dawgoneit axis v. entek allies anniversary 1941 #2
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 56 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Fukien 3 infantry moved from 61 Sea Zone to Kwangtung 4 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery moved from 61 Sea Zone to Kwangtung 2 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Manchuria to Hupeh 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from Japan to Suiyuan 1 fighter moved from Formosa to Fukien 3 infantry moved from French Indo-China Thailand to Yunnan 2 fighters moved from 61 Sea Zone to Yunnan 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 artillery and 4 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in Fukien Japanese attack with 1 fighter and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 5 infantry in Fukien, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from 53 Sea Zone to 59 Sea Zone 2 carriers moved from 57 Sea Zone to 59 Sea Zone 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Kiangsu 1 fighter moved from Fukien to Kiangsu 2 fighters moved from Yunnan to 61 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour placed in Japan Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Americans : 0.33 Chinese : -1.67 Japanese : 2.83
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 10 on tech rolls British roll 1,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 2 destroyers and 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 15 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Burma to India 1 fighter moved from 5 Sea Zone to United Kingdom Place Units - British 2 destroyers placed in 2 Sea Zone 1 factory placed in India Turn Complete - British British collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to Trans-Jordan 1 infantry moved from Libya to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 armour moved from Balkans to Ukraine 2 infantry moved from Balkans to Germany 1 infantry moved from Italy to France 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 bomber and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the British and 2 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 18 Casualties for British: 1 bomber and 2 infantry Non Combat Move - Italians 1 aaGun moved from Italy to France 1 infantry moved from Libya to Morocco Algeria 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.83
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,3 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship and 1 destroyer; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 infantry moved from Central United States to Western United States Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship and 1 destroyer placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 2 fighters moved from Morocco Algeria to 9 Sea Zone 1 cruiser moved from 6 Sea Zone to 2 Sea Zone 1 bomber moved from Norway to 2 Sea Zone 1 armour moved from Egypt to Italian Africa Germans take Anglo-Egypt Sudan from British Germans take Italian Africa from British 1 armour moved from Egypt to Belgian Congo Germans take Belgian Congo from British 4 infantry moved from Norway to Finland 1 fighter moved from France to Karelia S.S.R. 2 armour, 2 artilleries and 2 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 1 armour moved from Germany to East Poland 1 infantry moved from Ukraine to East Poland 3 infantry moved from Germany to Poland Combat - Germans Battle in 9 Sea Zone Germans attack with 2 fighters British defend with 1 transport 1 transport owned by the British lost in 9 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 2 Sea Zone Germans attack with 2 bombers, 1 cruiser and 1 fighter British defend with 3 destroyers Germans roll dice for 2 bombers, 1 cruiser and 1 fighter in 2 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 3 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 2 destroyers owned by the British and 1 cruiser owned by the Germans lost in 2 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 2 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Casualties for British: 3 destroyers Battle in Karelia S.S.R. Germans attack with 4 armour, 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 9 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 artillery and 9 infantry in Karelia S.S.R., round 2 : 3/10 hits, 3.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour and 1 fighter in Karelia S.S.R., round 4 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is 17 Casualties for Germans: 2 artilleries and 2 infantry Casualties for Russians: 1 artillery and 9 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Finland 2 bombers and 1 fighter moved from 2 Sea Zone to Norway 2 fighters moved from 9 Sea Zone to Morocco Algeria 2 infantry moved from Northwestern Europe to Germany 3 infantry moved from France to Germany 1 aaGun moved from Germany to Northwestern Europe Place Units - Germans 1 armour, 2 artilleries, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.33 AA fire in Karelia S.S.R. : : -0.17 Russians : -1.33
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Test summary from TripleA, engine version: 1.9, time: 9:27:56 AM
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 4 infantry moved from Russia to Archangel Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship and 1 cruiser moved from 50 Sea Zone to 37 Sea Zone 2 fighters moved from 61 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 artillery moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry moved from Kwangtung to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 transports moved from 61 Sea Zone to 62 Sea Zone 3 fighters moved from 59 Sea Zone to Philippine Islands 2 carriers moved from 59 Sea Zone to 50 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from British 2 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 3 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 5 infantry moved from Fukien to French Indo-China Thailand 1 armour moved from Kwangtung to French Indo-China Thailand 1 infantry moved from Yunnan to French Indo-China Thailand 1 armour moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 fighter moved from Manchuria to 50 Sea Zone 2 fighters moved from Kiangsu to French Indo-China Thailand 2 fighters moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma Combat - Japanese Battle in Philippine Islands Japanese attack with 1 artillery, 3 fighters and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Philippine Islands, round 2 : 1/7 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Philippine Islands, round 3 : 3/7 hits, 2.50 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 fighters British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 37 Sea Zone to Burma 3 fighters moved from Philippine Islands to 50 Sea Zone 4 fighters moved from Burma to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.67 Americans : 0.00 Japanese : -2.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt Combat - British Battle in Egypt British attack with 2 infantry Italians defend with 1 fighter British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 fighter Non Combat Move - British 2 fighters moved from United Kingdom to 2 Sea Zone Place Units - British 1 carrier and 2 destroyers placed in 2 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 32 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Trans-Jordan to Egypt 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from Bulgaria Romania to Ukraine 2 infantry moved from Germany to France 1 infantry moved from Italy to France Combat - Italians Battle in Egypt Italians attack with 2 artilleries and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 5 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans roll 2,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Western United States to Eastern United States 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 2 infantry moved from East Poland to Belorussia 1 fighter moved from Morocco Algeria to 34 Sea Zone 1 fighter moved from Morocco Algeria to Ukraine 4 infantry moved from Finland to Karelia S.S.R. 1 armour moved from East Poland to Ukraine 3 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 2 artilleries and 8 infantry moved from Germany to Poland 1 bomber moved from Norway to Belorussia 1 fighter moved from Finland to Eastern Ukraine 1 fighter moved from Germany to Eastern Ukraine 1 fighter moved from Germany to Eastern Ukraine 1 fighter moved from Norway to Belorussia 1 bomber moved from Norway to Belorussia 1 armour moved from Belgian Congo to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British 1 armour moved from Italian Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British Combat - Germans Battle in 34 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Ukraine Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belorussia Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters moved from Eastern Ukraine to Ukraine 1 fighter moved from Belorussia to Karelia S.S.R. 2 bombers moved from Belorussia to Karelia S.S.R. 1 fighter moved from 34 Sea Zone to Trans-Jordan Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 3 artilleries, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.33 Germans rolls : : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 submarine moved from 3 Sea Zone to 8 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 carrier moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Borneo to 49 Sea Zone 2 infantry moved from Sikang to Chinghai 3 infantry moved from Ningxia to Chinghai 1 armour, 4 fighters and 7 infantry moved from French Indo-China Thailand to Burma 4 fighters moved from 50 Sea Zone to Burma 1 carrier moved from 50 Sea Zone to 48 Sea Zone 1 battleship moved from 37 Sea Zone to 48 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 transport moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 5 infantry Chinese defend with 1 infantry Japanese roll dice for 5 infantry in Chinghai, round 2 : 0/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Japanese roll dice for 4 infantry in Chinghai, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Japanese roll dice for 3 infantry in Chinghai, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 48 Sea Zone 1 carrier moved from 61 Sea Zone to 48 Sea Zone Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 2.00 Japanese : -1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone Non Combat Move - British Place Units - British 1 battleship and 1 transport placed in 2 Sea Zone 3 infantry placed in India Turn Complete - British British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Trans-Jordan to Persia Italians take Persia from British 1 artillery moved from Egypt to 15 Sea Zone 1 artillery and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 battleship and 2 cruisers moved from 15 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Italy to Bulgaria Romania 5 infantry moved from Italy to France 4 infantry moved from France to Northwestern Europe Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Non Combat Move - Italians Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,5 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 2 fighters moved from 10 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 2 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Iwo Jima Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Hawaiian Islands to Australia 1 carrier moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from Gibraltar to 12 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States 2 destroyers and 1 transport placed in 56 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -1.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,3 and gets 0 hits Purchase Units - Germans Germans buy 1 aaGun, 1 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from French West Africa to Anglo-Egypt Sudan 1 armour moved from Union of South Africa to Belgian Congo 1 armour, 2 bombers and 3 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 fighter moved from Ukraine to Belorussia 2 infantry moved from East Poland to Eastern Ukraine 1 artillery moved from Ukraine to Eastern Ukraine 1 fighter moved from Trans-Jordan to Eastern Ukraine 2 fighters moved from Ukraine to Eastern Ukraine 1 fighter moved from Ukraine to Archangel 1 armour moved from East Poland to Ukraine 2 artilleries and 8 infantry moved from Poland to East Poland 1 fighter moved from Germany to Belorussia 2 armour moved from Germany to East Poland 1 armour moved from Germany to East Poland 3 artilleries and 3 infantry moved from Germany to Poland 3 armour moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland Combat - Germans Battle in Eastern Ukraine Germans attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Eastern Ukraine, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour, 2 bombers, 1 fighter and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in Archangel, round 2 : 5/7 hits, 3.00 expected hits Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Belorussia Germans attack with 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 2 bombers moved from Archangel to Germany 3 armour moved from Ukraine to East Poland 2 fighters moved from Eastern Ukraine to Germany 1 fighter moved from Eastern Ukraine to East Poland 1 fighter moved from Belorussia to Germany 1 fighter moved from Belorussia to Poland Place Units - Germans 1 aaGun placed in Germany 1 armour and 1 infantry placed in Karelia S.S.R. 1 bomber, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 armour moved from Russia to Persia 2 infantry moved from Caucasus to Persia 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 1 armour and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine 1 armour owned by the Russians retreated to Caucasus Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 7 infantry moved from Caucasus to Russia 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 6 infantry placed in Russia 1 artillery and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Russians : -1.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,3,1,1 and gets 0 hits Purchase Units - Japanese Japanese buy 2 carriers and 2 destroyers; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Japanese 4 fighters moved from Burma to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery moved from French Indo-China Thailand to 37 Sea Zone 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from 35 Sea Zone to India 2 armour, 4 fighters and 9 infantry moved from Burma to India 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 cruiser moved from 48 Sea Zone to 35 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 carrier moved from 48 Sea Zone to 35 Sea Zone 1 battleship and 2 carriers moved from 48 Sea Zone to 36 Sea Zone Combat - Japanese Battle in India Japanese attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 8 infantry AA fire in India : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in India, round 2 : 8/22 hits, 6.67 expected hits British roll dice for 1 armour, 2 artilleries and 8 infantry in India, round 2 : 5/11 hits, 3.83 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 2 armour, 3 artilleries, 4 fighters and 8 infantry in India, round 3 : 5/17 hits, 5.83 expected hits British roll dice for 1 armour and 1 artillery in India, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India Japanese win, taking India from British with 2 armour, 3 artilleries, 4 fighters and 7 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 6 infantry Casualties for British: 1 armour, 2 artilleries and 8 infantry Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone 2 fighters moved from India to 36 Sea Zone Place Units - Japanese 2 carriers and 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 1.33 AA fire in India : : -1.33 Japanese : 1.00