1941 goldenfeetx2 & gribble first game
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Solomon Islands to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 30 Sea Zone to Solomon Islands 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Western United States to Eastern Canada 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway Finland 1 infantry moved from 6 Sea Zone to Norway Finland 1 infantry moved from Eastern United States to Western United States Place Units - Americans 2 infantry placed in Western United States 1 destroyer placed in 42 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Siberia to Manchuria 1 armour moved from Siberia to Manchuria 1 infantry moved from Karelia to West Russia 2 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to West Russia 1 fighter moved from Caucasus to West Russia Combat - Russians Battle in Manchuria Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in West Russia Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Karelia 1 infantry moved from Russia to West Russia Place Units - Russians 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 2.17 Japanese : 0.67
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Philippine Islands to 38 Sea Zone 1 armour moved from Philippine Islands to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Borneo Japanese take Borneo from British 1 armour moved from 32 Sea Zone to Borneo 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Coastal China 1 armour moved from 46 Sea Zone to Coastal China Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Solomon Islands to 32 Sea Zone 1 infantry moved from Midway to 43 Sea Zone 1 armour moved from Midway to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Manchuria 1 armour moved from 45 Sea Zone to Manchuria 1 battleship moved from 43 Sea Zone to 45 Sea Zone 1 carrier moved from 43 Sea Zone to 45 Sea Zone 2 fighters moved from 43 Sea Zone to Manchuria 1 infantry moved from Eastern United States to Western United States 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway Finland 1 armour moved from 6 Sea Zone to Norway Finland 1 destroyer moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Manchuria to 45 Sea Zone 1 bomber moved from 32 Sea Zone to Szechwan Place Units - Americans 2 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 2. Americans undo move 1. 1 transport placed in 42 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33
-
Ignore the post I just made and the post you made. That’s from round 2
-
Matt, you know it’s still your move right? Russia goes after USA.
-
We’re actually in Round 3, not 2. Go up a few posts and see. I don’t know how Kevin got lost, maybe he just opened the wrong savegame file.
-
Makes sense.
-
You think Kevin forgot his password?
-
I think he got busy and has totally forgotten about the game. I’ll see if I can get him going.