farmboy (X) vs Simon (A+10) Game 2

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 106 Sea Zone to 123 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Korea to Manchuria
            23 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 artillery, 23 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 17 infantry
                    AA fire in Manchuria : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 23 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 12/27 hits, 13.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 17 infantry in Manchuria, round 2 : 6/18 hits, 6.00 expected hits
                    11 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Manchuria
                    Americans roll dice for 20 fighters and 1 tactical_bomber in Manchuria, round 3 : 13/21 hits, 10.67 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits
                    6 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
                Americans win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 artillery, 6 fighters, 1 infantry and 1 marine
                Casualties for Japanese: 1 aaGun, 1 artillery and 17 infantry
    
        Non Combat Move - Americans
            17 fighters and 1 tactical_bomber moved from Manchuria to Korea
            1 battleship, 12 carriers, 2 cruisers, 4 destroyers, 11 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 bomber moved from Libya to Volgograd
            1 infantry moved from Northwest Persia to Persia
            2 fighters and 2 infantry moved from Libya to Tunisia
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 117 Sea Zone to 123 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
            6 artilleries and 6 infantry moved from 123 Sea Zone to Iceland
            4 submarines moved from 89 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
            2 bombers and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
            Americans collect 56 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Hopei to Chahar
            14 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Anhwe, round 2 : 4/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from French Indo China to Burma
            3 aaGuns, 1 armour, 6 fighters, 19 infantry and 1 mech_infantry moved from India to Burma
            1 artillery and 3 infantry moved from Persia to Eastern Persia
            4 mech_infantrys moved from Northwest Persia to Volgograd
            15 artilleries and 15 infantry moved from Northwest Persia to Persia
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from Egypt to Tunisia
            1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from Libya to Tunisia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Chinese : 2.33
    AA fire in Manchuria : : -0.50
    Japanese : 0.67
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '19 '17 '16

    A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 mech_infantry moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 marines moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 fighter moved from Greece to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            4 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 said in farmboy (X) vs Simon (A+10) Game 2:

    A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?

    I decided not to hold it because I only narrowly had the odds, and I was worried about you gambling and then succeeding. I also thought that I would have great odds on the counter attack. I did, but decided not to go for that on the low chance that it would have been a disaster. In committing air to it, I might end up in a situation where you would have a plausible chance to take Tokyo. I’m playing overly cautious in the Pacific, but it is just because I’m fairly certain I should have the victory conditions in Europe shortly.

  • '19 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 52 Sea Zone
            1 transport moved from 54 Sea Zone to 52 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 fighters moved from 6 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @farmboy said in farmboy (X) vs Simon (A+10) Game 2:

    @simon33 said in farmboy (X) vs Simon (A+10) Game 2:

    A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?

    I decided not to hold it because I only narrowly had the odds, and I was worried about you gambling and then succeeding. I also thought that I would have great odds on the counter attack. I did, but decided not to go for that on the low chance that it would have been a disaster. In committing air to it, I might end up in a situation where you would have a plausible chance to take Tokyo. I’m playing overly cautious in the Pacific, but it is just because I’m fairly certain I should have the victory conditions in Europe shortly.

    Actually that could be quite prudent. Although that assumes that you will indeed have the European victory.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 120 PUs; 
            Germans buy 3 armour, 3 bombers, 7 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
            Battle in Eire
    
        Non Combat Move - Germans
            2 aaGuns, 16 armour, 28 artilleries, 23 infantry and 58 mech_infantrys moved from Rostov to Tambov
            3 artilleries moved from Ukraine to Rostov
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            3 artilleries moved from Russia to Tambov
            3 armour moved from Novgorod to Bryansk
            1 armour and 3 mech_infantrys moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 fighter and 1 tactical_bomber moved from Gibraltar to Greece
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Greece
            2 tactical_bombers moved from Western Germany to Greece
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 4 infantry moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            3 armour placed in Russia
            3 mech_infantrys placed in Ukraine
            3 tactical_bombers placed in Novgorod
            3 bombers and 7 infantry placed in Western Germany
            Germans undo move 4.
            3 bombers and 4 infantry placed in Western Germany
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Hmm, I think that is the game. Looks like you have enough to take Stalingrad. Can’t see another vc for me to retake.


  • @simon33 Likely. Its a big battle so you could always hope for a dice miracle but otherwise I should have it.

  • '19 '17 '16

    Sorry, forgot to post this one.

    A major boo boo here was taking back Caucasus with USSR. Was hoping for you to get a hit and give USA a walk in. Probably a feeble plan. Wonder how much difference that would make. Still a reasonable showing I guess with only a +10 bid.


  • @simon33 said in farmboy (X) vs Simon (A+10) Game 2:

    Sorry, forgot to post this one.

    A major boo boo here was taking back Caucasus with USSR. Was hoping for you to get a hit and give USA a walk in. Probably a feeble plan. Wonder how much difference that would make. Still a reasonable showing I guess with only a +10 bid.

    Yeah. It was very close. You had the Pacific, just not in time to save the game in Europe. I think you might have been able to spend a bit more on Europe relative to the Pacific once you got the advantage there. And I think you could have given up India in order to focus on saving Moscow. I didn’t do a careful calculation of what you could have done, but I thought you might have had enough air to discourage a Moscow attack for another turn or two if you hadn’t also been worrying about Calcutta.

    Thanks for the game!

Suggested Topics

  • 37
  • 88
  • 99
  • 40
  • 79
  • 103
  • 105
  • 1.6k
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.0k

Users

39.3k

Topics

1.7m

Posts