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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Norway to Novgorod
1 destroyer moved from 10 Sea Zone to 28 Sea Zone
1 bomber moved from Eastern United States to 28 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Holland Belgium
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 37 Sea Zone from Japanese, taking Holland Belgium from Germans, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 28 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 28 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 28 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 28 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
6 artilleries and 5 mech_infantrys moved from Korea to Manchuria
3 infantry moved from Amur to Manchuria
2 mech_infantrys moved from Amur to Manchuria
2 armour moved from Korea to Manchuria
2 infantry moved from Soviet Far East to Siberia
2 mech_infantrys moved from Soviet Far East to Amur
4 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
5 armour moved from Korea to Manchuria
10 infantry moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 bomber moved from Korea to Manchuria
3 bombers moved from Korea to Manchuria
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Novgorod to Norway
4 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
4 fighters moved from Finland to Norway
3 armour moved from Norway to Finland
3 artilleries and 3 infantry moved from Norway to Finland
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 transports moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Norway
3 infantry placed in Finland
3 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Americans undo move 5.
Americans undo move 1.
2 infantry and 2 mech_infantrys placed in Western United States
1 armour, 1 artillery and 1 mech_infantry placed in Korea
1 armour and 2 infantry placed in Northern Italy
8 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.83
Japanese : 0.50
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakhstan: 2 infantry
EDIT: Adding units owned by Americans to Tsinghai: 2 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Norway to Novgorod
1 destroyer moved from 10 Sea Zone to 28 Sea Zone
1 bomber moved from Eastern United States to 28 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Holland Belgium
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 37 Sea Zone from Japanese, taking Holland Belgium from Germans, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 28 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 28 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 28 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 28 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
6 artilleries and 5 mech_infantrys moved from Korea to Manchuria
3 infantry moved from Amur to Manchuria
2 mech_infantrys moved from Amur to Manchuria
2 armour moved from Korea to Manchuria
2 infantry moved from Soviet Far East to Siberia
2 mech_infantrys moved from Soviet Far East to Amur
4 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
5 armour moved from Korea to Manchuria
10 infantry moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 bomber moved from Korea to Manchuria
3 bombers moved from Korea to Manchuria
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Novgorod to Norway
4 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
4 fighters moved from Finland to Norway
3 armour moved from Norway to Finland
3 artilleries and 3 infantry moved from Norway to Finland
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 transports moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Norway
3 infantry placed in Finland
3 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Americans undo move 5.
Americans undo move 1.
2 infantry and 2 mech_infantrys placed in Western United States
1 armour, 1 artillery and 1 mech_infantry placed in Korea
1 armour and 2 infantry placed in Northern Italy
8 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakhstan: 2 infantry
EDIT: Adding units owned by Americans to Tsinghai: 2 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Germans
1 infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
3 infantry moved from Novosibirsk to Kansu
2 mech_infantrys moved from Kazakhstan to Kansu
2 armour moved from Kazakhstan to Kansu
Combat - British
Battle in Kansu
British attack with 2 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Kansu, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kansu
British win, taking Kansu from Japanese with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 4 artilleries and 72 infantry moved from Kazakhstan to Sikang
1 carrier and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 fighters moved from Norway to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 fighter moved from 81 Sea Zone to Northern Italy
4 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 80 Sea Zone
3 artilleries and 4 infantry moved from Finland to Norway
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
British undo move 3.
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.67
British : 0.17
Americans : -0.83
Chinese : -0.33
Japanese : 1.17
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Combat Move - Italians
3 artilleries and 3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Greater Southern Germany
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Greater Southern Germany
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greater Southern Germany
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern France to France
3 fighters moved from Greater Southern Germany to Western Germany
1 bomber and 3 fighters moved from Holland Belgium to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -1.17
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Yunnan
4 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
ANZAC roll dice for 5 fighters and 2 infantry in French Indo China, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
5 fighters moved from French Indo China to 37 Sea Zone
1 artillery moved from Shan State to Siam
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from South Australia to Queensland
4 transports moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters moved from Iraq to 37 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in Queensland
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,2,1,3,3,1,4,4,6,6,5,2,4,6,4,5,2,5,4,1,4,1,1,5,2,4,5,3,4,4,5,6,4,1,4,4,3,4,3,1,3,3,6,3,3,5,6,3,5,1,6,4,2,4,4,3,3,4,2,4,1,6,4,4,5,5,6,2,2,1,6
ANZAC collect 23 PUs (2 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Yunnan
4 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
ANZAC roll dice for 5 fighters and 2 infantry in French Indo China, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
5 fighters moved from French Indo China to 37 Sea Zone
1 artillery moved from Shan State to Siam
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from South Australia to Queensland
4 transports moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters moved from Iraq to 37 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in Queensland
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,2,1,3,3,1,4,4,6,6,5,2,4,6,4,5,2,5,4,1,4,1,1,5,2,4,5,3,4,4,5,6,4,1,4,4,3,4,3,1,3,3,6,3,3,5,6,3,5,1,6,4,2,4,4,3,3,4,2,4,1,6,4,4,5,5,6,2,2,1,6
ANZAC collect 23 PUs (2 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
7 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Western Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
1 armour moved from Greater Southern Germany to Western Germany
24 artilleries and 48 infantry moved from Russia to Tambov
15 artilleries moved from Northwest Persia to Caucasus
17 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Slovakia Hungary to Romania
7 fighters moved from Germany to Romania
3 fighters and 4 tactical_bombers moved from Bryansk to Germany
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Nenetsia to Russia
2 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Bryansk to Rostov
5 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Romania
Germans attack with 7 fighters and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 7 fighters and 3 infantry in Romania, round 2 : 3/10 hits, 4.00 expected hits
Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 7 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 3 artilleries, 2 bombers and 7 infantry
Russians defend with 3 infantry
Germans roll dice for 3 artilleries, 2 bombers and 7 infantry in Rostov, round 2 : 4/12 hits, 4.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries, 2 bombers and 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 15 artilleries and 17 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 15 artilleries and 17 infantry in Caucasus, round 2 : 9/32 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 15 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
25 armour and 94 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Rostov to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
8 armour moved from Belarus to Bryansk
15 mech_infantrys moved from Belarus to Bryansk
7 fighters moved from Romania to Germany
3 bombers moved from Western Germany to Germany
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Russia
3 infantry placed in Western Ukraine
3 infantry placed in Western Germany
5 artilleries and 5 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
3 artilleries placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : 0.67
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Turkmenistan
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Turkmenistan
4 aaGuns, 26 artilleries and 66 infantry moved from Kazakhstan to Turkmenistan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to India
5 armour, 27 artilleries, 63 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
10 fighters moved from 36 Sea Zone to Shan State
5 tactical_bombers moved from 36 Sea Zone to Shan State
1 mech_infantry moved from Hunan to Shan State
3 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
7 fighters moved from 36 Sea Zone to French Indo China
2 armour moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
8 mech_infantrys moved from Hunan to Yunnan
3 armour moved from Hunan to Yunnan
6 fighters moved from India to Shan State
3 artilleries moved from Anhwe to Hunan
12 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Shan State
Japanese attack with 16 fighters, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 16 fighters, 1 mech_infantry and 5 tactical_bombers in Shan State, round 2 : 12/22 hits, 11.50 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 16 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 7 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 factory_minor and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
7 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from Shan State to 36 Sea Zone
2 tactical_bombers moved from Shan State to India
4 fighters moved from Shan State to India
12 fighters moved from Shan State to 36 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
3 fighters placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,4,2,3,4,3,5,5,4,1,3,5,3,5,1,2,5,6,6,1,5,4,3,4,1,6,5,5,6,4,6,5,4,4,3,6,1,3,1,6,6,5,2,5,5,5,5,4,5,1,6,4,5,4,2,6,5,1,5,5,1,6,4,5,6,4,1,3,2,5,1,6,1,5,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 16 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
2 infantry moved from Finland to Karelia
3 armour moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
4 bombers and 8 fighters moved from Manchuria to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 15 fighters, 7 submarines and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
7 armour and 6 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Norway to Holland Belgium
Combat - Americans
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 armour, 1 artillery and 2 infantry in Karelia, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Americans attack with 7 armour and 6 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 7 armour and 6 mech_infantrys in Chahar, round 2 : 5/13 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 4 bombers, 10 carriers, 2 cruisers, 5 destroyers, 26 fighters, 8 submarines and 4 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 12 carriers, 1 cruiser, 1 destroyer, 19 fighters, 10 submarines, 5 tactical_bombers and 2 transports
Americans roll dice for 8 submarines in 36 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 10 carriers, 2 cruisers, 5 destroyers, 26 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 27/42 hits, 21.67 expected hits
Units damaged: 8 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 10 submarines in 36 Sea Zone, round 2 : 2/10 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 12 carriers, 1 cruiser, 1 destroyer, 19 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 22/40 hits, 21.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 10 submarines owned by the Japanese and 9 carriers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 5 destroyers, 26 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 24/42 hits, 21.67 expected hits
Japanese roll dice for 19 fighters and 5 tactical_bombers in 36 Sea Zone, round 3 : 16/24 hits, 15.17 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits
5 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans, 8 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 10 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 16 fighters and 2 tactical_bombers in 36 Sea Zone, round 4 : 12/24 hits, 13.17 expected hits
Japanese roll dice for 2 battleships, 9 fighters and 2 transports in 36 Sea Zone, round 4 : 8/11 hits, 7.33 expected hits
9 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 7 fighters owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 124
Casualties for Americans: 9 carriers, 1 cruiser, 5 destroyers, 17 fighters, 8 submarines and 3 tactical_bombers
Casualties for Japanese: 2 battleships, 12 carriers, 1 cruiser, 1 destroyer, 19 fighters, 10 submarines, 5 tactical_bombers and 2 transports
Non Combat Move - Americans
6 artilleries and 13 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
2 infantry moved from Siberia to Amur
2 mech_infantrys moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
9 fighters moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Borneo
4 bombers moved from 36 Sea Zone to Manchuria
1 bomber moved from Hawaiian Islands to Manchuria
1 bomber moved from Western United States to United Kingdom
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
3 infantry moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
12 armour, 11 artilleries and 18 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
Place Units - Americans
3 armour placed in Korea
2 infantry and 2 mech_infantrys placed in Western United States
3 mech_infantrys placed in Norway
3 infantry placed in Finland
3 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 4.50
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 16 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
2 infantry moved from Finland to Karelia
3 armour moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
4 bombers and 8 fighters moved from Manchuria to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 15 fighters, 7 submarines and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
7 armour and 6 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Norway to Holland Belgium
Combat - Americans
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 armour, 1 artillery and 2 infantry in Karelia, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Americans attack with 7 armour and 6 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 7 armour and 6 mech_infantrys in Chahar, round 2 : 5/13 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 4 bombers, 10 carriers, 2 cruisers, 5 destroyers, 26 fighters, 8 submarines and 4 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 12 carriers, 1 cruiser, 1 destroyer, 19 fighters, 10 submarines, 5 tactical_bombers and 2 transports
Americans roll dice for 8 submarines in 36 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 10 carriers, 2 cruisers, 5 destroyers, 26 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 27/42 hits, 21.67 expected hits
Units damaged: 8 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 10 submarines in 36 Sea Zone, round 2 : 2/10 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 12 carriers, 1 cruiser, 1 destroyer, 19 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 22/40 hits, 21.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 10 submarines owned by the Japanese and 9 carriers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 5 destroyers, 26 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 24/42 hits, 21.67 expected hits
Japanese roll dice for 19 fighters and 5 tactical_bombers in 36 Sea Zone, round 3 : 16/24 hits, 15.17 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits
5 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans, 8 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 10 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 16 fighters and 2 tactical_bombers in 36 Sea Zone, round 4 : 12/24 hits, 13.17 expected hits
Japanese roll dice for 2 battleships, 9 fighters and 2 transports in 36 Sea Zone, round 4 : 8/11 hits, 7.33 expected hits
9 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 7 fighters owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 124
Casualties for Americans: 9 carriers, 1 cruiser, 5 destroyers, 17 fighters, 8 submarines and 3 tactical_bombers
Casualties for Japanese: 2 battleships, 12 carriers, 1 cruiser, 1 destroyer, 19 fighters, 10 submarines, 5 tactical_bombers and 2 transports
Non Combat Move - Americans
6 artilleries and 13 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
2 infantry moved from Siberia to Amur
2 mech_infantrys moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
9 fighters moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Borneo
4 bombers moved from 36 Sea Zone to Manchuria
1 bomber moved from Hawaiian Islands to Manchuria
1 bomber moved from Western United States to United Kingdom
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
3 infantry moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
12 armour, 11 artilleries and 18 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
Place Units - Americans
3 armour placed in Korea
2 infantry and 2 mech_infantrys placed in Western United States
3 mech_infantrys placed in Norway
3 infantry placed in Finland
3 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 12 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 12 transports
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
4 artilleries and 60 infantry moved from Sikang to Szechwan
2 armour, 2 infantry and 2 mech_infantrys moved from Kansu to Suiyuyan
Combat - British
Battle in Suiyuyan
British attack with 2 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Suiyuyan, round 3 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 4 artilleries and 60 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 60 infantry in Szechwan, round 2 : 13/64 hits, 12.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 4 artilleries and 59 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Sikang to Kazakhstan
3 aaGuns and 11 infantry moved from Sikang to Szechwan
1 infantry moved from Timguska to Kansu
3 armour, 29 artilleries, 54 infantry and 31 mech_infantrys moved from Iraq to Persia
3 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Northern Italy to 81 Sea Zone
2 fighters moved from United Kingdom to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 14 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Norway to Finland
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 10 infantry
EDIT: Adding units owned by British to Iraq: 10 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : -0.33
Americans : 4.50
Japanese : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Combat Move - Italians
3 artilleries and 3 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Southern France
2 fighters moved from Western Germany to Greater Southern Germany
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Greater Southern Germany
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Western Germany
2 fighters moved from Greater Southern Germany to Western Germany
1 bomber and 3 fighters moved from Holland Belgium to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Battle in Shan State
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Hainan from Japanese, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
3 carriers moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
7 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 6 transports moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Korea to Jehol
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Battle in Shan State
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Hainan from Japanese, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
3 carriers moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
7 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 6 transports moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Korea to Jehol
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Finland to Karelia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 25 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Bryansk to Kazakhstan
3 artilleries moved from Russia to Tambov
24 artilleries and 48 infantry moved from Tambov to Volgograd
3 artilleries and 7 infantry moved from Rostov to Caucasus
25 armour moved from Caucasus to Bryansk
94 mech_infantrys moved from Caucasus to Bryansk
3 artilleries moved from Bryansk to Tambov
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
13 infantry moved from Germany to Western Germany
4 artilleries moved from Germany to Western Germany
1 armour moved from Russia to Belarus
1 infantry moved from Archangel to Vologda
7 armour moved from Western Germany to Germany
2 fighters moved from Germany to Western Germany
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Belarus to Bryansk
2 bombers moved from Kazakhstan to Bryansk
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in Western Ukraine
3 infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Caucasus
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Turkmenistan to Persia
1 fighter moved from Kazakhstan to Persia
1 tactical_bomber moved from Kazakhstan to Turkmenistan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
8 fighters moved from India to Shan State
2 tactical_bombers moved from India to Shan State
3 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to Japan
2 infantry moved from Kwangtung to Kwangsi
5 armour and 7 mech_infantrys moved from Yunnan to Hunan
Combat - Japanese
Battle in Shan State
Japanese attack with 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 artillery
Japanese roll dice for 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 7/12 hits, 5.67 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Shan State, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 armour and 1 artillery
Non Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from Shan State to Hunan
Place Units - Japanese
2 artilleries placed in Kwangtung
3 fighters placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,3,5,4,3,5,1,4,3,4,5,1,2,4,3,1,6,2,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1
Japanese collect 15 PUs (17 lost to blockades); end with 15 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 fighter, 27 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Northern Italy to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from Americans
French take French Madagascar from British
French take Algeria from British
French take Southern France from Americans
French take Syria from British
French take French West Africa from Americans
French take Tunisia from Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
7 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Italians
2 infantry moved from Northern Italy to Greater Southern Germany
1 bomber moved from United Kingdom to Greater Southern Germany
1 bomber moved from Normandy Bordeaux to Greater Southern Germany
1 bomber moved from Manchuria to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys moved from Jehol to Anhwe
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Borneo to Shan State
1 fighter moved from Borneo to Shan State
1 mech_infantry moved from Chahar to Hopei
2 bombers moved from Manchuria to Hopei
1 bomber moved from Manchuria to Hopei
2 infantry moved from Tsinghai to Shensi
1 bomber moved from Manchuria to Shensi
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kwangtung causes 3 damage total.
Battle in French Indo China
Battle in Holland Belgium
Americans attack with 7 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 5/9 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking 20 Sea Zone from Japanese, taking French Indo China from Japanese with 7 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in Greater Southern Germany
Americans attack with 2 bombers and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Hopei
Americans attack with 3 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win, taking Hopei from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Anhwe
Americans attack with 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys in Anhwe, round 2 : 9/23 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 infantry in Shensi, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win, taking Shensi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Non Combat Move - Americans
1 bomber moved from Shensi to Suiyuyan
3 bombers moved from Hopei to Manchuria
1 bomber moved from Kwangtung to Manchuria
7 armour and 5 mech_infantrys moved from Chahar to Anhwe
1 artillery and 3 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Amur to Jehol
2 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 armour, 7 artilleries, 26 infantry and 2 mech_infantrys moved from Northern Italy to France
1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
7 fighters moved from Holland Belgium to 110 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
2 bombers moved from Greater Southern Germany to Normandy Bordeaux
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Norway to Karelia
2 infantry moved from Siberia to Amur
2 mech_infantrys moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Normandy Bordeaux
12 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from Borneo to Philippines
2 fighters moved from Borneo to Hainan
3 fighters moved from Borneo to Hainan
3 infantry moved from Finland to Norway
3 infantry moved from Finland to Norway
1 armour moved from Karelia to Norway
1 armour moved from Karelia to Norway
Place Units - Americans
3 armour placed in Korea
2 infantry and 2 mech_infantrys placed in Western United States
3 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Norway
3 infantry placed in Finland
Americans undo move 6.
3 mech_infantrys placed in Finland
10 infantry placed in Eastern United States
1 artillery, 7 infantry and 1 mech_infantry placed in Central United States
Americans undo move 3.
2 infantry placed in Northern Italy
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
Germans : 2.00
Americans : 3.83
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Chahar to Anhwe
7 infantry moved from Jehol to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :