The World is at War! (Whack vs dawg)


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 Mech.Inf moved from Tobruk to Ghadames
                  British take El Agheila from Germans
                  British take Tripoli from Italians
                  British take Ghadames from Italians
            2 ArmoredCars and 1 Mech.Inf moved from Tobruk to Hun
            3 Mech.Infs and 16 Tanks moved from Kufra to Hun
            1 Adv.Fighter, 1 ArmoredCar, 1 Bomber, 2 Fighters and 3 Tanks moved from Mersa Matruh to Hun
            1 Mech.Inf moved from Shensi to East Gobi
            1 Tank moved from Suiyuan to East Gobi
            1 ArmoredCar moved from Szechwan to Suiyuan
            2 ArmoredCars moved from Szechwan to Yunnan
            1 Infantry moved from Assam to Yunnan
    
        Purchase Units - British
            British buy 2 Bombers, 5 Fighters and 5 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 2 ArmoredCars and 1 Infantry
                Yamamoto defend with 2 Infantrys
                    British roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the British lost in Yunnan
                1 ArmoredCar retreated to Szechwan
                Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for British: 1 ArmoredCar and 1 Infantry
            Battle in East Gobi
                British attack with 1 Mech.Inf and 1 Tank
                Yamamoto defend with 1 Mech.Inf
                    British roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in East Gobi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto lost in East Gobi
                British win, taking East Gobi from Hisaichi with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Mech.Inf
            Battle in Hun
                British attack with 1 Adv.Fighter, 3 ArmoredCars, 1 Bomber, 2 Fighters, 4 Mech.Infs and 19 Tanks
                Italians defend with 3 Bunkers, 1 Factory, 7 HeavyTanks, 6 Infantrys, 2 Mech.Infs and 2 Tanks
                    British roll dice for 1 Adv.Fighter, 3 ArmoredCars, 1 Bomber, 2 Fighters, 4 Mech.Infs and 19 Tanks in Hun, round 2 : 6/30 hits, 13.67 expected hits
                Units damaged: 3 Bunkers owned by the Italians
                    Italians roll dice for 3 Bunkers, 7 HeavyTanks, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Hun, round 2 : 8/20 hits, 9.83 expected hits
                    3 ArmoredCars owned by the British, 1 Fighter owned by the British, 3 Infantrys owned by the Italians and 4 Mech.Infs owned by the British lost in Hun
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 19 Tanks in Hun, round 3 : 12/22 hits, 11.00 expected hits
                    Italians roll dice for 3 Bunkers, 7 HeavyTanks, 3 Infantrys, 2 Mech.Infs and 2 Tanks in Hun, round 3 : 9/17 hits, 8.83 expected hits
                    2 HeavyTanks owned by the Italians, 1 Fighter owned by the British, 3 Bunkers owned by the Italians, 2 Tanks owned by the Italians, 8 Tanks owned by the British, 3 Infantrys owned by the Italians and 2 Mech.Infs owned by the Italians lost in Hun
                    British roll dice for 1 Adv.Fighter, 1 Bomber and 11 Tanks in Hun, round 4 : 8/13 hits, 6.67 expected hits
                    Italians roll dice for 5 HeavyTanks in Hun, round 4 : 3/5 hits, 3.33 expected hits
                    5 HeavyTanks owned by the Italians and 3 Tanks owned by the British lost in Hun
                British win, taking Hun from Italians with 1 Adv.Fighter, 1 Bomber and 8 Tanks remaining. Battle score for attacker is -6
                Casualties for British: 3 ArmoredCars, 2 Fighters, 4 Mech.Infs and 11 Tanks
                Casualties for Italians: 3 Bunkers, 7 HeavyTanks, 6 Infantrys, 2 Mech.Infs and 2 Tanks
    
        Non Combat Move - British
            1 Bomber moved from Hun to Kufra
            1 Adv.Fighter moved from Hun to Kufra
            2 Artillerys and 3 Infantrys moved from Mersa Matruh to Kufra
            6 Mech.Infs moved from Cairo to Kufra
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Mech.Infs moved from Belgian Congo to Kufra
            2 Mech.Infs moved from Cape Town to Belgian Congo
            5 ArmoredCars, 2 Artillerys, 1 Elite and 9 Infantrys moved from Bihar to Assam
            2 ArmoredCars moved from Hyderabad to Assam
            2 Infantrys moved from Hyderabad to Bihar
            1 AAGun, 1 Elite and 4 Tanks moved from Delhi to Bihar
            4 Tanks moved from Bihar to Assam
            4 ArmoredCars and 1 Tank moved from Madras to Bihar
            2 ArmoredCars moved from Bombay to Hyderabad
    
        Place Units - British
            5 Mech.Infs placed in Delhi
            5 Fighters placed in Madras
            2 Bombers placed in Bombay
    
