@aardvarkpepper I play a lot of OTB and online chess… online chess never uses “touch” rules. Too much chance for miss clicks.
A&A online has two strikes against it. One there is often a day break between every single turn. Second, you can’t really see the whole board at once. There’s a lot of opportunity for errors.
Anyways, basically you just don’t want the back button active anytime it can “undo” a battle. In noncombat it should be off because going “back” would put you in the combat phase, etc.
I feel like the developers are likely to say that this would be impossible because I’m thinking they’re just updating the game state in the database rather than logging each move players make. The game would be much more robust if they did the latter, but I just threw out a rough data model for the former on the off chance a dev was reading this thread.