dawgoneit axis v. entek allies anniversary 1941 #2


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 5,3,1,1 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 2 destroyers; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat Move - Japanese
            4 fighters moved from Burma to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            1 artillery moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery moved from French Indo-China Thailand to 37 Sea Zone
            1 infantry moved from French Indo-China Thailand to 37 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to India
            2 armour, 4 fighters and 9 infantry moved from Burma to India
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
            1 cruiser moved from 48 Sea Zone to 35 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 carrier moved from 48 Sea Zone to 35 Sea Zone
            1 battleship and 2 carriers moved from 48 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry
                British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 8 infantry
                    AA fire in India : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in India, round 2 : 8/22 hits, 6.67 expected hits
                    British roll dice for 1 armour, 2 artilleries and 8 infantry in India, round 2 : 5/11 hits, 3.83 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 3 artilleries, 4 fighters and 8 infantry in India, round 3 : 5/17 hits, 5.83 expected hits
                    British roll dice for 1 armour and 1 artillery in India, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India
                Japanese win, taking India from British with 2 armour, 3 artilleries, 4 fighters and 7 infantry remaining. Battle score for attacker is 19
                Casualties for Japanese: 6 infantry
                Casualties for British: 1 armour, 2 artilleries and 8 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from India to 35 Sea Zone
            2 fighters moved from India to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    AA fire in India : : -1.33
    Japanese : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            1 transport moved from 30 Sea Zone to 39 Sea Zone
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  British take East Indies from Japanese
            1 destroyer moved from 30 Sea Zone to 38 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer and 1 transport placed in 2 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            1 transport moved from 30 Sea Zone to 39 Sea Zone
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  British take East Indies from Japanese
            1 destroyer moved from 30 Sea Zone to 38 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer and 1 transport placed in 2 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
            EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone
            1 armour moved from Bulgaria Romania to Ukraine
            2 infantry moved from Italy to France
            2 armour moved from Italy to Bulgaria Romania
    
        Combat - Italians
            Battle in Morocco Algeria
                Italians attack with 1 armour and 1 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Morocco Algeria
                    Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Algeria
                Italians win, taking Morocco Algeria from British with 1 armour remaining. Battle score for attacker is 5
                Casualties for British: 1 armour and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from France to Northwestern Europe
    
        Place Units - Italians
            3 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Iwo Jima to 59 Sea Zone
            2 infantry and 1 transport moved from 59 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Kwangtung
                  British take Kwangtung from Japanese
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 artillery and 1 infantry moved from 57 Sea Zone to Midway
            1 battleship, 1 carrier, 4 destroyers and 2 fighters moved from 59 Sea Zone to 57 Sea Zone
            1 artillery moved from Gibraltar to 12 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            2 bombers moved from United Kingdom to Germany
            2 destroyers moved from 56 Sea Zone to 57 Sea Zone
            1 destroyer moved from 12 Sea Zone to 6 Sea Zone
            1 fighter moved from 12 Sea Zone to 13 Sea Zone
            1 fighter moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
            Battle in 13 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 13 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Morocco Algeria
                Americans attack with 2 artilleries and 1 fighter
                Italians defend with 1 armour
                    Americans roll dice for 2 artilleries and 1 fighter in Morocco Algeria, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Morocco Algeria to 6 Sea Zone
            1 fighter moved from 13 Sea Zone to 6 Sea Zone
            1 carrier moved from 12 Sea Zone to 6 Sea Zone
            2 bombers moved from Germany to United Kingdom
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 56 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans rolls : : 0.00
    Americans : 0.67
    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 4,1,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 53 PUs; 3 techTokens; 
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            6 armour moved from East Poland to Russia
            1 armour moved from Ukraine to Russia
            1 armour moved from Archangel to Russia
            1 armour moved from Karelia S.S.R. to Russia
            2 fighters moved from Karelia S.S.R. to Russia
            1 fighter moved from East Poland to Russia
            1 fighter moved from Poland to Russia
            3 bombers moved from Germany to Russia
            1 infantry moved from Karelia S.S.R. to Belorussia
            2 infantry moved from Archangel to Russia
            2 infantry moved from East Poland to Belorussia
            1 artillery moved from East Poland to Belorussia
            4 fighters moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 4 fighters and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Belorussia, round 2 : 2/8 hits, 3.67 expected hits
                    Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Belorussia, round 3 : 6/8 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Russia
                Germans attack with 9 armour, 3 bombers, 4 fighters and 2 infantry
                Russians defend with 1 aaGun, 1 factory and 16 infantry
                    AA fire in Russia : 1/7 hits, 1.17 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 3 bombers, 3 fighters and 2 infantry in Russia, round 2 : 13/17 hits, 8.83 expected hits
                    Russians roll dice for 16 infantry in Russia, round 2 : 8/16 hits, 5.33 expected hits
                    13 infantry owned by the Russians, 2 infantry owned by the Germans and 6 armour owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 3 bombers and 3 fighters in Russia, round 3 : 6/9 hits, 5.50 expected hits
                    Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 3 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 6 armour, 1 fighter and 2 infantry
                Casualties for Russians: 16 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Archangel
            1 artillery moved from East Poland to Belorussia
            3 armour moved from Finland to Karelia S.S.R.
            1 infantry moved from Finland to Norway
            3 artilleries moved from Poland to East Poland
            3 bombers moved from Russia to East Poland
            6 infantry moved from East Poland to Ukraine
            4 fighters moved from Belorussia to East Poland
            2 fighters moved from Russia to Ukraine
            3 infantry moved from Poland to Germany
            1 armour moved from Belgian Congo to Egypt
            1 armour moved from Anglo-Egypt Sudan to Egypt
    
        Place Units - Germans
            4 infantry placed in Germany
            2 armour placed in Karelia S.S.R.
            1 armour, 1 artillery, 1 bomber and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 74 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    AA fire in Russia : : -0.17
    Russians : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Russians
            1 armour, 1 artillery and 9 infantry moved from Caucasus to Russia
            1 infantry moved from Urals to Russia
            9 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 armour moved from Persia to Chinghai
            1 infantry moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Novosibirsk to Chinghai
    
        Combat - Russians
            Battle in Chinghai
                Russians attack with 1 armour and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 armour and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 1 armour and 1 infantry in Chinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Chinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Chinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                Russians win, taking Chinghai from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Russia
                Russians attack with 1 armour, 1 artillery and 10 infantry
                Germans defend with 1 aaGun, 3 armour and 1 factory
                    Russians roll dice for 1 armour, 1 artillery and 10 infantry in Russia, round 2 : 4/12 hits, 2.67 expected hits
                    Germans roll dice for 3 armour in Russia, round 2 : 3/3 hits, 1.50 expected hits
                    3 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour
            Battle in Buryatia S.S.R.
                Russians attack with 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 9 infantry in Buryatia S.S.R., round 2 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia S.S.R.
                Russians win, taking Buryatia S.S.R. from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Persia to Caucasus
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : 0.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Japanese
                Japanese roll 3,3,4,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from India to Persia
            1 carrier and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
            1 fighter moved from 35 Sea Zone to East Indies
            1 infantry moved from India to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from India to 35 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone
            1 armour moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to Australia
            1 artillery moved from Manchuria to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 infantry moved from India to Burma
    
        Combat - Japanese
            Battle in 61 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 61 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                    1 transport owned by the British lost in 38 Sea Zone
                Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in East Indies
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in East Indies, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in East Indies
                Japanese win, taking East Indies from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Australia
                Japanese attack with 2 armour, 1 artillery and 3 infantry
                British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 1 fighter
                    Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
                    Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Australia, round 3 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Australia, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
                    Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Australia, round 4 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 fighter in Australia, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the British lost in Australia
                Japanese win, taking Australia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 11
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from East Indies to 38 Sea Zone
            1 battleship and 2 carriers moved from 36 Sea Zone to 62 Sea Zone
            2 fighters moved from Kwangtung to 62 Sea Zone
            2 fighters moved from 62 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 cruiser, 2 destroyers and 2 submarines placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in Manchuria
            2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : -2.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 transport moved from 12 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 6 Sea Zone to Norway
            2 fighters moved from 6 Sea Zone to Norway
            1 artillery and 1 infantry moved from 5 Sea Zone to Finland
                  British take Finland from Germans
    
