Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Enno vs Makalakalane
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 submarines and 3 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 15 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 10 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 submarines and 3 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 15 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 10 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan 2 artilleries moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone 2 artilleries moved from 96 Sea Zone to Libya 2 infantry moved from 96 Sea Zone to Libya 4 fighters moved from Egypt to Libya 1 tactical_bomber moved from Egypt to Libya 1 cruiser moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in Libya British attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 4/9 hits, 4.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British win, taking Libya from Italians with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Non Combat Move - British 1 mech_infantry moved from Egypt to Tobruk 2 armour moved from Egypt to Tobruk 2 mech_infantrys moved from Trans-Jordan to Alexandria 2 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Persia to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 carriers moved from 81 Sea Zone to 96 Sea Zone 4 fighters moved from Libya to 96 Sea Zone 1 tactical_bomber moved from Libya to Tobruk 2 submarines moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 artillery, 2 fighters and 6 infantry moved from India to Burma 3 mech_infantrys moved from India to Burma 1 tactical_bomber moved from Yunnan to Burma 2 armour moved from Yunnan to Burma 1 fighter moved from French Central Africa to Egypt 1 fighter moved from French West Africa to Egypt 1 bomber moved from French West Africa to Egypt 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 airfield placed in Egypt 3 infantry placed in Persia 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.50 Italians : 0.67 Americans : -0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 fighter moved from Slovakia Hungary to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Bryansk to Western Ukraine 1 bomber moved from Bryansk to Greater Southern Germany 2 cruisers, 2 destroyers and 3 submarines moved from 93 Sea Zone to 104 Sea Zone 1 battleship moved from 92 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Morocco to Southern Italy 2 mech_infantrys moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Northern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 artilleries and 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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@Makalakalane I noticed that you repaired the Moskou factory 100%. That was not needed to purchase those 4 units (you could have repaired less and built more units). Also, I think I had the option to use kamikaze tokens when you attacked the destroyer next to Tokoyo, no? Not important this time though.
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@Enno I only attacked with subs. The destroyer was put there in non-combat. But yea, regarding reparing… I have been playing extremely poorly the past few days and I probably need a break from this game.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 bombers moved from Romania to Russia 1 bomber moved from Western Ukraine to Russia 1 bomber moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 4 armour moved from Belarus to Rostov 5 mech_infantrys moved from Belarus to Rostov 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 fighter moved from Novgorod to Rostov 1 tactical_bomber moved from Novgorod to Rostov 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 tactical_bomber moved from Novgorod to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 7,8,3,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 5/11 hits, 4.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns, 3 armour, 4 artilleries, 26 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 aaGun and 4 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 10 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Archangel to Vologda 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 artillery and 9 infantry moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Russia to Novgorod 1 bomber moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from 115 Sea Zone to Bryansk 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Ukraine to Bryansk 2 tactical_bombers moved from Ukraine to Bryansk 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 1 factory_minor placed in Western Ukraine 1 bomber placed in Western Germany 2 artilleries and 1 infantry placed in Novgorod 3 mech_infantrys placed in Romania 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 1.17 Russians : -1.50
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@Enno Ah, I missed the attack only with subs, sorry. Regarding the repairs; just an advice, as I think you play pretty good. It is hard to go directly for Tokyo though; too many planes. Not sure what the better approach is; maybe challenging the money islands and defending China as you already do.
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@Enno I assumed no scramble in Moskou, let me know if that was wrong.
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@Enno you assumed right. But Russia wont survive this. You bombers are hitting insanely high. 2 Bombers hitting 14 first time and now 20 with 4 Bombers. It’s an average of 5 the first time and 4,5 the second time, without adding the 2 extra. I don’t think I will hold Korea in anyway, so this game is pretty much over. I will give it 1 or 2 rounds more, but I really need a break from this.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Korea Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Hainan to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java 1 armour, 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers moved from Manchuria to Korea 2 mech_infantrys moved from Jehol to Korea 2 bombers moved from Japan to Korea 1 fighter moved from Anhwe to Korea 2 tactical_bombers moved from Anhwe to Korea 1 fighter moved from 20 Sea Zone to Korea 1 tactical_bomber moved from 20 Sea Zone to Korea 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 fighters moved from Malaya to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone 3 transports owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Americans: 1 destroyer, 2 submarines and 3 transports Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 2 fighters and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 6 infantry in Kwangsi, round 2 : 0/11 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 6 infantry in Kwangsi, round 3 : 1/11 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers Americans defend with 1 armour, 2 artilleries and 3 infantry; Russians defend with 2 aaGuns and 18 infantry AA fire in Korea : 3/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 12 infantry, 2 mech_infantrys and 4 tactical_bombers in Korea, round 2 : 14/28 hits, 10.33 expected hits Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries and 21 infantry in Korea, round 2 : 10/24 hits, 8.17 expected hits 10 infantry owned by the Japanese, 12 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Korea, round 3 : 9/18 hits, 8.67 expected hits Americans roll dice for 1 armour, 2 artilleries and 9 infantry in Korea, round 3 : 3/12 hits, 4.17 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Korea, round 4 : 8/15 hits, 7.83 expected hits Americans roll dice for 1 armour and 2 artilleries in Korea, round 4 : 0/3 hits, 1.17 expected hits 1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter, 12 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for Russians: 2 aaGuns and 18 infantry Casualties for Americans: 1 armour, 2 artilleries and 3 infantry Non Combat Move - Japanese 1 fighter moved from Korea to Anhwe 2 infantry moved from Suiyuyan to Chahar 1 artillery moved from Suiyuyan to Chahar 1 fighter moved from Korea to Anhwe 1 tactical_bomber moved from Korea to Anhwe 1 tactical_bomber moved from Korea to Anhwe 1 fighter moved from Korea to Manchuria 1 tactical_bomber moved from Korea to Manchuria 2 bombers moved from Korea to Kwangtung 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 battleship moved from 20 Sea Zone to 19 Sea Zone 1 carrier moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Korea to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Kwangtung to Kwangsi 2 fighters moved from Kwangsi to Kwangtung Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 2.00 Americans : -1.17 ANZAC : 0.00 Chinese : 0.33 Japanese : -2.33
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@Makalakalane It can be an all-consuming game indeed! Better try to limit # of games or time (very hard…)
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@Enno alright, I’m out. gg
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@Makalakalane Thanks for the game! To be fair, I haven’t lost a single game with the Axis yet, and think a bid of 30 is still too low.
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@Enno what bid do you think is fair? Maybe I just need to clear my head a little.
By the way - I think I broke the rules… I found out that it’s not a legal move to blitz through pro-allies/axis countries during non-combat. I’ve been placing a Mech in West India in quite a few games to take both the pro-allies countries west of there in the first turn. That’s apparently not legal. -
@Makalakalane Not sure yet what the appropriate bid is. So far I’ve always used less than 30, but I’ve always played Axis and not yet lost. I suspect it is in the 40-60 range.
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@Enno well, we could try one with 40? I don’t have a lot of victories in the bag, but it’s always gone pretty well with a high bid with Allies. I’m used to a bid of 16, but lately it’s been going really poorly in most games.