L20 PtV Axis-Dominion (L) vs AetV (X)


  • @axis-dominion when I did Ita, I planned on taking Alex with all units but got carried away and forgot about it.
    I haven’t rolled for Germany yet. Wanted your permission to edit my Ita units over to Alex…
    Don’t think it would have effected your Anzak Turn.

    Let me know if this is ok with you.

    Scramble to sz113?


  • @axis-dominion scramble??


  • @aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):

    @axis-dominion when I did Ita, I planned on taking Alex with all units but got carried away and forgot about it.
    I haven’t rolled for Germany yet. Wanted your permission to edit my Ita units over to Alex…
    Don’t think it would have effected your Anzak Turn.

    Let me know if this is ok with you.

    Scramble to sz113?

    sorry about that. yah go ahead and edit as needed


  • and no scramble in 113


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            2 bombers moved from Western Germany to 107 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 107 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 107 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 107 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits
                    British roll dice for 1 battleship in 107 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 107 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 battleship
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 113 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 107 Sea Zone to 113 Sea Zone
            2 bombers moved from 107 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 107 Sea Zone
            2 infantry moved from Norway to Finland
            2 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
            2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            5 armour and 4 mech_infantrys moved from France to Germany
            1 fighter moved from Southern Italy to Malta
            2 fighters moved from Western Germany to Malta
            1 tactical_bomber moved from 113 Sea Zone to France
            5 infantry moved from Bulgaria to Romania
    
        Place Units - Germans
            1 bomber placed in Western Germany
            2 armour and 8 infantry placed in Germany
            2 armour and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Italians to Alexandria: 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,17
    British : -1,17
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 6 artilleries, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Northern Caucasus to Rostov
            1 infantry moved from Leningrad to Baltic States
            1 aaGun moved from Leningrad to Northern Belarus
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Archangel to Leningrad
            1 infantry moved from Karelia to Archangel
            2 infantry moved from Leningrad to Northern Belarus
            1 infantry moved from Leningrad to Northern Belarus
            1 artillery moved from Northern Belarus to Southern Belarus
            1 aaGun moved from Northern Belarus to Southern Belarus
            4 infantry moved from Northern Belarus to Southern Belarus
            3 infantry moved from Northern Belarus to Southern Belarus
            2 infantry moved from Northern Belarus to Southern Belarus
            1 infantry moved from Northern Belarus to Southern Belarus
            1 infantry moved from Northern Belarus to Southern Belarus
            1 aaGun moved from Bryansk to Kursk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            3 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 15 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 artilleries and 1 marine placed in Leningrad
            1 armour and 1 mech_infantry placed in Stalingrad
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangsi to Yunnan
            2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/12 hits, 5,83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Shansi to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shantung to Kwangsi
            2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            3 infantry moved from Korea to Northern Manchuria
            2 artilleries moved from Japan to 7 Sea Zone
            1 transport moved from 37 Sea Zone to 7 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from Siam to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from Siam to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 23 Sea Zone
            1 infantry moved from Marianas to 23 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 cruiser moved from 7 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Shansi
    
        Place Units - Japanese
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
            1 submarine and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -2,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 harbour, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 66 Sea Zone
            1 infantry and 1 mech_infantry moved from 66 Sea Zone to Southeast Mexico
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Southeast Mexico
            1 carrier moved from 27 Sea Zone to 66 Sea Zone
            1 carrier moved from 11 Sea Zone to 66 Sea Zone
            1 carrier moved from 66 Sea Zone to 91 Sea Zone
            1 fighter moved from 27 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 91 Sea Zone
            1 carrier moved from 104 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 submarine moved from 55 Sea Zone to 63 Sea Zone
            1 destroyer moved from 55 Sea Zone to 65 Sea Zone
            1 battleship moved from 27 Sea Zone to 65 Sea Zone
            1 submarine moved from 65 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Central America
            1 submarine and 2 transports placed in 104 Sea Zone
            3 infantry placed in Central United States
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            3 infantry moved from Tsinghai to Honan
            9 infantry moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Chahar from Japanese, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Inner Mongolia, round 2 : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 9 infantry in Inner Mongolia, round 3 : 2/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            5 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 107 Sea Zone
            1 fighter moved from United Kingdom to 107 Sea Zone
            2 fighters moved from Gibraltar to 107 Sea Zone
            1 bomber moved from Quebec to 107 Sea Zone
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
    