        Combat - British
            Battle in Norway
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Norway to 6 Sea Zone
    
        Place Units - British
            1 destroyer and 1 transport placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 20 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 battleship and 2 cruisers moved from 15 Sea Zone to 14 Sea Zone
            3 armour moved from Ukraine to Caucasus
            2 armour moved from Bulgaria Romania to Caucasus
            2 armour moved from Italy to France
            1 armour moved from Italy to Northwestern Europe
            3 infantry moved from Italy to France
            3 infantry moved from France to Northwestern Europe
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 5 armour
                Russians defend with 1 aaGun, 1 factory and 1 infantry
                    Italians roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 1 infantry placed in Italy
            1 factory placed in Egypt
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,2 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to 14 Sea Zone
            2 artilleries moved from Morocco Algeria to 12 Sea Zone
            2 artilleries, 1 destroyer and 2 transports moved from 12 Sea Zone to 14 Sea Zone
            2 artilleries moved from 14 Sea Zone to Italy
            1 artillery and 1 infantry moved from Midway to 57 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 6 destroyers, 2 fighters, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
            2 artilleries and 2 infantry moved from 52 Sea Zone to Wake Island
            1 destroyer moved from 52 Sea Zone to 59 Sea Zone
            1 destroyer moved from 52 Sea Zone to 60 Sea Zone
            1 destroyer moved from 52 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Battle in 14 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 2 transports
                Italians defend with 1 battleship and 2 cruisers
                    Americans roll dice for 2 bombers, 1 destroyer and 2 transports in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship and 2 cruisers in 14 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 14 Sea Zone
                2 transports owned by the Americans retreated to 13 Sea Zone
                Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -32
                Casualties for Americans: 2 bombers and 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer and 2 fighters moved from 6 Sea Zone to 12 Sea Zone
            1 carrier moved from 6 Sea Zone to 12 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 carrier placed in 56 Sea Zone
            2 fighters placed in 56 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 1,5,5,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from East Poland to 13 Sea Zone
            2 armour moved from Egypt to Morocco Algeria
            1 artillery and 1 infantry moved from Eastern Ukraine to Russia
            2 artilleries and 2 infantry moved from Belorussia to Russia
            1 fighter moved from Archangel to 5 Sea Zone
            5 armour moved from Karelia S.S.R. to Russia
            4 fighters moved from East Poland to Karelia S.S.R.
            2 fighters moved from Ukraine to Karelia S.S.R.
            2 bombers moved from East Poland to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Germany to Karelia S.S.R.
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/3 hits, 1.00 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in 5 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 5 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 13 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 artilleries and 2 transports
                    2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 13 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 2 artilleries and 2 transports
            Battle in Russia
                Germans attack with 5 armour, 3 artilleries and 3 infantry
                Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
                    Germans roll dice for 5 armour, 3 artilleries and 3 infantry in Russia, round 2 : 3/11 hits, 4.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 4/9 hits, 3.17 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Russia
                    Germans roll dice for 5 armour and 2 artilleries in Russia, round 3 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 3 : 2/6 hits, 2.17 expected hits
                    4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 5 armour in Russia, round 4 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Russia, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Russians lost in Russia
                    Germans roll dice for 5 armour in Russia, round 5 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour, 3 artilleries and 3 infantry
                Casualties for Russians: 1 armour, 1 artillery and 7 infantry
            Battle in Morocco Algeria
                Germans attack with 2 armour
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Morocco Algeria
                1 armour owned by the Germans retreated to Libya
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from 13 Sea Zone to Germany
            1 fighter moved from 5 Sea Zone to Germany
            2 bombers moved from United Kingdom to France
            1 bomber moved from France to Germany
            6 infantry moved from Ukraine to East Poland
            3 artilleries moved from East Poland to Poland
            1 artillery moved from Germany to Poland
            1 armour moved from Germany to Poland
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour placed in Karelia S.S.R.
            1 armour, 6 fighters and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 69 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : 0.33
    Russians : 0.33
    AA fire in United Kingdom : : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Russians
            1 armour moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
            1 armour moved from Ningxia to Sikang
                  Chinese take Sikang from Japanese
            9 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 submarine moved from 8 Sea Zone to 13 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 2,1,1,6,4 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Paratroopers
    
        Activate Technology - Japanese
            Japanese activating Paratroopers
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Australia to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Kwangtung to Fukien
            1 destroyer moved from 61 Sea Zone to 51 Sea Zone
            1 submarine moved from 62 Sea Zone to 59 Sea Zone
            1 submarine moved from 62 Sea Zone to 60 Sea Zone
            2 fighters moved from 62 Sea Zone to 59 Sea Zone
            2 fighters moved from 62 Sea Zone to 60 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Manchuria to Kiangsu
            2 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            1 artillery moved from Australia to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            2 fighters moved from 38 Sea Zone to 51 Sea Zone
            1 fighter moved from Manchuria to 59 Sea Zone
            1 fighter moved from Manchuria to 60 Sea Zone
            1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            2 infantry moved from India to Burma
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 carrier and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone
            1 armour moved from Australia to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Burma
    
        Combat - Japanese
            Battle in 60 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 60 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 59 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 59 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 51 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 51 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 51 Sea Zone to 36 Sea Zone
            2 fighters moved from 60 Sea Zone to 62 Sea Zone
            1 fighter moved from 60 Sea Zone to 62 Sea Zone
            3 fighters moved from 59 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 59 Sea Zone
            1 destroyer moved from 62 Sea Zone to 60 Sea Zone
    
        Place Units - Japanese
            2 fighters and 1 submarine placed in 62 Sea Zone
            3 artilleries placed in Manchuria
            3 armour placed in India
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 10x factory; Remaining resources: 15 PUs; 0 techTokens; 
            British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 artilleries and 1 infantry moved from 6 Sea Zone to Norway
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer placed in 6 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 17 PUs; end with 17 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from France to Italy
            2 infantry moved from Northwestern Europe to France
            1 artillery and 1 infantry moved from Egypt to Libya
            1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone
            1 armour moved from Caucasus to Chinghai
                  Italians take Chinghai from Chinese
            1 armour moved from Caucasus to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Caucasus to Urals
                  Italians take Urals from Russians
            1 armour moved from Caucasus to Chinghai
            1 armour moved from Caucasus to Bulgaria Romania
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 16 Sea Zone
            1 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco Algeria to 12 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from 14 Sea Zone to Libya
            2 fighters moved from 14 Sea Zone to Libya
            2 fighters moved from 56 Sea Zone to 51 Sea Zone
            1 destroyer moved from 52 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
            2 fighters moved from 52 Sea Zone to Caroline Islands
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory Caroline Islands
            Battle in 51 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 51 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 51 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Libya
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Italians lost in Libya
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Libya to 14 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 carrier moved from 56 Sea Zone to 51 Sea Zone
            1 destroyer moved from 52 Sea Zone to 50 Sea Zone
            1 destroyer moved from 52 Sea Zone to 51 Sea Zone
            2 fighters moved from Caroline Islands to 51 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 56 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 51 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by Americans to 51 Sea Zone: 2 transports
            EDIT: Changing ownership of Caroline Islands from Japanese to Americans
            EDIT: Adding units owned by Americans to Caroline Islands: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    Americans rolls : : 0.00
    Americans : -0.83
    Japanese : -0.33
    

    Savegame


  • @Entek when i click to German turn it wants to no if you want to continue because of the axis power.
    what do you think?

  • '20 '19 '18 '17 '16

    Yeah i think you have enough victory cities. Let’s start over!

  • '20 '19 '18 '17 '16

    @dawgoneit Good morning, hope you’re doing well. Were you still up for some games?

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