        Turn Complete - British
            British collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    British : -6.67
    Hisaichi : -0.33
    Italians : -2.00
    Yamamoto : 0.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            3 Tanks moved from Broome to 67 Sea Zone
            4 Infantrys moved from Broome to 67 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Broome to Java
            4 Infantrys and 3 Tanks moved from 67 Sea Zone to Java
            1 Artillery, 6 Infantrys and 1 Tank moved from South Australia to Western Australia
            8 Infantrys moved from New South Wales to South Australia
            2 Infantrys moved from Northern Territory to Western Australia
            2 Infantrys moved from Townsville to Northern Territory
            1 Artillery and 15 Infantrys moved from West Papua to Hollandia
            1 Transport moved from 124 Sea Zone to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            1 Infantry moved from 122 Sea Zone to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Destroyer, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
            2 Infantrys placed in Canberra
            1 Transport placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            1 Elite, 1 Infantry and 2 Mech.Infs moved from N.Chile to Santiago
            1 Marine, 4 Mech.Infs and 2 Tanks moved from S.Chile to Santiago
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Santiago
                Dutch attack with 1 Elite, 1 Infantry, 1 Marine, 6 Mech.Infs and 2 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 1 Elite, 1 Infantry, 1 Marine, 6 Mech.Infs and 2 Tanks in Santiago, round 2 : 4/11 hits, 4.50 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/6 hits, 2.33 expected hits
                1 Mech.Inf owned by the Dutch, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Infantry owned by the Dutch lost in Santiago
                    Dutch roll dice for 1 Elite, 1 Marine, 5 Mech.Infs and 2 Tanks in Santiago, round 3 : 3/9 hits, 3.83 expected hits
                    Neutral roll dice for 2 Tanks in Santiago, round 3 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the Dutch and 2 Tanks owned by the Neutral lost in Santiago
                Dutch loses 0 PUs for violating Santiagos neutrality.
                Dutch win, taking Santiago from Neutral with 1 Marine, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 11
                Casualties for Dutch: 1 Elite, 1 Infantry and 1 Mech.Inf
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Dutch
            1 Elite moved from Amazon to Bahia
            1 Tank moved from Suriname to Bahia
    
        Place Units - Dutch
            2 Adv.Fighters placed in Java
            1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            1 Tank moved from Oulu to Murmansk
                  Finns take Murmansk from Russians
            6 Infantrys moved from Oulu to N.Karelia
            1 Artillery, 1 Elite and 6 Infantrys moved from Vyborg to S.Karelia
                  Finns take S.Karelia from Russians
            2 Tanks moved from Oulu to S.Karelia
            2 Mech.Infs moved from Helsinki to N.Karelia
    
        Purchase Units - Finns
            Finns buy 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in N.Karelia
                Finns attack with 6 Infantrys and 2 Mech.Infs
                Russians defend with 1 Infantry
                    Finns roll dice for 6 Infantrys and 2 Mech.Infs in N.Karelia, round 2 : 3/8 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.00
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            2 ArmoredCars and 1 Tank moved from Odessa to Rostov
            1 Elite moved from Donetsk to Rostov
            4 Tanks moved from Bucharest to Odessa
            3 ArmoredCars and 1 Tank moved from Rostov to Georgia
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Georgia
                Romanians attack with 3 ArmoredCars and 1 Tank
                Russians defend with 1 AAGun, 1 Artillery and 1 Factory
                    Romanians roll dice for 3 ArmoredCars and 1 Tank in Georgia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Georgia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Artillery owned by the Russians lost in Georgia
                Romanians win, taking Georgia from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Factory placed in Rostov
            1 JetFighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.50
    Russians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Thai
            2 Infantrys moved from S.Thailand to Burma
            3 ArmoredCars moved from N.Thailand to Burma
            4 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            6 Infantrys placed in Malaya
            1 Infantry placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            1 Artillery and 2 Marines moved from Leon to Madrid
            5 L.Fighters, 1 S.Bomber and 2 Tanks moved from Portugal to Madrid
            2 Tanks moved from Andalusia to Madrid
            1 S.Submarine moved from 56 Sea Zone to 48 Sea Zone
            1 Marine moved from Malta to 48 Sea Zone
            1 Marine and 1 S.Submarine moved from 48 Sea Zone to 49 Sea Zone
            1 Marine moved from 49 Sea Zone to Serbia
                  Americans take Serbia from Italians
            4 S.Submarines moved from 56 Sea Zone to 63 Sea Zone
            2 Adv.Fighters and 1 B.Carrier moved from 98 Sea Zone to 104 Sea Zone
            2 Adv.Fighters, 1 B.Carrier, 1 L.Fighter and 1 Submarine moved from 83 Sea Zone to 98 Sea Zone
            1 L.Fighter moved from 98 Sea Zone to 104 Sea Zone
            1 S.Submarine moved from 89 Sea Zone to 88 Sea Zone
            1 Infantry moved from Wake to 88 Sea Zone
            1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 104 Sea Zone
            1 S.Submarine moved from 89 Sea Zone to 96 Sea Zone
            1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 104 Sea Zone
            2 Infantrys moved from 104 Sea Zone to Tarawa
            1 S.Submarine moved from 89 Sea Zone to 98 Sea Zone
            5 S.Submarines moved from 89 Sea Zone to 104 Sea Zone
            2 Elites and 1 Infantry moved from Queensland to Northern Territory
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 Battleship, 2 Destroyers, 1 Fighter, 1 Infantry, 4 S.Submarines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Madrid
                Americans attack with 1 Artillery, 5 L.Fighters, 2 Marines, 1 S.Bomber and 4 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    AA fire in Madrid : 3/6 hits, 1.00 expected hits
                1 S.Bomber owned by the Americans and 2 L.Fighters owned by the Americans lost in Madrid
                    Americans roll dice for 1 Artillery, 3 L.Fighters, 2 Marines and 4 Tanks in Madrid, round 2 : 5/10 hits, 5.00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits
                    2 Marines owned by the Americans, 1 Artillery owned by the Americans, 2 Tanks owned by the Neutral, 3 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Madrid
                    Americans roll dice for 3 L.Fighters and 3 Tanks in Madrid, round 3 : 4/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Madrid
                Americans loses 0 PUs for violating Madrids neutrality.
                Americans win, taking Madrid from Neutral with 3 L.Fighters and 3 Tanks remaining. Battle score for attacker is -38
                Casualties for Americans: 1 Artillery, 2 L.Fighters, 2 Marines, 1 S.Bomber and 1 Tank
                Casualties for Neutral: 3 Infantrys and 3 Tanks
    
        Non Combat Move - Americans
            3 L.Fighters moved from Madrid to Andalusia
            1 Transport moved from 31 Sea Zone to 29 Sea Zone
    
        Place Units - Americans
            2 Tanks placed in Portugal
            2 Tanks placed in Andalusia
            2 ArmoredCars and 1 Infantry placed in Rio de Oro
            1 Battleship, 1 Destroyer and 1 Fighter placed in 98 Sea Zone
            1 Destroyer and 4 S.Submarines placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    AA fire in Madrid : : 2.00
    Americans : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
                Germans loses 0 PUs for violating Navarres neutrality.
            5 Artillerys and 4 Elites moved from Stalingrad to Saratov
            3 Tanks moved from Stalingrad to Georgia
            1 Elite moved from Kursk to Rostov
            3 Tanks moved from Yaroslavl to Penza
            1 Mech.Inf moved from Smolensk to Gorky
            1 Mech.Inf moved from Smolensk to Penza
            1 Mech.Inf moved from Smolensk to Saratov
            5 Tanks moved from Yaroslavl to Kirov
                  Germans take Vologda from Russians
                  Germans take Kirov from Russians
            6 HeavyTanks moved from Yaroslavl to Kirov
            2 Tanks moved from Yaroslavl to Gorky
            3 Tanks moved from Yaroslavl to Kirov
            4 Mech.Infs moved from Smolensk to Kirov
            3 Artillerys moved from Leningrad to 24 Sea Zone
            3 Elites moved from Leningrad to 24 Sea Zone
            1 Elite and 1 Infantry moved from Leningrad to 24 Sea Zone
            2 Infantrys moved from Leningrad to 24 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 7 Destroyers, 4 Elites, 3 Infantrys, 1 S.Submarine and 5 Transports moved from 24 Sea Zone to 22 Sea Zone
            3 Artillerys, 4 Elites and 3 Infantrys moved from 22 Sea Zone to Netherlands
            4 Tanks moved from Rhine to Netherlands
            6 Infantrys moved from Hamburg to Netherlands
            4 Infantrys moved from Orleanais to Aquitaine
            1 ArmoredCar moved from Aquitaine to Leon
                  Germans take Navarre from Neutral
                  Germans take Leon from Americans
            8 Infantrys moved from Paris to Normandy
            3 Infantrys moved from Bavaria to Venetia
            1 Infantry moved from Venetia to Tuscany
            2 Fighters moved from Rome to 49 Sea Zone
            2 Stukas moved from Campania to 49 Sea Zone
            3 Mech.Infs moved from Krakow to Rostov
            4 Mech.Infs moved from Warsaw to Kursk
            1 Bomber and 2 JetFighters moved from Hungary to Provence
            3 ArmoredCars moved from Aquitaine to Provence
            2 JetFighters moved from Novgorod to Georgia
            4 Infantrys moved from Lapland to Upper Norrland
            1 Infantry moved from Hungary to E.Romania
    
        Purchase Units - Germans
            Germans buy 8 Artillerys, 1 Elite, 6 Infantrys, 14 Mech.Infs, 1 Tank and 5 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Gorky
                Germans attack with 1 Mech.Inf and 2 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Mech.Inf and 2 Tanks in Gorky, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Gorky
                Germans win, taking Gorky from Russians with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Saratov
                Germans attack with 5 Artillerys, 4 Elites and 1 Mech.Inf
                Russians defend with 2 Infantrys
                    Germans roll dice for 5 Artillerys, 4 Elites and 1 Mech.Inf in Saratov, round 2 : 3/10 hits, 4.00 expected hits
                    Russians roll dice for 2 Infantrys in Saratov, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Saratov
                Germans win, taking Saratov from Russians with 4 Artillerys, 4 Elites and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Artillery
                Casualties for Russians: 2 Infantrys
            Battle in Penza
                Germans attack with 1 Mech.Inf and 3 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Mech.Inf and 3 Tanks in Penza, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Germans win, taking Penza from Russians with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 49 Sea Zone
                Germans attack with 2 Fighters and 2 Stukas
                Americans defend with 1 S.Submarine
                    Germans roll dice for 2 Fighters and 2 Stukas in 49 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                1 S.Submarine owned by the Americans Submerged
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Fighters and 2 Stukas moved from 49 Sea Zone to Rome
            EDIT: 2 JetFighters moved from Provence to Rome
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Moscow: 10 HeavyTanks
            EDIT: Adding units owned by Germans to Kirov: 10 HeavyTanks
            EDIT: Turning off Edit Mode
            10 Mech.Infs placed in Moscow
            4 Mech.Infs and 1 Tank placed in Stalingrad
            5 Transports placed in 22 Sea Zone
            3 Artillerys placed in Normandy
            2 Artillerys and 6 Infantrys placed in Paris
            1 Artillery placed in Hamburg
            2 Artillerys and 1 Elite placed in Rhine
    
        Turn Complete - Germans
            Germans collect 155 PUs; end with 155 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            1 Infantry moved from Ufa to Kuybyshev
            1 Infantry moved from Ufa to Perm
            2 Fighters moved from Surgut to Sverdlovsk
            3 Infantrys moved from Astrakhan to Kuybyshev
            2 Infantrys moved from Astrakhan to Erzurum
            6 Infantrys moved from Olyokminsk to Irkutsk
            4 HeavyTanks and 2 Tanks moved from Sibirsky to Evenkia
            1 Infantry moved from Olyokminsk to Khatanga
            1 Artillery moved from Olyokminsk to Bratsk
            2 Artillerys, 4 HeavyTanks and 3 Tanks moved from Olyokminsk to Evenkia
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 6 HeavyTanks, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Artillery moved from Lanchow to Szechwan
    
        Place Units - Russians
            1 Bunker and 5 HeavyTanks placed in Sverdlovsk
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Tashkent
            1 HeavyTank, 3 Infantrys and 2 Tanks placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            2 Artillerys and 2 Infantrys moved from Greece to Serbia
    
        Purchase Units - Italians
            Italians buy 2 Bombers and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Serbia
                Italians attack with 2 Artillerys and 2 Infantrys
                Americans defend with 1 Marine
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Serbia, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Marine in Serbia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Serbia
                Italians win, taking Serbia from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
    
        Non Combat Move - Italians
            2 Infantrys moved from Rome to Campania
            1 Tank moved from Venetia to Serbia
            2 Infantrys moved from Venetia to Lombardy
    
        Place Units - Italians
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            2 Bombers and 7 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            3 Infantrys moved from Mersa Matruh to Lower Egypt
            1 Elite moved from Kufra to Mersa Matruh
            2 Adv.Fighters moved from Kufra to Syria
            2 Bombers moved from Mersa Matruh to Syria
            1 Fighter moved from South Atlantic USA to Cape Verde
    