        Combat - British
            Battle in 107 Sea Zone
                British attack with 1 bomber, 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber, 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 107 Sea Zone
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 destroyer moved from 94 Sea Zone to 107 Sea Zone
            1 fighter moved from 94 Sea Zone to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 fighter and 1 tactical_bomber moved from Baluchistan to Egypt
            2 infantry moved from Southern Persia to 82 Sea Zone
            2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to Egypt
            1 infantry moved from Southern Persia to Northeast Persia
                  British take Northeast Persia from Neutral_Allies
            1 cruiser moved from 82 Sea Zone to 83 Sea Zone
            1 cruiser moved from 94 Sea Zone to 91 Sea Zone
            1 carrier moved from 94 Sea Zone to 91 Sea Zone
            1 transport moved from 94 Sea Zone to 91 Sea Zone
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 bomber moved from 107 Sea Zone to United Kingdom
            3 fighters moved from 107 Sea Zone to Gibraltar
            2 infantry moved from Rhodesia to Tanganyika Territory
            2 infantry moved from Shan State to Burma
            4 infantry moved from Eastern India to Burma
            1 battleship moved from 81 Sea Zone to 78 Sea Zone
            1 marine moved from Eastern India to Burma
            1 fighter moved from Burma to Eastern India
    
        Place Units - British
            1 airfield and 1 factory_minor placed in Egypt
            2 submarines placed in 113 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    Chinese : 0.67
    Japanese : -0.33
    

    Savegame


  • assumed no scramble in 107


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Bessarabia
                  Italians take Bessarabia from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 aaGun and 1 infantry moved from 96 Sea Zone to Algeria
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery moved from Libya to Tunisia
            1 battleship, 1 cruiser and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 armour moved from Greece to Romania
            2 infantry moved from Greece to Albania
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 infantry moved from British Somaliland to Ethiopia
            1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion all good.

    I had no real chance to take offensive meassures anywhere with Italy.


  • @aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):

    @axis-dominion all good.

    I had no real chance to take offensive meassures anywhere with Italy.

    thought you might have taken a chance at hitting 107, to then allow the Germans To take gib.


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 65 Sea Zone to 55 Sea Zone
            1 submarine moved from 64 Sea Zone to 62 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion with your Pac Fleet stacked on CUS?? Are you kidding??

    I would have, if you would have allowed a decent shot with my Ita Fleet on Gib to take it. But you played it again very effectively so I must either be desperate (wich am not at the moment, just wanted to expand Ita solely to reign over the Meds) or insight-resistent (wich am not at the moment as well).
    You see my situation?


  • @aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):

    @axis-dominion with your Pac Fleet stacked on CUS?? Are you kidding??

    I would have, if you would have allowed a decent shot with my Ita Fleet on Gib to take it. But you played it again very effectively so I must either be desperate (wich am not at the moment, just wanted to expand Ita solely to reign over the Meds) or insight-resistent (wich am not at the moment as well).
    You see my situation?

    Yah but US is not at war yet, and you get to control when they do go to war :)


  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers moved from Western Germany to Baltic States
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
    

    Savegame


  • @axis-dominion scramble and submerge option.


  • @axis-dominion said in L20 PtV Axis-Dominion (L) vs AetV (X):

    @aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):

    @axis-dominion with your Pac Fleet stacked on CUS?? Are you kidding??

    I would have, if you would have allowed a decent shot with my Ita Fleet on Gib to take it. But you played it again very effectively so I must either be desperate (wich am not at the moment, just wanted to expand Ita solely to reign over the Meds) or insight-resistent (wich am not at the moment as well).
    You see my situation?

    Yah but US is not at war yet, and you get to control when they do go to war :)

    Maybe THIS is where I am NOT that dedicated in. JDOW allways reminds me of that.
    I had it on my mind but was thinking that when the US enters the war next round my Fleet would be wrecked.


  • no scramble and submerge


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers moved from Western Germany to Baltic States
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                British defend with 2 submarines
                2 submarines owned by the British Submerged
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
            Battle in Baltic States
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            1 armour moved from Poland to Bessarabia
            2 aaGuns, 2 armour, 5 artilleries and 23 infantry moved from Romania to Bessarabia
            7 armour, 8 infantry and 4 mech_infantrys moved from Germany to Poland
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
            3 bombers moved from Baltic States to Western Germany
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
    
        Place Units - Germans
            1 factory_minor placed in Romania
            1 destroyer placed in 113 Sea Zone
            1 infantry placed in Normandy Bordeaux
            3 armour, 1 artillery and 3 infantry placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,67
    

    Savegame

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