2v2 Robert and friend vs Makalakalane and Maxiheimer


  • Speak of the devil, here’s some luck/bad luck -_-


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 destroyers and 1 fighter
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                 retreated to 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for ANZAC: 2 destroyers
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,3
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 1.50
    

    Savegame


  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 destroyers and 1 fighter
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                 retreated to 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for ANZAC: 2 destroyers
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,3
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 1.50
    

    Savegame


  • @Robert true. I’m sorry for whining so much. I guess this is the round of bad luck… 2 Destoyers + 1 Fighter vs 1 Destroyer and 1 Sub (7 - 3 in power, 3 - 2 in numbers). Sub hit on its 1-defense and Destroyer hit as well, so I had to retreat. Fucking dice


  • @Makalakalane : No worries. This game often makes me rage. In some of IRL games, we often end up accusing each others of cheating (not seriously) by not throwing the dices properly. Some would even ask the other players to reroll certains dices because they didn’t roll when thrown in the box!


  • @Makalakalane ‘Some’ being Robert…


  • @Basile_01 haha


  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Norway to Finland
            1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour and 2 infantry moved from 127 Sea Zone to Finland
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Novgorod
            3 infantry moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Western Germany to Romania
            1 tactical_bomber moved from Western Germany to Romania
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Western Germany to Gibraltar
            1 fighter and 2 tactical_bombers moved from Western Germany to Finland
            1 bomber moved from Western Germany to Baltic States
            1 infantry moved from Poland to Baltic States
            7 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Norway to Finland
            1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour and 2 infantry moved from 127 Sea Zone to Finland
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Novgorod
            3 infantry moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Western Germany to Romania
            1 tactical_bomber moved from Western Germany to Romania
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Western Germany to Gibraltar
            1 fighter and 2 tactical_bombers moved from Western Germany to Finland
            1 bomber moved from Western Germany to Baltic States
            1 infantry moved from Poland to Baltic States
            7 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Novgorod
            Battle in Romania
                Germans attack with 3 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Novgorod from Russians, taking Romania from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 8 armour, 4 artilleries, 19 infantry and 4 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 8 armour, 4 artilleries, 19 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 12/35 hits, 9,83 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 8 armour, 4 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Finland
                Germans attack with 1 armour, 1 fighter, 9 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry
                    AA fire in Finland : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Finland
                    Germans roll dice for 1 armour, 9 infantry and 2 tactical_bombers in Finland, round 2 : 4/12 hits, 3,17 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,67 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Finland
                    Germans roll dice for 1 armour, 6 infantry and 2 tactical_bombers in Finland, round 3 : 2/9 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Finland, round 3 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 armour, 4 infantry and 2 tactical_bombers in Finland, round 4 : 4/7 hits, 2,33 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Finland, round 4 : 2/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 fighter and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                 retreated to Baltic States
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Gibraltar
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 2 artilleries and 1 harbour
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
                    Germans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to Algeria
            1 carrier and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
            2 aaGuns moved from Poland to Eastern Poland
            2 aaGuns, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            2 tactical_bombers moved from Romania to Germany
            4 infantry moved from Germany to Poland
            1 bomber moved from Baltic States to Western Germany
            1 destroyer moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 aaGun moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            2 tactical_bombers moved from Finland to Norway
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 cruiser, 1 submarine and 6 transports moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Germany
            2 infantry placed in United Kingdom
            1 infantry placed in France
            1 infantry placed in France
            Germans undo move 4.
            1 infantry placed in United Kingdom
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,50
    Americans : 0,00
    AA fire in Finland : : 0,50
    Russians : 2,67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            3 fighters moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to 127 Sea Zone
            3 armour and 2 mech_infantrys moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            1 fighter moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in Novgorod
                Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 11 armour and 3 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            5 armour moved from Russia to Ukraine
            11 armour moved from Bryansk to Ukraine
            6 mech_infantrys moved from Bryansk to Ukraine
            3 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Ukraine
            4 fighters moved from Novgorod to Ukraine
            1 fighter moved from 127 Sea Zone to Smolensk
    
