Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
1915 Whack vs dawg
-
TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 5,1,6,4 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover industry Combat Move - Austria 1 cavalry moved from Bosnia to Albania Austria take Albania from Serbia 2 field_guns, 2 heavy_guns and 7 infantry moved from Serbia to Macedonia Austria take Macedonia from Serbia 12 infantry moved from Bulgaria to Macedonia 2 field_guns and 2 infantry moved from Belgrade to Bulgaria 1 infantry moved from Bosnia to Croatia 1 fighter moved from Baranya to Bulgaria 6 infantry moved from Trieste to Venice 4 infantry moved from Venice to Milan 2 infantry moved from Venice to Milan Purchase Units - Austria Austria buy 3 field_guns, 6 gass, 4 heavy_guns, 4 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 1 field_gun and 2 infantry placed in Odessa 2 field_guns and 2 infantry placed in Belgrade 3 trenchs placed in Milan 4 heavy_guns and 1 trench placed in Venice 1 trench placed in Croatia 6 gass placed in Hungary Activate Technology - Austria Austria activating industry Turn Complete - Austria Austria collect 93 PUs; end with 94 PUs Austria collect 9 PUs from War Bonds; end with 103 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 infantry moved from Sicily to Sea Zone 59 Central Mediterranean 1 battlecruiser, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece Purchase Units - Italy Italy buy 1 field_gun and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 2 infantry moved from Latium to Tuscany Place Units - Italy 1 field_gun and 5 infantry placed in Rome 2 infantry placed in Piedmont Turn Complete - Italy Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
-
TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Turn Complete - Arabia
Combat Hit Differential Summary :
-
TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 1,4,6,6 and gets 2 hits Turkey removing all Technology Tokens after successful research. Turkey discover armour Combat Move - Turkey 1 battleship moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 1 heavy_gun moved from Bulgaria to Sea Zone 67 Black Sea 1 heavy_gun moved from Sea Zone 67 Black Sea to Dardanelles 3 infantry moved from Bulgaria to Dardanelles 1 heavy_gun and 1 infantry moved from Hejaz to Sinai 2 fighters moved from Sinai to Hejaz 1 infantry moved from Palestine to Sinai 2 fighters moved from Hejaz to Arabia 1 infantry moved from Palestine to Hejaz 2 infantry moved from Damascus to Palestine 1 infantry moved from Damascus to Mesopotamia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia Purchase Units - Turkey Turkey buy 3 fighters, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Dardanelles Turkey attack with 1 heavy_gun and 3 infantry Britain defend with 1 field_gun Turkey roll dice for 1 battleship in Dardanelles, round 2 : 1/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun in Dardanelles, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Dardanelles Turkey win, taking Dardanelles from Britain with 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Britain: 1 field_gun Non Combat Move - Turkey Place Units - Turkey 1 trench placed in Arabia 1 trench placed in Palestine 1 trench placed in Georgia 3 fighters placed in Baghdad 2 infantry placed in Tobruk 3 infantry placed in Damascus 4 infantry placed in Mecca Activate Technology - Turkey Turkey activating armour Trigger TurkeyT5: buytank added to productionTurkey Turn Complete - Turkey Turkey collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Turkey : 0.33 Britain : -0.33
-
TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover lateFighter Combat Move - Britain 1 battlecruiser and 2 battleships moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 2 destroyers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 infantry moved from Kuwait to Basra Britain take Basra from Turkey 1 field_gun moved from Kuwait to Sea Zone 72 Persian Gulf 1 field_gun moved from Al-Dammam to Sea Zone 72 Persian Gulf 2 field_guns and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 infantry moved from Rajputana to Sindh 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Sindh 1 cavalry moved from Oman to Aden 1 field_gun moved from Bombay to Gujarat 1 field_gun moved from Goa to Madras 1 field_gun and 1 infantry moved from Caroline Islands to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 battlecruisers and 2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 105 Pacific Ocean 1 infantry moved from Niger to Fezzan 2 cavalrys moved from Western Sudan to Cairo-Suez 3 cavalrys and 2 field_guns moved from Uganda to Western Sudan 3 cavalrys moved from Western Sudan to Lower Egypt 3 cavalrys moved from Dar es Salaam to Uganda 3 infantry moved from Congo to Western Sudan 2 cavalrys moved from Congo to Lower Egypt 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 5 colonials moved from Texas to Monterrey Purchase Units - Britain Britain buy 5 cavalrys, 3 field_guns, 3 fighters, 3 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Monterrey Britain attack with 5 colonials Neutral defend with 2 infantry Britain roll dice for 5 colonials in Monterrey, round 2 : 4/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Monterrey, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Monterrey Britain loses 0 PUs for violating Monterreys neutrality. Britain win, taking Monterrey from Neutral with 5 colonials remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain Place Units - Britain 3 heavy_guns and 3 trenchs placed in Belgium 2 field_guns and 3 trenchs placed in Cairo-Suez 3 cavalrys placed in Dar es Salaam 2 cavalrys placed in Cape Town 2 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 2 fighters placed in Calcutta 1 fighter and 1 infantry placed in London Activate Technology - Britain Britain activating lateFighter Trigger BritainT3: buylate_fighter added to productionBritain Turn Complete - Britain Britain collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Britain rolls : : 1.00 Neutral : -0.67 Britain : 2.67 Germany : -0.33
-
TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,2 and gets 0 hits Combat Move - Russia 3 conscripts moved from Moscow to Smolensk 1 conscript moved from Khabarovsk to Amur Russia take Amur from Communists 1 conscript moved from Khabarovsk to Aldan Russia take Aldan from Communists 1 conscript moved from Vladivostok to Primorsky 3 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Novosibirsk to Krasnoyarsk 2 field_guns and 6 infantry moved from St. Petersburg to Pskov 3 conscripts moved from St. Petersburg to Pskov Purchase Units - Russia Russia buy 11 conscripts, 2 heavy_guns and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Don 3 conscripts and 3 trenchs placed in Kiev 3 conscripts and 3 trenchs placed in Minsk 3 trenchs placed in Pskov 1 trench placed in Western Siberian Lowlands Russia undo move 3. 1 conscript, 2 heavy_guns and 3 trenchs placed in Minsk 3 conscripts placed in Moscow 2 conscripts placed in Omsk 2 conscripts placed in St. Petersburg Turn Complete - Russia Russia collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 2,6,3,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover victoryBonds Combat Move - Communists 2 field_guns moved from Irkutsk to Buryatia 6 field_guns moved from Bratsk to Novosibirsk 2 cavalrys moved from Irkutsk to Novosibirsk 1 conscript moved from Chita to Buryatia 1 field_gun moved from Norilsk to Krasnoyarsk 1 field_gun moved from Evenkia to Krasnoyarsk 1 cavalry moved from Norilsk to Krasnoyarsk 1 cavalry moved from Evenkia to Krasnoyarsk 1 conscript and 1 field_gun moved from Yakutsk to Aldan 1 conscript and 1 field_gun moved from Yakutsk to Sakhe 1 infantry moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 2 conscripts, 1 fighter, 2 gass and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Communists Battle in Krasnoyarsk Communists attack with 2 cavalrys and 2 field_guns Russia defend with 1 conscript Communists roll dice for 2 cavalrys and 2 field_guns in Krasnoyarsk, round 2 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Krasnoyarsk Communists win, taking Krasnoyarsk from Russia with 1 cavalry and 2 field_guns remaining. Battle score for attacker is -2 Casualties for Communists: 1 cavalry Casualties for Russia: 1 conscript Battle in Aldan Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 4 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 5 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 6 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 6 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 7 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 7 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 8 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 8 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Aldan Communists roll dice for 1 field_gun in Aldan, round 9 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Aldan, round 9 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 field_gun in Aldan, round 10 : 1/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Aldan, round 10 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Aldan Communists win, taking Aldan from Russia with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Buryatia Communists attack with 1 conscript and 2 field_guns Russia defend with 1 conscript Communists roll dice for 1 conscript and 2 field_guns in Buryatia, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Buryatia Communists win, taking Buryatia from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Sakhe Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 trench Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 trench in Sakhe, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 3 : 2/3 hits, 0.67 expected hits Russia roll dice for 1 trench in Sakhe, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Novosibirsk Communists attack with 2 cavalrys and 6 field_guns Russia defend with 3 conscripts Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 2 : 1/8 hits, 2.67 expected hits Russia roll dice for 3 conscripts in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 3 : 3/8 hits, 2.67 expected hits Russia roll dice for 2 conscripts in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits 2 conscripts owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 2 cavalrys and 6 field_guns remaining. Battle score for attacker is 6 Casualties for Russia: 3 conscripts Non Combat Move - Communists Place Units - Communists 2 gass placed in Irkutsk 2 conscripts, 1 fighter and 2 infantry placed in Yakutsk Activate Technology - Communists Communists activating victoryBonds Turn Complete - Communists Communists collect 34 PUs; end with 35 PUs Communists collect 9 PUs from War Bonds; end with 44 PUs
Combat Hit Differential Summary :
Communists : -3.00 Russia : -1.00
-
TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 2,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover subwarfare Combat Move - USA 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka Purchase Units - USA USA buy 1 cruiser, 1 field_gun, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - USA 1 infantry moved from Atlanta to Charleston 2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic Place Units - USA 1 cruiser and 2 submarines placed in Sea Zone 29 Mid Atlantic 2 transports placed in Sea Zone 153 Pacific Ocean 1 field_gun and 2 infantry placed in San Francisco 2 transports placed in Sea Zone 130 Philippine Sea Activate Technology - USA USA activating subwarfare Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,3,3,2,4 and gets 0 hits Combat Move - Germany 2 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens moved from Belarus to Minsk 2 cavalrys moved from Eastern Poland to Minsk 2 gass moved from Warsaw to Minsk 1 heavy_gun and 1 infantry moved from Lithuania to Belarus 1 cavalry moved from Crimea to Dnieper 1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea 2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 3 infantry moved from Pomerania to Sea Zone 11 Baltic Sea 3 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia 3 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland Germany take Finland from Russia 1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 2 submarines moved from Sea Zone 17 Norwegian Sea to Sea Zone 12 Baltic Sea 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 3 heavy_guns moved from Wurttemburg to Rhine 3 heavy_guns moved from Wurttemburg to Alsace 6 heavy_guns moved from Bavaria to Wurttemburg 3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea 7 infantry and 3 stormtruppens moved from Mecklenburg to Hanover 1 cavalry and 4 infantry moved from Holstein to Hanover 1 cavalry and 5 infantry moved from Hanover to Westphalia Purchase Units - Germany Germany buy 1 battleship, 4 cavalrys, 1 cruiser, 2 field_guns, 6 heavy_guns and 6 trenchs; Remaining resources: 1 PUs; 5 techTokens; Combat - Germany Battle in Sea Zone 12 Baltic Sea Germany attack with 2 submarines Britain defend with 1 battlecruiser and 2 battleships 2 submarines owned by the Germany Submerged Battle in Minsk Germany attack with 4 cavalrys, 7 field_guns, 1 fighter, 2 gass, 2 heavy_guns, 11 infantry and 12 stormtruppens Russia defend with 1 Factory, 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs Germany roll dice for 2 gass in Minsk, round 2 : 0/2 hits, 1.33 expected hits 2 gass owned by the Germany lost in Minsk Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens in Minsk, round 2 : 9/37 hits, 11.50 expected hits Units damaged: 9 trenchs owned by the Russia Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 2 : 6/24 hits, 6.33 expected hits 6 infantry owned by the Germany lost in Minsk Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 5 infantry and 12 stormtruppens in Minsk, round 3 : 12/31 hits, 10.50 expected hits Units damaged: 3 trenchs owned by the Russia Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 3 : 6/24 hits, 6.33 expected hits 5 infantry owned by the Germany, 4 trenchs owned by the Russia, 5 conscripts owned by the Russia and 1 cavalry owned by the Germany lost in Minsk Germany roll dice for 3 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns and 12 stormtruppens in Minsk, round 4 : 9/25 hits, 9.50 expected hits Russia roll dice for 1 cavalry, 2 field_guns, 4 heavy_guns and 8 trenchs in Minsk, round 4 : 7/15 hits, 4.83 expected hits 4 stormtruppens owned by the Germany, 8 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 cavalrys owned by the Germany lost in Minsk Germany roll dice for 7 field_guns, 1 fighter, 2 heavy_guns and 8 stormtruppens in Minsk, round 5 : 7/18 hits, 7.33 expected hits Russia roll dice for 2 field_guns and 4 heavy_guns in Minsk, round 5 : 4/6 hits, 3.33 expected hits 2 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 field_guns owned by the Russia and 4 heavy_guns owned by the Russia lost in Minsk Germany winBritain win with 1 battlecruiser and 2 battleships remaining, taking Minsk from Russia with 5 field_guns, 1 fighter, 2 heavy_guns and 6 stormtruppens remaining. Battle score for attacker is -5 Casualties for Germany: 4 cavalrys, 2 field_guns, 2 gass, 11 infantry and 6 stormtruppens Casualties for Russia: 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs Non Combat Move - Germany 1 fighter moved from Minsk to Belarus Place Units - Germany 1 trench placed in Dnieper 2 field_guns and 1 trench placed in Latvia 1 trench placed in Latvia 2 trenchs placed in Alsace 1 trench placed in Rhine 6 heavy_guns placed in Bavaria 2 cavalrys placed in Eastern Poland 2 cavalrys placed in Warsaw Germany undo move 2. 1 trench placed in Latvia 1 battleship and 1 cruiser placed in Sea Zone 9 Gulf of Bothnia Germany undo move 6. 2 field_guns placed in Eastern Poland 2 cavalrys placed in Mecklenburg Turn Complete - Germany Germany collect 117 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germany : -3.17 Russia : 2.17
-
TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - France France spend 5 on tech rolls France roll 5,5,1 and gets 0 hits Combat Move - France 1 colonial moved from Cyrenaica to Sea Zone 60 Central Mediterranean 1 colonial and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea 1 colonial moved from Sea Zone 62 Adriatic Sea to Trieste France take Trieste from Austria 1 colonial and 1 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean 1 battleship, 1 colonial, 1 cruiser, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea 1 colonial and 1 infantry moved from Sea Zone 62 Adriatic Sea to Croatia 2 infantry moved from Algeria to Tunisia 2 cavalrys moved from Algiers to Tunisia 1 infantry moved from Fezzan to Cyrenaica 2 infantry moved from Yanaon to Madras 2 colonials and 1 infantry moved from Shanghai 2 to Shanghai 1 1 infantry moved from Brittany to Burgundy 8 infantry moved from Paris to Champagne Purchase Units - France France buy 1 Factory, 2 cavalrys, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Croatia France attack with 1 colonial and 1 infantry Austria defend with 1 infantry and 1 trench France roll dice for 1 battleship in Croatia, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 trench owned by the Austria France roll dice for 1 colonial and 1 infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits Austria roll dice for 1 infantry and 1 trench in Croatia, round 2 : 0/1 hits, 0.33 expected hits France roll dice for 1 colonial and 1 infantry in Croatia, round 3 : 1/2 hits, 0.50 expected hits Austria roll dice for 1 infantry and 1 trench in Croatia, round 3 : 0/1 hits, 0.33 expected hits 1 trench owned by the Austria lost in Croatia France roll dice for 1 colonial and 1 infantry in Croatia, round 4 : 1/2 hits, 0.50 expected hits Austria roll dice for 1 infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Croatia France win, taking Croatia from Austria with 1 colonial and 1 infantry remaining. Battle score for attacker is 6 Casualties for Austria: 1 infantry and 1 trench Non Combat Move - France Place Units - France 1 Factory and 3 trenchs placed in Champagne 8 infantry placed in Paris 2 cavalrys placed in Algiers 3 infantry placed in Marseilles Turn Complete - France France collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Austria : -1.00 France : 0.83
-
TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Combat Move - Serbia Purchase Units - Serbia Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs; Combat - Serbia Place Units - Serbia 1 heavy_gun, 1 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 2,1 and gets 0 hits Combat Move - Austria 2 field_guns, 1 fighter and 2 infantry moved from Bulgaria to Macedonia 1 cavalry moved from Albania to Croatia 6 gass moved from Hungary to Croatia 1 field_gun and 1 infantry moved from Venice to Trieste 1 infantry moved from Venice to Trieste 2 field_guns and 2 infantry moved from Belgrade to Serbia 5 gass moved from Galicia to Odessa 1 fighter moved from Odessa to Baranya Purchase Units - Austria Austria buy 9 field_guns, 15 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Croatia Austria attack with 1 cavalry and 6 gass France defend with 1 colonial and 1 infantry Austria roll dice for 6 gass in Croatia, round 2 : 6/6 hits, 4.00 expected hits 1 colonial owned by the France and 1 infantry owned by the France lost in Croatia 6 gass owned by the Austria lost in Croatia Austria win, taking Croatia from France with 1 cavalry remaining. Battle score for attacker is -18 Casualties for France: 1 colonial and 1 infantry Casualties for Austria: 6 gass Battle in Trieste Austria attack with 1 field_gun and 2 infantry France defend with 1 Factory and 1 colonial Austria roll dice for 1 field_gun and 2 infantry in Trieste, round 2 : 1/3 hits, 0.83 expected hits France roll dice for 1 colonial in Trieste, round 2 : 0/1 hits, 0.33 expected hits 1 colonial owned by the France lost in Trieste Austria win, taking Trieste from France with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 colonial Non Combat Move - Austria Place Units - Austria 2 trenchs placed in Milan 6 infantry and 2 trenchs placed in Venice 3 field_guns and 3 infantry placed in Belgrade 3 field_guns and 2 infantry placed in Odessa 3 field_guns and 4 infantry placed in Hungary Turn Complete - Austria Austria collect 93 PUs; end with 93 PUs Austria collect 4 PUs from War Bonds; end with 97 PUs
