jim010 (Axis) vs. regularkid (Allies) - PTV

  • Customizer

    There a link to the rules?

  • Customizer

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 30 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            2 bombers moved from Germany to 114 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Western Germany to 113 Sea Zone
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            3 mech_infantrys moved from Austria to France
            3 armour moved from Austria to France
            2 mech_infantrys moved from Western Germany to France
            3 armour moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Holland Belgium to France
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            2 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    ok. New combat moves . Sea battles are the same I’ll assume no scramble.

  • Customizer

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 30 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            2 bombers moved from Germany to 114 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Western Germany to 113 Sea Zone
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            3 mech_infantrys moved from Austria to France
            3 armour moved from Austria to France
            2 mech_infantrys moved from Western Germany to France
            3 armour moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Holland Belgium to France
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            2 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 3 armour, 1 fighter and 3 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 1 fighter and 3 infantry in Yugoslavia, round 2 : 0/7 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 1 fighter and 1 infantry in Yugoslavia, round 3 : 3/5 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour and 1 fighter in Yugoslavia, round 4 : 2/4 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 armour owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour and 3 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Neutral_Allies : -0.00
    

    Savegame

  • Customizer

    Those Yugoslavs did not like being invaded …

    3 hits in sz 114. Need to know what you lose there? I have 2 subs in there


  • @jim010 default casualties.

  • Customizer

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 30 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            2 bombers moved from Germany to 114 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Western Germany to 113 Sea Zone
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            3 mech_infantrys moved from Austria to France
            3 armour moved from Austria to France
            2 mech_infantrys moved from Western Germany to France
            3 armour moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Holland Belgium to France
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            2 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 3 armour, 1 fighter and 3 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 1 fighter and 3 infantry in Yugoslavia, round 2 : 0/7 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 1 fighter and 1 infantry in Yugoslavia, round 3 : 3/5 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour and 1 fighter in Yugoslavia, round 4 : 2/4 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 armour owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour and 3 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 114 Sea Zone
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 114 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship in 114 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 114 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in 113 Sea Zone
                Germans attack with 3 fighters, 2 submarines and 5 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 fighters and 5 tactical_bombers in 113 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 8 infantry and 5 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 8 infantry and 5 mech_infantrys in France, round 2 : 5/22 hits, 7.50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 5 mech_infantrys in France, round 3 : 5/19 hits, 7.00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in France, round 4 : 7/17 hits, 6.67 expected hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 32
                Casualties for Germans: 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 transport moved from 117 Sea Zone to 116 Sea Zone
            2 infantry moved from Denmark to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 cruiser moved from 117 Sea Zone to 116 Sea Zone
            2 bombers moved from 114 Sea Zone to Western Germany
            1 fighter moved from Yugoslavia to Southern Italy
            3 aaGuns moved from Western Germany to Holland Belgium
            1 fighter moved from 114 Sea Zone to Western Germany
            3 fighters moved from 113 Sea Zone to Western Germany
            4 tactical_bombers moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            4 infantry moved from Poland to Slovakia Hungary
            6 infantry moved from Austria to Slovakia Hungary
            2 artilleries moved from Austria to Slovakia Hungary
            2 artilleries moved from Germany to Poland
            5 infantry moved from Germany to Poland
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.33
    British : -2.17
    French : -1.50
    Neutral_Allies : -0.00
    

    Savegame


  • hey. to answer your question regarding rules: the scrambling fighter must return france if france remains a viable landing spot. Otherwise it may land in any viable landing spot that is adjacent to or in the battlezone itself. We are including a supplemental rules section where this will be addressed in the next version of the map.


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            3 infantry moved from Ukraine to Kursk
    
        Non Combat Move - Russians
            3 infantry moved from Vyborg to Leningrad
            2 infantry moved from Karelia to Archangel
            1 infantry moved from Archangel to Leningrad
            2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Leningrad to Northern Belarus
            3 infantry moved from Baltic States to Northern Belarus
            1 fighter moved from Northern Belarus to Leningrad
            1 fighter moved from Russia to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            2 infantry moved from Eastern Poland to Southern Belarus
            1 infantry moved from Southern Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Stalingrad to Kursk
            1 armour and 1 mech_infantry moved from Russia to Northern Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            3 infantry moved from Amur to Siberia
            2 aaGuns and 6 infantry moved from Sakha to Siberia
            3 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Southern Caucasus to Northern Caucasus
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 artilleries placed in Stalingrad
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 4 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Shansi
            1 artillery moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            2 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery moved from Kiangsu to Kiangsi
            3 infantry moved from Fukien to Kiangsi
            1 artillery moved from Fukien to Kiangsi
            1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Shansi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            3 infantry moved from Korea to Northern Manchuria
            3 infantry moved from Southern Manchuria to Northern Manchuria
            1 artillery moved from Southern Manchuria to Northern Manchuria
            1 fighter moved from Kiangsu to Kwangsi
            1 tactical_bomber moved from Kiangsu to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            1 fighter moved from Korea to Kwangsi
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Kwangsi
            1 infantry moved from Formosa to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kyushu to 20 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 armour moved from Japan to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 armour moved from 37 Sea Zone to Kwangsi
            1 cruiser moved from 21 Sea Zone to 37 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone
            2 fighters moved from 7 Sea Zone to 37 Sea Zone
            1 carrier moved from 34 Sea Zone to 37 Sea Zone
            1 fighter moved from 34 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
            2 bombers moved from Japan to Kwangsi
            2 fighters moved from Japan to Kwangsi
            2 tactical_bombers moved from Japan to Kwangsi
    
        Place Units - Japanese
            4 transports placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.00
    

    Savegame


  • TripleA Move Summary: British round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 bomber and 1 fighter moved from United Kingdom to 99 Sea Zone
            1 fighter moved from Malta to 99 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 cruiser moved from 93 Sea Zone to 98 Sea Zone
            1 cruiser moved from 100 Sea Zone to 99 Sea Zone
            1 carrier and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone
            1 destroyer moved from 100 Sea Zone to 99 Sea Zone
            1 fighter moved from United Kingdom to 99 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 armour moved from Alexandria to 100 Sea Zone
            1 infantry moved from Alexandria to 100 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
    

    Savegame


  • @jim010 scramble taranto?

  • Customizer

    no scramble


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Davao to Wake Island
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 marine moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 11 Sea Zone to Eastern United States
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 armour moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Eastern United States
            1 armour moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier placed in 11 Sea Zone
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Inner Mongolia to Chahar
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            2 infantry moved from Hopei to Tsinghai
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 1 fighter moved from United Kingdom to 99 Sea Zone
            1 fighter moved from Malta to 99 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 cruiser moved from 93 Sea Zone to 98 Sea Zone
            1 cruiser moved from 100 Sea Zone to 99 Sea Zone
            1 carrier and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone
            1 destroyer moved from 100 Sea Zone to 99 Sea Zone
            1 fighter moved from United Kingdom to 99 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 armour moved from Alexandria to 100 Sea Zone
            1 infantry moved from Alexandria to 100 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 98 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Ethiopia, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Ethiopia, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Eastern India to Burma
            5 infantry moved from Eastern India to Burma
            1 battleship moved from 38 Sea Zone to 55 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 destroyer moved from 40 Sea Zone to 38 Sea Zone
            1 infantry moved from Western India to Baluchistan
            1 fighter moved from Burma to Eastern India
            1 destroyer moved from 73 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 fighter moved from 98 Sea Zone to Malta
            1 tactical_bomber moved from 99 Sea Zone to Malta
            1 fighter moved from 99 Sea Zone to Malta
            1 bomber moved from 99 Sea Zone to Malta
            1 fighter moved from Scotland to United Kingdom
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 infantry moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from United Kingdom to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 marine placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in Eastern India change ownership: 4 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 0.17
    Italians : -1.83
    Chinese : -0.50
    Japanese : 0.33
    

    Savegame

  • Customizer

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern Italy
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from Libya to Tunisia
            1 infantry moved from Libya to Tunisia
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 cruiser and 1 destroyer
                British defend with 1 carrier, 1 destroyer and 2 fighters
                    Italians roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
                British win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -19
                Casualties for Italians: 1 cruiser and 1 destroyer
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : 1.00
    French : -1.00
    

    Savegame

  • Customizer

    Damn. Thought I clicked the bomber and 2 fighters to hit sz 99. Whoops …

  • Customizer

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern Italy
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from Libya to Tunisia
            1 infantry moved from Libya to Tunisia
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 cruiser and 1 destroyer
                British defend with 1 carrier, 1 destroyer and 2 fighters
                    Italians roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
                British win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -19
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 11
                Casualties for British: 1 cruiser
            Battle in Southern France
                Italians attack with 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Southern France
                    Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 4 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 armour moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,2,6,3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4
            Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.50
    British : 0.50
    French : -1.33
    

    Savegame


  • @jim010 hey, did you forget to involve your air in sz 99? (also the saved game above is saved at the end of combat. . . no noncombat or placements done yet)

  • Customizer

    Yes I did. Oh well. Live and learn.

  • Customizer

    The last save game has the non combats and placement, yes.

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