Headline: J1 Sinks Peace Talks.
No scramble from the frying pan to the fire.
Good luck. Have fun!
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Germans
Combat Hit Differential Summary :
@regularkid there’s the save. I added mech to Austria and moved the Japanese marine to Caroline Islands per recent updates (its a buff for Axis). Have at it!
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
3 mech_infantrys moved from Austria to France
3 armour moved from Austria to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Holland Belgium to France
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
Combat Hit Differential Summary :
Scramble?
@jim010 no scramble on the SZs. also, France does have the option of scrambling its plane to normandy. you may want to add a unit there.
So a plane doesn’t have to defend the zone it is in?
@jim010 correct.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
3 mech_infantrys moved from Austria to France
3 armour moved from Austria to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Holland Belgium to France
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
Combat Hit Differential Summary :
And what if that landing space is occupied at the end of the turn?
There a link to the rules?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
3 mech_infantrys moved from Austria to France
3 armour moved from Austria to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Holland Belgium to France
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
Combat Hit Differential Summary :
ok. New combat moves . Sea battles are the same I’ll assume no scramble.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
3 mech_infantrys moved from Austria to France
3 armour moved from Austria to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Holland Belgium to France
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 1 fighter and 3 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 1 fighter and 3 infantry in Yugoslavia, round 2 : 0/7 hits, 2.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 1 fighter and 1 infantry in Yugoslavia, round 3 : 3/5 hits, 2.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour and 1 fighter in Yugoslavia, round 4 : 2/4 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 armour owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Germans : -1.50
Neutral_Allies : -0.00
Those Yugoslavs did not like being invaded …
3 hits in sz 114. Need to know what you lose there? I have 2 subs in there
@jim010 default casualties.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
3 mech_infantrys moved from Austria to France
3 armour moved from Austria to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Holland Belgium to France
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 1 fighter and 3 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 1 fighter and 3 infantry in Yugoslavia, round 2 : 0/7 hits, 2.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 1 fighter and 1 infantry in Yugoslavia, round 3 : 3/5 hits, 2.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour and 1 fighter in Yugoslavia, round 4 : 2/4 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 armour owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 114 Sea Zone
Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 114 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
British roll dice for 1 battleship in 114 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 114 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in 113 Sea Zone
Germans attack with 3 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 fighters and 5 tactical_bombers in 113 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
Germans win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 3 artilleries, 8 infantry and 5 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 8 infantry and 5 mech_infantrys in France, round 2 : 5/22 hits, 7.50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 5 mech_infantrys in France, round 3 : 5/19 hits, 7.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in France, round 4 : 7/17 hits, 6.67 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits
2 infantry owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from Denmark to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 cruiser moved from 117 Sea Zone to 116 Sea Zone
2 bombers moved from 114 Sea Zone to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
3 aaGuns moved from Western Germany to Holland Belgium
1 fighter moved from 114 Sea Zone to Western Germany
3 fighters moved from 113 Sea Zone to Western Germany
4 tactical_bombers moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
4 infantry moved from Poland to Slovakia Hungary
6 infantry moved from Austria to Slovakia Hungary
2 artilleries moved from Austria to Slovakia Hungary
2 artilleries moved from Germany to Poland
5 infantry moved from Germany to Poland
Turn Complete - Germans
Germans collect 39 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -7.33
British : -2.17
French : -1.50
Neutral_Allies : -0.00
hey. to answer your question regarding rules: the scrambling fighter must return france if france remains a viable landing spot. Otherwise it may land in any viable landing spot that is adjacent to or in the battlezone itself. We are including a supplemental rules section where this will be addressed in the next version of the map.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Kursk
Non Combat Move - Russians
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
1 infantry moved from Archangel to Leningrad
2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Baltic States to Northern Belarus
1 fighter moved from Northern Belarus to Leningrad
1 fighter moved from Russia to Leningrad
1 tactical_bomber moved from Russia to Leningrad
2 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Southern Belarus to Bryansk
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 submarine moved from 130 Sea Zone to 128 Sea Zone
3 infantry moved from Amur to Siberia
2 aaGuns and 6 infantry moved from Sakha to Siberia
3 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Southern Caucasus to Northern Caucasus
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Stalingrad
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 4 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Shansi
1 artillery moved from Jehol to Shansi
1 mech_infantry moved from Southern Manchuria to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Kiangsu to Kiangsi
3 infantry moved from Fukien to Kiangsi
1 artillery moved from Fukien to Kiangsi
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Shansi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
3 infantry moved from Korea to Northern Manchuria
3 infantry moved from Southern Manchuria to Northern Manchuria
1 artillery moved from Southern Manchuria to Northern Manchuria
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 fighter moved from Korea to Kwangsi
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Kwangsi
1 infantry moved from Formosa to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
1 armour moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
1 armour moved from 37 Sea Zone to Kwangsi
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone
2 fighters moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 34 Sea Zone to 37 Sea Zone
1 fighter moved from 34 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
2 bombers moved from Japan to Kwangsi
2 fighters moved from Japan to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
Place Units - Japanese
4 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.00