1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB

  • 2024 2023 '22 '21 '20

    Sub SZ91
    Sub SZ98
    Ftr Scotland
    Art in Alex
    Art Szechwan
    Mech Egypt
    Art in W Ukraine
    Inf Bessarabia
    Art Ukraine
    Inf Bryansk

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 8:36:29 AM
    Savegame

  • 2024 2023 '22 '21 '20

    Changed Bryansk infantry to Belarus since there is no starting unit in Bryansk.


  • @AndrewAAGamer of course . Thanks for your patience, with my errors.

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ110?

    SS, BB, 4 Ftr, 3 Tac, 2 Bmb vs 2 CA, BB and possible 3 Ftr scramble.


  • @AndrewAAGamer no; thank you.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 3 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 submarines in 106 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans and 6 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 6/17 hits, 5.83 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 tactical_bomber moved from Poland to Western Germany
            2 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Slovakia Hungary to Romania
            2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            2 aaGuns moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Slovakia Hungary
            3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 armour moved from Poland to Western Germany
            1 armour moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Germany to Southern Italy
    
        Place Units - Germans
            6 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Germans regular : 0.50
    British regular : -1.33
    

    Savegame


  • @AndrewAAGamer well; couldn’t have gone better fir you: plus 95 TUV. Well done.


  • Thanks! And I agree. I told majikforce that it was a GREAT Turn.


  • @AndrewAAGamer never seen a G1 with no Sub or Air losses.

  • '22 '16

    @Witt You guys should probably concede now. :stuck_out_tongue_winking_eye:


  • @majikforce why do you think that I haven’t done Russia yet?


  • @majikforce said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:

    @Witt You guys should probably concede now. :stuck_out_tongue_winking_eye:

    Don’t give Witt any ideas!!!


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Bessarabia to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 3 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 armour moved from Volgograd to Ukraine
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 armour moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 artillery and 7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Baltic States: 2 infantry
            EDIT: Adding units owned by Russians to Belarus: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yakut S.S.R. : 6 infantry
    Buryatia : 2 aaGuns and 12 infantry
    Belarus : 2 aaGuns, 1 artillery and 9 infantry
    Bryansk : 2 aaGuns, 1 artillery and 3 infantry
    Rostov : 2 infantry
    Eastern Poland : 1 infantry
    Russia : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 7 infantry and 1 tactical_bomber
    Ukraine : 2 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys
    Western Ukraine : 3 artilleries and 9 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
    125 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 37 / 37
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 11:04:14 PM
    Savegame

  • 2024 '22 '19 '17 '15

    @Witt i kind of still was in the mode of discussing allied options now when Witt posted…

    I dont know if this worka for me


  • Majik, please air until tonight . We might want to move a few units .
    Sorry!

  • '22 '16

    @Witt @Elrood No problem. Just let me know when you are ready.


  • @majikforce I am going to redo my go. (There were no dice rolled.) First thing tomorrow now .
    Again, excuse our slowness.
    Enjoy your Saturday night, both.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.0k

Users

39.3k

Topics

1.7m

Posts