Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to France
    
        Purchase Units - Americans
            Americans buy 6 infantry, 1 submarine and 7 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from France to Gibraltar
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Western United States to Central United States
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            6 infantry placed in Central United States
            7 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Szechwan
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Research Technology - British
            British spend 10 on tech rolls
                British roll 1,1 and gets 0 hits
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour and 1 mech_infantry moved from Egypt to Kenya
            1 fighter moved from Tanganyika Territory to Kenya
            2 infantry moved from Persia to 80 Sea Zone
            1 battleship moved from 79 Sea Zone to 72 Sea Zone
            1 cruiser moved from 80 Sea Zone to 72 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 destroyer moved from 109 Sea Zone to 124 Sea Zone
            1 fighter moved from United Kingdom to 124 Sea Zone
    
        Purchase Units - British
            British buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 124 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to India
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Union of South Africa to Rhodesia
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from 124 Sea Zone to Iceland
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Kenya to Egypt
            1 armour and 1 infantry moved from Quebec to Eastern United States
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Italians regular : 1,00
    Germans AA : -0,17
    Germans regular : -0,17
    British regular : 0,50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    forgot south france sea sone with 1 dest 1 fig, 1 tac and 1 bomb


  • @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    forgot south france sea sone with 1 dest 1 fig, 1 tac and 1 bomb

    planes from gib

    can you roll for me? I forgot the logic for forum dice

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to France
    
        Purchase Units - Americans
            Americans buy 6 infantry, 1 submarine and 7 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from France to Gibraltar
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Western United States to Central United States
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            6 infantry placed in Central United States
            7 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Szechwan
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Research Technology - British
            British spend 10 on tech rolls
                British roll 1,1 and gets 0 hits
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour and 1 mech_infantry moved from Egypt to Kenya
            1 fighter moved from Tanganyika Territory to Kenya
            2 infantry moved from Persia to 80 Sea Zone
            1 battleship moved from 79 Sea Zone to 72 Sea Zone
            1 cruiser moved from 80 Sea Zone to 72 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 destroyer moved from 109 Sea Zone to 124 Sea Zone
            1 fighter moved from United Kingdom to 124 Sea Zone
    
        Purchase Units - British
            British buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 124 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to India
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Union of South Africa to Rhodesia
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from 124 Sea Zone to Iceland
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Kenya to Egypt
            1 armour and 1 infantry moved from Quebec to Eastern United States
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
            EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 bomber
            EDIT: Adding units owned by British to Egypt: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Italians regular : 1,00
    Germans AA : -0,17
    Germans regular : -0,17
    British regular : 0,50
    

    Savegame


  • @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    forgot south france sea sone with 1 dest 1 fig, 1 tac and 1 bomb

    planes from gib

    can you roll for me? I forgot the logic for forum dice

    same goes ut no bomber

    so 1 dest, 1 fig an 1 tac vs 1 sub in south france sea zone

  • '19 '17 '16

    New forum dice go like this:

    DD
    [dice 1d6]

    ftr
    [dice 1d6]

    tac
    [dice 1d6]

    sub
    [dice 1d6]

    I didn’t understand this sentence though:

    @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    same goes ut no bomber


  • 1d6: 5
    1d6: 5
    1d6: 1
    1d6: 3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour and 1 infantry moved from Bulgaria to Romania
            1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : -0.67
    

    Savegame

  • '19 '17 '16

    Must have forgotten to move the Libyan troops too. Bummer.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French Central Africa to French Equatorial Africa
            3 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    Must have forgotten to move the Libyan troops too. Bummer.

    last round? I am sorry, I think that is a little late…

  • '19 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 2,5 and gets 0 hits
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 122 Sea Zone to 124 Sea Zone
            1 submarine moved from 123 Sea Zone to 124 Sea Zone
            1 fighter moved from Western Germany to 124 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Poland to Eastern Poland
                  Germans take Baltic States from Russians
                  Germans take Eastern Poland from Russians
            3 artilleries and 1 infantry moved from Poland to Eastern Poland
            6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 armour and 2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 124 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                British defend with 1 destroyer; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 124 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 124 Sea Zone
                Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 124 Sea Zone to Norway
            3 bombers moved from Western Germany to Bessarabia
            2 aaGuns moved from Romania to Eastern Poland
            1 aaGun, 5 artilleries and 22 infantry moved from Romania to Bessarabia
            2 infantry moved from Greece to Bulgaria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
            1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            2 infantry moved from Finland to Norway
            3 infantry moved from Finland to Karelia
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 aaGun, 1 artillery and 1 infantry moved from Western Germany to France
    
        Place Units - Germans
            5 artilleries, 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 1.
            1 artillery and 1 infantry placed in Germany
            4 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.83
    Germans regular : -0.67
    

    Savegame

  • '19 '17 '16

    @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    @simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    Must have forgotten to move the Libyan troops too. Bummer.

    last round? I am sorry, I think that is a little late…

    @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    @simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    Must have forgotten to move the Libyan troops too. Bummer.

    last round? I am sorry, I think that is a little late…

    Yeah, that’s why I didn’t ask for an edit.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    maybe tomorrow sorry for delay

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Caucasus to Turkey
            2 armour and 4 mech_infantrys moved from Volgograd to Turkey
            2 fighters and 1 tactical_bomber moved from Ukraine to Turkey
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Russians
            Russians creates battle in territory 124 Sea Zone
            Battle in Turkey
                Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/13 hits, 5,00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/10 hits, 4,33 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 3 : 6/6 hits, 2,00 expected hits
                    3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Turkey, round 4 : 2/4 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                Russians win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Russians: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Ukraine to Bryansk
            2 artilleries and 11 infantry moved from Bryansk to Belarus
            1 aaGun and 2 infantry moved from Novgorod to Belarus
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            2 fighters moved from Turkey to Volgograd
            1 tactical_bomber moved from Turkey to Volgograd
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 infantry placed in Novgorod
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,50
    Neutral_True regular : 4,00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    that was nasty

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Caucasus to Turkey
            2 armour and 4 mech_infantrys moved from Volgograd to Turkey
            2 fighters and 1 tactical_bomber moved from Ukraine to Turkey
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Russians
            Russians creates battle in territory 124 Sea Zone
            Battle in Turkey
                Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/13 hits, 5,00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/10 hits, 4,33 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 3 : 6/6 hits, 2,00 expected hits
                    3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Turkey, round 4 : 2/4 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                Russians win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Russians: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Ukraine to Bryansk
            2 artilleries and 11 infantry moved from Bryansk to Belarus
            1 aaGun and 2 infantry moved from Novgorod to Belarus
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            2 fighters moved from Turkey to Volgograd
            1 tactical_bomber moved from Turkey to Volgograd
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 infantry placed in Novgorod
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 aaGun
            EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -2,50
    Neutral_True regular : 4,00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Caucasus to Turkey
            2 armour and 4 mech_infantrys moved from Volgograd to Turkey
            2 fighters and 1 tactical_bomber moved from Ukraine to Turkey
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Russians
            Russians creates battle in territory 124 Sea Zone
            Battle in Turkey
                Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/13 hits, 5,00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/10 hits, 4,33 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 3 : 6/6 hits, 2,00 expected hits
                    3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Turkey, round 4 : 2/4 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                Russians win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Russians: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Ukraine to Bryansk
            2 artilleries and 11 infantry moved from Bryansk to Belarus
            1 aaGun and 2 infantry moved from Novgorod to Belarus
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            2 fighters moved from Turkey to Volgograd
            1 tactical_bomber moved from Turkey to Volgograd
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 infantry placed in Novgorod
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 aaGun
            EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 117 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -2,50
    Neutral_True regular : 4,00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 2,2 and gets 0 hits
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
            2 bombers moved from French Indo China to India
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
            4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
            1 artillery and 2 infantry moved from French Indo China to Shan State
            2 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
            3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I would assume no scramble but it’s an important battle so I thought I’d ask if you’d like to scramble to SZ39?

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