Combat Hit Differential Summary :
Austria : 2.17 France : -0.33
-
TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover armour Purchase Units - Italy Italy buy 1 field_gun, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 1 field_gun and 5 infantry moved from Rome to Latium Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun and 2 infantry placed in Piedmont 2 infantry placed in Rome Activate Technology - Italy Italy activating armour Turn Complete - Italy Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 1.00
-
TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Turn Complete - Arabia
Combat Hit Differential Summary :
-
TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 2 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 battleship, 2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 2 infantry moved from Sea Zone 66 Black Sea to Georgia 1 field_gun and 1 infantry moved from Hejaz to Yemen Turkey take Yemen from Britain 4 infantry moved from Mecca to Hejaz 3 infantry moved from Palestine to Sinai 3 infantry moved from Damascus to Palestine 1 infantry moved from Arabia to Al-Dammam Turkey take Al-Dammam from Britain 1 infantry moved from Mesopotamia to Kuwait Turkey take Kuwait from Britain 1 field_gun and 2 infantry moved from Mesopotamia to Basra 2 infantry moved from Fars to Khurasan 1 field_gun moved from Fars to Khurasan 2 infantry moved from Fars to Lurs 2 fighters moved from Baghdad to Lurs 1 infantry moved from Fars to Khurasan 1 fighter moved from Baghdad to Khurasan 1 infantry moved from Fars to Lurs 1 infantry moved from Fars to Lurs Purchase Units - Turkey Turkey buy 1 heavy_gun, 5 infantry, 4 tanks and 5 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Basra Turkey attack with 1 field_gun and 2 infantry Britain defend with 1 infantry Turkey roll dice for 1 field_gun and 2 infantry in Basra, round 2 : 1/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Basra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Basra Turkey win, taking Basra from Britain with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0 Casualties for Turkey: 1 infantry Casualties for Britain: 1 infantry Battle in Khurasan Turkey attack with 1 field_gun, 1 fighter and 3 infantry Neutral defend with 2 infantry Turkey roll dice for 1 field_gun, 1 fighter and 3 infantry in Khurasan, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Battle in Lurs Turkey attack with 2 fighters and 4 infantry Neutral defend with 2 infantry Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 2 : 0/6 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Lurs Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 4 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Lurs, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 2 infantry Casualties for Turkey: 1 infantry Non Combat Move - Turkey 1 fighter moved from Khurasan to Fars 2 fighters moved from Lurs to Fars 2 fighters moved from Arabia to Sinai Place Units - Turkey 3 trenchs placed in Fars 2 trenchs placed in Sinai Turkey undo move 1. 1 trench placed in Sinai 2 trenchs placed in Fars 4 tanks placed in Mecca 1 heavy_gun placed in Baghdad 3 infantry placed in Damascus 2 infantry placed in Tobruk Turn Complete - Turkey Turkey collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Turkey : -1.33 Turkey rolls : : 0.00 Britain : 0.67
-
TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover bunkers Combat Move - Britain Britain loses 0 PUs for violating Mexico Citys neutrality. 3 cavalrys moved from Cairo-Suez to Lower Egypt 2 field_guns and 3 infantry moved from Western Sudan to Cyrenaica 8 cavalrys moved from Lower Egypt to Cyrenaica 1 infantry moved from Fezzan to Cyrenaica 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 infantry moved from Sea Zone 60 Central Mediterranean to Cyrenaica 1 field_gun moved from Sea Zone 60 Central Mediterranean to Cyrenaica 3 cavalrys moved from Uganda to Cyrenaica 2 cavalrys moved from Congo to Cyrenaica 3 cavalrys moved from Dar es Salaam to Uganda 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 1 battlecruiser and 2 battleships moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia 2 battlecruisers and 2 cruisers moved from Sea Zone 105 Pacific Ocean to Sea Zone 97 South Atlantic 1 field_gun moved from Madras to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 2 field_guns and 5 infantry moved from Sindh to Baluchistan 1 colonial moved from Punjab to