Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
crockett36 Allies + 13 -VS- dawgoneit Axis BM3
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im back from vaca
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@crockett36 could you please put your email in
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 artilleries and 23 infantry moved from Novgorod to Belarus 6 infantry moved from Yenisey to Timguska 2 armour, 3 artilleries and 17 infantry moved from Ukraine to Bryansk 3 infantry moved from Rostov to Bryansk 6 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Caucasus to Egypt Non Combat Move - Russians 2 mech_infantrys moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns moved from Ukraine to Bryansk 2 aaGuns moved from Novgorod to Belarus 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 5 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 2 mech_infantrys moved from Kiangsu to Kweichow 1 artillery and 2 infantry moved from Suiyuyan to Kansu 1 artillery and 2 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Kweichow 1 armour moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Shensi 1 bomber moved from Kwangsi to Kweichow 3 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 6 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Kwangsi to 6 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 carriers and 2 destroyers British defend with 1 destroyer Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 carriers and 2 destroyers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 6 fighters and 5 tactical_bombers Chinese defend with 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 1 armour, 6 fighters and 5 tactical_bombers in Szechwan, round 2 : 6/12 hits, 6.83 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 1 fighter Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Kwangtung, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 4 : 1/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/9 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 4/8 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kwangsi 1 bomber, 3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 1 aaGun and 6 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : 1.00 Chinese : 0.33 UK_Pacific : -1.67 Japanese : -4.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Southeast Mexico to Eastern United States 1 mech_infantry moved from Southeast Mexico to Eastern United States 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Southeast Mexico to Western United States 1 mech_infantry moved from Southeast Mexico to Eastern United States 3 carriers moved from 101 Sea Zone to 102 Sea Zone 1 cruiser, 5 fighters and 1 submarine moved from 101 Sea Zone to 102 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone Non Combat Move - Americans Place Units - Americans 2 infantry and 1 tactical_bomber placed in Eastern United States 3 destroyers placed in 101 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Americans undo move 3. 1 infantry and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Western United States Americans undo move 1. 1 infantry placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Southeast Mexico to Eastern United States 1 mech_infantry moved from Southeast Mexico to Eastern United States 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Southeast Mexico to Western United States 1 mech_infantry moved from Southeast Mexico to Eastern United States 3 carriers moved from 101 Sea Zone to 102 Sea Zone 1 cruiser, 5 fighters and 1 submarine moved from 101 Sea Zone to 102 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone Non Combat Move - Americans Place Units - Americans 2 infantry and 1 tactical_bomber placed in Eastern United States 3 destroyers placed in 101 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Americans undo move 3. 1 infantry and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Western United States Americans undo move 1. 1 infantry placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 infantry moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 artillery moved from Persia to Eastern Persia 5 infantry moved from India to Burma 4 infantry moved from India to Burma 3 infantry moved from India to Burma 2 mech_infantrys moved from India to Burma 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Combat - British Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Alexandria to Iraq 2 fighters moved from Alexandria to Iraq 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 1 aaGun, 1 fighter and 1 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Some Units in India change ownership: 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.50 Italians : -1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Greece to 81 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Greece to 98 Sea Zone 2 destroyers moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Romania to Ukraine Italians take Ukraine from Russians 1 armour moved from Romania to Ukraine 5 infantry moved from Greece to Bulgaria Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 battleship Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 99 Sea Zone Italians attack with 2 destroyers French defend with 1 destroyer Italians roll dice for 2 destroyers in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 destroyers in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for French: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 battleship, 1 destroyer and 2 transports British defend with 1 cruiser Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from 81 Sea Zone to Greece Place Units - Italians 3 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -2.17 French : 0.33
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Germans Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 105 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 3 armour, 10 artilleries and 1 mech_infantry moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 3 armour, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 9 infantry moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 cruiser and 1 transport moved from 112 Sea Zone to 126 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France 2 aaGuns moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Volgograd to Tambov 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 9 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 artillery and 19 infantry moved from Belarus to Bryansk 2 infantry moved from Volgograd to Tambov 12 infantry moved from Yenisey to Timguska 2 mech_infantrys moved from Northwest Persia to Kazakhstan Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 96 Sea Zone Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 destroyer and 2 transports Russians roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Russians and 1 destroyer owned by the Italians lost in 96 Sea Zone Russians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 2 fighters Casualties for Italians: 1 battleship, 1 destroyer and 2 transports Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Bryansk to Rostov 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : 0.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 units repaired. 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 2 bombers moved from Kwangsi to Malaya 3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 3 artilleries and 5 infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 7 fighters and 6 tactical_bombers moved from Kwangsi to Burma 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Shensi to Szechwan 1 artillery moved from Kansu to Shensi 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Malaya Japanese attack with 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 4 fighters; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/8 hits, 3.17 expected hits UK_Pacific roll dice for 4 fighters in Malaya, round 2 : 1/4 hits, 2.67 expected hits 1 infantry owned by the Japanese and 4 fighters owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Japanese: 1 infantry Casualties for ANZAC: 4 fighters Battle in Burma Japanese attack with 3 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 17 infantry and 2 mech_infantrys Japanese roll dice for 3 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 11/22 hits, 10.00 expected hits UK_Pacific roll dice for 17 infantry and 2 mech_infantrys in Burma, round 2 : 8/19 hits, 6.33 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 11 infantry owned by the British lost in Burma 1 artillery owned by the Japanese retreated to Yunnan UK_Pacific win with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 artilleries, 5 infantry and 1 mech_infantry Casualties for British: 11 infantry Battle in Philippines Japanese attack with 1 artillery and 5 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 5 infantry in Philippines, round 2 : 3/6 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shensi to Kweichow 1 battleship moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 5 fighters and 6 tactical_bombers moved from Burma to Yunnan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.67 UK_Pacific : 0.00 Japanese : 3.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 102 Sea Zone to 90 Sea Zone 1 cruiser moved from 102 Sea Zone to 90 Sea Zone 4 fighters moved from 102 Sea Zone to United Kingdom 1 artillery, 3 carriers, 1 fighter, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 cruiser and 1 submarine moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Southeast Mexico to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Queensland to Northern Territory 1 bomber moved from Northern Territory to Western Australia 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 7 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win, taking Gibraltar from Italians with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 2 destroyers and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 102 Sea Zone to 90 Sea Zone 1 cruiser moved from 102 Sea Zone to 90 Sea Zone 4 fighters moved from 102 Sea Zone to United Kingdom 1 artillery, 3 carriers, 1 fighter, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 cruiser and 1 submarine moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Southeast Mexico to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Queensland to Northern Territory 1 bomber moved from Northern Territory to Western Australia 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 7 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win, taking Gibraltar from Italians with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 2 destroyers and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Iraq to India 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 2 mech_infantrys moved from India to Burma 5 infantry moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from Egypt to Eastern Persia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Algeria Combat - British Non Combat Move - British 1 infantry moved from Burma to India Place Units - British 3 fighters placed in Iraq 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,2,4,4,4,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 4 PUs (8 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -1.50 Japanese : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 2 armour moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern France 2 fighters moved from Greece to Southern Italy 5 infantry moved from Bulgaria to Romania Place Units - Italians 3 infantry placed in Ukraine 3 infantry placed in Southern Italy 3 infantry placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33 Russians : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Shan State to Siam 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 armour moved from New South Wales to South Australia Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Alexandria to Egypt 1 fighter moved from Queensland to Western Australia Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 ANZAC collect 17 PUs (1 lost to blockades); end with 18 PUs Combat Move - French 2 infantry moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Germans Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 1 cruiser moved from 126 Sea Zone to 127 Sea Zone 1 armour and 8 infantry moved from Karelia to Novgorod 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Baltic States 1 bomber moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Baltic States Combat - Germans Battle in Archangel Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Archangel from Russians, taking Baltic States from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 1 armour and 8 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour and 8 infantry in Novgorod, round 2 : 2/9 hits, 1.83 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 8 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from France to Western Germany 4 infantry moved from Western Germany to France 3 infantry moved from Germany to Western Germany 2 infantry moved from Western Germany to Denmark 1 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany 5 infantry moved from Germany to Poland 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 1 infantry moved from France to Northern Italy 5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Western Ukraine to Western Germany 1 fighter moved from Baltic States to Western Germany 2 tactical_bombers moved from Baltic States to Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine 3 aaGuns moved from Bessarabia to Ukraine 1 bomber moved from Baltic States to Western Germany 10 artilleries and 7 infantry moved from Eastern Poland to Bessarabia Place Units - Germans 2 artilleries and 1 infantry placed in France 5 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.00
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