Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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waxenhen4 vs rangerlugi 40 pacific
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Purchase Units - British British buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State 1 artillery moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State 2 infantry moved from Burma to Shan State 1 artillery moved from India to Burma 1 armour moved from India to Shan State 1 infantry moved from Malaya to Shan State Combat - British Battle in Shan State British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Shan State, round 2 : 1/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to India 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to India Place Units - British 4 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,6,1,2,3 British collect 9 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
British : -2.67 Japanese : -0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from Northern Territory to 42 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Northern Territory to Western Australia Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 30 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 2 fighters moved from 42 Sea Zone to Northern Territory 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3 Politics - Japanese Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 6 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 artillery and 2 infantry moved from Hopei to Shensi 5 infantry moved from Chahar to Suiyuan 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to Szechwan 1 armour moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 battleships and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 2 fighters moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Szechwan Combat - Japanese Battle in Suiyuan Japanese attack with 5 infantry Chinese defend with 1 infantry Japanese roll dice for 5 infantry in Suiyuan, round 2 : 0/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 4 infantry in Suiyuan, round 3 : 2/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 2/8 hits, 3.67 expected hits British roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 10 infantry Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 11/20 hits, 8.50 expected hits Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 3/11 hits, 4.00 expected hits 3 infantry owned by the Japanese, 10 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 10 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 bombers moved from Szechwan to French Indo China 6 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Japanese undo move 3. 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 1.33 Chinese : -1.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser and 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Turn Complete - Americans Americans collect 17 PUs; end with 19 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 49 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3 Purchase Units - British British buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam British take Siam from Japanese 1 artillery moved from Burma to India 1 armour moved from Shan State to India 1 artillery and 5 infantry moved from Shan State to Malaya Combat - British Battle in Malaya British attack with 1 artillery and 5 infantry Japanese defend with 2 artilleries, 1 harbour and 1 infantry British roll dice for 1 artillery and 5 infantry in Malaya, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 artillery and 4 infantry in Malaya, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Malaya, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Malaya British roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Malaya, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Malaya, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Malaya, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Malaya, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Malaya, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 artillery and 1 infantry in Malaya, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Malaya, round 8 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 5 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 1 aaGun moved from Shan State to Malaya Place Units - British 1 artillery and 2 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,4,3,3,5,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 British collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
British : -2.33 Japanese : 0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Northern Territory to Western Australia 1 artillery moved from Queensland to Northern Territory 1 fighter moved from Western Australia to Queensland 2 fighters moved from Northern Territory to Queensland 1 tactical_bomber moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 mech_infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from French Indo China to Malaya Japanese take Shan State from British 1 artillery and 1 infantry moved from French Indo China to Siam 1 armour moved from Kwangsi to Shan State 1 infantry moved from Suiyuan to Kansu Japanese take Kansu from Chinese 3 infantry moved from Suiyuan to Hopei 1 artillery and 2 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Szechwan to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 artillery and 5 infantry moved from Anhwe to Hunan 1 armour moved from Kiangsu to Kwangtung 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone 1 bomber moved from French Indo China to Tsinghai 1 bomber moved from French Indo China to Philippines 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Philippines, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Americans: 1 fighter and 2 infantry Battle in Malaya Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers British defend with 1 aaGun, 1 artillery and 1 harbour AA fire in Malaya : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Malaya, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 aaGun and 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 artillery owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun and 1 artillery Battle in Siam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China 1 bomber moved from Tsinghai to Suiyuan 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to Kwangtung Place Units - Japanese 1 carrier and 1 submarine placed in 19 Sea Zone 1 factory_minor placed in Manchuria 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 1.17 AA fire in Malaya : : -0.50 Chinese : 3.00 Japanese : 1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 5 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 33 Sea Zone 3 artilleries moved from 33 Sea Zone to Caroline Islands 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 3 artilleries and 5 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 3 artilleries and 5 infantry in Caroline Islands, round 2 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 battleship, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 15 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.00 Japanese : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4 Purchase Units - British British buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour, 2 artilleries and 4 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Non Combat Move - British 2 aaGuns moved from India to Burma Place Units - British 1 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 British collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Queensland to 44 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 2 fighters moved from Queensland to Caroline Islands 1 mech_infantry moved from New South Wales to Northern Territory Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 cruisers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Siam to Shan State 1 armour moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 2 carriers moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone 1 carrier moved from 19 Sea Zone to 22 Sea Zone 2 battleships moved from 35 Sea Zone to 33 Sea Zone 1 cruiser and 4 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 bomber moved from Kwangtung to 33 Sea Zone 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 bomber moved from Suiyuan to Tsinghai 1 artillery and 5 infantry moved from Hunan to Yunnan 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 submarine moved from 19 Sea Zone to 22 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports; ANZAC defend with 2 fighters Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 9/18 hits, 9.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 33 Sea Zone, round 2 : 10/14 hits, 7.00 expected hits Units damaged: 2 battleships owned by the Japanese 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese and 4 destroyers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/14 hits, 8.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 4 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 3/8 hits, 4.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 1 bomber, 1 cruiser, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 95 Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 tactical_bomber could not land in 33 Sea Zone and was removed 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from 33 Sea Zone to Marianas 1 bomber moved from Tsinghai to French Indo China Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 factory_minor placed in Malaya 2 cruisers placed in 6 Sea Zone 1 cruiser placed in 19 Sea Zone Japanese undo move 4. Japanese undo move 3. 3 cruisers placed in 19 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 1.50 Chinese : -0.33 Japanese : 4.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 2 fighters Japanese defend with 2 battleships and 1 cruiser Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 12 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - Americans 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 18 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5 Purchase Units - British British buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Burma to India Place Units - British 3 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 British collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 44 Sea Zone to 56 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Queensland to 33 Sea Zone 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 tactical_bomber moved from Celebes to Sumatra Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.33
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Test summary from TripleA, engine version: 1.9, time: 1:38:38 AM
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