Baluchistan 1 infantry moved from Bombay to Gujarat 1 field_gun moved from Gujarat to Sindh 1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 113 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Samoa Britain take Samoa from Germany 1 field_gun and 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 colonial moved from Monterrey to Mexico City Britain take Mexico City from Neutral 4 colonials moved from Monterrey to Chihuahua 2 fighters moved from Calcutta to Gujarat 2 battlecruisers and 2 cruisers moved from Sea Zone 97 South Atlantic to Sea Zone 95 South Atlantic Purchase Units - Britain Britain buy 5 cavalrys, 3 field_guns, 1 fighter, 3 heavy_guns, 3 infantry, 2 late_fighters and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Chihuahua Britain attack with 4 colonials Neutral defend with 2 infantry Britain roll dice for 4 colonials in Chihuahua, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Chihuahua Britain roll dice for 4 colonials in Chihuahua, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 4 colonials in Chihuahua, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chihuahua Britain loses 0 PUs for violating Chihuahuas neutrality. Britain win, taking Chihuahua from Neutral with 4 colonials remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Baluchistan Britain attack with 1 colonial, 4 field_guns and 7 infantry Neutral defend with 4 infantry Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits Britain roll dice for 1 colonial, 4 field_guns and 7 infantry in Baluchistan, round 2 : 5/12 hits, 3.50 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 colonial, 4 field_guns and 6 infantry remaining. Battle score for attacker is 9 Casualties for Britain: 1 infantry Casualties for Neutral: 4 infantry Battle in Sea Zone 9 Gulf of Bothnia Britain attack with 1 battlecruiser and 2 battleships Germany defend with 1 battleship, 1 cruiser and 4 transports Britain roll dice for 1 battlecruiser and 2 battleships in Sea Zone 9 Gulf of Bothnia, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germany Germany roll dice for 1 battleship, 1 cruiser and 4 transports in Sea Zone 9 Gulf of Bothnia, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Britain Britain roll dice for 1 battlecruiser and 2 battleships in Sea Zone 9 Gulf of Bothnia, round 3 : 2/3 hits, 2.00 expected hits Germany roll dice for 1 battleship, 1 cruiser and 4 transports in Sea Zone 9 Gulf of Bothnia, round 3 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Britain 1 battleship owned by the Germany, 1 cruiser owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 9 Gulf of Bothnia 4 transports owned by the Germany lost in Sea Zone 9 Gulf of Bothnia Britain win with 2 battleships remaining. Battle score for attacker is 44 Casualties for Britain: 1 battlecruiser Casualties for Germany: 1 battleship, 1 cruiser and 4 transports Non Combat Move - Britain 1 fighter moved from London to Belgium Place Units - Britain 2 late_fighters placed in Cairo-Suez 3 trenchs placed in Cairo-Suez 3 heavy_guns and 3 trenchs placed in Belgium 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 cavalrys placed in Cape Town 3 cavalrys placed in Dar es Salaam 1 fighter placed in Calcutta 1 field_gun and 1 infantry placed in German New Guinea Britain undo move 9. 1 field_gun and 1 infantry placed in London Activate Technology - Britain Britain activating bunkers Turn Complete - Britain Britain collect 112 PUs; end with 112 PUs 2 units repaired.
Combat Hit Differential Summary :
Britain rolls : : 1.00 Neutral : -1.67 Britain : -1.17 Germany : 0.67
-
TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,1,1 and gets 0 hits Combat Move - Russia 3 conscripts moved from Moscow to Don 4 conscripts, 2 field_guns and 6 infantry moved from Pskov to Smolensk 12 conscripts moved from St. Petersburg to Pskov 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 2 infantry moved from Caucasus to Sea Zone 65 Caspian Sea 2 infantry moved from Sea Zone 65 Caspian Sea to Turkmenistan 1 conscript moved from Amur to Chita Russia take Chita from Communists 4 conscripts and 2 field_guns moved from Khabarovsk to Aldan 1 conscript moved from Primorsky to Khabarovsk 1 conscript moved from Western Siberian Lowlands to Perm 1 conscript moved from Omsk to Kazakhstan 1 conscript moved from Omsk to Kazan Purchase Units - Russia Russia buy 11 conscripts and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Aldan Russia attack with 4 conscripts and 2 field_guns Communists defend with 1 field_gun Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 2 : 3/4 hits, 1.00 expected hits Communists roll dice for 1 field_gun in Aldan, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Aldan Russia win, taking Aldan from Communists with 4 conscripts and 2 field_guns remaining. Battle score for attacker is 4 Casualties for Communists: 1 field_gun Non Combat Move - Russia Place Units - Russia 3 conscripts placed in St. Petersburg 3 trenchs placed in Pskov 3 trenchs placed in Smolensk 3 trenchs placed in Don 3 conscripts and 3 trenchs placed in Kiev Russia undo move 5. 2 conscripts and 3 trenchs placed in Omsk 1 trench placed in Turkmenistan 3 conscripts placed in Kiev 3 conscripts placed in Moscow Turn Complete - Russia Russia collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Communists : -0.33 Russia : 2.00
