NO scramble.
Snigg (x) vs. LennardF (Allies +20) BM, game 2
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Marshall Islands Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 97 Sea Zone 6 bombers moved from Bryansk to 97 Sea Zone 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk 3 submarines moved from 110 Sea Zone to 91 Sea Zone
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@LennardF OOL for 97 and 91 please?
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91:
1 on AC
1 US d
1 UK d
1 US d
AC
F/F97:
1 on AC
3 d
1 on AC
2 CR
2 F
BS -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 97 Sea Zone 6 bombers moved from Bryansk to 97 Sea Zone 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk 3 submarines moved from 110 Sea Zone to 91 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 8 bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports Germans roll dice for 8 bombers in 97 Sea Zone, round 2 : 7/8 hits, 5.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 7/9 hits, 4.33 expected hits 3 destroyers owned by the British, 2 cruisers owned by the British, 7 bombers owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone retreated to 97 Sea Zone British win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -20 Casualties for Germans: 7 bombers Casualties for British: 1 carrier, 2 cruisers and 3 destroyers Battle in 91 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 3 submarines owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -18 Casualties for Germans: 3 submarines 2 fighters owned by the British forced to land in Greece 2 fighters owned by the Americans forced to land in Morocco Non Combat Move - Germans 1 bomber moved from 97 Sea Zone to Western Germany 4 infantry moved from Ukraine to Rostov 3 aaGuns, 12 armour, 20 artilleries, 1 fighter, 20 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Novgorod to Archangel Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 2.67 Americans : 1.33
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Wow…finally got a decent attack roll, and you got an even better defense. Between my poor play and poor dice overall this is really getting away from me fast.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 13 infantry moved from Samara to Vologda 1 infantry moved from Tambov to Volgograd 4 fighters moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 20 infantry moved from Russia to Vologda 12 artilleries moved from Russia to Vologda Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 12 artilleries and 33 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 33 infantry in Vologda, round 2 : 9/45 hits, 11.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 12 artilleries and 32 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns moved from Samara to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -3.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters moved from 36 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from French Indo China to Yunnan 2 fighters and 4 tactical_bombers moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 6 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 2 : 2/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win with 6 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 5 fighters, 1 infantry and 7 tactical_bombers British defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 4/13 hits, 7.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 5 fighters moved from Borneo to 37 Sea Zone 1 fighter moved from Borneo to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 2 bombers moved from 42 Sea Zone to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 armour moved from Szechwan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 4 fighters and 7 tactical_bombers moved from Yunnan to French Indo China 3 mech_infantrys moved from Kiangsu to Kweichow 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 37 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.83 Chinese : -0.33 UK_Pacific : 1.33 Japanese : -6.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 armour, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 12 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry moved from Morocco to Algeria 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Morocco to United Kingdom 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 4 fighters moved from Hawaiian Islands to 21 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Southeast Mexico Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Non Combat Move - Americans 1 bomber moved from 43 Sea Zone to Burma 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 armour, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 12 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry moved from Morocco to Algeria 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Morocco to United Kingdom 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 4 fighters moved from Hawaiian Islands to 21 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Southeast Mexico Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Non Combat Move - Americans 1 bomber moved from 43 Sea Zone to Burma 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 38 PUs; British buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 12x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 bomber moved from India to Yunnan 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Morocco to Tunisia 1 fighter moved from Morocco to Tunisia 2 fighters moved from Greece to 98 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Yunnan British attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 infantry EDIT: Adding units owned by British to Bulgaria: 1 infantry EDIT: Changing ownership of Bulgaria from Germans to British EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Caucasus to Persia 1 artillery moved from Northwest Persia to Persia 4 infantry moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 armour moved from Trans-Jordan to Persia 3 mech_infantrys moved from Turkmenistan to Persia 2 armour moved from Kazakhstan to Eastern Persia 1 bomber and 2 fighters moved from Yunnan to India 4 artilleries and 3 infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - British 1 carrier placed in 98 Sea Zone 3 infantry placed in Persia 3 infantry placed in Iraq 1 artillery placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -2.33 Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 armour moved from Tambov to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Bulgaria Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 armour and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 0.33 Russians : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to Philippines 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 21 Sea Zone to Paulau Island 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to Guam 1 cruiser moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from Northwest Persia to Iraq Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Paulau Island ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Paulau Island, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island ANZAC roll dice for 1 fighter and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Paulau Island, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Paulau Island, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Philippines ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry 2 fighters owned by the ANZAC retreated Non Combat Move - ANZAC 1 fighter moved from Paulau Island to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Northwest Persia to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.17 Japanese : 1.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 12 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 1 infantry moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 2 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 12 armour and 13 mech_infantrys moved from Rostov to Caucasus 3 aaGuns, 20 artilleries and 21 infantry moved from Rostov to Ukraine 2 artilleries and 8 infantry moved from Archangel to Novgorod 1 bomber moved from Holland Belgium to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 bomber placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : 0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 4 fighters moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 6 artilleries moved from Vologda to Samara 6 artilleries moved from Vologda to Samara 11 infantry moved from Vologda to Samara 5 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Smolensk 1 artillery moved from Russia to Tambov 13 infantry moved from Vologda to Smolensk 10 infantry moved from Russia to Samara 59 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 59 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 59 infantry in Tambov, round 2 : 13/60 hits, 10.33 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 59 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Archangel Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 14 infantry Germans defend with 1 infantry Russians roll dice for 14 infantry in Smolensk, round 2 : 1/14 hits, 2.33 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 14 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 12 artilleries and 26 infantry Germans defend with 1 mech_infantry Russians roll dice for 12 artilleries and 26 infantry in Samara, round 2 : 11/38 hits, 10.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 12 artilleries and 26 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 4 fighters moved from Archangel to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.67 Russians : -0.00
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 submarines moved from 37 Sea Zone to 21 Sea Zone 7 tactical_bombers moved from French Indo China to 21 Sea Zone 2 bombers moved from French Indo China to 21 Sea Zone 2 destroyers moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 34 Sea Zone 1 infantry moved from Szechwan to Sikang 2 infantry moved from French Indo China to Yunnan 2 fighters moved from French Indo China to Sikang 2 fighters moved from French Indo China to Yunnan
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@LennardF scramble Guam, and OOL?
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Scramble all.
Max defense on OOL:
1 on each BS
1 on each AC
12 subs
3 destroyers
2nd hits on AC
Cruisers
2nd hits on BS -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 submarines moved from 37 Sea Zone to 21 Sea Zone 7 tactical_bombers moved from French Indo China to 21 Sea Zone 2 bombers moved from French Indo China to 21 Sea Zone 2 destroyers moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 34 Sea Zone 1 infantry moved from Szechwan to Sikang 2 infantry moved from French Indo China to Yunnan 2 fighters moved from French Indo China to Sikang 2 fighters moved from French Indo China to Yunnan Combat - Japanese Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers Americans defend with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 12 submarines and 1 transport; ANZAC defend with 1 cruiser and 5 fighters Japanese roll dice for 5 submarines in 21 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 17/27 hits, 14.17 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 12 submarines in 21 Sea Zone, round 2 : 3/12 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters and 1 transport in 21 Sea Zone, round 2 : 10/23 hits, 12.33 expected hits 12 submarines owned by the Americans, 4 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 2 submarines in 21 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 destroyers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/27 hits, 14.17 expected hits Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters and 1 transport in 21 Sea Zone, round 3 : 12/23 hits, 12.33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 battleships owned by the Americans lost in 21 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 4 fighters and 5 tactical_bombers in 21 Sea Zone, round 4 : 9/17 hits, 9.50 expected hits Americans roll dice for 5 fighters and 1 transport in 21 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 119 Casualties for Japanese: 4 carriers, 6 destroyers, 5 fighters, 5 submarines and 4 tactical_bombers Casualties for Americans: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 12 submarines and 1 transport Casualties for ANZAC: 1 cruiser and 5 fighters Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 34 Sea Zone to Paulau Island 1 fighter moved from 42 Sea Zone to French Indo China 1 infantry moved from Kweichow to Szechwan 2 fighters moved from Sikang to Shensi 2 fighters moved from Yunnan to Shensi 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 8 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from 21 Sea Zone to French Indo China Place Units - Japanese 3 carriers placed in 19 Sea Zone 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,6,2,3,4,6 Japanese collect 42 PUs (9 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.00 Chinese : -0.67 Japanese : 5.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 fighter and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Burma to 21 Sea Zone 4 submarines moved from 6 Sea Zone to 21 Sea Zone 2 destroyers and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 destroyers and 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 2 fighters moved from India to Eastern Persia Combat - Americans Battle in 21 Sea Zone Americans attack with 1 bomber, 2 destroyers and 5 submarines Japanese defend with 2 battleships, 2 cruisers and 1 destroyer Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 bomber and 2 destroyers in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone Americans roll dice for 3 submarines in 21 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 battleships owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 2 destroyers and 3 submarines remaining. Battle score for attacker is 60 Casualties for Americans: 2 submarines Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Guam 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland Place Units - Americans 2 carriers and 7 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -0.67