Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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dawgoneit axis v. entek allies anniversary 1941 #2
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese roll 3,3,4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from India to Persia 1 carrier and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from 35 Sea Zone to East Indies 1 infantry moved from India to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from India to 35 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to Australia 1 artillery moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 36 Sea Zone to Kwangtung 1 infantry moved from India to Burma Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 61 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 38 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in East Indies Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in East Indies, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Australia Japanese attack with 2 armour, 1 artillery and 3 infantry British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 1 fighter Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Australia, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Australia, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Australia, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 fighter in Australia, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 2 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 fighter moved from East Indies to 38 Sea Zone 1 battleship and 2 carriers moved from 36 Sea Zone to 62 Sea Zone 2 fighters moved from Kwangtung to 62 Sea Zone 2 fighters moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 cruiser, 2 destroyers and 2 submarines placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Manchuria 2 infantry placed in India Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -2.33 Japanese : -0.83
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 6 Sea Zone to Norway 2 fighters moved from 6 Sea Zone to Norway 1 artillery and 1 infantry moved from 5 Sea Zone to Finland British take Finland from Germans Combat - British Battle in Norway British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Norway to 6 Sea Zone Place Units - British 1 destroyer and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 20 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 battleship and 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 3 armour moved from Ukraine to Caucasus 2 armour moved from Bulgaria Romania to Caucasus 2 armour moved from Italy to France 1 armour moved from Italy to Northwestern Europe 3 infantry moved from Italy to France 3 infantry moved from France to Northwestern Europe Combat - Italians Battle in Caucasus Italians attack with 5 armour Russians defend with 1 aaGun, 1 factory and 1 infantry Italians roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 1 infantry placed in Italy 1 factory placed in Egypt Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from United Kingdom to 14 Sea Zone 2 artilleries moved from Morocco Algeria to 12 Sea Zone 2 artilleries, 1 destroyer and 2 transports moved from 12 Sea Zone to 14 Sea Zone 2 artilleries moved from 14 Sea Zone to Italy 1 artillery and 1 infantry moved from Midway to 57 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 battleship, 1 carrier, 6 destroyers, 2 fighters, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 artilleries and 2 infantry moved from 52 Sea Zone to Wake Island 1 destroyer moved from 52 Sea Zone to 59 Sea Zone 1 destroyer moved from 52 Sea Zone to 60 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers, 1 destroyer and 2 transports Italians defend with 1 battleship and 2 cruisers Americans roll dice for 2 bombers, 1 destroyer and 2 transports in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 2 cruisers in 14 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 14 Sea Zone 2 transports owned by the Americans retreated to 13 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -32 Casualties for Americans: 2 bombers and 1 destroyer Non Combat Move - Americans 1 destroyer and 2 fighters moved from 6 Sea Zone to 12 Sea Zone 1 carrier moved from 6 Sea Zone to 12 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,5,5,1 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Germans 1 bomber moved from East Poland to 13 Sea Zone 2 armour moved from Egypt to Morocco Algeria 1 artillery and 1 infantry moved from Eastern Ukraine to Russia 2 artilleries and 2 infantry moved from Belorussia to Russia 1 fighter moved from Archangel to 5 Sea Zone 5 armour moved from Karelia S.S.R. to Russia 4 fighters moved from East Poland to Karelia S.S.R. 2 fighters moved from Ukraine to Karelia S.S.R. 2 bombers moved from East Poland to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory Bombing raid in United Kingdom causes 10 damage total. Battle in 5 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 5 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 13 Sea Zone Germans attack with 1 bomber Americans defend with 2 artilleries and 2 transports 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 13 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 2 artilleries and 2 transports Battle in Russia Germans attack with 5 armour, 3 artilleries and 3 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry Germans roll dice for 5 armour, 3 artilleries and 3 infantry in Russia, round 2 : 3/11 hits, 4.50 expected hits Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 4/9 hits, 3.17 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Russia Germans roll dice for 5 armour and 2 artilleries in Russia, round 3 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 3 : 2/6 hits, 2.17 expected hits 4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans roll dice for 5 armour in Russia, round 4 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 artillery in Russia, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Russians lost in Russia Germans roll dice for 5 armour in Russia, round 5 