        Place Units - Russians
            3 armour placed in Ukraine
            10 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
            EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.33
    

    Savegame


  • @Robert haha I’ve never seen Russia take Tobruk before :p Anyway, it’s not looking too bad. Thank you for showing good sportsmanship. I can see that the Allies aren’t that bad off. Yet :D


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kiangsi to Anhwe
            1 fighter moved from Manchuria to Anhwe
            1 tactical_bomber moved from Manchuria to Anhwe
            1 armour moved from Korea to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            2 infantry moved from Korea to Amur
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from Hainan to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 armour moved from Kwangtung to Anhwe
            1 fighter moved from 36 Sea Zone to Anhwe
            3 tactical_bombers moved from 35 Sea Zone to Anhwe
            2 bombers moved from Japan to Anhwe
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kiangsi to Anhwe
            1 fighter moved from Manchuria to Anhwe
            1 tactical_bomber moved from Manchuria to Anhwe
            1 armour moved from Korea to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            2 infantry moved from Korea to Amur
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from Hainan to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 armour moved from Kwangtung to Anhwe
            1 fighter moved from 36 Sea Zone to Anhwe
            3 tactical_bombers moved from 35 Sea Zone to Anhwe
            2 bombers moved from Japan to Anhwe
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 6 tactical_bombers
                British defend with 1 armour, 2 fighters and 1 tactical_bomber; Chinese defend with 3 artilleries and 14 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 6 tactical_bombers in Anhwe, round 2 : 10/27 hits, 11,83 expected hits
                    Chinese roll dice for 1 armour, 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Anhwe, round 2 : 7/21 hits, 8,00 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 10 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 3 : 10/20 hits, 10,33 expected hits
                    Chinese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/11 hits, 4,67 expected hits
                    2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 4 infantry owned by the Chinese, 3 artilleries owned by the Chinese, 1 fighter owned by the British and 1 armour owned by the British lost in Anhwe
                    Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 4 : 7/18 hits, 9,67 expected hits
                    Chinese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Japanese: 3 artilleries, 3 infantry and 4 mech_infantrys
                Casualties for Chinese: 3 artilleries and 14 infantry
                Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to Kwangtung
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Anhwe to 36 Sea Zone
            1 tactical_bomber moved from Anhwe to 35 Sea Zone
            1 fighter moved from Anhwe to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Jehol
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Jehol
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 aaGun moved from Manchuria to Jehol
            2 infantry moved from Korea to Manchuria
            2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3,67
    Japanese : -4,33
    

    Savegame


  • @Basile_01 ok I obviously forgot to move the Anzac planes to the chinese forces. That probably cost the pacific side for good.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 harbour
                    Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Algeria
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 bomber
                    Americans roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 fighter in Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 fighter in Algeria, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 fighter in Algeria, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Algeria
                Americans win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.33
    Americans : -1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 harbour
                    Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Algeria
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 bomber
                    Americans roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 fighter in Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 fighter in Algeria, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 fighter in Algeria, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Algeria
                Americans win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Hopei to Yunnan
            4 infantry moved from Burma to India
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,4,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 5 PUs (7 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.33
    Americans : -1.50
    

    Savegame


  • @Basile_01 unless the US gets a foothold in europe within turn 7 or 8 this game is over. Fucking riduculous, on forgettting to move 3 planes


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 114 Sea Zone
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern France to Gibraltar
    
        Combat - Italians
            Battle in 114 Sea Zone
                Italians attack with 2 fighters
                Russians defend with 1 cruiser
                    Italians roll dice for 2 fighters in 114 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 5 infantry
                Americans defend with 2 artilleries, 1 harbour and 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Gibraltar, round 2 : 1/7 hits, 2,00 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 4 : 3/5 hits, 1,67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 5 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 3 infantry
                Casualties for Americans: 2 artilleries and 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 114 Sea Zone to Germany
            1 armour moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            3 infantry placed in Southern Italy
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,50
    Americans : -2,00
    Russians : -0,50
    

    Savegame

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