Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
@axis-dominion when I did Ita, I planned on taking Alex with all units but got carried away and forgot about it.
I haven’t rolled for Germany yet. Wanted your permission to edit my Ita units over to Alex…
Don’t think it would have effected your Anzak Turn.
Let me know if this is ok with you.
Scramble to sz113?
@axis-dominion scramble??
@aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):
@axis-dominion when I did Ita, I planned on taking Alex with all units but got carried away and forgot about it.
I haven’t rolled for Germany yet. Wanted your permission to edit my Ita units over to Alex…
Don’t think it would have effected your Anzak Turn.Let me know if this is ok with you.
Scramble to sz113?
sorry about that. yah go ahead and edit as needed
and no scramble in 113
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 tactical_bombers moved from Western Germany to 113 Sea Zone
2 bombers moved from Western Germany to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 107 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 107 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits
British roll dice for 1 battleship in 107 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 107 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter moved from 107 Sea Zone to 113 Sea Zone
2 bombers moved from 107 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
2 infantry moved from Norway to Finland
2 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 armour and 4 mech_infantrys moved from France to Germany
1 fighter moved from Southern Italy to Malta
2 fighters moved from Western Germany to Malta
1 tactical_bomber moved from 113 Sea Zone to France
5 infantry moved from Bulgaria to Romania
Place Units - Germans
1 bomber placed in Western Germany
2 armour and 8 infantry placed in Germany
2 armour and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Italians to Alexandria: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 2,17
British : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Northern Caucasus to Rostov
1 infantry moved from Leningrad to Baltic States
1 aaGun moved from Leningrad to Northern Belarus
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Leningrad
1 infantry moved from Karelia to Archangel
2 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Northern Belarus to Southern Belarus
1 aaGun moved from Northern Belarus to Southern Belarus
4 infantry moved from Northern Belarus to Southern Belarus
3 infantry moved from Northern Belarus to Southern Belarus
2 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Northern Belarus to Southern Belarus
1 aaGun moved from Bryansk to Kursk
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Kursk
1 artillery moved from Bryansk to Kursk
3 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 15 infantry moved from Siberia to Sakha
Place Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 1 marine placed in Leningrad
1 armour and 1 mech_infantry placed in Stalingrad
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/12 hits, 5,83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Shansi to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kwangsi
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
3 infantry moved from Korea to Northern Manchuria
2 artilleries moved from Japan to 7 Sea Zone
1 transport moved from 37 Sea Zone to 7 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Siam to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Siam to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 23 Sea Zone
1 infantry moved from Marianas to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
1 cruiser moved from 7 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Shansi
Place Units - Japanese
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
1 submarine and 1 transport placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -2,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 harbour, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 66 Sea Zone
1 infantry and 1 mech_infantry moved from 66 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Southeast Mexico
1 carrier moved from 27 Sea Zone to 66 Sea Zone
1 carrier moved from 11 Sea Zone to 66 Sea Zone
1 carrier moved from 66 Sea Zone to 91 Sea Zone
1 fighter moved from 27 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 destroyer moved from 55 Sea Zone to 65 Sea Zone
1 battleship moved from 27 Sea Zone to 65 Sea Zone
1 submarine moved from 65 Sea Zone to 30 Sea Zone
Place Units - Americans
1 harbour placed in Central America
1 submarine and 2 transports placed in 104 Sea Zone
3 infantry placed in Central United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
3 infantry moved from Tsinghai to Honan
9 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Honan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Chahar from Japanese, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Inner Mongolia, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 9 infantry in Inner Mongolia, round 3 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
5 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 fighter moved from United Kingdom to 107 Sea Zone
2 fighters moved from Gibraltar to 107 Sea Zone
1 bomber moved from Quebec to 107 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Battle in 107 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 107 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 destroyer moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter and 1 tactical_bomber moved from Baluchistan to Egypt
2 infantry moved from Southern Persia to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 cruiser moved from 82 Sea Zone to 83 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
3 fighters moved from 107 Sea Zone to Gibraltar
2 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Shan State to Burma
4 infantry moved from Eastern India to Burma
1 battleship moved from 81 Sea Zone to 78 Sea Zone
1 marine moved from Eastern India to Burma
1 fighter moved from Burma to Eastern India
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
2 submarines placed in 113 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
Chinese : 0.67
Japanese : -0.33
assumed no scramble in 107
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 aaGun and 1 infantry moved from 96 Sea Zone to Algeria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Libya to Tunisia
1 battleship, 1 cruiser and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Greece to Romania
2 infantry moved from Greece to Albania
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
@axis-dominion all good.
I had no real chance to take offensive meassures anywhere with Italy.
@aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):
@axis-dominion all good.
I had no real chance to take offensive meassures anywhere with Italy.
thought you might have taken a chance at hitting 107, to then allow the Germans To take gib.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 65 Sea Zone to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@axis-dominion with your Pac Fleet stacked on CUS?? Are you kidding??
I would have, if you would have allowed a decent shot with my Ita Fleet on Gib to take it. But you played it again very effectively so I must either be desperate (wich am not at the moment, just wanted to expand Ita solely to reign over the Meds) or insight-resistent (wich am not at the moment as well).
You see my situation?
@aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):
@axis-dominion with your Pac Fleet stacked on CUS?? Are you kidding??
I would have, if you would have allowed a decent shot with my Ita Fleet on Gib to take it. But you played it again very effectively so I must either be desperate (wich am not at the moment, just wanted to expand Ita solely to reign over the Meds) or insight-resistent (wich am not at the moment as well).
You see my situation?
Yah but US is not at war yet, and you get to control when they do go to war :)
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Baltic States
Combat - Germans
Germans creates battle in territory 113 Sea Zone
@axis-dominion scramble and submerge option.
@axis-dominion said in L20 PtV Axis-Dominion (L) vs AetV (X):
@aequitas-et-veritas said in L20 PtV Axis-Dominion (L) vs AetV (X):
@axis-dominion with your Pac Fleet stacked on CUS?? Are you kidding??
I would have, if you would have allowed a decent shot with my Ita Fleet on Gib to take it. But you played it again very effectively so I must either be desperate (wich am not at the moment, just wanted to expand Ita solely to reign over the Meds) or insight-resistent (wich am not at the moment as well).
You see my situation?Yah but US is not at war yet, and you get to control when they do go to war :)
Maybe THIS is where I am NOT that dedicated in. JDOW allways reminds me of that.
I had it on my mind but was thinking that when the US enters the war next round my Fleet would be wrecked.
no scramble and submerge
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Baltic States
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 2 submarines
2 submarines owned by the British Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Battle in Baltic States
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
1 armour moved from Poland to Bessarabia
2 aaGuns, 2 armour, 5 artilleries and 23 infantry moved from Romania to Bessarabia
7 armour, 8 infantry and 4 mech_infantrys moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
3 bombers moved from Baltic States to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
Place Units - Germans
1 factory_minor placed in Romania
1 destroyer placed in 113 Sea Zone
1 infantry placed in Normandy Bordeaux
3 armour, 1 artillery and 3 infantry placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,67