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour, 3 artilleries and 3 infantry Casualties for Russians: 1 armour, 1 artillery and 7 infantry Battle in Morocco Algeria Germans attack with 2 armour Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 armour in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Morocco Algeria 1 armour owned by the Germans retreated to Libya Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour Non Combat Move - Germans 1 bomber moved from 13 Sea Zone to Germany 1 fighter moved from 5 Sea Zone to Germany 2 bombers moved from United Kingdom to France 1 bomber moved from France to Germany 6 infantry moved from Ukraine to East Poland 3 artilleries moved from East Poland to Poland 1 artillery moved from Germany to Poland 1 armour moved from Germany to Poland 4 infantry moved from Germany to Poland Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 6 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 69 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -3.67 Americans : 0.33 Russians : 0.33 AA fire in United Kingdom : : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Combat Move - Russians 1 armour moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 1 armour moved from Ningxia to Sikang Chinese take Sikang from Japanese 9 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 submarine moved from 8 Sea Zone to 13 Sea Zone Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,1,1,6,4 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Activate Technology - Japanese Japanese activating Paratroopers Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Australia to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Burma to Yunnan 1 artillery moved from Kwangtung to Fukien 1 destroyer moved from 61 Sea Zone to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from 62 Sea Zone to 59 Sea Zone 2 fighters moved from 62 Sea Zone to 60 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Manchuria to Kiangsu 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from 38 Sea Zone to 51 Sea Zone 1 fighter moved from Manchuria to 59 Sea Zone 1 fighter moved from Manchuria to 60 Sea Zone 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 carrier and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 armour moved from Australia to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Burma Combat - Japanese Battle in 60 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 60 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 59 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 59 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 51 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 51 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 51 Sea Zone to 36 Sea Zone 2 fighters moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from 60 Sea Zone to 62 Sea Zone 3 fighters moved from 59 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone Place Units - Japanese 2 fighters and 1 submarine placed in 62 Sea Zone 3 artilleries placed in Manchuria 3 armour placed in India Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 2.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British repair damage of 10x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 artilleries and 1 infantry moved from 6 Sea Zone to Norway Non Combat Move - British Place Units - British 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from France to Italy 2 infantry moved from Northwestern Europe to France 1 artillery and 1 infantry moved from Egypt to Libya 1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone 1 armour moved from Caucasus to Chinghai Italians take Chinghai from Chinese 1 armour moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Caucasus to Urals Italians take Urals from Russians 1 armour moved from Caucasus to Chinghai 1 armour moved from Caucasus to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 16 Sea Zone 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 2 fighters moved from 14 Sea Zone to Libya 2 fighters moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 2 fighters moved from 52 Sea Zone to Caroline Islands 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone Combat - Americans Americans creates battle in territory Caroline Islands Battle in 51 Sea Zone Americans attack with 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 51 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Libya Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Libya to 14 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 52 Sea Zone to 50 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 2 fighters moved from Caroline Islands to 51 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to 51 Sea Zone: 2 transports EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Adding units owned by Americans to Caroline Islands: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : -2.00 Americans rolls : : 0.00 Americans : -0.83 Japanese : -0.33
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@Entek when i click to German turn it wants to no if you want to continue because of the axis power.
what do you think? -
Yeah i think you have enough victory cities. Let’s start over!
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@dawgoneit Good morning, hope you’re doing well. Were you still up for some games?
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@Entek yes
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@dawgoneit I think we are in between games. Want to get the new games started?
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@Entek next monday i go in for surgery. i don’t no how long i’ll be gone.
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@dawgoneit Oh man I hope your surgery goes well. Take care of yourself man, get plenty of rest.
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@Entek OK my friend. I’m back. We still on for 2 more games?
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@dawgoneit yessir!
Welcome back, how are you doing? -
@Entek a little sore. left arm hard to move. other than that pretty good. what sides do you want?