Sea Zone to France
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 5 Sea Zone
            2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Americans : -1.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Eastern Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Eastern Ukraine to Caucasus
            1 artillery moved from Caucasus to Russia
            1 infantry moved from Eastern Ukraine to Russia
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            2 infantry moved from Caucasus to Kazakh S.S.R.
            1 artillery moved from Russia to Kazakh S.S.R.
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Eastern Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Eastern Ukraine to Caucasus
            1 artillery moved from Caucasus to Russia
            1 infantry moved from Eastern Ukraine to Russia
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            2 infantry moved from Caucasus to Kazakh S.S.R.
            1 artillery moved from Russia to Kazakh S.S.R.
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 12 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians rolls : : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            2 infantry moved from Hupeh to Sikang
            1 artillery and 2 infantry moved from Fukien to Yunnan
                  Japanese take Yunnan from Chinese
            1 fighter moved from French Indo-China Thailand to Sikang
            2 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from French Indo-China Thailand to Burma
            2 infantry moved from Kwangtung to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            2 fighters moved from 61 Sea Zone to Philippine Islands
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            1 infantry moved from Manchuria to Buryatia S.S.R.
            2 artilleries moved from Japan to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 battleship moved from 61 Sea Zone to 50 Sea Zone
            2 transports moved from 61 Sea Zone to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            1 armour moved from 62 Sea Zone to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Philippine Islands
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Burma
                Japanese attack with 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 61 Sea Zone to 50 Sea Zone
            2 fighters moved from Philippine Islands to 50 Sea Zone
            1 fighter moved from Sikang to Manchuria
    
        Place Units - Japanese
            1 transport placed in 62 Sea Zone
            1 infantry placed in Japan
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Japanese rolls : : 0.00
    Americans : -0.67
    Chinese : -0.33
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,1 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            2 fighters moved from Karelia S.S.R. to France
            1 armour moved from United Kingdom to 7 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 armour and 1 infantry moved from 7 Sea Zone to France
            1 transport moved from 2 Sea Zone to 7 Sea Zone
            1 armour moved from United Kingdom to 7 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 armour and 1 infantry moved from 7 Sea Zone to France
            1 cruiser and 2 destroyers moved from 2 Sea Zone to 7 Sea Zone
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from Rhodesia to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Egypt
            1 armour moved from Trans-Jordan to India
            2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
            1 fighter moved from Italian Africa to India
    
        Combat - British
            Battle in France
                British attack with 2 armour, 2 fighters and 2 infantry
                Germans defend with 1 bomber and 3 fighters; Italians defend with 1 artillery
                    British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 armour, 2 fighters and 2 infantry in France, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 3 fighters in France, round 2 : 0/5 hits, 2.50 expected hits
                    1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 artillery owned by the Italians lost in France
                    British roll dice for 2 armour, 2 fighters and 2 infantry in France, round 3 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 fighter in France, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in France
                British win, taking France from Germans with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 46
                Casualties for Italians: 1 artillery
                Casualties for Germans: 1 bomber and 3 fighters
            Battle in Egypt
                British attack with 3 artilleries and 6 infantry
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 3 artilleries and 6 infantry in Egypt, round 2 : 2/9 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Egypt, round 2 : 0/4 hits, 1.50 expected hits
                    2 infantry owned by the Italians lost in Egypt
                    British roll dice for 3 artilleries and 6 infantry in Egypt, round 3 : 3/9 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Egypt, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 armour and 3 infantry
    
        Non Combat Move - British
            2 fighters moved from France to 7 Sea Zone
            1 destroyer moved from 49 Sea Zone to 35 Sea Zone
    
        Place Units - British
            1 carrier placed in 7 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in India
            British undo move 2.
            1 armour, 1 artillery and 1 infantry placed in United Kingdom
            2 fighters and 1 infantry placed in India
            British undo move 3.
            British undo move 2.
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
            1 armour, 1 fighter and 1 infantry placed in India
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    British : 1.83
    Italians : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Italy to France
            1 fighter moved from Italy to France
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 infantry moved from Bulgaria Romania to 16 Sea Zone
            1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in France
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 armour and 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 armour and 2 infantry in France, round 2 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the British lost in France
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 armour in France, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in France
                Italians win, taking France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
                Casualties for British: 2 armour and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from France to Italy
    
        Place Units - Italians
            3 infantry placed in Italy
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Super subs
    
        Activate Technology - Americans
            Americans activating Super subs
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory
                Bombing raid in Germany causes 12 damage total. 
    
        Non Combat Move - Americans
            2 bombers moved from Germany to United Kingdom
            1 transport moved from 53 Sea Zone to 56 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            1 armour and 1 artillery placed in Eastern United States
            1 transport placed in 10 Sea Zone
            3 submarines placed in 56 Sea Zone
            2 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Jet Power
    
        Activate Technology - Germans
            Germans activating Jet Power
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 25 PUs; 0 techTokens; 
            Germans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            4 infantry moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R.
            6 armour moved from Poland to Karelia S.S.R.
            1 artillery and 2 infantry moved from East Poland to Belorussia
            1 armour moved from East Poland to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Karelia S.S.R.
                Germans attack with 6 armour, 1 artillery and 5 infantry
                Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 8 infantry
                    Germans roll dice for 6 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/12 hits, 4.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.50 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 6 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/8 hits, 3.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 2/7 hits, 2.50 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 6 armour in Karelia S.S.R., round 4 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 4 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians and 3 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 3 armour in Karelia S.S.R., round 5 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 5 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour in Karelia S.S.R., round 6 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -11
                Casualties for Germans: 5 armour, 1 artillery and 5 infantry
                Casualties for Russians: 1 armour, 1 artillery and 8 infantry
    
        Non Combat Move - Germans
            2 artilleries and 11 infantry moved from Poland to East Poland
            2 artilleries and 2 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Germans rolls : : 1.00
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians roll 6,2 and gets 1 hit
            Russians removing all Technology Tokens after successful research.
            Russians discover Increased Factory Production
    
        Activate Technology - Russians
            Russians activating Increased Factory Production
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Caucasus to Trans-Jordan
            1 artillery and 2 infantry moved from Kazakh S.S.R. to Chinghai
            2 artilleries and 4 infantry moved from Russia to Belorussia
            2 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Russia to Archangel
            9 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 submarine moved from 12 Sea Zone to 14 Sea Zone
    
        Combat - Russians
            Battle in Trans-Jordan
                Russians attack with 1 armour
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Italians: 1 infantry
            Battle in 14 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 14 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Belorussia
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Belorussia, round 2 : 1/8 hits, 2.00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 4 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 5 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Belorussia, round 5 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
                Germans win with 1 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine
            1 artillery and 4 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            6 infantry placed in Caucasus
            Russians undo move 1.
            5 infantry placed in Russia
            3 infantry placed in Caucasus
            Russians undo move 1.
            3 infantry placed in Caucasus
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.33
    Russians : -4.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 5,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Yunnan to Burma
            2 infantry moved from Philippine Islands to 50 Sea Zone
            4 fighters moved from 62 Sea Zone to Chinghai
            3 infantry moved from Ningxia to Chinghai
            2 infantry moved from Sikang to Chinghai
            2 fighters moved from Manchuria to Chinghai
            1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 armour moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 infantry moved from 57 Sea Zone to Midway
                  Japanese take Midway from Americans
            2 infantry and 1 transport moved from 50 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            2 fighters moved from 50 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 6 fighters and 5 infantry
                Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 artillery and 6 infantry
                    Japanese roll dice for 6 fighters and 5 infantry in Chinghai, round 2 : 4/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Chinghai, round 2 : 3/10 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Chinghai
                    Japanese roll dice for 6 fighters and 2 infantry in Chinghai, round 3 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Chinghai, round 3 : 1/6 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 6 fighters and 1 infantry in Chinghai, round 4 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chinghai, round 4 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                 retreated to Chinghai
                Chinese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 6 infantry
            Battle in Wake Island
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Wake Island to 62 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
            6 fighters moved from Chinghai to Sikang
            2 fighters moved from Sikang to Burma
    
        Place Units - Japanese
            2 destroyers placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -2.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,5,1 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 infantry moved from Egypt to Libya
                  British take Libya from Italians
            2 artilleries and 2 infantry moved from Egypt to 34 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 34 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Burma
            3 infantry moved from India to Burma
            2 armour moved from India to Burma
            2 fighters moved from India to Burma
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 7 Sea Zone
            2 artilleries and 2 infantry moved from 7 Sea Zone to France
            1 fighter moved from United Kingdom to 5 Sea Zone
            2 fighters moved from 7 Sea Zone to France
    
        Combat - British
            Battle in France
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in France
                British win, taking France from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Burma
                British attack with 2 armour, 2 artilleries, 2 fighters and 5 infantry
                Japanese defend with 1 artillery, 2 fighters and 4 infantry
                    British roll dice for 2 armour, 2 artilleries, 2 fighters and 5 infantry in Burma, round 2 : 3/11 hits, 3.83 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 2/7 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 2 artilleries, 2 fighters and 3 infantry in Burma, round 3 : 3/9 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 2 artilleries, 2 fighters and 2 infantry in Burma, round 4 : 6/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 fighter in Burma, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 27
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery, 2 fighters and 4 infantry
            Battle in 5 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Germans Submerged
                    British roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 5 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 5 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            2 fighters moved from France to 7 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            2 fighters moved from Burma to Persia
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            1 destroyer and 1 transport placed in 7 Sea Zone
            2 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -1.00
    Japanese : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to France
            1 infantry moved from Italy to France
            1 fighter moved from Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 1 fighter and 3 infantry
                British defend with 2 artilleries and 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in France, round 2 : 3/4 hits, 1.00 expected hits
                    British roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in France
                Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from France to Italy
    
        Place Units - Italians
            5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 1,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 fighters moved from 10 Sea Zone to 13 Sea Zone
            2 bombers moved from United Kingdom to 13 Sea Zone
            1 fighter moved from 56 Sea Zone to 52 Sea Zone
            1 fighter moved from 56 Sea Zone to 57 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 52 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 52 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco Algeria
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour and 1 infantry
            Battle in 13 Sea Zone
                Americans attack with 2 bombers and 2 fighters
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                    Americans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 13 Sea Zone
                    Americans roll dice for 2 bombers in 13 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 13 Sea Zone
                    1 transport owned by the Italians lost in 13 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber and 2 fighters
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 13 Sea Zone to United Kingdom
            1 carrier moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 fighter moved from 52 Sea Zone to 53 Sea Zone
            1 fighter moved from 57 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : 0.33
    Americans : 2.00
    

    Savegame

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