L20 BM3 WindowWasher (Axis) vs Snigg (Allies + 18)

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 3 infantry, 3 marines, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central America to 89 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Caroline Islands to Guam
    
        Place Units - Americans
            3 marines placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
            1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Shensi to Suiyuyan
            1 fighter and 1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Jehol
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Alexandria to Libya
                  British take Tobruk from Italians
            2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Libya
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Libya
                British attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to Persia
            1 infantry moved from Syria to Iraq
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Morocco to Tunisia
            2 bombers moved from Libya to Egypt
            1 fighter moved from Egypt to Persia
            1 fighter and 1 tactical_bomber moved from Libya to Alexandria
            2 marines moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.83
    Italians : -1.17
    Chinese : 1.33
    Japanese : 0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Jehol : 1 fighter and 2 infantry
    Marianas : 1 flag, 2 infantry
    Suiyuyan : 5 infantry
    Kansu : 1 infantry
    Guam : 1 airfield, 1 artillery, 1 bomber and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 marines
    Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
    35 Sea Zone : 1 flag
    26 Sea Zone : 3 submarines and 1 transport
    10 Sea Zone : 1 carrier, 3 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 4 artilleries, 3 infantry and 2 marines
    Alexandria : 1 fighter and 1 tactical_bomber
    Gibraltar : 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 infantry
    French Central Africa : 1 flag, 1 infantry
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag, 2 armour and 2 mech_infantrys
    Tobruk : 1 flag
    Libya : 1 flag, 1 armour and 1 mech_infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Eire : 1 flag
    Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    101 Sea Zone : 3 transports
    81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 infantry
    Persia : 1 flag, 1 armour, 1 factory_minor, 6 fighters, 1 infantry and 2 mech_infantrys
    91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
    Suriname : 1 flag
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
            2 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    55 Sea Zone : 1 destroyer
    62 Sea Zone : 2 destroyers
    Egypt : 2 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - French
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 artilleries and 1 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Rostov to Volgograd
            2 bombers moved from Rostov to Volgograd
            2 armour, 4 artilleries and 26 infantry moved from Rostov to Bryansk
            5 armour, 3 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
            5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Smolensk
            5 armour and 5 mech_infantrys moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Smolensk
            1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
            2 fighters and 4 tactical_bombers moved from Rostov to Novgorod
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys in Bryansk, round 2 : 31/85 hits, 26.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            2 bombers moved from Volgograd to Novgorod
            1 aaGun moved from Rostov to Volgograd
            2 aaGuns moved from Rostov to Bryansk
    
        Place Units - Germans
            3 infantry placed in Western Germany
            1 carrier placed in 113 Sea Zone
            3 fighters placed in Novgorod
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.50
    Russians : -1.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            16 infantry moved from Jehol to Chahar
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 16 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 16 infantry in Chahar, round 2 : 3/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Russians win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Jehol to Chahar
            4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
    
        Place Units - Russians
            2 armour, 2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : 0.67
    

    Territory Summary for Russians :

    Shantung : 1 infantry
    Korea : 1 flag, 1 infantry
    Chahar : 2 aaGuns and 15 infantry
    Archangel : 1 infantry
    Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry
    Tambov : 1 infantry
    Samara : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
    105 Sea Zone : 1 submarine
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Chahar
            3 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Jehol
            1 bomber moved from Japan to Jehol
            2 bombers moved from Anhwe to Jehol
            1 fighter moved from Anhwe to Jehol
            5 fighters and 5 tactical_bombers moved from Yunnan to Chahar
            1 fighter moved from Yunnan to Jehol
            1 fighter moved from Yunnan to Chahar
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kwangtung to Anhwe
            5 transports moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Burma to Shan State
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to 55 Sea Zone
            1 marine moved from Shan State to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Shantung
                Japanese attack with 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Chahar
                Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers
                Russians defend with 2 aaGuns and 15 infantry
                    AA fire in Chahar : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Chahar
                    Japanese roll dice for 4 fighters, 10 infantry and 5 tactical_bombers in Chahar, round 2 : 6/19 hits, 6.83 expected hits
                    Chinese roll dice for 2 aaGuns and 15 infantry in Chahar, round 2 : 5/15 hits, 5.00 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Chahar
                    Japanese roll dice for 4 fighters, 5 infantry and 5 tactical_bombers in Chahar, round 3 : 9/14 hits, 6.00 expected hits
                    Chinese roll dice for 11 infantry in Chahar, round 3 : 4/11 hits, 3.67 expected hits
                    4 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Chahar, round 4 : 7/10 hits, 5.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
                Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 fighters and 10 infantry
                Casualties for Russians: 2 aaGuns and 15 infantry
            Battle in Jehol
                Japanese attack with 3 bombers, 2 fighters and 1 infantry
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Jehol, round 2 : 3/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Jehol
                Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 55 Sea Zone to 37 Sea Zone
            4 fighters and 5 tactical_bombers moved from Chahar to Anhwe
            3 bombers and 2 fighters moved from Jehol to Anhwe
            3 bombers moved from Anhwe to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
            2 infantry moved from 37 Sea Zone to Malaya
            1 marine moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries and 1 infantry placed in Malaya
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    AA fire in Chahar : : 1.00
    ANZAC : -0.33
    Chinese : -1.00
    Japanese : 3.83
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Guam to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsu to Marianas
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 3 marines moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Tunisia to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 infantry moved from French Central Africa to French West Africa
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kiangsu : : -0.17
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 bomber and 2 infantry
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
    35 Sea Zone : 1 flag
    26 Sea Zone : 1 carrier, 3 submarines and 2 transports
    10 Sea Zone : 4 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Gibraltar : 3 artilleries, 6 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    French Central Africa : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    92 Sea Zone : 1 destroyer
    101 Sea Zone : 1 carrier and 4 transports
    Brazil : 1 flag
    91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Jehol
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.33
    

    Territory Summary for Chinese :

    Jehol : 1 infantry
    Manchuria : 3 infantry
    Hopei : 4 infantry
    Tsinghai : 1 infantry
    Chahar : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Guam to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsu to Marianas
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 3 marines moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Tunisia to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 infantry moved from French Central Africa to French West Africa
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Jehol
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 destroyer, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 marine moved from Trans-Jordan to 81 Sea Zone
            1 battleship and 1 marine moved from 81 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            2 bombers moved from Egypt to Northern Italy
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
                Bombing raid in Northern Italy rolls: 8,3 and causes: 11 damage to unit: factory_major
                Bombing raid in Northern Italy causes 11 damage total. 
            Battle in Greece
    
