• Actually the only fighter that cannot hit the destroyer/cruiser is the one in Poland, the others just have to land in Algeria.

  • '18 '17 '16 '11 Moderator

    I cannot speak for everyone, but generally speaking, no matter what game I am playing, if I can take out a battleship or carrier it’s a plus.  I say generally, because sometimes you can do it, you just can’t afford it.

    In this case, we’re talking round 1.  If you can get that BB for minimal costs, you may as well go for it.  Much easier to sink a destroyer a few rounds down the line than it is to sink a battleship.

    Just my opinion though.


  • I don’t see the value of taking out that CA and DD of the coast of Gibralter. I mean sure the UK can attack the Italian navy but with what?

    It would be a DD (2), CA (3) and a bmb (4) against 2 CA’s (3) and 1 2-hit BB (4). That’s very bad odds for the british and you can’t build a decent fleet in a SZ two spaces of SZ 5 (the UK sweet spot for her fleet) because you miss the DD and CA.

    Note: I always attack Egypt on G1, just to kill that fighter.


  • Sorry for asking but doesn’t Italy plays before UK, at least that’s what I remember from reading the rules for 41, so why can’t the Italians sink the brithish fleet at gibraltar?


  • probably because it wouldn’t be very wise for the italian player to move their fleet away from the cover of the mediterranean


  • @Ranor:

    Sorry for asking but doesn’t Italy plays before UK, at least that’s what I remember from reading the rules for 41, so why can’t the Italians sink the brithish fleet at gibraltar?

    Germany->Russia->Japan->UK->Italy->China/USA


  • OK thx I must have been mistaken.


  • I used to be a fan of the G1 carrier build, but have kind of gotten away from it.  You’re right; it will help to delay an ally landing, but will also slow your advance to Moscow.  You’ll need to keep dumping IPC’s into the fleet to keep pace with the British.

    What about a bomber build on each turn?  By the time UK is ready to land, hit em with the entire squadron.  Yeah, you lose over half your airforce, but now you’ve taken UK back to square one.  All the time prior though, you’ve gotten the use of your bombers for support into the east.

    Bombers are only 12 IPC’s now, leaving plenty for precious German armor.  If you spent a couple of bucks on techs somewhere along the way, all the better.  Maybe you even get lucky with Heavy Bombers or Paratroopers!  Or, any surviving bombers can hit UK industry.


  • If the Italian fleet is off the coast of Egypt the UKs CA and DD cannot attack it anyway. I like to use the German transport to take out Jordan on G1. Then I1 use all resources to hit Egypt. You get 3 bombardments, likely hitting 2. If they miss you are in trouble though. It’s a risk I take because you get the 3 bombardments instead of a G1 attack on Egypt.


  • I could try a submarine for making dead zones, but a AC it’s too much. Reduces you to 5 land units.


  • @Flying:

    If the Italian fleet is off the coast of Egypt the UKs CA and DD cannot attack it anyway. I like to use the German transport to take out Jordan on G1. Then I1 use all resources to hit Egypt. You get 3 bombardments, likely hitting 2. If they miss you are in trouble though. It’s a risk I take because you get the 3 bombardments instead of a G1 attack on Egypt.

    You only get 2 bombardments, you can’t have more bombardments than landing units and since there is only 1 Italian transport that leaves you with at most 2 shots.


  • @AdamD021:

    @Flying:

    If the Italian fleet is off the coast of Egypt the UKs CA and DD cannot attack it anyway. I like to use the German transport to take out Jordan on G1. Then I1 use all resources to hit Egypt. You get 3 bombardments, likely hitting 2. If they miss you are in trouble though. It’s a risk I take because you get the 3 bombardments instead of a G1 attack on Egypt.

    You only get 2 bombardments, you can’t have more bombardments than landing units and since there is only 1 Italian transport that leaves you with at most 2 shots.

    Does this include the 2 infantry from Libya? Honestly I’m not sure now. I figure if you are commiting 3 infantry, 1 tank and 1 fighter that includes 5 units then you can bombard with 3 ships.


  • From what I understand it only means units coming via transports


  • @Alair:

    You do?

    Hum, if I recall, you start with 2 subs off france, plus a cruiser and sub in the baltic.  For airforce you have 3 fighters and 1 bomber.

    Then again, it would depend on dice rolling and how things played out, but it’s not my style.

    Four fighters and one bomber.  What I wanted to try next time is sending the two subs + 1 fighter(norway) to take out the battle ship + transport in sz 2 send the fighter from poland plus sub from SZ 5 against the destroyer in sz 6 and take your two remaining fighters and bomber send them vs the Cruiser and Destroyer in SZ 12.

    Then again we have been playing without NO’s so Germany really needs to buy some time against the Brits.

  • '18 '17 '16 '11 Moderator

    Okay, with more experience now, if, and that’s a HUGE IF, you decide to build navy on Germany 1, as if someone had a gun to my head and threatened to kill me and I balanced the loss of position on the board to be worth my life, here’s what I would say to build:

    31 IPC to spend on Round 1:

    2 Aircraft Carriers >> 28 IPC
    +4 Already Owned Fighters

    This is the only way you’re going to have enough firepower to make that transport last for a few rounds, IMHO.  Otherwise, England and America are going to have enough bombers by round 2 to sink whatever you have in SZ 5.


  • Thats overboard for Germany. 2 carriers?  I think you will lose if you buy 2 carriers on the first turn, because your not getting the jump on the Soviet-German equation and allowing the Soviets the lead in maintaining the balance of power, because now they will build lots of tanks to go with 39 infantry and Germany does not face a weak Soviet player who cant fight back…. all because adolf went carrier crazy.


  • Ya might as well build 2 CVs, 1 sure aint gonna cut it.

  • '18 '17 '16 '11 Moderator

    @Imperious:

    Thats overboard for Germany. 2 carriers?  I think you will lose if you buy 2 carriers on the first turn, because your not getting the jump on the Soviet-German equation and allowing the Soviets the lead in maintaining the balance of power, because now they will build lots of tanks to go with 39 infantry and Germany does not face a weak Soviet player who cant fight back…. all because adolf went carrier crazy.

    Hence why I said what I said, IF I decided my life was worth losing the game, I would buy the two carriers.

    However, short of 2 Carriers, you don’t have a prayer’s chance in hell of keeping your fleet alive without insane luck and/or an opponent who just doesn’t want to kill it.


  • ok i get you. yes really nothing can be done unless Germany is committed to naval


  • Unless you build subs. Buy 2, kill the cruiser instead the sub in North Sea attack and you’ll have 3. Send fighters to France and you’ll menace allied fleets. When the dreaded dds approach, make a strafe attack, hoping kill boats with a value greater than 18 (sum of your 3 subs) without losing figs.

    I like new sub rules more than I thought first time

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