good luck1
Guam Solo vs crockett36 G40.2 oob
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 32 PUs; Russians buy 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 7 armour and 1 mech_infantry moved from Russia to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 2 bombers moved from India to Timguska 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Ukraine Russians attack with 7 armour and 2 mech_infantrys Germans defend with 2 armour and 4 mech_infantrys; Italians defend with 1 armour and 1 factory_minor Russians roll dice for 7 armour and 2 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.83 expected hits Italians roll dice for 3 armour and 4 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 6 armour in Ukraine, round 3 : 4/6 hits, 3.00 expected hits Italians roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits, 2.17 expected hits 2 armour owned by the Russians, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Ukraine Russians roll dice for 4 armour in Ukraine, round 4 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Italians with 4 armour remaining. Battle score for attacker is 8 Casualties for Russians: 3 armour and 2 mech_infantrys Casualties for Germans: 2 armour and 4 mech_infantrys Casualties for Italians: 1 armour Battle in Timguska Russians attack with 2 bombers and 1 infantry Japanese defend with 1 armour and 2 mech_infantrys Russians roll dice for 2 bombers and 1 infantry in Timguska, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Timguska Russians roll dice for 1 bomber in Timguska, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Timguska Russians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 bomber and 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Non Combat Move - Russians 1 bomber moved from Timguska to Urals 1 infantry moved from Samara to Russia 5 tactical_bombers moved from India to Caucasus 5 tactical_bombers moved from Caucasus to Rostov Place Units - Russians 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.00 Japanese : 0.33
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 8 armour, 4 artilleries, 1 fighter, 5 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Burma to India 1 armour, 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 2 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from Tsinghai to Russia 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 artillery moved from Tsinghai to Sikang 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in 17 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese winJapanese win, taking 17 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 10 armour, 5 artilleries, 2 fighters, 8 infantry, 10 mech_infantrys and 4 tactical_bombers British defend with 6 aaGuns and 14 infantry; ANZAC defend with 2 fighters and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 8 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 2 : 14/38 hits, 13.67 expected hits UK_Pacific roll dice for 6 aaGuns, 2 fighters and 16 infantry in India, round 2 : 6/18 hits, 6.67 expected hits 6 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 6 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 2 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/32 hits, 12.67 expected hits UK_Pacific roll dice for 2 fighters and 7 infantry in India, round 3 : 3/9 hits, 3.67 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 6 infantry owned by the British lost in India Japanese roll dice for 10 armour, 4 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 4 tactical_bombers in India, round 4 : 11/29 hits, 11.83 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 fighters owned by the ANZAC lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 10 armour, 4 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Japanese: 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys Casualties for British: 6 aaGuns and 14 infantry Casualties for ANZAC: 2 fighters and 2 infantry Non Combat Move - Japanese 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Suiyuyan to Tsinghai 3 mech_infantrys moved from French Indo China to Szechwan 3 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun moved from Jehol to Chahar 1 infantry moved from Korea to Amur 3 fighters moved from 17 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Sikang to Tsinghai 1 bomber moved from Russia to Tsinghai Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Japan Japanese undo move 2. 1 bomber and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour placed in Korea 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 ANZAC : -0.33 Chinese : -0.67 UK_Pacific : -0.67 AA fire in India : : 0.00 Japanese : -9.00
-
-
Hey Randy, back to you. Again–I just want to say sorry if this game is moving too slow for you. I can speed up my turns. I know you have a lot of other games going on though. A few notes on my last round: 1. I chose to not scramble your fighters in the India battle vs. the invasion fleet. I felt I could’ve just absorbed the hits and you’d lost your 2 fighters. 2. I attacked your NZ sub and totally overlooked that I didn’t bring in a destroyer. So then I just submerged your sub (which is what I would’ve done). That’s why there’s a sub with you in that sz. I don’t know if I triggered something with the neutrals? I thought since Russia had invaded Japan I could invade you. There was a long list in the turn post about the neutrals.
Hope all is well with you. BTW, I finished reading your writing you sent me. What can I do help you with it?
-
no problem Kevin. Going to take some time and think about this one.
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 3 fighters moved from Eastern United States to Western United States 2 tactical_bombers moved from Eastern United States to Western United States 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Central United States to Eastern United States 1 artillery moved from Central United States to Eastern United States 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@crockett36 Last week I downloaded the latest version of Triple A. Now when I try and open our game it says it is not compatible with the new and updated version/map. I tried playing the AI as well and it crashes. Did you download the new version? Did I miss something? My son is supposed to look at it today and he is a bit of a whiz with computers and programs. I’m hoping he’ll sort it out for me.
-
@GuamSolo So I read up on downloaded the new version and it says it won’t be compatible with older games. Didn’t catch that before I pulled the trigger. I’m going to re-download the old version but I need my son’s help because it has to be set up in another drive, etc. Going to work on it tomorrow. Sorry for the delay.
-
back from vaca
-
Hey Randy, I finally pinned my son down and he helped me straighten things out. I had to reacquire the old Triple A for our game. Anyways, I looked at the map - and see you’re waiting on scramble orders. So:
- No scramble in sz 112 for Norway invasion.
- Scramble all fighters in Japan for sz 6 battle, and lets throw 3 kamikazi attempts at the carrier.
Also, order of casualties for the sea zone 6 battle:
- Battleship absorb hit
- Carriers can each absorb a hit (because planes can land in Japan at end of battle)
- Sub
- Destroyer - But if I have to keep the destroyer in the fight until the subs are gone then do that, not sure about that rule. I think if your subs are engaged my battleship can hit them, but what about my planes? If sinking the destroyer means only my battleship dice can hit the subs then leave the destroyer.
- One Carrier can take a second hit and be sunk
- One Tactical
- One Fighter
- One Fighter
- Second Carrier can take a hit and be sunk
- Tactical
Hopefully it doesn’t go longer than this…
-
Let me know if I can clarify anything else. Welcome back from vacation by the way. Hope it was restful. We had to cancel our vacation. We had planned to go to the Philippines but everything shut down. Skipping vacation now…
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 3 fighters moved from Eastern United States to Western United States 2 tactical_bombers moved from Eastern United States to Western United States 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Central United States to Eastern United States 1 artillery moved from Central United States to Eastern United States 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,3 Battle in Norway Battle in Gibraltar Americans attack with 3 artilleries and 3 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Norway from Germans, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Belarus Americans attack with 5 bombers, 4 fighters and 2 tactical_bombers Germans defend with 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys AA fire in Belarus : 0/3 hits, 0.50 expected hits Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in Belarus, round 2 : 6/11 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 5/14 hits, 5.33 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Belarus Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 4/6 hits, 3.83 expected hits Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/9 hits, 3.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus Americans roll dice for 4 bombers and 1 tactical_bomber in Belarus, round 4 : 4/5 hits, 3.17 expected hits Germans roll dice for 4 armour and 1 artillery in Belarus, round 4 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 tactical_bomber owned by the Americans and 3 armour owned by the Germans lost in Belarus Americans roll dice for 4 bombers in Belarus, round 5 : 4/4 hits, 2.67 expected hits Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Belarus Americans win with 3 bombers remaining. Battle score for attacker is -23 Casualties for Americans: 2 bombers, 4 fighters and 2 tactical_bombers Casualties for Germans: 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys Battle in 6 Sea Zone Americans attack with 2 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 5/9 hits, 4.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -60 Casualties for Americans: 2 fighters, 3 submarines and 2 tactical_bombers 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 25 Sea Zone 3 bombers moved from Belarus to Russia 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -3.83 Italians : 0.33 Americans : 0.17 Japanese : 1.00 AA fire in Belarus : : -0.50
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 3 fighters moved from Eastern United States to Western United States 2 tactical_bombers moved from Eastern United States to Western United States 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Central United States to Eastern United States 1 artillery moved from Central United States to Eastern United States 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,3 Battle in Norway Battle in Gibraltar Americans attack with 3 artilleries and 3 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Norway from Germans, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Belarus Americans attack with 5 bombers, 4 fighters and 2 tactical_bombers Germans defend with 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys AA fire in Belarus : 0/3 hits, 0.50 expected hits Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in Belarus, round 2 : 6/11 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 5/14 hits, 5.33 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Belarus Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 4/6 hits, 3.83 expected hits Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/9 hits, 3.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus Americans roll dice for 4 bombers and 1 tactical_bomber in Belarus, round 4 : 4/5 hits, 3.17 expected hits Germans roll dice for 4 armour and 1 artillery in Belarus, round 4 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 tactical_bomber owned by the Americans and 3 armour owned by the Germans lost in Belarus Americans roll dice for 4 bombers in Belarus, round 5 : 4/4 hits, 2.67 expected hits Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Belarus Americans win with 3 bombers remaining. Battle score for attacker is -23 Casualties for Americans: 2 bombers, 4 fighters and 2 tactical_bombers Casualties for Germans: 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys Battle in 6 Sea Zone Americans attack with 2 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 5/9 hits, 4.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -60 Casualties for Americans: 2 fighters, 3 submarines and 2 tactical_bombers 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 25 Sea Zone 3 bombers moved from Belarus to Russia 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from West India to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 106 Sea Zone 3 infantry moved from Quebec to New Brunswick Nova Scotia 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Egypt to Kazakhstan Combat - British Battle in Algeria British attack with 1 armour and 3 infantry Italians defend with 1 infantry British roll dice for 1 armour and 3 infantry in Algeria, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Algeria British roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kazakhstan British attack with 1 bomber Japanese defend with 1 mech_infantry British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Volgograd Place Units - British 3 mech_infantrys placed in Union of South Africa 3 armour placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -3.83 Italians : 0.67 British : -0.50 Americans : 0.17 Japanese : 0.67 AA fire in Belarus : : -0.50
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Southern Italy to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 4 armour and 1 factory_minor Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 5/5 hits, 1.67 expected hits Russians roll dice for 4 armour in Ukraine, round 2 : 3/4 hits, 2.00 expected hits 4 armour owned by the Russians and 3 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 15 Casualties for Italians: 3 infantry Casualties for Russians: 4 armour Non Combat Move - Italians 1 bomber moved from Ukraine to Bessarabia 1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to France Place Units - Italians 1 carrier placed in 95 Sea Zone 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 3.33 Russians : 1.00
-
Crockett - I meant to thin out the tanks in Ukraine for the Germans but they took it in one round. I hit save without moving the other troops up since they won the battle. I hope you don’t mind but I used the edit mode to fix that.
FYI - I’m really enjoying this game and benefit watching what you are doing. I still hope you are up for a discussion, no matter how small, when it’s over. Blessings…
-
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands 1 armour moved from New South Wales to South Australia 2 infantry moved from New South Wales to South Australia Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Battle in 17 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the ANZAC Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Tunisia to Libya 1 infantry moved from French Central Africa to French West Africa Combat - French Battle in French West Africa French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French West Africa, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French West Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : -0.67
-
I am looking forward to reviewing. I can’t remember where momentum shifted but I’m looking forward to learning from it. Perhaps afterwards we can try grasshoppers victory conditions?
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from Western Germany to Norway 1 fighter moved from 113 Sea Zone to Norway 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 fighter moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Russia 1 artillery moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Norway Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 1/8 hits, 3.67 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Bryansk to Ukraine 1 tactical_bomber moved from Smolensk to Ukraine 1 fighter moved from Smolensk to Ukraine 1 tactical_bomber moved from Norway to Novgorod 5 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Ukraine 1 fighter moved from Norway to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 tactical_bomber moved from Norway to Western Germany 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 1 bomber placed in Western Germany 4 infantry placed in Western Germany 1 armour and 5 infantry placed in Germany 1 armour and 2 artilleries placed in Novgorod Germans undo move 3. 2 infantry placed in Western Germany 1 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -3.17 Americans : -0.33 Russians : 1.00
-
@crockett36 Sounds good - would those be YG’s newest VC’s? Or have they changed at all? I know he’s getting things in order for his next tournament.