-
TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 1,1 and gets 0 hits Combat Move - Communists 2 cavalrys and 6 field_guns moved from Novosibirsk to Omsk 2 gass moved from Irkutsk to Omsk 1 cavalry moved from Krasnoyarsk to Omsk 1 field_gun moved from Krasnoyarsk to Novosibirsk 2 conscripts and 2 infantry moved from Yakutsk to Aldan 1 conscript and 2 field_guns moved from Buryatia to Chita 1 fighter moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 6 conscripts, 2 field_guns and 5 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Chita Communists attack with 1 conscript and 2 field_guns Russia defend with 1 conscript Communists roll dice for 1 conscript and 2 field_guns in Chita, round 2 : 2/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Communists win, taking Chita from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Omsk Communists attack with 3 cavalrys, 6 field_guns and 2 gass Russia defend with 1 Factory, 2 conscripts and 5 trenchs Communists roll dice for 2 gass in Omsk, round 2 : 1/2 hits, 1.33 expected hits 1 conscript owned by the Russia lost in Omsk 2 gass owned by the Communists lost in Omsk Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 2 : 1/9 hits, 3.00 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 2 : 0/6 hits, 1.00 expected hits Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 3 : 2/9 hits, 3.00 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 3 : 0/6 hits, 1.00 expected hits Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 4 : 2/9 hits, 3.00 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 4 : 1/6 hits, 1.00 expected hits 1 cavalry owned by the Communists lost in Omsk Communists roll dice for 2 cavalrys and 6 field_guns in Omsk, round 5 : 0/8 hits, 2.67 expected hits Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 5 : 1/6 hits, 1.00 expected hits 1 cavalry owned by the Communists lost in Omsk Communists roll dice for 1 cavalry and 6 field_guns in Omsk, round 6 : 3/7 hits, 2.33 expected hits Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 6 : 1/6 hits, 1.00 expected hits 2 trenchs owned by the Russia, 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Omsk Communists roll dice for 6 field_guns in Omsk, round 7 : 3/6 hits, 2.00 expected hits Russia roll dice for 3 trenchs in Omsk, round 7 : 2/3 hits, 0.50 expected hits 3 trenchs owned by the Russia and 2 field_guns owned by the Communists lost in Omsk Communists win, taking Omsk from Russia with 4 field_guns remaining. Battle score for attacker is -9 Casualties for Russia: 2 conscripts and 5 trenchs Casualties for Communists: 3 cavalrys, 2 field_guns and 2 gass Battle in Aldan Communists attack with 2 conscripts, 1 fighter and 2 infantry Russia defend with 4 conscripts and 2 field_guns Communists roll dice for 2 conscripts, 1 fighter and 2 infantry in Aldan, round 2 : 0/4 hits, 0.83 expected hits Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 2 : 0/6 hits, 1.33 expected hits Communists roll dice for 2 conscripts, 1 fighter and 2 infantry in Aldan, round 3 : 2/4 hits, 0.83 expected hits Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 3 : 1/6 hits, 1.33 expected hits 2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Aldan Communists roll dice for 1 conscript, 1 fighter and 2 infantry in Aldan, round 4 : 1/4 hits, 0.83 expected hits Russia roll dice for 2 conscripts and 2 field_guns in Aldan, round 4 : 1/4 hits, 1.00 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Aldan Communists roll dice for 1 fighter and 2 infantry in Aldan, round 5 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript and 2 field_guns in Aldan, round 5 : 1/3 hits, 0.83 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Aldan Communists roll dice for 1 fighter and 1 infantry in Aldan, round 6 : 1/2 hits, 0.67 expected hits Russia roll dice for 2 field_guns in Aldan, round 6 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Russia lost in Aldan Communists roll dice for 1 fighter and 1 infantry in Aldan, round 7 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Aldan, round 7 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 fighter and 1 infantry in Aldan, round 8 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Aldan, round 8 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 fighter and 1 infantry in Aldan, round 9 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Aldan, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Communists lost in Aldan Communists roll dice for 1 fighter in Aldan, round 10 : 1/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun in Aldan, round 10 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Aldan Communists win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Communists: 2 conscripts and 2 infantry Casualties for Russia: 4 conscripts and 2 field_guns Non Combat Move - Communists 1 fighter moved from Aldan to Sakhe Place Units - Communists 3 trenchs placed in Sakhe 1 trench placed in Krasnoyarsk 1 trench placed in Norilsk 6 conscripts and 2 field_guns placed in Yakutsk Turn Complete - Communists Communists collect 35 PUs; end with 35 PUs Communists collect 7 PUs from War Bonds; end with 42 PUs
