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  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Submarine moved from sz12 to sz6
            1 Submarine moved from sz11 to sz5
            1 Submarine moved from sz21 to sz5
            1 Carrier, 1 Cruiser and 2 EarlyFighters moved from sz11 to sz25
            1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25
            2 Submarines moved from sz30 to sz25
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz17 to sz45
            1 Submarine moved from sz76 to sz70
            1 EarlyFighter moved from Iwo Jima to sz70
            2 EarlyFighters moved from Tokyo to sz70
            1 Bomber moved from Tokyo to sz70
            1 Carrier moved from sz78 to sz71
            3 Transports moved from sz16 to sz76
            1 Artillery moved from Bonin to sz76
            2 Tanks moved from Iwo Jima to sz76
            1 Infantry moved from Ototo Jima to sz76
            1 Infantry moved from Ani Jima to sz76
            1 Infantry moved from Bonin to sz76
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz76 to sz72
            2 Tanks moved from sz72 to Weno
            1 Artillery moved from sz72 to Fais
            2 Infantrys moved from sz72 to Weno
            1 Infantry moved from sz72 to Fais
            1 Destroyer and 1 Submarine moved from sz16 to sz72
            1 Submarine moved from sz67 to sz70
            1 Submarine moved from sz67 to sz68
            1 Destroyer moved from sz74 to sz68
            1 T.Boat moved from sz67 to sz74
            1 Artillery moved from Naha to sz74
            2 Infantrys moved from Nagasaki to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Manila
            1 Infantry moved from sz74 to Manila
            1 Infantry moved from Japan to sz78
            1 Infantry and 1 T.Boat moved from sz78 to sz74
            1 Infantry moved from sz74 to Manila
            1 Artillery moved from Tokyo to sz78
            1 Artillery moved from Japan to sz78
            3 Infantrys moved from S.Japan to sz78
            1 Infantry and 1 Transport moved from sz78 to sz75
            1 Artillery moved from Iwo Jima to sz75
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Manila
            2 EarlyFighters moved from sz74 to Manila
            2 EarlyFighters moved from sz78 to Manila
            1 Battleship moved from sz78 to sz71
            1 Destroyer moved from sz78 to sz71
            1 Submarine moved from sz78 to sz68
            1 Carrier moved from sz74 to sz71
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Manila
            4 Tanks moved from Hopeh to Manchuria
            1 Tank moved from Korea to Vladivostok
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz79
            1 Artillery and 1 Infantry moved from sz79 to Vladivostok
            1 EarlyFighter moved from Korea to Vladivostok
            2 Artillerys moved from Korea to Manchuria
            4 Infantrys moved from Korea to Manchuria
            2 Infantrys moved from Hopeh to Shantung
            3 Infantrys moved from Hopeh to Shansi
            6 Infantrys and 2 Tanks moved from Tokyo to S.Japan
            1 Tank moved from Kochi to S.Japan
            1 Artillery, 7 Infantrys and 4 Tanks moved from Japan to S.Japan
            1 Artillery and 2 Infantrys moved from Nagasaki to S.Japan
            1 Bomber moved from Japan to Vladivostok
            1 Artillery and 2 Infantrys moved from Kwangsi to Kiangsi
            1 Tank moved from Kwangsi to Kiangsi
            1 Artillery moved from Kwangsi to Kiangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 B.Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Vladivostok
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Vladivostok
                Yamamoto win, taking Vladivostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in sz6
                Yamamoto attack with 1 Submarine
                British defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz6, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in sz6, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz6, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in sz6, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz6, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in sz6, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz6, round 5 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the British lost in sz6
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in sz68
                Yamamoto attack with 1 Destroyer and 2 Submarines
                British defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in sz68, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in sz5
                Yamamoto attack with 2 Submarines
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 2 Submarines in sz5, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz5, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz5
                    Yamamoto roll dice for 1 Submarine in sz5, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz5, round 3 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Americans lost in sz5
                    Yamamoto roll dice for 1 Submarine in sz5, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz5, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz5
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Submarines
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in sz45
                Yamamoto attack with 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45
                Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in sz25
                Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 5 Submarines in sz25, round 2 : 0/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/7 hits, 2.17 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 5/7 hits, 4.00 expected hits
                    3 Submarines owned by the Yamamoto and 2 Carriers owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 2 Submarines in sz25, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 3 : 5/7 hits, 4.00 expected hits
                    2 Submarines owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Cruiser and 1 EarlyFighter in sz25, round 4 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 4 : 5/7 hits, 4.00 expected hits
                    1 Cruiser owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz25
                Americans win with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -100
                Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines
            Battle in sz71
                Yamamoto attack with 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports in sz71, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 3 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports in sz71, round 3 : 2/4 hits, 1.33 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in Manila
                Yamamoto attack with 3 Artillerys, 4 EarlyFighters and 5 Infantrys
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters and 5 Infantrys in Manila, round 2 : 3/12 hits, 3.67 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters and 2 Infantrys in Manila, round 3 : 2/9 hits, 3.00 expected hits
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Manila, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 3 Artillerys, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in Kiangsi
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Weno
                Yamamoto attack with 2 Infantrys and 2 Tanks
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Weno, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Infantrys in Weno, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Weno
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Weno, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Weno, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Weno
                Yamamoto win, taking Weno from Americans with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in sz70
                Yamamoto attack with 1 Bomber, 3 EarlyFighters and 2 Submarines
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 3 EarlyFighters in sz70, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz70
                Yamamoto win with 1 Bomber, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Fais
                Yamamoto attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Fais, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Fais, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Fais
                Yamamoto win, taking Fais from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
    
        Non Combat Move - Yamamoto
            2 EarlyFighters could not land in sz70 and were removed
            1 EarlyFighter moved from sz45 to Iwo Jima
            1 EarlyFighter moved from sz70 to Iwo Jima
            1 Bomber moved from sz70 to Iwo Jima
            4 EarlyFighters moved from Manila to sz71
            1 Bomber moved from Vladivostok to Iwo Jima
            1 EarlyFighter moved from Vladivostok to Hsingan
    
        Place Units - Yamamoto
            5 B.Transports placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Yamamoto : -0.83
    Americans : 3.67
    Chinese : 0.17
    Russians : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Haixi to W.Mongolia
            2 Tanks moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            2 Infantrys moved from Hanan to Kiangsi
            1 Infantry moved from Kwangtung to Kiangsi
            2 Infantrys moved from Chunking to Kwangsi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in W.Mongolia
                    Chinese roll dice for 1 EarlyFighter and 2 Tanks in W.Mongolia, round 3 : 3/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Bunker
            Battle in Kiangsi
                Chinese attack with 3 Infantrys
                Yamamoto defend with 2 Artillerys, 1 Infantry and 1 Tank
                    Chinese roll dice for 3 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Chinese lost in Kiangsi
                1 Infantry retreated to Kwangtung
                Yamamoto win with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Kwangsi
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Nanking to Sian
            2 Infantrys moved from Kichedung to Nanking
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Macau to Kwangtung
            1 Tank moved from W.Chunking to W.Sian
            2 Infantrys moved from N.Chunking to W.Sian
            1 Infantry moved from W.Sian to Sian
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Gansu to Szechwan
            1 Tank moved from Tsingnan to Szechwan
            1 EarlyFighter moved from Xining to Szechwan
            2 Tanks moved from Xining to Sikang
            1 Infantry moved from Tsingnan to Gansu
            2 Artillerys moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Tsingnan
            1 Artillery moved from Cheng to Ming Jong
            1 Infantry moved from Quyan to Ming Jong
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
            1 Infantry moved from Yecheng to Quyan
            1 EarlyFighter moved from W.Mongolia to Ming Jong
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Yamamoto : 1.50
    Chinese : -0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            3 Tanks moved from Seoul to Belogorsk
            2 Infantrys moved from Seoul to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz1
            2 Infantrys moved from sz1 to Belogorsk
            2 Artillerys moved from Seoul to sz79
            1 Infantry moved from Seoul to sz79
            1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Hongkong
            1 Infantry moved from Seoul to sz79
            1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Hongkong
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Artillery moved from Formosa to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Artillery moved from Formosa to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            1 Transport moved from sz79 to sz74
            1 Artillery and 1 Infantry moved from Formosa to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            2 Infantrys and 2 Tanks moved from Formosa to sz74
            1 Infantry moved from Formosa to sz74
            3 Infantrys, 1 T.Boat, 2 Tanks and 2 Transports moved from sz74 to sz67
            3 Infantrys and 2 Tanks moved from sz67 to Frenchindochina
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
            2 Carriers and 4 EarlyFighters moved from sz79 to sz68
            4 EarlyFighters moved from sz68 to sz60
            1 Bomber moved from Formosa to sz60
            2 EarlyFighters moved from Formosa to Kwangtung
            1 Artillery and 1 Infantry moved from Fukien to Kwangtung
            1 Infantry moved from Fukien to Kwangtung
            1 Infantry moved from Fukien to Kichedung
                  Hisaichi take Kichedung from Chinese
            3 Infantrys moved from Fukien to Hankou
                  Hisaichi take Hankou from Chinese
            1 Artillery moved from Fukien to Hankou
            5 Tanks moved from Fukien to Nanking
            3 Infantrys moved from Shantung to Nanking
            4 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Peking to Shansi
            1 Tank moved from E.Shansi to Shansi
            2 Tanks moved from Tientsin to E.Shansi
            1 EarlyFighter moved from Peking to Belogorsk
            4 Infantrys moved from Tientsin to Hopeh
            1 Tank moved from Shantung to Shansi
            1 EarlyFighter moved from Seoul to Belogorsk
            1 Bomber moved from Seoul to sz60
            1 EarlyFighter moved from Fukien to E.Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Marine; Remaining resources: 8 PUs; 
    
        Combat - Hisaichi
            Battle in Belogorsk
                Hisaichi attack with 2 EarlyFighters, 2 Infantrys and 3 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 EarlyFighters, 2 Infantrys and 3 Tanks in Belogorsk, round 2 : 1/7 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Belogorsk
                    Hisaichi roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in Belogorsk, round 3 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk
                Hisaichi win, taking Belogorsk from Russians with 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Nanking
                Hisaichi attack with 3 Infantrys and 5 Tanks
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 3 Infantrys and 5 Tanks in Nanking, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 2 Infantrys in Nanking, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Frenchindochina
                Hisaichi attack with 3 Infantrys and 2 Tanks
                Dutch defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 3 Infantrys and 2 Tanks in Frenchindochina, round 2 : 0/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Tanks in Frenchindochina, round 3 : 3/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 3 : 3/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in Frenchindochina
                Hisaichi win, taking Frenchindochina from Dutch with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Dutch: 1 Artillery and 2 Infantrys
            Battle in sz60
                Hisaichi attack with 1 Battleship, 2 Bombers, 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 4 EarlyFighters in sz60, round 2 : 3/8 hits, 3.67 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
                    2 Transports owned by the Dutch, 1 Submarine owned by the Dutch, 1 EarlyFighter owned by the Hisaichi, 1 Destroyer owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz60
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 3 EarlyFighters in sz60, round 3 : 4/7 hits, 3.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz60, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz60
                Hisaichi win with 1 Battleship, 2 Bombers, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 1 EarlyFighter and 1 Submarine
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Hongkong, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the British lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 5 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 6 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys in Hongkong, round 7 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 7 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys in Hongkong, round 8 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 8 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys in Hongkong, round 9 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 9 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 1 Artillery in Hongkong, round 10 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 10 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Hongkong
                Hisaichi win, taking Hongkong from British with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in N.French I.
                Hisaichi attack with 3 Artillerys and 3 Infantrys
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in N.French I., round 2 : 0/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in N.French I., round 3 : 3/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in N.French I.
