Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Enno vs Makalakalane
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from India: 3 aaGuns EDIT: Adding units owned by British to Yunnan: 3 aaGuns EDIT: Turning off Edit Mode ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from Queensland to New South Wales 3 fighters moved from Java to Yunnan Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 infantry moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Southern Italy to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Bessarabia, round 2 : 7/10 hits, 4.67 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 aaGun and 8 infantry moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Normandy Bordeaux to France 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 3 fighters moved from Bessarabia to Eastern Poland 3 tactical_bombers moved from Bessarabia to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Baltic States to Novgorod 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 infantry moved from Finland to Karelia 1 fighter moved from Morocco to Southern Italy 1 tactical_bomber moved from Morocco to Southern Italy 1 bomber moved from Morocco to Romania 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Romania 8 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -1.00
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@Makalakalane I like the move with getting those ANZAC fighters in Yunnan.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 infantry moved from Belarus to Archangel 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Russia to Vologda 8 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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@Enno cool :) I like it too. In my oppinion they are often most effective in the battle for Yunnan or India, rather than keeping them near Australia or joining up with US fleet. US can always buy their own fighters :p
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Kwangsi to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Dutch New Guinea 1 infantry moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Java 1 tactical_bomber moved from 36 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 55 Sea Zone 3 destroyers moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow 3 fighters moved from Kwangsi to Kweichow 3 tactical_bombers moved from Kwangsi to Kweichow 2 fighters moved from Kwangsi to Shan State 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to 43 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kweichow Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 4 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 fighter owned by the Japanese retreated Battle in 55 Sea Zone Japanese attack with 3 destroyers and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 55 Sea Zone Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries and 10 infantry moved from Manchuria to Korea 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 armour moved from Siberia to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from Chahar to Hopei 1 artillery moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Hopei 1 infantry moved from Jehol to Anhwe 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 3 fighters moved from Shan State to Kwangsi 2 tactical_bombers moved from Shan State to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from 43 Sea Zone to Kwangsi 3 tactical_bombers moved from Kweichow to Kwangsi 3 fighters moved from Kweichow to Kwangsi 1 bomber moved from 45 Sea Zone to Kwangsi 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Hopei Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in Kwangtung 2 submarines placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : 1.33 UK_Pacific : 0.00 Japanese : -1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber and 1 carrier; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter moved from 16 Sea Zone to 15 Sea Zone 1 fighter moved from Guam to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 15 Sea Zone 1 cruiser moved from 16 Sea Zone to 15 Sea Zone 1 battleship moved from 16 Sea Zone to 15 Sea Zone 4 mech_infantrys moved from Central United States to Western United States 1 bomber moved from Central America to Western United States Place Units - Americans 1 bomber placed in Western United States 1 battleship and 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 6 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber and 1 carrier; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter moved from 16 Sea Zone to 15 Sea Zone 1 fighter moved from Guam to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 15 Sea Zone 1 cruiser moved from 16 Sea Zone to 15 Sea Zone 1 battleship moved from 16 Sea Zone to 15 Sea Zone 4 mech_infantrys moved from Central United States to Western United States 1 bomber moved from Central America to Western United States Place Units - Americans 1 bomber placed in Western United States 1 battleship and 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 6 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - British Battle in Gibraltar British attack with 1 artillery and 1 infantry Germans defend with 1 harbour and 1 infantry British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar British win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Egypt to French West Africa 1 fighter moved from British Guiana to French Central Africa 2 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 2 artilleries moved from Alexandria to Egypt 1 fighter moved from United Kingdom to French West Africa 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 transports moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 fighters moved from 81 Sea Zone to Egypt Place Units - British 1 carrier and 2 submarines placed in 81 Sea Zone 1 infantry and 2 mech_infantrys placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from Southern Italy to 91 Sea Zone 2 artilleries moved from Greece to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from 91 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 1 battleship moved from 97 Sea Zone to 92 Sea Zone 2 cruisers moved from 97 Sea Zone to 93 Sea Zone 2 destroyers moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 infantry moved from Romania to Bulgaria 1 aaGun moved from Romania to Bulgaria 2 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Slovakia Hungary 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 submarines placed in 93 Sea Zone 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 bomber moved from Romania to Russia 1 bomber moved from Eastern Poland to Russia 2 infantry moved from Novgorod to Archangel 2 fighters moved from Eastern Poland to Archangel 2 tactical_bombers moved from Eastern Poland to Archangel 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Eastern Poland to 114 Sea Zone 1 fighter moved from Eastern Poland to 114 Sea Zone 3 armour, 3 artilleries and 18 infantry moved from Novgorod to Belarus 4 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 6 armour moved from Eastern Poland to Belarus 3 mech_infantrys moved from Poland to Belarus Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 9 armour, 4 artilleries, 22 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 4 artilleries, 22 infantry and 7 mech_infantrys in Belarus, round 2 : 15/42 hits, 11.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 4 artilleries, 22 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from 114 Sea Zone to Novgorod 1 tactical_bomber moved from 114 Sea Zone to Novgorod 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Novgorod to Belarus 4 infantry moved from Eastern Poland to Belarus 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Belarus 10 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 9 infantry moved from Germany to Poland 2 infantry moved from Karelia to Novgorod 1 fighter moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 2 tactical_bombers moved from Archangel to Novgorod 1 fighter moved from Southern Italy to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 2 bombers and 1 mech_infantry placed in Romania Germans undo move 1. 2 bombers and 1 infantry placed in Romania Germans undo move 1. 2 bombers and 1 mech_infantry placed in Romania 1 infantry and 2 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 4.00 Russians : -1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 13 PUs; Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Vologda to Russia 4 aaGuns, 2 armour, 3 artilleries, 36 infantry and 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Place Units - Russians 4 infantry placed in Russia Russians undo move 1. Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Rostov: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 13 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 fighter moved from 41 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone 1 fighter moved from 42 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 45 Sea Zone to Philippines 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Hunan 3 tactical_bombers moved from Kwangsi to Hunan 3 fighters moved from Kwangsi to Hunan 2 bombers moved from Kwangsi to Hunan 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan Combat - Japanese Battle in 38 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Hunan, round 2 : 8/11 hits, 6.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shan State to Malaya 2 fighters moved from 38 Sea Zone to Malaya 1 battleship moved from 41 Sea Zone to 36 Sea Zone 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery moved from 36 Sea Zone to Hainan 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 45 Sea Zone to 20 Sea Zone 1 transport moved from 45 Sea Zone to 20 Sea Zone 3 destroyers moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 battleship moved from 43 Sea Zone to 20 Sea Zone 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 armour, 3 artilleries and 12 infantry moved from Korea to Manchuria 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Hopei to Jehol 2 bombers moved from Hunan to Japan 3 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 2 fighters moved from Hunan to Manchuria 2 tactical_bombers moved from Hunan to Manchuria 1 fighter moved from Hunan to Manchuria 1 tactical_bomber moved from Hunan to Manchuria 1 artillery moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 aaGun moved from Hopei to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 submarines placed in 19 Sea Zone 9 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -1.00 Chinese : 0.67 Japanese : 0.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 submarines and 3 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 15 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 10 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 submarines and 3 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 15 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 10 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan 2 artilleries moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone 2 artilleries moved from 96 Sea Zone to Libya 2 infantry moved from 96 Sea Zone to Libya 4 fighters moved from Egypt to Libya 1 tactical_bomber moved from Egypt to Libya 1 cruiser moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in Libya British attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 4/9 hits, 4.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British win, taking Libya from Italians with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Non Combat Move - British 1 mech_infantry moved from Egypt to Tobruk 2 armour moved from Egypt to Tobruk 2 mech_infantrys moved from Trans-Jordan to Alexandria 2 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Persia to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 carriers moved from 81 Sea Zone to 96 Sea Zone 4 fighters moved from Libya to 96 Sea Zone 1 tactical_bomber moved from Libya to Tobruk 2 submarines moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 artillery, 2 fighters and 6 infantry moved from India to Burma 3 mech_infantrys moved from India to Burma 1 tactical_bomber moved from Yunnan to Burma 2 armour moved from Yunnan to Burma 1 fighter moved from French Central Africa to Egypt 1 fighter moved from French West Africa to Egypt 1 bomber moved from French West Africa to Egypt 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 airfield placed in Egypt 3 infantry placed in Persia 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.50 Italians : 0.67 Americans : -0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 fighter moved from Slovakia Hungary to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Bryansk to Western Ukraine 1 bomber moved from Bryansk to Greater Southern Germany 2 cruisers, 2 destroyers and 3 submarines moved from 93 Sea Zone to 104 Sea Zone 1 battleship moved from 92 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Morocco to Southern Italy 2 mech_infantrys moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Northern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 artilleries and 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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@Makalakalane I noticed that you repaired the Moskou factory 100%. That was not needed to purchase those 4 units (you could have repaired less and built more units). Also, I think I had the option to use kamikaze tokens when you attacked the destroyer next to Tokoyo, no? Not important this time though.