OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
I would but I think its a loser now. I am amazed at how many forces you can bring to the middle east. It seems like its all by itself away from everything. But if I take it, I lose my tanks. No way to reinforce it. This whole excursion was a kill British forces instead of Russian. Probably good for you, even if the trades were in my favor.
I thought all was lost as well, but i did the calculations 3-4 turns ahead, and was surprised to see a 100% hold
24 fighters can land there, 27 if i buy 3 more
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Romania to Russia
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 fighter moved from Ukraine to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Persia
1 bomber moved from Yunnan to 42 Sea Zone
2 infantry moved from Archangel to Vologda
1 fighter moved from Ukraine to Vologda
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,8,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter moved from Vologda to Smolensk
1 artillery and 4 infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Smolensk
8 armour and 4 mech_infantrys moved from Belarus to Smolensk
8 mech_infantrys moved from Baltic States to Smolensk
10 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
2 infantry moved from Novgorod to Belarus
1 aaGun, 4 artilleries and 5 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 bombers moved from Russia to Belarus
19 armour, 9 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from 42 Sea Zone to Yunnan
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : 0.50
British : 0.67
Russians : 0.17
I meant to attack amur, i forgot i had a man over there, can i roll the dice on the forum for that? its 1 russian dude versus 1 japanes, you’ll probably win anyway @surfer
[dice 1d6]
1d6: 2
my attack :arrow_up:
[dice 1d6] your defense
1d6: 1
ok well that went well!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
6 artilleries moved from Tambov to Volgograd
6 infantry moved from Tambov to Russia
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Russia
3 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 fighter moved from Eastern Persia to Caucasus
2 fighters moved from Eastern Persia to Russia
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 armour, 5 artilleries and 23 infantry moved from Rostov to Volgograd
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Tambov to Russia
1 fighter moved from Caucasus to Volgograd
1 armour moved from Volgograd to Samara
Place Units - Russians
2 fighters and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
4 infantry moved from Korea to Manchuria
2 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
3 infantry moved from Burma to India
1 fighter moved from Burma to India
2 bombers moved from Yunnan to India
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 infantry moved from Amur to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 submarines, 3 tactical_bombers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 5 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 5 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 5 infantry and 2 tactical_bombers in Manchuria, round 3 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in Philippines, round 2 : 1/7 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in Philippines, round 3 : 0/7 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Philippines, round 4 : 1/6 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 bombers, 1 fighter and 3 infantry
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in India, round 2 : 3/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from India to Yunnan
2 bombers moved from India to Yunnan
3 armour moved from French Indo China to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Hopei
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Burma
2 bombers moved from Shensi to Yunnan
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
2 tactical_bombers moved from Manchuria to Kiangsu
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : -0.67
UK_Pacific : 0.33
Japanese : -4.17
@WindowWasher Bit of a desperado move! But you are far from done yet
@surfer talking about my Russia purchase? keeps the Germans in the middle east. and Moscow will hold for 2 turns at least (i hope??), those trucks are going to do me in soon though
Ive got a scramble question coming up in a minute
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 fighters, 9 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Normandy Bordeaux to Germany
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 carriers moved from 92 Sea Zone to 99 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Greece
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Crete
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Cyprus
Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Cyprus
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
6 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
5 fighters placed in Western United States
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : -0.50
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 fighters moved from Egypt to 97 Sea Zone
2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
3 cruisers moved from 92 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
3 armour and 4 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
2 mech_infantrys moved from Egypt to Syria
2 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
2 fighters moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
2 infantry moved from West India to India
2 fighters moved from Eastern Persia to India
1 infantry moved from West India to India
1 transport moved from 105 Sea Zone to 92 Sea Zone
scramble? i doubt it