        Purchase Units - French
            French buy 2 Adv.Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            3 Infantrys placed in French Equatorial Africa
            2 Adv.Fighters placed in Syria
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            4 Artillerys moved from Hong Kong to 92 Sea Zone
            1 Marine moved from N.French Indochina to 92 Sea Zone
            1 Infantry moved from N.French Indochina to 92 Sea Zone
            3 Infantrys moved from Hong Kong to 92 Sea Zone
            3 Infantrys moved from Kwangsi to 92 Sea Zone
            8 Infantrys moved from Kwangsi to 92 Sea Zone
            2 ArmoredCars moved from N.French Indochina to Szechwan
            2 Infantrys moved from Kweichow to Szechwan
            5 Infantrys moved from Kweichow to Hupeh
            1 Infantry moved from Kwangsi to N.French Indochina
            1 Adv.Fighter, 4 Artillerys, 4 B.Carriers, 6 B.Transports, 4 Destroyers, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine moved from 92 Sea Zone to 110 Sea Zone
            1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine moved from 110 Sea Zone to Java
            4 Tanks moved from Chahar to East Gobi
            2 Tanks moved from Chahar to Suiyuan
            3 Mech.Infs moved from N.Buryat Mongolia to Yakutsk
            3 Mech.Infs moved from N.Buryat Mongolia to Okhotsk
            1 Adv.Fighter and 1 Fighter moved from Tokyo to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 4 Fighters, 9 Infantrys, 1 L.Fighter and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine
                Anzac defend with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 4 Tanks; Dutch defend with 2 Adv.Fighters, 1 Factory and 2 Tanks
                    Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine in Java, round 2 : 7/26 hits, 7.67 expected hits
                    Dutch roll dice for 3 Adv.Fighters, 2 Fighters, 4 Infantrys and 6 Tanks in Java, round 2 : 5/15 hits, 7.33 expected hits
                    4 Infantrys owned by the Anzac, 1 Tank owned by the Anzac, 5 Infantrys owned by the Yamamoto and 2 Tanks owned by the Dutch lost in Java
                    Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 10 Infantrys, 3 L.Fighters and 1 Marine in Java, round 3 : 4/21 hits, 6.83 expected hits
                    Dutch roll dice for 3 Adv.Fighters, 2 Fighters and 3 Tanks in Java, round 3 : 4/8 hits, 4.50 expected hits
                    3 Tanks owned by the Anzac, 4 Infantrys owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 6 Infantrys, 3 L.Fighters and 1 Marine in Java, round 4 : 3/17 hits, 6.17 expected hits
                    Dutch roll dice for 3 Adv.Fighters and 1 Fighter in Java, round 4 : 2/4 hits, 2.50 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Adv.Fighter owned by the Dutch, 1 Fighter owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 4 Infantrys, 3 L.Fighters and 1 Marine in Java, round 5 : 5/15 hits, 5.83 expected hits
                    Dutch roll dice for 1 Adv.Fighter in Java, round 5 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Adv.Fighter owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 Infantrys, 3 L.Fighters and 1 Marine remaining. Battle score for attacker is 60
                Casualties for Yamamoto: 12 Infantrys
                Casualties for Anzac: 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 4 Tanks
                Casualties for Dutch: 2 Adv.Fighters and 2 Tanks
            Battle in East Gobi
                Yamamoto attack with 4 Tanks
                British defend with 1 Mech.Inf and 1 Tank
                    Yamamoto roll dice for 4 Tanks in East Gobi, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Tank owned by the Yamamoto and 1 Mech.Inf owned by the British lost in East Gobi
                Yamamoto win, taking East Gobi from British with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Tank
                Casualties for British: 1 Mech.Inf and 1 Tank
            Battle in Yakutsk
                Yamamoto attack with 3 Mech.Infs
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Yakutsk
                    Yamamoto roll dice for 2 Mech.Infs in Yakutsk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Yakutsk
                    Yamamoto roll dice for 1 Mech.Inf in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Yamamoto lost in Yakutsk
                Russians win with no units remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 3 Mech.Infs
                Casualties for Russians: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 2 ArmoredCars and 2 Infantrys
                British defend with 1 ArmoredCar; Russians defend with 1 Artillery
                    Yamamoto roll dice for 2 ArmoredCars and 2 Infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 ArmoredCars and 2 Infantrys in Szechwan, round 3 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British, 1 Artillery owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for British: 1 ArmoredCar
                Casualties for Russians: 1 Artillery
            Battle in Okhotsk
                Yamamoto attack with 3 Mech.Infs
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 3 Mech.Infs in Okhotsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Mech.Infs in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Mech.Inf in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Okhotsk
                Yamamoto win, taking Okhotsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in Suiyuan
                Yamamoto attack with 2 Tanks
                British defend with 1 ArmoredCar
                    Yamamoto roll dice for 2 Tanks in Suiyuan, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Tanks in Suiyuan, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Suiyuan
                Yamamoto win, taking Suiyuan from Chinese with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter, 2 Fighters and 3 L.Fighters moved from Java to 110 Sea Zone
            1 Infantry moved from Yunnan to Burma
            1 Tank moved from Ponape to Woleai
    
        Place Units - Yamamoto
            6 Infantrys placed in Hong Kong
            2 Infantrys and 1 Tank placed in Kwangsi
            1 Adv.Fighter, 4 Fighters, 1 Infantry and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Yamamoto : -10.50
    Chinese : -0.33
    Russians : 1.00
    Dutch : -3.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Elite and 3 Infantrys moved from Shensi to Szechwan
            1 Elite and 3 Infantrys moved from Shensi to Suiyuan
            1 Elite and 3 Infantrys moved from Shensi to Shansi
            2 Infantrys moved from Shensi to Suiyuan
            2 Infantrys moved from Shensi to Szechwan
            1 Infantry moved from Shensi to Shansi
            3 Infantrys moved from Ulan Bator to S.Buryat Mongolia
            7 Infantrys moved from Ulan Bator to East Gobi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Buryat Mongolia
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 AAGun and 1 Infantry
                    Chinese roll dice for 3 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                    Chinese roll dice for 2 Infantrys in S.Buryat Mongolia, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in S.Buryat Mongolia, round 4 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                Chinese win, taking S.Buryat Mongolia from Yamamoto with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Elite and 5 Infantrys
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 1 Elite and 5 Infantrys in Suiyuan, round 2 : 2/6 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Tanks in Suiyuan, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Yamamoto with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Tanks
            Battle in Szechwan
                Chinese attack with 1 Elite and 5 Infantrys
                Yamamoto defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 1/6 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Szechwan
                    Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 3 : 2/6 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 ArmoredCar and 2 Infantrys
            Battle in East Gobi
                Chinese attack with 7 Infantrys
                Yamamoto defend with 3 Tanks
                    Chinese roll dice for 7 Infantrys in East Gobi, round 2 : 0/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 3 Tanks in East Gobi, round 2 : 3/3 hits, 1.50 expected hits
                    3 Infantrys owned by the Chinese lost in East Gobi
                4 Infantrys retreated to Ulan Bator
                Yamamoto win with 3 Tanks remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 Infantrys
            Battle in Shansi
                Chinese attack with 1 Elite and 4 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Elite and 4 Infantrys in Shansi, round 2 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite and 4 Infantrys in Shansi, round 3 : 1/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Elite and 3 Infantrys in Shansi, round 4 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite and 3 Infantrys in Shansi, round 5 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
            9 Infantrys moved from Shensi to Ningsia
            3 Infantrys moved from Gobi Altai to Ningsia
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to W.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
            7 Infantrys moved from Sikang to Lanchow
    
        Place Units - Chinese
            4 Infantrys and 2 Marines placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Yamamoto : 1.00
    Chinese : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 Infantrys and 2 Tanks moved from Hupeh to Szechwan
            1 Mech.Inf moved from Ayan to Zhigansk
                  Hisaichi take Yakutsk from Russians
                  Hisaichi take Zhigansk from Russians
            1 Mech.Inf moved from Zhigansk to Olyokminsk
            1 Elite and 2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
            1 Elite, 33 Infantrys, 4 Mech.Infs and 1 Tank moved from N.Buryat Mongolia to Olyokminsk
            1 Mech.Inf moved from Ayan to Koryakia
                  Hisaichi take Kolyma from Russians
                  Hisaichi take Koryakia from Russians
            5 Infantrys, 6 Mech.Infs and 2 Tanks moved from Ayan to N.Buryat Mongolia
            8 Infantrys moved from Heilungchiang to Chita
            2 Adv.Fighters and 2 Fighters moved from Hupeh to Szechwan
            1 Infantry moved from Hupeh to Shensi
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
            4 Mech.Infs moved from Liaoning to Shansi
            2 Tanks moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Shansi
            3 Mech.Infs moved from Changchun to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Bunker, 13 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Infantry, 4 Mech.Infs and 2 Tanks
                Chinese defend with 1 Elite and 3 Infantrys
                    Hisaichi roll dice for 1 Infantry, 4 Mech.Infs and 2 Tanks in Shansi, round 2 : 1/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 Elite and 3 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 4 Mech.Infs and 2 Tanks in Shansi, round 3 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 3 : 2/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in Shansi, round 4 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -11
                Casualties for Hisaichi: 1 Infantry and 3 Mech.Infs
                Casualties for Chinese: 1 Elite and 3 Infantrys
            Battle in Olyokminsk
                Hisaichi attack with 1 Elite, 33 Infantrys, 5 Mech.Infs and 1 Tank
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 1 Elite, 33 Infantrys, 5 Mech.Infs and 1 Tank in Olyokminsk, round 2 : 13/40 hits, 8.83 expected hits
                    Russians roll dice for 1 Artillery in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 1 Elite, 33 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Szechwan
                Hisaichi attack with 2 Adv.Fighters, 2 Fighters, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Elite and 5 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 2 Infantrys and 2 Tanks in Szechwan, round 2 : 2/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    1 Fighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 2 Tanks in Szechwan, round 3 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 Elite and 3 Infantrys in Szechwan, round 3 : 2/4 hits, 1.33 expected hits
                    1 Tank owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Tank in Szechwan, round 4 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Tank in Szechwan, round 5 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Szechwan
                Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is -17
                Casualties for Hisaichi: 2 Fighters, 2 Infantrys and 2 Tanks
                Casualties for Chinese: 1 Elite and 5 Infantrys
            Battle in Shensi
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 Infantry; Russians defend with 1 AAGun
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in S.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Szechwan to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            4 Fighters moved from Sumatra to Java
            4 Infantrys moved from Davao to Mindanao
            2 Infantrys moved from Manila to Mindoro
    
        Place Units - Hisaichi
            2 B.Transports placed in 110 Sea Zone
            3 ArmoredCars and 1 Bunker placed in Hupeh
            4 Infantrys placed in Davao
            2 Infantrys placed in Manila
            3 ArmoredCars and 1 Tank placed in Liaoning
            7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : 2.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            2 Infantrys moved from Andalusia to Leon
            1 Adv.Fighter moved from Andalusia to Leon
            1 Adv.Fighter moved from Andalusia to Leon
            1 Mech.Inf moved from Ghadames to S.Tunisia
                  French take S.Tunisia from Italians
            8 Tanks moved from Hun to Ghadames
            7 Mech.Infs moved from Kufra to Ghadames
            1 Mech.Inf moved from Kufra to Ghadames
            2 Artillerys and 3 Infantrys moved from Kufra to Hun
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Bomber moved from Kufra to Andalusia
            1 Adv.Fighter moved from Kufra to Ghadames
            2 Mech.Infs moved from Belgian Congo to Kufra
            7 ArmoredCars, 9 Artillerys, 2 Elites, 35 Infantrys, 3 Mech.Infs and 11 Tanks moved from Assam to Burma
            5 Fighters moved from Madras to Burma
            4 ArmoredCars and 1 Tank moved from Bihar to Burma
            2 ArmoredCars moved from Hyderabad to Assam
            1 Elite and 2 Infantrys moved from Bihar to Assam
            5 Mech.Infs moved from Delhi to Burma
            2 Bombers moved from Bombay to Burma
            1 Mech.Inf moved from Irkutsk to Evenkia
            8 Mech.Infs and 8 Tanks moved from Ghadames to S.Tunisia
    
        Purchase Units - British
            British buy 1 Destroyer, 26 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Leon
                British attack with 2 Adv.Fighters and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    British roll dice for 2 Adv.Fighters and 2 Infantrys in Leon, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Leon, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Leon
                British win, taking Leon from Germans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 ArmoredCar
            Battle in Burma
                British attack with 11 ArmoredCars, 9 Artillerys, 2 Bombers, 2 Elites, 5 Fighters, 35 Infantrys, 8 Mech.Infs and 12 Tanks
                Yamamoto defend with 1 Infantry; Thai defend with 1 AAGun, 3 ArmoredCars, 1 Bunker, 1 Elite, 57 Infantrys and 1 Tank
                    AA fire in Burma : 1/7 hits, 1.17 expected hits
                    1 Bomber owned by the British lost in Burma
                    British roll dice for 11 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 35 Infantrys, 8 Mech.Infs and 12 Tanks in Burma, round 2 : 25/83 hits, 27.00 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Thai roll dice for 3 ArmoredCars, 1 Bunker, 1 Elite, 58 Infantrys and 1 Tank in Burma, round 2 : 19/64 hits, 21.17 expected hits
                    21 Infantrys owned by the Thai, 3 ArmoredCars owned by the Thai and 19 Infantrys owned by the British lost in Burma
                    British roll dice for 11 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 16 Infantrys, 8 Mech.Infs and 12 Tanks in Burma, round 3 : 25/64 hits, 23.83 expected hits
                    Thai roll dice for 1 Bunker, 1 Elite, 37 Infantrys and 1 Tank in Burma, round 3 : 14/40 hits, 13.67 expected hits
                    25 Infantrys owned by the Thai and 14 Infantrys owned by the British lost in Burma
                    British roll dice for 11 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 2 Infantrys, 8 Mech.Infs and 12 Tanks in Burma, round 4 : 13/50 hits, 19.33 expected hits
                    Thai roll dice for 1 Bunker, 1 Elite, 12 Infantrys and 1 Tank in Burma, round 4 : 7/15 hits, 5.33 expected hits
                    5 ArmoredCars owned by the British, 11 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Burma
                    British roll dice for 6 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 8 Mech.Infs and 12 Tanks in Burma, round 5 : 16/43 hits, 17.00 expected hits
                    Thai roll dice for 1 Bunker and 1 Tank in Burma, round 5 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the British, 1 Tank owned by the Thai and 1 Bunker owned by the Thai lost in Burma
                British win, taking Burma from Thai with 5 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 8 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 34
                Casualties for British: 6 ArmoredCars, 1 Bomber and 35 Infantrys
                Casualties for Thai: 3 ArmoredCars, 1 Bunker, 1 Elite, 57 Infantrys and 1 Tank
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Bomber and 5 Fighters moved from Burma to Assam
            1 AAGun moved from Bihar to Delhi
            2 Infantrys moved from Wales to Manchester
            10 Infantrys moved from Wales to Dover
            2 Adv.Fighters moved from Leon to Mauritania
    
        Place Units - British
            1 Destroyer placed in 21 Sea Zone
            3 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            8 Infantrys placed in London
            6 Mech.Infs placed in Cairo
            3 Infantrys placed in Hun
            2 Mech.Infs placed in Cape Town
            British undo move 7.
            2 Mech.Infs placed in Cape Town
            5 Infantrys placed in Madras
            3 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -8.50
    AA fire in Burma : : -0.17
    Thai : -0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Tank moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            2 Artillerys moved from Broome to 67 Sea Zone
            2 Transports moved from 122 Sea Zone to 67 Sea Zone
            2 Artillerys, 3 Elites and 1 Marine moved from Broome to 67 Sea Zone
            1 Elite moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            5 Artillerys, 4 Elites, 3 Infantrys, 1 Marine and 1 Tank moved from 67 Sea Zone to Java
            1 Artillery and 1 Tank moved from Hollandia to Merauke
            7 Infantrys moved from Hollandia to Merauke
            8 Infantrys moved from South Australia to Western Australia
            1 Infantry moved from New South Wales to South Australia
            2 Infantrys moved from Canberra to New South Wales
            1 Destroyer moved from 67 Sea Zone to 65 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Cruiser, 1 Destroyer and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 5 Artillerys, 4 Elites, 3 Infantrys, 1 Marine and 1 Tank
                Hisaichi defend with 4 Fighters; Yamamoto defend with 4 Artillerys, 1 Factory, 3 Infantrys and 1 Marine
                    Anzac roll dice for 1 Battleship and 2 Cruisers in Java, round 2 : 3/3 hits, 1.67 expected hits
                    3 Infantrys owned by the Yamamoto lost in Java
                    Anzac roll dice for 5 Artillerys, 4 Elites, 3 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 5/14 hits, 5.33 expected hits
                    Yamamoto roll dice for 4 Artillerys, 4 Fighters and 1 Marine in Java, round 2 : 3/9 hits, 3.67 expected hits
                    3 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 4 Artillerys owned by the Yamamoto lost in Java
                    Anzac roll dice for 5 Artillerys, 4 Elites, 1 Marine and 1 Tank in Java, round 3 : 4/11 hits, 4.83 expected hits
                    Yamamoto roll dice for 4 Fighters in Java, round 3 : 2/4 hits, 2.00 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 4 Fighters owned by the Hisaichi lost in Java
                Anzac win, taking Java from Yamamoto with 4 Artillerys, 3 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 45
                Casualties for Yamamoto: 4 Artillerys, 3 Infantrys and 1 Marine
                Casualties for Anzac: 1 Artillery, 1 Elite and 3 Infantrys
                Casualties for Hisaichi: 4 Fighters
    
        Non Combat Move - Anzac
            5 Infantrys moved from Hollandia to Merauke
    
        Place Units - Anzac
            1 Cruiser and 1 Destroyer placed in 67 Sea Zone
            1 Artillery placed in Broome
            3 Artillerys placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : 0.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Marine, 5 Mech.Infs and 2 Tanks moved from Santiago to N.Chile
            5 Mech.Infs and 2 Tanks moved from N.Chile to Argentina
            5 Mech.Infs moved from Argentina to Rio De Janeiro
            1 Elite moved from Suriname to Amazon
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
            1 Tank moved from Hollandia to Merauke
    
        Purchase Units - Dutch
            Dutch buy 1 Infantry, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Tanks placed in Java
            1 Infantry and 2 Mech.Infs placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Tank moved from Murmansk to S.Karelia
            6 Infantrys moved from N.Karelia to S.Karelia
            1 Infantry moved from S.Karelia to Arkhangelsk
                  Finns take Arkhangelsk from Russians
            2 Tanks moved from S.Karelia to Gorky
            2 Mech.Infs moved from N.Karelia to Gorky
            1 Artillery, 1 Elite and 5 Infantrys moved from S.Karelia to Yaroslavl
            2 Mech.Infs moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 1 Factory; Remaining resources: 3 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Factory placed in S.Karelia
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            2 ArmoredCars and 1 Tank moved from Rostov to Kuybyshev
            1 ArmoredCar moved from Georgia to Kuybyshev
            1 ArmoredCar and 1 Tank moved from Georgia to Kuybyshev
            1 Elite moved from Rostov to Georgia
            4 Tanks moved from Odessa to Rostov
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys and 1 Elite; Remaining resources: 7 PUs; 
    
        Combat - Romanians
            Battle in Kuybyshev
                Romanians attack with 4 ArmoredCars and 2 Tanks
                Russians defend with 4 Infantrys
                    Romanians roll dice for 4 ArmoredCars and 2 Tanks in Kuybyshev, round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 4 Infantrys in Kuybyshev, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Kuybyshev
                    Romanians roll dice for 3 ArmoredCars and 2 Tanks in Kuybyshev, round 3 : 0/5 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in Kuybyshev, round 3 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 3 ArmoredCars and 2 Tanks in Kuybyshev, round 4 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in Kuybyshev, round 4 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians lost in Kuybyshev
                Romanians win, taking Kuybyshev from Russians with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Romanians
            1 AAGun moved from Donetsk to Rostov
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in Georgia
            2 ArmoredCars placed in Rostov
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.33
    Russians : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            12 Infantrys moved from Malaya to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            6 Infantrys placed in Bangkok
            2 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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