Combat Hit Differential Summary :
Communists : -4.50 Russia : -3.17
-
TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover armour Combat Move - USA 1 cavalry, 2 field_guns, 1 heavy_gun and 2 infantry moved from Chukotka to Sea Zone 151 Bering Sea 1 cavalry, 2 field_guns, 1 heavy_gun, 2 infantry and 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean 1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 1 cavalry, 1 field_gun and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 cruiser and 2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 destroyer and 2 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - USA USA buy 4 field_guns, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Tohoku USA attack with 1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry Neutral defend with 6 infantry USA roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry in Tohoku, round 2 : 5/10 hits, 3.00 expected hits Neutral roll dice for 6 infantry in Tohoku, round 2 : 5/6 hits, 2.00 expected hits 5 infantry owned by the Neutral and 5 infantry owned by the USA lost in Tohoku USA roll dice for 1 cavalry, 3 field_guns and 1 heavy_gun in Tohoku, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Tohoku, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Tohoku USA loses 0 PUs for violating Tohokus neutrality. USA win, taking Tohoku from Neutral with 1 cavalry, 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 3 Casualties for USA: 5 infantry Casualties for Neutral: 6 infantry Non Combat Move - USA Place Units - USA 1 transport placed in Sea Zone 130 Philippine Sea 1 field_gun and 2 infantry placed in Manila 3 transports placed in Sea Zone 153 Pacific Ocean 3 field_guns and 3 infantry placed in San Francisco 1 infantry placed in California Activate Technology - USA USA activating armour Trigger USAT5: buytank added to productionUSA Turn Complete - USA USA collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : 2.67 USA : 1.33 USA rolls : : 1.00
-
TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Germany Germany roll 5,1,4,5,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover industry Combat Move - Germany 2 cavalrys moved from Warsaw to Belarus 2 field_guns moved from Eastern Poland to Belarus 5 field_guns, 2 heavy_guns and 6 stormtruppens moved from Minsk to Belarus 1 infantry moved from Finland to Karelia Germany take Karelia from Russia 1 infantry moved from Finland to Murmansk Germany take Murmansk from Russia 2 cavalrys moved from Mecklenburg to Holland 11 infantry and 3 stormtruppens moved from Hanover to Holland 1 transport moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 3 heavy_guns moved from Wurttemburg to Rhine 3 heavy_guns moved from Wurttemburg to Alsace 6 heavy_guns moved from Bavaria to Wurttemburg 2 fighters moved from Rhine to Alsace 3 submarines moved from Sea Zone 54 Alboran Sea to Sea Zone 51 Mid Atlantic 5 infantry moved from Westphalia to Rhine 1 cavalry moved from Westphalia to Rhine Purchase Units - Germany Germany buy 4 cavalrys, 1 destroyer, 2 field_guns, 5 heavy_guns, 2 infantry, 1 late_fighter, 1 submarine and 12 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Germany Battle in Holland Germany attack with 2 cavalrys, 11 infantry and 3 stormtruppens Neutral defend with 3 infantry Germany roll dice for 2 cavalrys, 11 infantry and 3 stormtruppens in Holland, round 2 : 1/16 hits, 3.17 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Holland Germany roll dice for 2 cavalrys, 8 infantry and 3 stormtruppens in Holland, round 3 : 2/13 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Holland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 2 cavalrys, 8 infantry and 3 stormtruppens remaining. Battle score for attacker is 0 Casualties for Germany: 3 infantry Casualties for Neutral: 3 infantry Non Combat Move - Germany Place Units - Germany 3 heavy_guns and 3 trenchs placed in Minsk 2 heavy_guns and 3 trenchs placed in Latvia 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea 2 field_guns and 2 infantry placed in Mecklenburg 3 trenchs placed in Rhine 3 trenchs placed in Alsace 2 cavalrys placed in Eastern Poland 2 cavalrys placed in Warsaw 1 late_fighter placed in Bavaria Activate Technology - Germany Germany activating industry Turn Complete - Germany Germany collect 121 PUs; end with 122 PUs
Combat Hit Differential Summary :
Neutral : 1.33 Germany : -2.83