                Hisaichi win, taking N.French I. from Dutch with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Destroyers and 3 Submarines moved from sz79 to sz68
            3 EarlyFighters moved from sz60 to sz68
            2 Bombers moved from sz60 to Phuket
            1 EarlyFighter moved from Kwangtung to sz68
            1 EarlyFighter moved from Kwangtung to Kiangsi
            2 EarlyFighters moved from Belogorsk to Hsingan
    
        Place Units - Hisaichi
            2 B.Transports placed in sz79
            2 Artillerys, 3 Infantrys and 1 Marine placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -6.33
    British : -3.17
    Chinese : -0.33
    Russians : 1.00
    Dutch : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 EarlyFighter moved from Sarong to Java
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to E.Borneo
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Artillery and 1 Infantry moved from Sarong to sz81
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz81 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Java
            1 Transport moved from sz57 to sz59
            1 T.Boat moved from sz57 to sz59
            1 T.Boat moved from sz58 to sz59
            1 Infantry moved from Celebs to sz59
            1 Infantry moved from sz59 to Java
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            1 Destroyer moved from sz73 to sz60
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 Tank moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
            1 Infantry and 1 Tank moved from sz60 to W.Borneo
            2 Artillerys, 1 EarlyFighter and 3 Infantrys moved from Phuket to Malaya
            1 Artillery, 2 Infantrys and 1 Tank moved from Thailand to Malaya
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in Malaya, round 2 : 4/10 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 4/8 hits, 3.33 expected hits
                    4 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in Malaya, round 3 : 1/6 hits, 2.17 expected hits
                    British roll dice for 1 Bunker, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Malaya
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Tank in Malaya, round 4 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Bunker, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 3/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Thai, 1 Tank owned by the British and 2 Artillerys owned by the Thai lost in Malaya
                1 Tank retreated to Phuket
                British win with 1 Bunker, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -17
                Casualties for Thai: 3 Artillerys, 1 EarlyFighter and 5 Infantrys
                Casualties for British: 4 Infantrys and 1 Tank
            Battle in W.Borneo
                Thai attack with 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Tank in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in W.Borneo
                    Thai roll dice for 1 Tank in W.Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in W.Borneo
                    Thai roll dice for 1 Tank in W.Borneo, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai lost in W.Borneo
                British win with 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Infantry and 1 Tank
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    British : 1.67
    Thai : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 unit repaired.
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Transport moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 Submarine moved from sz64 to sz66
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            1 EarlyFighter moved from Calcutta to Malaya
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 Artillery and 1 Infantry moved from Bhopa to W.Tibet
            1 EarlyFighter moved from Bhopa to W.Tibet
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Artillery moved from W.Borneo to S.Borneo
            1 Submarine moved from sz47 to sz70
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Infantrys and 2 Transports; Remaining resources: 3 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                    British roll dice for 1 Artillery and 1 EarlyFighter in W.Tibet, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the British lost in W.Tibet
                 retreated to W.Tibet
                Neutral win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Borneo
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Borneo
                British win, taking Borneo from Thai with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in sz70
                British attack with 1 Submarine
                Yamamoto defend with 1 Submarine
                    British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                1 Submarine owned by the British Submerged
                1 Submarine owned by the Yamamoto Submerged
            Battle in Bikaner
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British winBritish win with no units remaining, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from W.Tibet to Burma
            1 EarlyFighter moved from Dheli to Burma
            1 Infantry moved from Nepal to Bengal
            1 Artillery moved from Bengal to Burma
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Tank moved from Calcutta to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            2 Infantrys moved from India to C.India
            2 Infantrys moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery moved from E.G to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
    
        Place Units - British
            2 Transports placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 62 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : -0.50
    Yamamoto : -0.17
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            2 Infantrys moved from Townsville to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to Soem
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            1 Tank moved from Australia to Derby
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery and 3 Infantrys moved from Melbourne to S.W.Australia
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to Sydney
            2 T.Boats moved from sz38 to sz41
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            3 units repaired.
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Submarine moved from sz13 to sz11
            1 EarlyFighter moved from Midway to sz6
            1 EarlyFighter moved from San Francisco to sz6
            1 Bomber moved from Portland to sz6
            1 Battleship moved from sz23 to sz6
            1 Cruiser and 1 Destroyer moved from sz25 to sz6
    
        Purchase Units - Americans
            Americans buy 1 B.Transport and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz6
                Americans attack with 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer and 2 EarlyFighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz6, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer and 2 EarlyFighters in sz6, round 2 : 3/6 hits, 2.83 expected hits
                    1 Submarine owned by the Yamamoto lost in sz6
                Americans win with 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Artillery, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Bomber moved from sz6 to Alaska
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            3 Infantrys moved from Seattle to British Columbia
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from Olympic Penn to Seattle
            1 Destroyer and 1 Transport moved from sz27 to sz23
            2 Infantrys moved from Los Angeles to sz23
            2 Tanks moved from San Francisco to Portland
            1 Tank moved from High Desert to Seattle
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            2 Infantrys moved from Nor Cal to Portland
            1 Artillery and 2 Infantrys moved from San Francisco to Nor Cal
            2 Infantrys and 1 Transport moved from sz23 to sz14
            2 Infantrys moved from sz14 to Seattle
            2 Battleships and 2 Carriers moved from sz25 to sz21
            1 Battleship moved from sz25 to sz21
            1 EarlyFighter moved from Kauai to sz21
            1 Submarine moved from sz40 to sz18
            1 Submarine moved from sz40 to sz45
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Infantry moved from Mindor to Punay
            2 Infantrys moved from Samar to S
            1 Artillery moved from Pikelot to Pula
            1 Tank moved from Phonpei to Pula
    
        Place Units - Americans
            1 B.Transport placed in sz23
            5 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 0.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Tank moved from Sukhalin to sz7
            1 Infantry moved from Sukhalin to sz7
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz2
            1 Infantry and 1 Tank moved from sz2 to Palana
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz2
            1 Infantry and 1 Tank moved from sz2 to Magadan
            1 Transport moved from sz1 to sz15
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Tank moved from sz1 to Yakutsk
            1 Infantry moved from sz1 to Amursk
            1 Infantry moved from sz1 to Yakutsk
            1 Transport moved from sz1 to sz15
            1 Tank moved from N.Japan to sz15
            1 Infantry moved from Akina to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 Tank moved from sz1 to Vostok
            1 Artillery and 4 Infantrys moved from Manchuria to Amursk
            1 Destroyer moved from sz1 to sz2
            1 Destroyer and 1 Submarine moved from sz7 to sz2
            2 Artillerys and 4 Infantrys moved from Hsingan to Quingdao
            1 Bomber moved from Akina to Quingdao
            1 EarlyFighter moved from Akina to Amursk
            1 Tank moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Quingdao
            2 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Elites and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 5 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    AA fire in Amursk : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantrys in Amursk, round 2 : 2/7 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery, 1 EarlyFighter and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Quingdao, round 2 : 4/9 hits, 3.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Magadan
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tank in Magadan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Magadan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Magadan, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Magadan
                    Masaharu roll dice for 1 Tank in Magadan, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 5 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tank in Magadan, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 6 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Masaharu lost in Magadan
                Russians win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Masaharu: 1 Infantry and 1 Tank
            Battle in Vostok
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Palana
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tank in Palana, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Palana
                    Masaharu roll dice for 1 Tank in Palana, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Palana
                Russians win with no units remaining. Battle score for attacker is -5
                Casualties for Masaharu: 1 Infantry and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Yakutsk
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tank in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Yakutsk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Amursk to Belogorsk
            1 Bomber moved from Quingdao to Belogorsk
    
        Place Units - Masaharu
            2 Elites and 6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.50
    AA fire in Amursk : : -0.17
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Tulun
            2 Tanks moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Tulun
            1 EarlyFighter moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 AAGun moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Maltan to Haixi
            1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Kyzyl
            1 Tank moved from Kyzyl to Jinquan
            1 AAGun moved from Achinsk to Kyzyl
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Submarines moved from sz68 to sz59
            1 Destroyer moved from sz68 to sz59
            1 Tank moved from Vladivostok to Hsingan
            2 Artillerys, 4 Infantrys and 4 Tanks moved from Manchuria to Hsingan
            1 Artillery moved from Vladivostok to Manchuria
            1 Tank moved from S.Japan to sz79
            1 Infantry moved from S.Japan to sz79
            1 Infantry and 1 Tank moved from sz79 to Manchuria
            2 T.Boats moved from sz74 to sz79
            2 Infantrys moved from S.Japan to sz79
            2 Infantrys moved from sz79 to Manchuria
            1 Battleship moved from sz71 to sz70
            1 Destroyer moved from sz71 to sz70
            1 Carrier moved from sz71 to sz70
            1 Destroyer and 1 Submarine moved from sz72 to sz18
            2 Tanks moved from Weno to sz72
            1 Artillery moved from Fais to sz72
            3 Infantrys moved from Iwo Jima to sz72
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz72 to sz70
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz70 to Davao
            2 EarlyFighters moved from Iwo Jima to Davao
            1 Infantry moved from Fais to Ifalk
                  Yamamoto take Ifalk from Americans
            3 Artillerys moved from Manila to sz71
            1 Infantry moved from Manila to Mindor
                  Yamamoto take Mindor from Americans
            3 Artillerys and 3 Transports moved from sz71 to sz72
            2 Infantrys moved from Weno to sz72
            1 Infantry moved from Iwo Jima to sz72
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz72 to sz70
            1 Artillery moved from sz70 to Mindanao
            2 Artillerys and 2 Infantrys moved from sz70 to Davao
            1 Infantry moved from sz70 to Mindanao
            2 Artillerys and 3 Tanks moved from S.Japan to sz78
            1 Tank moved from S.Japan to sz78
            1 Artillery moved from S.Japan to sz78
            1 Artillery moved from S.Japan to sz78
            1 Tank moved from S.Japan to sz78
            1 Tank moved from S.Japan to sz78
            5 Infantrys moved from S.Japan to sz78
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz72
            1 Artillery, 1 Infantry and 1 Tank moved from sz72 to Pula
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz72
            1 Artillery, 1 Infantry and 1 Tank moved from sz72 to Pula
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz72
            1 Infantry and 2 Tanks moved from sz72 to Gaferut
                  Yamamoto take Gaferut from Americans
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz72
            2 Artillerys and 1 Infantry moved from sz72 to Pikelot
                  Yamamoto take Pikelot from Americans
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz72
            1 Infantry and 2 Tanks moved from sz72 to Pula
            1 Infantry moved from Kwangsi to Macau
                  Yamamoto take Macau from Chinese
            2 Infantrys moved from Shantung to Nanking
            1 Tank moved from Kiangsi to Nanking
            2 Artillerys moved from Kiangsi to Hankou
            4 EarlyFighters moved from sz71 to sz45
            2 Bombers moved from Iwo Jima to N.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 4 EarlyFighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 4 EarlyFighters in sz45, round 2 : 0/4 hits, 1.33 expected hits
                1 Submarine owned by the Americans Submerged
            Battle in sz59
                Yamamoto attack with 1 Destroyer and 2 Submarines
                Dutch defend with 1 Destroyer, 2 T.Boats and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer, 2 T.Boats and 2 Transports in sz59, round 2 : 0/5 hits, 1.17 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                    Yamamoto roll dice for 2 Submarines in sz59, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 3 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Submarines in sz59, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 4 : 1/4 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in sz59
                    Yamamoto roll dice for 1 Submarine in sz59, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 5 : 2/4 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto, 1 T.Boat owned by the Dutch and 1 Destroyer owned by the Yamamoto lost in sz59
                Dutch winYamamoto win with 4 EarlyFighters remaining with 1 Destroyer and 2 Transports remaining. Battle score for attacker is -10
                Casualties for Dutch: 2 T.Boats
                Casualties for Yamamoto: 1 Destroyer and 2 Submarines
            Battle in Pula
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 4 Tanks
                Americans defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Pula, round 2 : 6/9 hits, 3.50 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Pula, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Pula
                Yamamoto win, taking Pula from Americans with 2 Artillerys, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank
            Battle in sz18
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz18, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz18, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz18
                Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz70
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 6 Transports
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the British lost in sz70
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 6 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Davao
                Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 5 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks
                    AA fire in Davao : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Davao, round 2 : 2/11 hits, 3.67 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 2 : 3/6 hits, 2.50 expected hits
                    3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 3 : 4/8 hits, 3.00 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Davao, round 3 : 4/4 hits, 1.83 expected hits
                    2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Artillerys, 1 EarlyFighter and 5 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks
            Battle in Mindanao
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Davao to sz70
            1 Carrier moved from sz71 to sz18
            2 EarlyFighters moved from sz45 to sz18
            2 EarlyFighters moved from sz45 to Marcus
            1 EarlyFighter moved from Hsingan to sz70
    
        Place Units - Yamamoto
            1 Factory placed in Vladivostok
            4 Infantrys placed in Tokyo
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : -0.83
    Americans : 2.17
    AA fire in Davao : : 0.67
    Dutch : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Tank moved from W.Mongolia to Gobi
            1 Artillery and 2 Infantrys moved from Quyan to Gobi
            1 Infantry moved from Hanan to Kwangsi
                  Chinese take Kwangsi from Yamamoto
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 3 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gobi
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Gobi, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Gobi, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 AAGun moved from Urumal to Quyan
            2 Artillerys, 7 Infantrys and 1 Tank moved from Sian to Szechwan
            1 Infantry moved from Szechwan to Sian
            1 Tank moved from W.Sian to Szechwan
            1 Infantry moved from W.Sian to Hanan
            1 Infantry moved from W.Sian to Szechwan
            2 Tanks moved from Sikang to Szechwan
            1 Infantry moved from Sikang to Szechwan
            2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Xining to Tsingnan
            1 Artillery and 1 Infantry moved from Ming Jong to Tsingnan
            1 EarlyFighter moved from Ming Jong to Szechwan
    
        Place Units - Chinese
            1 Elite, 3 Infantrys and 2 Tanks placed in Xining
            4 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Chinese : 0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 EarlyFighters moved from Hsingan to Irkutsk
            1 Tank moved from Belogorsk to Irkutsk
            2 Tanks moved from Belogorsk to Angarsk
            2 Tanks moved from Frenchindochina to sz67
            3 Artillerys moved from N.French I. to sz67
            1 Artillery moved from Hongkong to sz67
            1 Artillery moved from Kwangtung to sz67
            4 EarlyFighters moved from sz68 to S.Borneo
            2 Infantrys moved from N.French I. to sz67
            2 Bombers moved from Phuket to S.Borneo
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 EarlyFighter moved from E.Shansi to N.Shangsi
            2 Infantrys moved from E.Shansi to Shangsi
            1 Artillery moved from E.Shansi to Shangsi
            2 Infantrys moved from Nanking to Sian
            1 EarlyFighter moved from Kiangsi to Sian
            2 Infantrys moved from Hankou to Hanan
            1 Artillery moved from Hankou to Hanan
            1 Infantry moved from Kwangtung to sz67
            5 Artillerys, 3 Infantrys, 2 Tanks and 7 Transports moved from sz67 to sz60
            5 Artillerys, 3 Infantrys and 2 Tanks moved from sz60 to S.Borneo
            2 Destroyers and 2 Submarines moved from sz68 to sz69
            1 Submarine moved from sz68 to sz69
            2 Artillerys, 3 Infantrys and 1 Marine moved from Seoul to sz79
            2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Marine moved from sz79 to sz67
            1 Artillery moved from sz67 to Kwangsi
            1 Artillery and 2 Infantrys moved from sz67 to N.French I.
            1 Infantry and 1 Marine moved from sz67 to Kwangsi
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Hopeh to sz74
            1 Infantry moved from sz74 to Kwangtung
            1 Transport moved from sz1 to sz79
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from E.Shansi to N.Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Infantry moved from Shansi to Sian
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 2 Factorys, 4 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 5 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 2 Tanks
                British defend with 1 Artillery; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    AA fire in S.Borneo : 0/6 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 2 Tanks in S.Borneo, round 2 : 9/16 hits, 6.33 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 4/10 hits, 3.67 expected hits
                    2 Artillerys owned by the Dutch, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch, 5 Infantrys owned by the Dutch, 1 Tank owned by the Dutch, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 23
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for British: 1 Artillery
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 EarlyFighter and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 2 : 0/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 3 : 1/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangsi
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hanan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hanan, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 EarlyFighter and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 0/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Irkutsk
                Hisaichi attack with 2 EarlyFighters and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 EarlyFighters and 1 Tank in Irkutsk, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Angarsk
                Hisaichi attack with 2 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Angarsk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Angarsk
                Hisaichi win, taking Angarsk from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Irkutsk to Quingdao
            1 EarlyFighter moved from N.Shangsi to Nanking
            1 EarlyFighter moved from Sian to Nanking
            2 Carriers moved from sz68 to sz60
            4 EarlyFighters moved from S.Borneo to sz60
            2 Bombers moved from S.Borneo to Phuket
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            1 Factory placed in Belogorsk
            1 Elite, 1 Marine and 4 Tankettes placed in Hongkong
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    AA fire in S.Borneo : : -1.00
    Chinese : 1.67
    Russians : 0.33
    Dutch : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from Java to Malaya
            1 Destroyer and 2 Transports moved from sz59 to sz57
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 T.Boat moved from sz68 to sz60
            1 Infantry moved from Sumatra to sz60
            1 Infantry moved from sz60 to W.Borneo
                  Thai take W.Borneo from British
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Burma to Thailand
            1 Artillery and 2 Infantrys moved from Burma to N.French I.
            2 EarlyFighters moved from Burma to sz67
            1 Infantry moved from Java to Sumatra
                  British take Sumatra from Thai
            1 Tank moved from Borneo to W.Borneo
            1 Infantry moved from Vancouver to British Columbia
            1 Infantry moved from British Columbia to N.Canada
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Canada to N.Canada
            3 EarlyFighters moved from Malaya to W.Borneo
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            2 Infantrys moved from Bhopa to W.Tibet
            1 Tank moved from Nepal to W.Tibet
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            2 Transports moved from sz66 to sz63
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Infantry and 1 Tank moved from Bengal to Burma
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 2 Infantrys and 1 Tank in W.Tibet, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in sz67
                British attack with 2 EarlyFighters
                Hisaichi defend with 2 B.Transports
                    British roll dice for 2 EarlyFighters in sz67, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 B.Transports in sz67, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 EarlyFighters in sz67, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 B.Transports in sz67, round 3 : 1/2 hits, 0.33 expected hits
                2 B.Transports owned by the Hisaichi and 1 EarlyFighter owned by the British lost in sz67
                British win with 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for British: 1 EarlyFighter
                Casualties for Hisaichi: 2 B.Transports
            Battle in N.French I.
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in N.French I.
                    British roll dice for 1 Artillery and 1 Infantry in N.French I., round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in N.French I., round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.French I.
                British win, taking N.French I. from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Thai win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in W.Borneo
                British attack with 3 EarlyFighters and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 3 EarlyFighters and 1 Tank in W.Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Borneo
                British win, taking W.Borneo from Thai with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            3 EarlyFighters moved from W.Borneo to Malaya
            1 EarlyFighter moved from sz67 to Malaya
            1 Infantry moved from N.G to New Guinea
            1 Artillery and 2 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 2 Infantrys moved from sz61 to N.S
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in sz63
            2 Fighters placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            3 Infantrys placed in Dheli
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    British : 1.00
    Hisaichi : 0.00
    Thai : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            2 Infantrys moved from Derby to sz49
            2 Infantrys moved from Derby to sz50
            2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50
            4 Infantrys moved from sz50 to Soem
            1 Artillery and 3 Infantrys moved from Sydney to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            2 T.Boats moved from sz41 to sz46
            1 Infantry moved from Sydney to S.W.Australia
            1 Artillery and 3 Infantrys moved from S.W.Australia to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Soem to Malaya
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Marine placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Submarine moved from sz45 to sz72
            4 Infantrys moved from San Francisco to sz23
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz23 to sz14
            4 Infantrys moved from sz14 to Seattle
            1 Artillery and 1 Infantry moved from Nor Cal to sz14
            1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
            1 Artillery and 1 Infantry moved from sz5 to Anchorage
            1 Infantry moved from San Francisco to Nor Cal
            1 Infantry moved from Nor Cal to Portland
            4 Infantrys and 2 Tanks moved from Portland to Seattle
            3 Infantrys and 4 Tanks moved from Seattle to British Columbia
            2 Infantrys moved from British Columbia to sz6
            1 Infantry moved from British Columbia to sz6
            1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 EarlyFighters, 3 Infantrys and 1 Transport moved from sz6 to sz4
            3 Infantrys moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
            2 Tanks moved from British Columbia to N.Canada
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Destroyer and 1 Submarine moved from sz31 to sz20
            3 Battleships, 2 Carriers and 1 EarlyFighter moved from sz21 to sz20
            1 EarlyFighter moved from Johnston to sz20
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Carrier, 1 Destroyer, 2 Factorys, 2 Fighters and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 1 Submarine
                Yamamoto defend with 5 B.Transports
                    Americans roll dice for 1 Submarine in sz72, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 B.Transports in sz72, round 2 : 1/5 hits, 0.83 expected hits
                    1 Submarine owned by the Americans lost in sz72
                Yamamoto win with 5 B.Transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Americans
            1 Submarine moved from sz11 to sz20
            1 Bomber and 1 EarlyFighter moved from Alaska to Palana
    
        Place Units - Americans
            1 Carrier placed in sz25
            1 Destroyer and 1 Fighter placed in sz25
            1 Fighter placed in sz25
            2 B.Transports and 1 Submarine placed in sz23
            1 Factory placed in Anchorage
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : -0.33
    

    Savegame

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