Panther's TripleA pre-release test thread


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20080, time: 19:11:07
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History
    Round: 1
    Purchase Units - Germans
    Germans buy nothing; Remaining resources: 30 PUs;
    Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans

        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @regularkid

    I just noticed that some parts of the turn are not posted within the “code section” but as plain text above instead. Just look at the above posting. Do you have an idea why that happens? Is that something related to the XML?


  • @Panther Hey Panther. No, I’ve never noticed that. Hm. . . .


  • @regularkid Looking at ongoing games of PtV on this forum it seems that this issue has been introduced with the updated version of the map … as the 1.0 version-games are posted regularly.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20080, time: 09:53:07
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.1.0

    Game History
    Round: 1
    Purchase Units - Germans
    Germans buy nothing; Remaining resources: 30 PUs;
    Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans

        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 119 Sea Zone
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History
    Round: 1
    Purchase Units - Germans
    Germans buy nothing; Remaining resources: 30 PUs;
    Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans

        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 124 Sea Zone
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Panther have you tried changing the version number back to 1.1 or 2.0 to see if that has anything to do with it? Seems to be the only meaningful thing that changed between the versions (other than some territory connections, and game notes).


  • @regularkid I suppose it is related to 2.x. I am going to test other maps with 2.x to see whether it is engine-related rather than map-related.


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History
    Round: 1
    Purchase Units - Russians
    Russians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 3 PUs;

        Non Combat Move - Russians
            1 armour moved from Archangel to Russia
            1 infantry moved from Novosibirsk to Evenki National Okrug
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            1 armour, 1 bomber and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @regularkid You see? So it is engine related. It is likely that something during pre-release development broke turn posting.

    I will create a Github-issue as soon as I find some time for it.



  • @regularkid Can you please test posting with the current stable (2.0.20234 or higher)? I will not be at home until next Monday so I cannot test it myself.

    It should be fixed now.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20447, time: 09:46:10
    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20447, time: 10:10:33
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
            1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
            1 tactical_bomber moved from Germany to France
            2 bombers moved from Germany to France
    
        Combat - Germans
            Battle in France
                Germans attack with 3 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 2 : 13/26 hits, 10,33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 6 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 3 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers moved from France to Western Germany
            3 fighters moved from France to Western Germany
            4 tactical_bombers moved from France to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : 1,67
    Germans regular : 2,67
    French AA : -0,50
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20696, time: 14:31:08
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 infantry; Remaining resources: 28 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            1 armour moved from Czechoslovakia Hungary to Germany
    
        Place Units - Germans
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 59 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20696, time: 09:20:41
    Savegame

Suggested Topics

  • 12
  • 21
  • 16
  • 36
  • 25
  • 41
  • 106
  • 169
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts