L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:33:17 AM
    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Amur to Sakha
            3 infantry moved from Buryatia to Sakha
            6 infantry moved from Leningrad to Northern Belarus
            1 aaGun moved from Leningrad to Northern Belarus
            3 infantry moved from Baltic States to Northern Belarus
            1 artillery moved from Leningrad to Northern Belarus
            2 infantry moved from Karelia to Archangel
            3 infantry moved from Vyborg to Leningrad
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
            1 infantry moved from Archangel to Leningrad
            2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Eastern Poland to Southern Belarus
            2 infantry moved from Southern Caucasus to Northern Caucasus
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Kursk
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Leningrad
    
        Place Units - Russians
            1 infantry placed in Siberia
            3 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            1 infantry placed in Stalingrad
            Russians undo move 4.
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 3 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 artillery and 3 infantry moved from Fukien to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
            1 artillery and 2 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shansi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu
            1 infantry moved from Southern Manchuria to Jehol
            1 artillery and 2 infantry moved from Southern Manchuria to Northern Manchuria
            3 infantry moved from Korea to Northern Manchuria
            1 fighter moved from Korea to Kwangsi
            1 infantry moved from Okinawa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
            1 infantry moved from Paulau to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 carrier moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 cruiser moved from 34 Sea Zone to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 armour moved from Japan to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            2 carriers moved from 7 Sea Zone to 37 Sea Zone
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 37 Sea Zone
            1 cruiser moved from 21 Sea Zone to 7 Sea Zone
            1 marine moved from Japan to 7 Sea Zone
            1 cruiser and 1 marine moved from 7 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Kwangsi
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter moved from 7 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 7 Sea Zone to Kwangsi
            1 infantry moved from Hokkaido to Japan
            1 infantry moved from Kyushu to Japan
    
        Place Units - Japanese
            3 marines placed in Japan
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -1.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Davao to Wake Island
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            2 carriers placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Hopei to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.83
    Japanese : 0.33
    

    Savegame


  • cool game. will be following with interest

  • 2024 2023 '22 '21 '20

    Ouch! Dude, as Kenny Rogers sang, you gotta know when to hold them and when to fold them. You should of pulled back when you were down to 1 infantry. Losing your fighter is gonna hurt.

  • 2024 2023 '22 '21 '20

    @surfer
    You do know you still need to do UK. Right?

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Combat Move - British
            2 fighters moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Scotland to 114 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 cruiser moved from 100 Sea Zone to 78 Sea Zone
            2 infantry moved from Eastern India to 40 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            2 infantry moved from 78 Sea Zone to Ethiopia
    
        Combat - British
    

    Savegame

  • 2024 2023 '22 '21 '20

    Sorry, got interrupted earlier and didn’t get back to this.
    Scramble ftr from CV? (This will take some getting used to…)


  • @AndrewAAGamer Yea. Kinda got on tilt when the first 4 rounds only hit once-an inf…Ftr never hit once in 7 rounds! I guess no one trained my Flying Tiger how to shoot.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Agreed. This is a very different game. I wonder if I was overly ambitious/hasty/<insert adjective> to put this game in the league without trying it first. I feel we should get to try some moves so we can see the dynamic before we try to say one play is better than another.

    What is your preference?

    I and @aequitas-et-veritas did the same. Don’t think it’s too bad, but a serious challenge. Believe we hold the premier league game. ;)

    It’s a crazy game. Very different from the original map. Lots of new angles.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Well, some things shouldn’t change. I can’t see an advantage in scrambling here when the best I can hope for is just a trade in air.

    No scramble.

    Sorry for dipping in, but this situation is over, so don’t think there’s any impact with a comment.

    G obviously will try and strafe z114, so a scramble there would be rather safe. The only reason not to scramble from Scotland is hoping for good dice for G so that the Bismarck gets stuck and can be easily sunk.

    Correct me if I’m wrong. Haven’t looked how it played out yet, but will in a few secs.


  • @AndrewAAGamer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Scramble SZ 110 or SZ 111?

    Correction: z113 and z114.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    @AndrewAAGamer Yea. Kinda got on tilt when the first 4 rounds only hit once-an inf…Ftr never hit once in 7 rounds! I guess no one trained my Flying Tiger how to shoot.

    What do you expect from being abandoned in deep China? A bunch of drunkards behind the wheels…

  • 2024 2023 '22 '21 '20

    @AndrewAAGamer Hold of on scramble. I just realized the CV scramble in the med sort of protects Algeria from an invasion and Gibraltar can hold through I1/G2. I’d like to redo this.

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 fighter moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Scotland to 114 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to 114 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Same scramble choice. CVs were already fundamental parts of your fleet, but became even more important in this game.

  • 2024 2023 '22 '21 '20

    @trulpen I guess G got “lucky”, maybe makes up for the C1 “attack”. As usual, what the dice gods give, they quickly take away.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Same scramble choice. CVs were already fundamental parts of your fleet, but became even more important in this game.

    Wow - I TOTALLY forgot about that new capability! This is really going to be tough to play.

    Scramble fighter please…

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