G40 Redesign (currently taking suggestions)


  • @barnee I am testing using TTS (it is easier to replicate these changes). I did not know of HBG but the map looks amazing. The rules… I have my issues with them (lack of scale consistency being the biggest one). And I want to make these changes to regular A&A so I guess Global it will be (not to mention having to source every single piece for the armies is more work than it is worth… If they ever make bundles I might consider it).

    Not to mention that claiming to have the biggest wargame of the genre when things like WiF (which I own) and War of the Pacific are around… hmmmmm


  • @mAIOR said

    I am beginning to regret coming here XD I came here with a few simple ideas and now my test list is already 3 pages long…

    Ha ha ha and it begins !

  • 2023 '22 '21 '20 '19 '18

    @mAIOR
    Yea Anniversary is still a lot of fun to play. Doesn’t take quite as long and is easier on beginners. Man I’ve thought about getting WIF several times over the years but sadly I never did :( lol

    I didn’t know what TTS was. Had to look it up lol Yea an actual board would be the way to go


  • @barnee WiF is the best game I never play ^^
    Seriously, the game is very good. But I never play it because, if you think Axis and Allies takes long, WiF, with all bells and whistles, can take literally months. As in LITERAL monthS<— .

    I do still have a copy of 1942 all the way back in Portugal (one of the reasons I sold my Eur+Pacific copy) but that is a bit far away hence thinking about rebuying global. The Anniversary edition looks like a good compromise but of course it starts in 1941 not 1940 and it is a smaller map. Though it has Italy and China which are two powers that make things interesting.

    Basically I want my changes to make Axis and Allies a proper strategic game.


  • It’s alzz quiet on the front. Everybody’s play-testing !!


  • @SS-GEN

    Canadian escort carrier just sank the last U-boat in rd 7 lol

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @barnee said in G40 Redesign (currently taking suggestions):

    @SS-GEN

    Canadian escort carrier just sank the last U-boat in rd 7 lol

    That’s not right ! Retest please. Lol


  • @SS-GEN

    There was 5 of them and a ASW plane off the cv lol. Hey they were chasing him for the last 3 RDs lol He did some damage too, besides tying up some needed defensive fodder LOL !!!


  • @SS-GEN Yeah… Did some limited testing. Combat mechanics only, not tried the economical changes. Really liked the new submarines. Did a sneak attack on the British fleet in Scapa flow and sunk a BB (with 2 points of damage per hit and target selection for submarine sneak attack). Subs got caught afterwards and failed an ASW roll so they were sunk. Still, pretty good result!


  • @barnee Do you explicitly have escort carriers or do you abstract them?

  • 2023 '22 '21 '20 '19 '18

    @mAIOR said in G40 Redesign (currently taking suggestions):

    @barnee Do you explicitly have escort carriers or do you abstract them?

    Sorry mAIOR could you dumb that down for me a little bit. i’m not sure what you’re asking :)

  • 2023 '22 '21 '20 '19 '18

    Do you mean if they’re real ? Sorry dude legitimately don’t know, but if so, yea an actual unit:

    EscortCarrierASW.png

    Pilots got pissed since they didn’t get any accolades

    tactical_bomber.png


  • @barnee Yes, I was asking if they were a real unit ^^

    I was thinking about ways of abstracting them into DD squadrons as a form of general ASW units or fleet destroyers depending on where they were placed.

  • 2023 '22 '21 '20 '19 '18

    @mAIOR

    right on. I kinda got the abstract thing it was the other that threw me. How’s the playtest going ?


  • @barnee said in G40 Redesign (currently taking suggestions):

    right on. I kinda got the abstract thing it was the other that threw me. How’s the playtest going ?

    Early days. I hope to get the brunt of it done over the weekend with proper 10k rolls and stuff like that. So far it feels good.

    Submarines seem to be useful for hit and run tactics if they can escape. I ended up choosing for naval scale, BBs represent 2 ships and CVs represent either 4 light carriers or two fleet carriers (so that the air wing size of 100 planes makes sense).

    I am redoing OOB in my spare time for the game as well so we have a more accurate force composition to the situation in 1940.

    Oh and I think only Japanese and American carriers will be able to load 2 air wings at the start too. British and German carriers had quite smaller air wings (but had armoured decks so maybe an extra hitpoint?).

  • 2023 '22 '21 '20 '19 '18

    @mAIOR

    Right on. I got ya now. You’re trying to decide how many dudes a unit represents. Kinda ? Anyway, you’ll still use the minatures to represent. Looking forward to what you come up with.


  • @barnee said in G40 Redesign (currently taking suggestions):

    Right on. I got ya now. You’re trying to decide how many dudes a unit represents. Kinda ? Anyway, you’ll still use the minatures to represent. Looking forward to what you come up with.

    Yeah. I feel it can make the game more consistent. One thing that always bothered me was the on off combat system for instance where you “killed” a unit in combat in one hit. These units are meant to represent divisions or something (I think corps is the better scale for this game) a division or a corp doesn’t disappear in one hit. And ships being fully destroyed was not that common either and neither were air wings. You could damage it but more likely than not it wouldn’t be all the planes in a wing would be shot down.

    So yeah, trying to make it more consistent and then balancing it around it.

  • 2023 '22 '21 '20 '19 '18

    @mAIOR

    sounds good. triplea allows units to take multiple hits so, if you ever want to try and convert it to digital it may be possible. Not as fun necessarily, but as Black Elk says, it’s a lot easier to test stuff that way.

  • '17 '16

    @mAIOR said in G40 Redesign (currently taking suggestions):

    @barnee said in G40 Redesign (currently taking suggestions):

    right on. I kinda got the abstract thing it was the other that threw me. How’s the playtest going ?

    Early days. I hope to get the brunt of it done over the weekend with proper 10k rolls and stuff like that. So far it feels good.

    Submarines seem to be useful for hit and run tactics if they can escape. I ended up choosing for naval scale, BBs represent 2 ships and CVs represent either 4 light carriers or two fleet carriers (so that the air wing size of 100 planes makes sense).

    I am redoing OOB in my spare time for the game as well so we have a more accurate force composition to the situation in 1940.

    Oh and I think only Japanese and American carriers will be able to load 2 air wings at the start too. British and German carriers had quite smaller air wings (but had armoured decks so maybe an extra hitpoint?).

    IMO, you should enlarge your scale:
    1 Fighter: Escort or Light Carrier
    2 Fighters: UK’s Carrier
    3 Fighters: US or IJN Carriers

    Yes there is at least one thread talking about different way of scaling Carriers.
    Here is how I see the scaling in combat power:

    a) 1 hit, 1 aircraft (this one is usually around 9 or 10 IPCs) I prefer 9 (scale of 3 IPCs)
    b) 1 hit, 2 aircraft (may use a 12 IPCs range, like it is in OOB 1941)
    c) 1 hit, 3 aircraft (maybe at 15 IPCs, it would be correctly incremented)
    d) 2 hits, 2 aircraft OOB G40 at 16 IPCs
    e) 2 hits, 3 aircraft at 20 IPCs (because it is well rounded, lol)

    Now, it is up to you to decide for A/D capacity.
    We have seen:
    A0 D1, 1 hit
    A1 D1, 1 hit
    A0 D2, 2 hits
    A1 D2, 1 hit (1941 and 1942)
    A1 D2, 2 hits (1942 Redesigned version actually tested on WW2, V5 TripleA map)
    A1 D3, 2 hits My own houserule with Fg A2 D2 on board.
    A1 vs D3 was needed to help a Full Carrier being better at defense than offense because my Fighter type is even offense/defense.

    Giving a minimal attack factor to Carrier help makes all warships equal because with “0” you get a special capacity rule: like it was a defenseless Transport but is not, may it enter a Sub infested zone with escort or not, etc.


  • @baron-Münchhausen Hmmmmm… I have issues with that. As I said, I don’t want a single hit to completely remove aircraft. And remember that I am considering that each carrier figure represents 2 fleet carriers or 4 light carriers so capacities are similar. Carriers outside of the US at this scale will have half capacity and maybe an extra hitpoint (because they had armoured decks).

    As I said, I will try this over the weekend and will get some results for Monday.

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