The Triplea java-based game has an option for “Honorable Victory” here either side wins if it has attained a certain amount of VC’s by end of a round. The Default I believe is 14. The games I’ve played against the (so-called) “Hard-AI” have all been won on this rule. The Axis have clearly lost at this point and I don’t have to go the extra hours necessary to achieve the OOB Victory Conditions. I’d suggest this added rule as it doesn’t change any of the other gameplay.
Need a little help the game is preditable
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No, it’s twice as hard to win with japan, statistically (i’m pretty sure). The goal is to crack the Russians, and once you do so, you can divert spending where you see fit, but till you have Moscow, and the south, spend almost 100% there.
But, if the allies are playing to KGF, you may want to secure the Russian money and force them to turtle, then focus on defense while japan explodes.
@Saber25 said in Need a little help the game is preditable:
Or with enough consistent push do I eventually break through?
basically
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@WindowWasher appreciate the info. Thanks!
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@Saber25 Try to take belarus strong round 3 and bryansk round 4. Allies can’t really hold those if you blitzkreig
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but, what about southern money? @aagamerz13
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In BM3, that wont always work, russians pack a punch off the bat
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@WindowWasher want to play a few rounds on triple a right now to see?
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@aagamerz13 um, just germany and russia?
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cant play a full game, got to go somewhat soon, but i can do just germany and russia back and forth
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@WindowWasher full global first two rounds and then g3 to see if you can stop blitz
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@aagamerz13 uhhh, can we do tommorow at 5 pm US central? i cant do that right now
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@WindowWasher 6 central?
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@aagamerz13 sure
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@WindowWasher great cya online tomorrow 6 central us . I’ll use this name
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Ok, i concede you can take and hold bryansk G4 with @aagamerz13 's strategy