• '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery and 1 Tank moved from Ostrov to sz1
            1 Tank moved from N.Japan to sz1
            3 Infantrys moved from N.Japan to sz1
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Yakutsk
            1 Tank moved from Vostok to Angarsk
                  Masaharu take Angarsk from Russians
            1 Tank moved from Angarsk to Vostok
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            2 Artillerys and 1 Infantry moved from Amursk to Belogorsk
            1 Artillery, 1 Infantry and 1 Tank moved from Jinan to Quingdao
            1 EarlyFighter moved from Manchuria to Quingdao
            1 Tank moved from Vladivostok to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 13 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Yakutsk, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 T.Boat and 1 Transport moved from sz15 to sz1
    
        Place Units - Masaharu
            3 Infantrys and 1 Marine placed in Manchuria
            3 Infantrys placed in Amursk
            7 Infantrys placed in Akina
            1 Submarine placed in sz16
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan
            1 Infantry moved from Kyzal to Ulaan Ude
            5 Infantrys and 1 Tank moved from Kaask to Kyzal
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry and 1 Tank moved from Bikaner to Agra
            1 Tank moved from Agra to Cheng
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks in Jinan, round 2 : 3/13 hits, 3.33 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Kyzal
    
        Place Units - Russians
            3 Infantrys, 2 Mech.Infs and 1 Tank placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 Tanks moved from Davao to sz70
            1 Carrier moved from sz70 to sz72
            2 Artillerys moved from Davao to sz70
            1 Artillery moved from Davao to sz70
            6 Infantrys moved from Davao to sz70
            1 Infantry moved from Celebs to sz69
            1 Infantry moved from sz69 to E.Borneo
                  Yamamoto take E.Borneo from Dutch
            1 Infantry moved from Samar to sz71
            1 Infantry moved from sz71 to Mindor
                  Yamamoto take Mindor from Americans
            1 Artillery and 1 Transport moved from sz70 to sz60
            1 Artillery moved from sz60 to N.S
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60
            1 Artillery and 1 Infantry moved from sz60 to N.S
            1 Artillery, 5 Infantrys, 4 Tanks and 5 Transports moved from sz70 to sz60
            1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to N.S
            2 EarlyFighters moved from sz60 to N.S
            2 Bombers moved from S.Borneo to N.S
            2 EarlyFighters moved from sz70 to N.S
            2 Artillerys moved from S.Japan to sz78
            1 Artillery and 1 Tank moved from Nagasaki to sz78
            2 Infantrys moved from Nagasaki to sz78
            3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Tank moved from sz78 to sz67
            3 Artillerys, 2 Infantrys and 1 Tank moved from sz67 to N.French I.
            2 B.Transports moved from sz68 to sz70
            1 Battleship and 1 Submarine moved from sz70 to sz76
            6 Destroyers moved from sz78 to sz76
            2 Infantrys moved from Tokyo to S.Japan
            1 Elite moved from Tokyo to S.Japan
            2 Infantrys moved from E.Shansi to Shangsi
            1 Artillery, 3 Infantrys and 1 Tank moved from Hsingan to Quingdao
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 3 Destroyers and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
                Yamamoto win, taking N.French I. from Chinese with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.S
                Yamamoto attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks
                British defend with 2 Artillerys and 3 Infantrys; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 4 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks in N.S, round 2 : 5/19 hits, 7.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 7 Infantrys and 1 Tank in N.S, round 2 : 7/17 hits, 6.83 expected hits
                    1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters and 4 Tanks in N.S, round 3 : 4/12 hits, 5.33 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 3 : 5/13 hits, 5.50 expected hits
                    1 Artillery owned by the Dutch, 2 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British and 3 Tanks owned by the Yamamoto lost in N.S
                2 Bombers owned by the Yamamoto and 4 EarlyFighters owned by the Yamamoto retreated
                    Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 4 : 2/9 hits, 4.17 expected hits
                    1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in N.S
                Dutch win with 1 Artillery, 1 Bunker, 5 EarlyFighters and 1 Tank remaining. Battle score for attacker is -22
                Casualties for Yamamoto: 3 Artillerys, 6 Infantrys and 4 Tanks
                Casualties for Dutch: 1 Artillery and 4 Infantrys
                Casualties for British: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from N.S to sz60
            2 Bombers moved from N.S to S.Borneo
            2 EarlyFighters moved from sz60 to S.Borneo
            2 EarlyFighters moved from Hainan to sz72
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -4.17
    Chinese : 0.67
    Dutch : -2.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to W.Sian
            2 Artillerys and 5 Infantrys moved from S.Mongolia to Gansu
            2 EarlyFighters and 3 Infantrys moved from Tsingnan to Gansu
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Xining to Tsingnan
            2 Artillerys and 1 Infantry moved from Punjab to Yecheng
            1 Fighter and 2 Mech.Infs moved from Urumal to Tsingnan
            1 Tank moved from Urumal to Ming Jong
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Gansu, round 2 : 2/12 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 2 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            4 Tanks moved from N.Mongolia to Gansu
            2 EarlyFighters moved from Gansu to Tsingnan
    
        Place Units - Chinese
            2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine placed in Xining
            Chinese undo move 1.
            1 Fighter, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Xining
            2 Artillerys and 2 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Chinese : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            4 Infantrys moved from Shangsi to Gansu
            3 Tanks moved from Shansi to Gansu
            2 EarlyFighters moved from Nanking to Gansu
            3 Tanks moved from Sian to Gansu
                  Hisaichi take Szechwan from Chinese
            1 EarlyFighter moved from Nanking to Gansu
            2 Infantrys moved from Hanan to W.Sian
            1 EarlyFighter moved from Hankou to W.Sian
            1 Artillery and 1 Infantry moved from Macau to Kwangsi
                  Yamamoto take Kwangsi from Chinese
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Artillery and 1 Infantry moved from Hongkong to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from sz60 to N.S
            4 EarlyFighters moved from sz60 to N.S
            2 Bombers moved from Phuket to N.S
            1 Infantry moved from Macau to Kwangsi
            1 Artillery moved from Kiangsi to Hanan
            1 Tank moved from Sian to Sikang
                  Hisaichi take Sikang from Chinese
            1 Tank moved from Sian to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            2 Infantrys moved from Shansi to Shangsi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            3 Infantrys moved from Tientsin to Peking
            2 Infantrys moved from Nanking to Sian
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 8 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Gansu
                Hisaichi attack with 3 EarlyFighters, 4 Infantrys and 6 Tanks
                Chinese defend with 2 Artillerys, 6 Infantrys and 4 Tanks
                    Hisaichi roll dice for 3 EarlyFighters, 4 Infantrys and 6 Tanks in Gansu, round 2 : 5/13 hits, 4.67 expected hits
                    Chinese roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Gansu, round 2 : 8/12 hits, 4.67 expected hits
                    1 Tank owned by the Hisaichi, 3 EarlyFighters owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Gansu
                5 Tanks retreated to Szechwan
                Chinese win with 2 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is -27
                Casualties for Hisaichi: 3 EarlyFighters, 4 Infantrys and 1 Tank
                Casualties for Chinese: 5 Infantrys
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys
                British defend with 1 Artillery; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Bunker, 1 EarlyFighter and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys in N.S, round 2 : 3/12 hits, 4.67 expected hits
                    Dutch roll dice for 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 2 : 3/7 hits, 3.50 expected hits
                    1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers and 4 EarlyFighters in N.S, round 3 : 3/9 hits, 3.67 expected hits
                    Dutch roll dice for 4 EarlyFighters in N.S, round 3 : 2/4 hits, 2.00 expected hits
                    3 EarlyFighters owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 1 Artillery, 2 Bombers and 4 EarlyFighters in N.S, round 4 : 4/7 hits, 3.00 expected hits
                    Dutch roll dice for 1 EarlyFighter in N.S, round 4 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in N.S
                Hisaichi win, taking N.S from Dutch with 1 Artillery, 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 33
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 2 Artillerys, 1 EarlyFighter and 3 Infantrys
                Casualties for Dutch: 1 Bunker, 1 EarlyFighter and 1 Tank
                Casualties for Anzac: 3 EarlyFighters
                Casualties for Americans: 1 EarlyFighter
            Battle in W.Sian
                Hisaichi attack with 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from W.Sian to Szechwan
            5 Tanks moved from Sian to Szechwan
            2 Artillerys and 2 Infantrys moved from Hongkong to Macau
            5 Transports moved from sz60 to sz67
            2 Bombers moved from N.S to Phuket
            3 EarlyFighters moved from N.S to sz60
            4 Infantrys moved from Seoul to Korea
            1 Tank moved from Seoul to Tientsin
            1 EarlyFighter moved from Szechwan to Shangsi
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            1 Tankette placed in Tientsin
            3 Artillerys and 3 Infantrys placed in Hongkong
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Tank and 1 Tankette placed in Tientsin
            Hisaichi undo move 5.
            1 Artillery and 1 Infantry placed in Tientsin
            2 Infantrys, 1 Tank and 1 Tankette placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 3.00
    Dutch : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Sumatra to N.S
            2 Infantrys moved from Java to sz56
            2 Infantrys and 1 Transport moved from sz56 to sz61
            2 Infantrys moved from sz61 to N.S
            2 T.Boats moved from sz57 to sz56
    
        Combat - Dutch
            Battle in N.S
                Dutch attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Artillery
                    Dutch roll dice for 1 Artillery and 3 Infantrys in N.S, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in N.S, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.S
                Dutch win, taking N.S from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Dutch : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            6 Infantrys moved from Phuket to Thailand
            2 Infantrys moved from Frenchindochina to Thailand
            1 EarlyFighter moved from W.Borneo to Thailand
            1 Infantry moved from Borneo to sz68
            1 Infantry and 1 Transport moved from sz68 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from British
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Thailand
                Thai attack with 1 EarlyFighter and 8 Infantrys
                British defend with 3 Artillerys, 1 Infantry and 2 Tanks
                    Thai roll dice for 1 EarlyFighter and 8 Infantrys in Thailand, round 2 : 2/9 hits, 1.67 expected hits
                    British roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand
                    Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 3 : 0/7 hits, 1.33 expected hits
                    British roll dice for 2 Artillerys and 2 Tanks in Thailand, round 3 : 0/4 hits, 1.67 expected hits
                    Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 4 : 3/7 hits, 1.33 expected hits
                    British roll dice for 2 Artillerys and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
                    1 Tank owned by the British and 2 Artillerys owned by the British lost in Thailand
                    Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 5 : 2/7 hits, 1.33 expected hits
                    British roll dice for 1 Tank in Thailand, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Thailand
                Thai win, taking Thailand from British with 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 20
                Casualties for Thai: 2 Infantrys
                Casualties for British: 3 Artillerys, 1 Infantry and 2 Tanks
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Thailand to Phuket
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    British : -4.17
    Thai : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            2 Transports moved from sz64 to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Transports moved from sz61 to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            1 Infantry moved from E.India to sz64
            1 Infantry moved from sz64 to Burma
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64
            2 Infantrys moved from E.India to sz64
            4 Artillerys and 6 Infantrys moved from sz64 to Thailand
            1 Artillery, 1 Infantry and 1 Tank moved from S.Tibet to Bengal
            2 EarlyFighters moved from Bengal to Thailand
            2 Artillerys moved from N.Tibet to S.Tibet
            3 Infantrys moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Submarine moved from sz57 to sz59
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Factory, 5 Infantrys, 1 Marine, 3 Mech.Infs, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 4 Artillerys, 2 EarlyFighters and 6 Infantrys
                Thai defend with 6 Infantrys
                    British roll dice for 1 Cruiser in Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 6 Infantrys in Thailand, round 2 : 3/12 hits, 3.67 expected hits
                    Thai roll dice for 5 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Thailand
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Thailand, round 3 : 7/10 hits, 3.33 expected hits
                    Thai roll dice for 2 Infantrys in Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 6 Infantrys
                Casualties for British: 3 Infantrys
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to Bengal
            1 Infantry moved from Arawa to Choiseoul
            1 Artillery moved from Auki to Buala
            3 Infantrys moved from Moresby to New Guinea
    
        Place Units - British
            4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Tank and 1 Tankette placed in Bengal
            British undo move 1.
            4 Artillerys, 2 Infantrys, 1 Marine and 1 Tankette placed in Calcutta
            1 Factory placed in W.Tibet
            3 Infantrys placed in Moresby
            1 Submarine placed in sz6
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 3.50
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Tanks moved from Soem to sz57
            2 Infantrys moved from Soem to sz57
            1 Battleship, 1 Carrier, 2 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from sz57 to sz61
            2 Infantrys and 2 Tanks moved from sz61 to N.S
            2 T.Boats moved from sz46 to sz49
            1 Artillery and 1 Tank moved from W.Australia to sz50
            4 Infantrys moved from W.Australia to sz50
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57
            1 Infantry and 1 Tank moved from sz57 to Java
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            1 Submarine moved from sz50 to sz53
            2 Infantrys moved from Melbourne to S.W.Australia
            2 Infantrys moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            2 Infantrys moved from N.Australia to Derby
            9 Infantrys moved from Derby to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            3 Artillerys and 5 Infantrys moved from Soem to Lambok
    
        Place Units - Anzac
            3 Transports placed in sz50
            3 Infantrys placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.33
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            2 Destroyers moved from sz5 to sz4
            1 EarlyFighter moved from Alaska to sz4
            1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter moved from sz25 to sz20
            1 Destroyer moved from sz23 to sz25
            1 Bomber and 1 EarlyFighter moved from Palana to sz7
            1 Infantry moved from S to Samar
                  Americans take Samar from Yamamoto
            2 Infantrys moved from Punay to Mindor
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz4
                Americans attack with 2 Destroyers and 1 EarlyFighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers and 1 EarlyFighter in sz4, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz4
                Americans win with 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Mindor
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Mindor, round 3 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindor
                Americans win, taking Mindor from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in sz7
                Americans attack with 1 Bomber and 1 EarlyFighter
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 2 : 0/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 3 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Americans
            1 Bomber and 1 EarlyFighter moved from sz7 to Palana
            1 EarlyFighter moved from sz4 to Palana
            1 Tank moved from N.Canada to sz5
            1 Tank moved from Anchorage to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
            2 Infantrys moved from Anchorage to Alaska
            2 Infantrys and 2 Tanks moved from sz4 to Palana
            2 Artillerys and 3 Infantrys moved from N.Canada to Anchorage
            1 Infantry and 2 Tanks moved from British Columbia to N.Canada
            2 Tanks moved from N.Canada to Anchorage
            3 Infantrys moved from Seattle to British Columbia
            1 B.Transport moved from sz23 to sz6
            1 B.Transport moved from sz23 to sz6
            1 Artillery moved from Fais to Ifalk
            1 Infantry moved from Pula to Lasap
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Phonpei to Lasap
            1 Artillery moved from Pikelot to Pula
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in sz25
            2 EarlyFighters placed in sz25
            1 B.Transport and 1 Destroyer placed in sz4
            1 Destroyer placed in sz23
            14 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.00
    Yamamoto : -1.17
    Americans : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Quingdao to Jinan
            1 Tank moved from Belogorsk to Jinan
            1 Tank moved from Vostok to Jinan
            1 Bomber moved from Akina to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer, 7 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 4 Tanks
                Russians defend with 1 Artillery, 9 Infantrys and 2 Tanks
                    Masaharu roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 4 Tanks in Jinan, round 2 : 7/13 hits, 5.17 expected hits
                    Russians roll dice for 1 Artillery, 9 Infantrys and 2 Tanks in Jinan, round 2 : 5/12 hits, 4.33 expected hits
                    7 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 4 Tanks in Jinan, round 3 : 6/8 hits, 3.67 expected hits
                    Russians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Jinan, round 3 : 3/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Masaharu, 1 Tank owned by the Masaharu and 2 Tanks owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Bomber, 1 EarlyFighter and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Masaharu: 3 Artillerys, 4 Infantrys and 1 Tank
                Casualties for Russians: 1 Artillery, 9 Infantrys and 2 Tanks
    
        Non Combat Move - Masaharu
            1 Bomber moved from Jinan to Quingdao
            1 EarlyFighter moved from Jinan to Quingdao
            1 Artillery and 1 Infantry moved from Belogorsk to Quingdao
            1 Artillery moved from Belogorsk to Quingdao
            3 Infantrys and 1 Marine moved from Manchuria to Hsingan
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            7 Infantrys and 4 Transports moved from sz15 to sz1
            7 Infantrys moved from sz1 to Yakutsk
            1 Infantry moved from Yakutsk to Vostok
            3 Infantrys moved from Amursk to Belogorsk
    
        Place Units - Masaharu
            1 Destroyer and 2 Submarines placed in sz16
            4 Infantrys placed in Manchuria
            2 Infantrys and 1 Marine placed in Amursk
            1 Infantry placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 4.17
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            2 Artillerys, 1 EarlyFighter, 9 Infantrys and 1 Tank moved from Kyzal to Ulaan Ude
            2 Mech.Infs moved from Kaask to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            1 Artillery and 4 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Achinsk to Krasnoyarsk
            1 Tank moved from Cheng to W.Mongolia
            1 Infantry moved from Agra to Cheng
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 5 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 Artillerys and 4 Infantrys placed in Kaask
            Russians undo move 1.
            2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Hainan to sz67
            2 EarlyFighters moved from sz60 to N.S
            2 EarlyFighters moved from S.Borneo to N.S
            1 Infantry moved from E.Borneo to sz69
            1 Infantry moved from sz69 to N.B
                  Yamamoto take N.B from British
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys and 2 Infantrys moved from sz70 to Halma
            1 Tank moved from W.Borneo to sz60
            1 Tank moved from sz60 to N.S
            2 Bombers moved from S.Borneo to N.S
            6 Transports moved from sz60 to sz74
            1 Infantry moved from Hainan to sz67
            2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60
            3 Infantrys moved from sz60 to N.S
            2 Artillerys moved from sz60 to N.S
            8 Infantrys moved from S.Japan to sz78
            2 B.Transports and 8 Infantrys moved from sz78 to sz71
            4 Infantrys moved from sz71 to Samar
            4 Infantrys moved from sz71 to Mindor
            1 EarlyFighter moved from sz72 to Samar
            1 EarlyFighter moved from sz72 to Mindor
            3 Destroyers moved from sz78 to sz16
            3 Destroyers moved from sz16 to sz7
            1 Submarine moved from sz76 to sz7
            1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk
            2 Infantrys moved from Shangsi to N.Shangsi
            1 Infantry moved from N.French I. to Chunking
                  Yamamoto take Chunking from Chinese
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank
                Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits
                    Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits
                    2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S
                Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
                Casualties for Anzac: 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 Artillery and 3 Infantrys
            Battle in Halma
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Halma
                Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Irkutsk
                Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Mindor
                Yamamoto attack with 1 EarlyFighter and 4 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits
                    Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in Samar
                Yamamoto attack with 1 EarlyFighter and 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Samar to sz72
            1 EarlyFighter moved from Mindor to sz72
            3 Infantrys moved from Tokyo to S.Japan
            1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74
            1 Artillery moved from Naha to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung
            2 Bombers moved from N.S to S.Borneo
            3 EarlyFighters moved from N.S to sz60
            1 EarlyFighter moved from N.S to Malaya
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            1 Factory placed in Kwangsi
            2 B.Transports and 2 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : 0.00
    Russians : -0.33
    Dutch : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Hainan to sz67
            2 EarlyFighters moved from sz60 to N.S
            2 EarlyFighters moved from S.Borneo to N.S
            1 Infantry moved from E.Borneo to sz69
            1 Infantry moved from sz69 to N.B
                  Yamamoto take N.B from British
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys and 2 Infantrys moved from sz70 to Halma
            1 Tank moved from W.Borneo to sz60
            1 Tank moved from sz60 to N.S
            2 Bombers moved from S.Borneo to N.S
            6 Transports moved from sz60 to sz74
            1 Infantry moved from Hainan to sz67
            2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60
            3 Infantrys moved from sz60 to N.S
            2 Artillerys moved from sz60 to N.S
            8 Infantrys moved from S.Japan to sz78
            2 B.Transports and 8 Infantrys moved from sz78 to sz71
            4 Infantrys moved from sz71 to Samar
            4 Infantrys moved from sz71 to Mindor
            1 EarlyFighter moved from sz72 to Samar
            1 EarlyFighter moved from sz72 to Mindor
            3 Destroyers moved from sz78 to sz16
            3 Destroyers moved from sz16 to sz7
            1 Submarine moved from sz76 to sz7
            1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk
            2 Infantrys moved from Shangsi to N.Shangsi
            1 Infantry moved from N.French I. to Chunking
                  Yamamoto take Chunking from Chinese
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank
                Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits
                    Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits
                    2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S
                Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
                Casualties for Anzac: 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 Artillery and 3 Infantrys
            Battle in Halma
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Halma
                Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Irkutsk
                Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Mindor
                Yamamoto attack with 1 EarlyFighter and 4 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits
                    Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in Samar
                Yamamoto attack with 1 EarlyFighter and 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Samar to sz72
            1 EarlyFighter moved from Mindor to sz72
            3 Infantrys moved from Tokyo to S.Japan
            1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74
            1 Artillery moved from Naha to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung
            2 Bombers moved from N.S to S.Borneo
            3 EarlyFighters moved from N.S to sz60
            1 EarlyFighter moved from N.S to Malaya
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            1 Factory placed in Kwangsi
            2 B.Transports and 2 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to sz72: 1 Battleship and 6 Destroyers
            EDIT: Removing units owned by Yamamoto from sz76: 1 Battleship and 6 Destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : 0.00
    Russians : -0.33
    Dutch : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan
            2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan
            2 Mech.Infs moved from Xining to Gansu
            2 Mech.Infs moved from Gansu to Szechwan
            1 Fighter moved from Xining to Szechwan
            2 Tanks moved from Xining to Sikang
            1 Tank moved from Ming Jong to Sikang
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 Tanks
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Szechwan
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks
                Hisaichi defend with 10 Tanks
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits
                    Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits
                1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits
                    Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits
                3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits
                    Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs
                Casualties for Hisaichi: 10 Tanks
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            2 Artillerys and 1 Infantry moved from Yecheng to Quyan
            2 Artillerys and 2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining
            2 Mech.Infs and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.50
    Chinese : -2.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan
            2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan
            2 Mech.Infs moved from Xining to Gansu
            2 Mech.Infs moved from Gansu to Szechwan
            1 Fighter moved from Xining to Szechwan
            2 Tanks moved from Xining to Sikang
            1 Tank moved from Ming Jong to Sikang
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 Tanks
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Szechwan
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks
                Hisaichi defend with 10 Tanks
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits
                    Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits
                1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits
                    Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits
                3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits
                    Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs
                Casualties for Hisaichi: 10 Tanks
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            2 Artillerys and 1 Infantry moved from Yecheng to Quyan
            2 Artillerys and 2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining
            2 Mech.Infs and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from sz56: 2 T.Boats
            EDIT: Adding units owned by Dutch to sz61: 2 T.Boats
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -3.50
    Chinese : -2.83
    

    Savegame


  • @Entek skip the dutch

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Bombers moved from Phuket to sz64
            3 Artillerys moved from Hongkong to sz67
            2 Artillerys moved from Macau to sz67
            3 Infantrys moved from Hongkong to sz67
            2 Infantrys moved from Macau to sz67
            5 Artillerys, 5 Infantrys and 5 Transports moved from sz67 to sz73
            5 Artillerys and 5 Infantrys moved from sz73 to Thailand
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to Sumatra
                  Hisaichi take Sumatra from British
            1 Infantry moved from Malaya to sz60
            1 Battleship, 2 Carriers, 3 Destroyers, 4 EarlyFighters, 1 Infantry, 4 Submarines and 1 Transport moved from sz60 to sz64
            1 Infantry moved from sz64 to E.India
            2 Tanks moved from Hsingan to Quingdao
            1 Tank moved from N.Chunking to W.Chunking
                  Hisaichi take W.Chunking from Chinese
            1 Tank moved from W.Chunking to N.Chunking
            1 Artillery moved from Hanan to Sian
            1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
            1 Tank moved from Peking to Shangsi
            2 Tankettes moved from Peking to Shangsi
            3 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Tientsin to E.Shansi
            1 Tankette moved from Tientsin to E.Shansi
            1 Artillery and 1 Infantry moved from Tientsin to Hopeh
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to Punay
                  Hisaichi take Punay from Americans
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 6 Artillerys, 1 Destroyer, 7 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz64
                Hisaichi attack with 1 Battleship, 2 Bombers, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 4 Submarines and 1 Transport; Yamamoto loiter and taunt
                British defend with 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports
                    Hisaichi roll dice for 4 Submarines in sz64, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in sz64, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 2 : 5/11 hits, 4.33 expected hits
                    British roll dice for 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 T.Boats and 4 Transports in sz64, round 2 : 3/11 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Carrier owned by the Hisaichi, 3 Transports owned by the British, 2 T.Boats owned by the British and 1 Submarine owned by the Hisaichi lost in sz64
                    Hisaichi roll dice for 3 Submarines in sz64, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 Submarines in sz64, round 3 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 3 : 6/10 hits, 4.17 expected hits
                    British roll dice for 1 B.Transport, 1 Cruiser, 3 Destroyers and 1 Transport in sz64, round 3 : 2/6 hits, 2.33 expected hits
                    2 Submarines owned by the British, 1 B.Transport owned by the British, 1 Transport owned by the British, 1 Destroyer owned by the British, 1 Cruiser owned by the British and 3 Submarines owned by the Hisaichi lost in sz64
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 4 : 6/10 hits, 4.17 expected hits
                    British roll dice for 2 Destroyers in sz64, round 4 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the British lost in sz64
                Hisaichi win with 1 Battleship, 2 Bombers, 1 Carrier, 2 Destroyers, 3 EarlyFighters and 1 Transport remaining. Battle score for attacker is 42
                Casualties for Hisaichi: 1 Carrier, 1 Destroyer and 4 Submarines
                Casualties for British: 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports
            Battle in E.India
            Battle in Thailand
                Hisaichi attack with 5 Artillerys and 5 Infantrys
                British defend with 4 Artillerys and 3 Infantrys
                    Hisaichi roll dice for 5 Artillerys and 5 Infantrys in Thailand, round 2 : 5/10 hits, 3.33 expected hits
                    British roll dice for 4 Artillerys and 3 Infantrys in Thailand, round 2 : 1/7 hits, 2.33 expected hits
                    2 Artillerys owned by the British, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
                    Hisaichi roll dice for 5 Artillerys and 4 Infantrys in Thailand, round 3 : 0/9 hits, 3.00 expected hits
                    British roll dice for 2 Artillerys in Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Thailand
                    Hisaichi roll dice for 5 Artillerys and 3 Infantrys in Thailand, round 4 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 Artillerys in Thailand, round 4 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Thailand
                    Hisaichi roll dice for 5 Artillerys and 3 Infantrys in Thailand, round 5 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Hisaichi win, taking E.India from British, taking Thailand from British with 5 Artillerys and 3 Infantrys remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 4 Artillerys and 3 Infantrys
    
        Non Combat Move - Hisaichi
            2 Bombers moved from sz64 to Phuket
            1 Artillery and 2 Infantrys moved from Kwangsi to Chunking
            3 Infantrys moved from Korea to Tientsin
            1 Infantry and 1 Tank moved from Seoul to Korea
            1 Tank moved from Korea to Tientsin
            1 Tankette moved from Seoul to Tientsin
            1 Infantry moved from Seoul to Korea
            2 EarlyFighters moved from sz64 to Malaya
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Infantrys placed in Peking
            1 Marine and 2 Mech.Infs placed in Tientsin
            1 Mech.Inf placed in Seoul
            1 Destroyer and 1 Transport placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    British : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 EarlyFighter moved from Phuket to sz59
            5 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Destroyer moved from sz73 to sz59
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz59
                Thai attack with 1 Destroyer and 1 EarlyFighter
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz59, round 3 : 1/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Thai lost in sz59
                1 Submarine owned by the British Submerged
                Thai win with 1 EarlyFighter remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz59 to Celebs
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : -1.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            1 Destroyer moved from sz61 to sz66
            1 Tankette moved from Calcutta to E.India
            1 Mech.Inf moved from Dheli to E.India
            1 Tankette moved from Bengal to N.Chunking
                  Chinese take W.Chunking from Hisaichi
            1 Tank moved from Bengal to N.Chunking
            2 Artillerys moved from S.Tibet to Bengal
            1 Infantry moved from N.Tibet to S.Tibet
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Bunkers, 2 Elites, 8 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 1 Tank and 1 Tankette
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Tank and 1 Tankette in N.Chunking, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tankette owned by the British lost in N.Chunking
                    British roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in N.Chunking
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -9
                Casualties for British: 1 Tank and 1 Tankette
            Battle in E.India
                British attack with 1 Mech.Inf and 1 Tankette
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Mech.Inf and 1 Tankette in E.India, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in E.India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the British and 1 Infantry owned by the Hisaichi lost in E.India
                British win, taking E.India from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for British: 1 Tankette
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            2 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            1 Bunker and 2 Elites placed in Bengal
            2 Tanks placed in W.Tibet
            1 Bunker and 8 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -1.83
    Hisaichi : 1.17
    

    Savegame

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