dawgoneit axis v. entek allies anniversary 1941 #2

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Russians
            1 armour moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
            1 armour moved from Ningxia to Sikang
                  Chinese take Sikang from Japanese
            9 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 submarine moved from 8 Sea Zone to 13 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 2,1,1,6,4 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Paratroopers
    
        Activate Technology - Japanese
            Japanese activating Paratroopers
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Australia to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Kwangtung to Fukien
            1 destroyer moved from 61 Sea Zone to 51 Sea Zone
            1 submarine moved from 62 Sea Zone to 59 Sea Zone
            1 submarine moved from 62 Sea Zone to 60 Sea Zone
            2 fighters moved from 62 Sea Zone to 59 Sea Zone
            2 fighters moved from 62 Sea Zone to 60 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Manchuria to Kiangsu
            2 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            1 artillery moved from Australia to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            2 fighters moved from 38 Sea Zone to 51 Sea Zone
            1 fighter moved from Manchuria to 59 Sea Zone
            1 fighter moved from Manchuria to 60 Sea Zone
            1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            2 infantry moved from India to Burma
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 carrier and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone
            1 armour moved from Australia to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Burma
    
        Combat - Japanese
            Battle in 60 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 60 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 59 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 59 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 51 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 51 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 51 Sea Zone to 36 Sea Zone
            2 fighters moved from 60 Sea Zone to 62 Sea Zone
            1 fighter moved from 60 Sea Zone to 62 Sea Zone
            3 fighters moved from 59 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 59 Sea Zone
            1 destroyer moved from 62 Sea Zone to 60 Sea Zone
    
        Place Units - Japanese
            2 fighters and 1 submarine placed in 62 Sea Zone
            3 artilleries placed in Manchuria
            3 armour placed in India
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 10x factory; Remaining resources: 15 PUs; 0 techTokens; 
            British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 artilleries and 1 infantry moved from 6 Sea Zone to Norway
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer placed in 6 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 17 PUs; end with 17 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from France to Italy
            2 infantry moved from Northwestern Europe to France
            1 artillery and 1 infantry moved from Egypt to Libya
            1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone
            1 armour moved from Caucasus to Chinghai
                  Italians take Chinghai from Chinese
            1 armour moved from Caucasus to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Caucasus to Urals
                  Italians take Urals from Russians
            1 armour moved from Caucasus to Chinghai
            1 armour moved from Caucasus to Bulgaria Romania
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 16 Sea Zone
            1 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco Algeria to 12 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from 14 Sea Zone to Libya
            2 fighters moved from 14 Sea Zone to Libya
            2 fighters moved from 56 Sea Zone to 51 Sea Zone
            1 destroyer moved from 52 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
            2 fighters moved from 52 Sea Zone to Caroline Islands
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory Caroline Islands
            Battle in 51 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 51 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 51 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Libya
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Italians lost in Libya
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Libya to 14 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 carrier moved from 56 Sea Zone to 51 Sea Zone
            1 destroyer moved from 52 Sea Zone to 50 Sea Zone
            1 destroyer moved from 52 Sea Zone to 51 Sea Zone
            2 fighters moved from Caroline Islands to 51 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 56 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 51 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by Americans to 51 Sea Zone: 2 transports
            EDIT: Changing ownership of Caroline Islands from Japanese to Americans
            EDIT: Adding units owned by Americans to Caroline Islands: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    Americans rolls : : 0.00
    Americans : -0.83
    Japanese : -0.33
    

    Savegame


  • @Entek when i click to German turn it wants to no if you want to continue because of the axis power.
    what do you think?

  • '20 '19 '18 '17 '16

    Yeah i think you have enough victory cities. Let’s start over!

  • '20 '19 '18 '17 '16

    @dawgoneit Good morning, hope you’re doing well. Were you still up for some games?


  • @Entek yes

  • '20 '19 '18 '17 '16

    @dawgoneit I think we are in between games. Want to get the new games started?


  • @Entek next monday i go in for surgery. i don’t no how long i’ll be gone.

  • '20 '19 '18 '17 '16

    @dawgoneit Oh man I hope your surgery goes well. Take care of yourself man, get plenty of rest.


  • @Entek OK my friend. I’m back. We still on for 2 more games?

  • '20 '19 '18 '17 '16

    @dawgoneit yessir!
    Welcome back, how are you doing?


  • @Entek a little sore. left arm hard to move. other than that pretty good. what sides do you want?

  • '20 '19 '18 '17 '16

    Why don’t we swap sides on both?


  • @Entek are you using the 2.1.20365 version?

  • '20 '19 '18 '17 '16

    I haven’t been but I can download it


  • @Entek no! thats alrite.


  • @dawgoneit i’ll start them tomarrow

Suggested Topics

  • 3
  • 1
  • 1
  • 110
  • 135
  • 43
  • 180
  • 149
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts