Unfortunately, I couldn’t find anything from Der Kuenstler. Here is the piece Gen Manstein was talking about:
https://www.historicalboardgaming.com/Atom-Bomb-3D-Printed-x5_p_3707.html
Using a larger die doesn’t help. The fate is still dependent on 1 roll, you just changed the odds.
The point is to have an in between outcome, to not have all your eggs in one basket.
A larger die is just a bigger basket.
@GEN-MANSTEIN
thankyou Gen-manstein.
I was trying to reflect the loss of some plans.
Although the limits on realism and play ability are difficult.
That is why I recommend only doing this for bombing to keep the rest of the game simple.
@Imperious-Leader @Sturmhard-Eisenkeil
Yes 3.5 average. And on average you get 5 rolls before getting shoot down on the 6th run. (on adverage)
3.5 * 5 = 17.5 so bombing is a good idea, even when bombers cost 15 IPCs, and at 12 it is a good idea.
(do you guys calculate it differently?)
And if Bombers cannot be shoot down and repair for free Bombers become crazy good!
Their needs to be a chance of losing IPCs to balance bombers or the USA can just spam them.
I would try the 1-6 chart to get all scenarios for bomber.
I would try the 1-6 chart to get all scenarios for bomber.
- Repelled and damaged*
- Repelled*
- No effect
- No effect
- No effect
- No effect
How can u give 2 things for 1-2 ? Or u giving player a choice ?
Damaged planes get killed on 1-2. If you feel desperate or lucky keep conducting SBR with damaged planes, otherwise repair them to be on the save side
Ok so your saying 3 bombers SBR. 1 AA rolls 3 dice. Get a 1,2,5. So you end up with 1 dam plane. 1 plane has to go back home. 1 plane normal with no dam.
Now what value does the dam plane have for sbring ? Or it stays the same and then if you don’t repair it on next turn if a 2 or less is rolled plane with dam is destroyed and plane being repaired can’t fly next turn ?
Now i got you. The AA player rolls a dice for each bomber. He calls to target the damaged bomber with the first dice. The remaining two may be tossed together since it makes no difference.
I’ve been playing AADD lately so I was already thinking with the concept of targeted attacks in my mind ^^
Maybe the ‘damaged’ state is already too complex for A&A.
A even more simplistic rule would be:
If AA hits with a 1 during SBR, the owner of the plane must spend immidiately 5 IPC or the plane is lost.
Maybe. Time to test
@GEN-MANSTEIN @Sturmhard-Eisenkeil
I like the chart idea, and repelled! (maybe instead of repelled you could take a -2 to the bomber run?)
But personally, I would want a couple things:
We could do a 2 die chart from 2-12 or roll 3 dice and pick the middle one?
@Grinchveld said in Bombing by Average:
@GEN-MANSTEIN @Sturmhard-Eisenkeil
I like the chart idea, and repelled! (maybe instead of repelled you could take a -2 to the bomber run?)
But personally, I would want a couple things:
- the chance of them bomber to be completely killed.
- I would like the fate of them bomber not to be determined by 1 die roll
We could do a 2 die chart from 2-12 or roll 3 dice and pick the middle one?
Well u were looking for simple
@GEN-MANSTEIN tbh the 3 dice and math way feels simpler to me, but others might be more comfortable with the chart.
@GEN-MANSTEIN
How about this attempt:
After the AA gun hits (targeted - roll for each plane) the owner of the hit plane rolls on the damage table:
1-2: Half damage to IC
3-4: No damage to IC
5: Plane is destroyed
6: Plane is forced zu land in zone of the IC and gets captured (replace it with a corresponding piece in the owners color of the IC) … :D
Maybe make number 6 plane is damaged to much and has to return home. Don’t like free planes to other side. Or instead of getting a plane maybe give the enemy 2-3 icps for parts of plane but how much of an enemy plane can they use for parts let a lone rebuild a enemy flyable plane.
@Sturmhard-Eisenkeil
Would the AnA still roll 3 dice? Would the bomber be less effective if it gets hit?
the damage means you don’t need to sit on 5 or 10 ipcs all the time.
He’s saying after aa gun rolls it’s up to 1-3 dice and if the aa gets a hit @1 then the hit plane owner rolls for what’s on chart.
1 hit = 1 plane roll for chart
2 hits = 2 plane rolls for chart
3 hits = 3 plane rolls for chart