        Non Combat Move - British
            2 bombers moved from Northern Italy to Cyprus
            1 fighter and 1 tactical_bomber moved from Alexandria to Cyprus
            1 marine moved from Trans-Jordan to 81 Sea Zone
            1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
                  British take Crete from Neutral_Allies
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 armour moved from Tunisia to Tobruk
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Persia
            4 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Persia to Cyprus
            5 fighters moved from Persia to Eastern Persia
            1 transport moved from 91 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 airfield placed in Cyprus
            1 infantry and 1 marine placed in Egypt
            1 destroyer placed in 109 Sea Zone
            British undo move 4.
            1 destroyer placed in 110 Sea Zone
            British undo move 4.
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    AA fire in Northern Italy : : -0.33
    AA fire in Kiangsu : : -0.17
    Japanese : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Jehol : 1 infantry
    Marianas : 1 flag, 1 bomber and 2 infantry
    Manchuria : 3 infantry
    Hopei : 4 infantry
    Tsinghai : 1 infantry
    Chahar : 1 infantry
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
    35 Sea Zone : 1 flag
    26 Sea Zone : 1 carrier, 3 submarines and 2 transports
    10 Sea Zone : 4 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 artillery and 1 infantry
    Alexandria : 1 armour and 1 mech_infantry
    Gibraltar : 4 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
    Union of South Africa : 1 factory_minor and 1 harbour
    Cyprus : 1 airfield, 2 bombers, 2 fighters and 1 tactical_bomber
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    Tobruk : 1 flag, 1 armour
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Eire : 1 flag
    Crete : 1 flag, 1 marine
    109 Sea Zone : 1 destroyer and 1 transport
    Greece : 1 flag, 1 artillery, 1 infantry and 1 marine
    99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Iraq : 1 flag, 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag, 2 armour, 5 fighters and 4 mech_infantrys
    101 Sea Zone : 1 carrier and 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 infantry
    Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
    91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
    Suriname : 1 flag
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            3 armour and 1 mech_infantry moved from Rostov to Bessarabia
            2 armour and 2 mech_infantrys moved from France to Yugoslavia
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Caroline Islands to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    33 Sea Zone : 1 destroyer
    55 Sea Zone : 1 destroyer
    62 Sea Zone : 2 destroyers
    Egypt : 2 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Caroline Islands to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    33 Sea Zone : 1 destroyer
    55 Sea Zone : 1 destroyer
    62 Sea Zone : 2 destroyers
    Egypt : 2 infantry
    United Kingdom : 1 fighter and 2 infantry
    99 Sea Zone : 1 destroyer
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            3 bombers moved from Novgorod to Russia
            2 artilleries moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            16 armour, 17 artilleries, 25 infantry and 18 mech_infantrys moved from Bryansk to Tambov
            1 mech_infantry moved from Caucasus to Tambov
            1 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Tambov
            3 armour moved from Ukraine to Romania
            1 infantry moved from Novgorod to Archangel
            3 fighters and 2 tactical_bombers moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 armour, 3 artilleries, 3 bombers and 6 infantry
                Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 6 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Russia, round 2 : 4/9 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 2 infantry in Russia, round 3 : 5/9 hits, 4.17 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 3 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 31PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 6 infantry
                Casualties for Russians: 2 armour, 2 artilleries and 5 infantry
            Battle in Archangel
                Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys in Tambov, round 2 : 23/79 hits, 24.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 16 armour, 18 artilleries, 25 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Volgograd to Tambov
            2 aaGuns moved from Bryansk to Tambov
            1 fighter moved from Novgorod to Western Germany
            3 fighters and 2 tactical_bombers moved from Archangel to Novgorod
            3 bombers moved from Russia to Novgorod
    
        Place Units - Germans
            3 armour and 5 artilleries placed in Western Germany
            Germans undo move 1.
            5 artilleries placed in Western Germany
            3 armour placed in Germany
            1 carrier placed in 113 Sea Zone
            1 infantry placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 58 PUs (2 lost to blockades); end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            2 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            4 fighters and 1 tactical_bomber moved from Samara to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 3 artilleries and 1 factory_minor
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 2 : 2/8 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 3 artilleries in Russia, round 2 : 0/4 hits, 1.50 expected hits
                    2 artilleries owned by the Germans lost in Russia
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 armour and 3 artilleries
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 3 armour, 18 artilleries, 33 infantry and 1 mech_infantry moved from Samara to Kazakhstan
            4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
            1 infantry moved from Korea to Manchuria
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : -0.33
    

    Territory Summary for Russians :

    Korea : 1 flag
    Manchuria : 1 infantry
    Kazakhstan : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
    Russia : 1 airfield, 1 factory_minor and 2 infantry
    Volgograd : 1 factory_minor and 1 infantry
    Caucasus : 1 mech_infantry
    105 Sea Zone : 1 submarine
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            4 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 37 Sea Zone to 20 Sea Zone
            5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 20 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            1 mech_infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Anhwe to Chahar
            3 infantry moved from Shantung to Jehol
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Kweichow
            1 armour moved from Kwangtung to Anhwe
            1 fighter and 2 tactical_bombers moved from Anhwe to 35 Sea Zone
            2 fighters moved from Anhwe to Philippines
            1 fighter moved from Kwangsi to Philippines
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            3 bombers moved from Kwangsi to Philippines
            2 fighters moved from Anhwe to Hopei
            2 tactical_bombers moved from Anhwe to Hopei
            1 tactical_bomber moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 3 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 artilleries
                Casualties for Chinese: 4 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Kiangsu
            1 fighter moved from Hopei to Kwangtung
            1 tactical_bomber moved from Chahar to Kwangsi
            2 tactical_bombers moved from Hopei to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            2 submarines placed in 20 Sea Zone
            3 submarines placed in 37 Sea Zone
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Portugal
            2 artilleries moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Gibraltar to Spain
            3 artilleries moved from Gibraltar to Spain
            6 infantry moved from Gibraltar to Spain
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Marianas to Caroline Islands
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    Neutral_True : 3.00
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
    Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
    26 Sea Zone : 4 submarines
    10 Sea Zone : 1 carrier and 5 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    French Central Africa : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    Portugal : 1 flag, 1 artillery
    92 Sea Zone : 1 destroyer
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Spain : 1 flag, 5 artilleries, 5 infantry and 1 mech_infantry
    91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Manchuria : 7 infantry
    Kansu : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Portugal
            2 artilleries moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Gibraltar to Spain
            3 artilleries moved from Gibraltar to Spain
            6 infantry moved from Gibraltar to Spain
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Marianas to Caroline Islands
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
            1 bomber moved from Cyprus to Saudi Arabia
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 1 infantry and 2 marines moved from 99 Sea Zone to Turkey
            2 armour and 4 mech_infantrys moved from Eastern Persia to West India
            1 infantry moved from Iraq to Saudi Arabia
            4 artilleries and 2 infantry moved from Iraq to Turkey
            3 fighters moved from Eastern Persia to Turkey
            1 tactical_bomber moved from Cyprus to Turkey
            2 fighters moved from Cyprus to Turkey
            1 bomber moved from Cyprus to Turkey
            2 fighters moved from Eastern Persia to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Turkey, round 2 : 9/19 hits, 8.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
                    1 artillery owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Saudi Arabia
                British attack with 1 artillery, 1 bomber and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 4 : 1/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in West India
                British attack with 2 armour and 4 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour and 4 mech_infantrys in West India, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Turkey to Cyprus
            2 fighters moved from Turkey to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            1 bomber moved from Turkey to Northwest Persia
            1 bomber moved from Saudi Arabia to Northwest Persia
            3 fighters moved from Turkey to Northwest Persia
            1 tactical_bomber moved from Turkey to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 armour and 2 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 armour moved from Tobruk to Egypt
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            1 factory_minor placed in Iraq
    
        Turn Complete - British
            British collect 42 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : 1.50
    Neutral_True : 3.00
    Japanese : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
    Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Manchuria : 7 infantry
    Kansu : 1 infantry
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
    26 Sea Zone : 4 submarines
    10 Sea Zone : 1 carrier and 5 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    West India : 3 armour and 6 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 mech_infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Cyprus : 1 airfield and 2 fighters
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Portugal : 1 flag, 1 artillery
    Turkey : 1 flag, 2 armour, 3 artilleries, 2 marines and 2 mech_infantrys
    Saudi Arabia : 1 flag, 1 artillery and 2 infantry
    Eire : 1 flag
    Crete : 1 flag
    Greece : 1 flag, 1 artillery, 1 infantry and 1 marine
    99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Iraq : 1 flag, 1 factory_minor
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
    Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Spain : 1 flag, 1 aaGun, 6 artilleries, 7 infantry and 1 mech_infantry
    98 Sea Zone : 3 submarines
    91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
    Suriname : 1 flag
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Greece
            1 mech_infantry moved from Yugoslavia to Greece
            3 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 3 fighters and 1 mech_infantry
                British defend with 1 artillery, 1 infantry and 1 marine
                    Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
                    Italians roll dice for 3 fighters in Greece, round 3 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 marine in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 marine in Greece, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Greece
                    Italians roll dice for 3 fighters in Greece, round 5 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 marine in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the British and 1 fighter owned by the Italians lost in Greece
                Italians win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
                Casualties for British: 1 artillery, 1 infantry and 1 marine
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
            3 armour and 1 mech_infantry moved from Bessarabia to Romania
            2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.67
    British : 0.33
    

    Savegame

Suggested Topics

  • 44
  • 55
  • 56
  • 80
  • 45
  • 42
  • 31
  • 107
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts