OOL
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@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Agreed. This is a very different game. I wonder if I was overly ambitious/hasty/<insert adjective> to put this game in the league without trying it first. I feel we should get to try some moves so we can see the dynamic before we try to say one play is better than another.
What is your preference?
I and @aequitas-et-veritas did the same. Don’t think it’s too bad, but a serious challenge. Believe we hold the premier league game. ;)
It’s a crazy game. Very different from the original map. Lots of new angles.
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Well, some things shouldn’t change. I can’t see an advantage in scrambling here when the best I can hope for is just a trade in air.
No scramble.
Sorry for dipping in, but this situation is over, so don’t think there’s any impact with a comment.
G obviously will try and strafe z114, so a scramble there would be rather safe. The only reason not to scramble from Scotland is hoping for good dice for G so that the Bismarck gets stuck and can be easily sunk.
Correct me if I’m wrong. Haven’t looked how it played out yet, but will in a few secs.
@AndrewAAGamer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Scramble SZ 110 or SZ 111?
Correction: z113 and z114.
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
@AndrewAAGamer Yea. Kinda got on tilt when the first 4 rounds only hit once-an inf…Ftr never hit once in 7 rounds! I guess no one trained my Flying Tiger how to shoot.
What do you expect from being abandoned in deep China? A bunch of drunkards behind the wheels…
@AndrewAAGamer Hold of on scramble. I just realized the CV scramble in the med sort of protects Algeria from an invasion and Gibraltar can hold through I1/G2. I’d like to redo this.
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 fighter moved from Scotland to 114 Sea Zone
1 bomber moved from United Kingdom to 114 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to 114 Sea Zone
Same scramble choice. CVs were already fundamental parts of your fleet, but became even more important in this game.
@trulpen I guess G got “lucky”, maybe makes up for the C1 “attack”. As usual, what the dice gods give, they quickly take away.
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Same scramble choice. CVs were already fundamental parts of your fleet, but became even more important in this game.
Wow - I TOTALLY forgot about that new capability! This is really going to be tough to play.
Scramble fighter please…
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 fighter moved from Scotland to 114 Sea Zone
1 bomber moved from United Kingdom to 114 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to 114 Sea Zone
Combat - British
Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 114 Sea Zone
Battle in 114 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship, 1 fighter and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 3 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
British : 0.00
@AndrewAAGamer Yep changes the game for sure. I hit 2x…OOL?
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
@AndrewAAGamer Yep changes the game for sure. I hit 2x…OOL?
Keep the battleship
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Davao to Wake Island
1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 carrier placed in 104 Sea Zone
2 carriers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Tsinghai
2 infantry moved from Hopei to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 fighter moved from Scotland to 114 Sea Zone
1 bomber moved from United Kingdom to 114 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to 114 Sea Zone
Combat - British
Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 114 Sea Zone
Battle in 114 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship, 1 fighter and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 3 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 114 Sea Zone
British roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 114 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 114 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship and 1 fighter
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 artillery moved from Egypt to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Southern Persia
British take Southern Persia from Neutral_Allies
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 battleship moved from 38 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone
1 destroyer moved from 73 Sea Zone to 78 Sea Zone
1 infantry moved from Western India to Eastern India
1 fighter and 1 infantry moved from Burma to Eastern India
1 transport moved from 40 Sea Zone to 74 Sea Zone
1 infantry moved from Burma to Eastern India
1 bomber moved from 114 Sea Zone to United Kingdom
1 fighter moved from 114 Sea Zone to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter moved from 114 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -3.00
Italians : -1.00
Chinese : -3.83
Japanese : 0.33
Well that turn was about as hard to decide as any I’ve done before. I haven’t lost Yunnan ever before. My fault, I was playing too close to the edge–I was focused on this possible new dynamic of developing an interior China force that would be a threat for awhile. Of course, I should have just overwhelmed it and lost the inf next round, but losing it now is critical in a way I hadn’t appreciated.
Also, I really didn’t want to leave the UK so open, but with the added 10 IPCs for Russia. SeaLion was always non-optimal, but I would guess not even really an option considering how large the Russians could become.
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Italian Somaliland to British Somaliland
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Also, I really didn’t want to leave the UK so open, but with the added 10 IPCs for Russia. SeaLion was always non-optimal, but I would guess not even really an option considering how large the Russians could become.
Yeah - this is the first time I have ever built a carrier on G1. However I think taking Moscow is going to be next to impossible so I am hunkering down to protect my sea lanes instead.
Scramble from CV in SZ 94 for SZ 95 battle?
To me, it looks like they built this as a long term money game instead of a VC game.
Yes scramble but kill ftr last
Are you noticing the game responds slowly? I have had mulitple Java Heap Error crashes. I see that time to time in other games but only if the game has been up for many days.