Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Path To Victory Adam514 (Axis) vs axis-dominion (Allies)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Shan State 1 infantry moved from Malaya to Shan State 1 fighter moved from New Zealand to Queensland 1 infantry moved from Queensland to Northern Australia 1 fighter moved from New Zealand to Queensland 1 cruiser moved from 65 Sea Zone to 63 Sea Zone 1 destroyer moved from 64 Sea Zone to 58 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Changing PUs for ANZAC from 4 to 1 EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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ah wait, you can’t even NSW from Caro can you? in that case, hold on
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Shan State 1 infantry moved from Malaya to Shan State 1 fighter moved from New Zealand to Queensland 1 infantry moved from Queensland to Northern Australia 1 fighter moved from New Zealand to Queensland 1 cruiser moved from 65 Sea Zone to 63 Sea Zone 1 destroyer moved from 64 Sea Zone to 58 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Changing PUs for ANZAC from 4 to 1 EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 artillery EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Changing PUs for ANZAC from 11 to 14 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@regularkid said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):
a naval base on Aleutian Islands! Now i’ve seen everything.
maximize play testing opportunities :)
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@regularkid said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):
a naval base on Aleutian Islands! Now i’ve seen everything.
but with his aggressive naval and air posture, I didn’t feel I had a lot of good options here. other option was to just keep my navy parked at home I guess, or try to block with several DDs
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@axis-dominion You could have gone to sz28 and still use the Hawaii bases.
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@Adam514 said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):
@axis-dominion You could have gone to sz28 and still use the Hawaii bases.
that’s an interesting option, but seems less aggressive. I think I’d like to see how this more aggressive posture plays out
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I am feeling very bold with this new map and the new possibilities :)
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Forgot Karelia, will roll 4 inf vs 1 inf with the in game dice roller.
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@Adam514 said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):
Forgot Karelia, will roll 4 inf vs 1 inf with the in game dice roller.
sure, do you know about the dice bot? so you could roll dice like this:
[dice 3d6]
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3d6: 1, 5, 4
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 4 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Greece Germans attack with 1 armour, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 2 : 0/6 hits, 1.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Greece Germans roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Greece retreated to Greece Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour and 4 infantry Casualties for Neutral_Allies: 1 infantry Battle in 113 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode 1 aaGun, 3 artilleries and 17 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 infantry moved from Germany to Poland 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 aaGun moved from Western Germany to 116 Sea Zone 1 aaGun moved from 116 Sea Zone to Norway 1 fighter moved from Greece to Alexandria 2 fighters and 2 tactical_bombers moved from Northern Italy to Malta 1 tactical_bomber moved from Western Germany to Malta 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 4 armour moved from France to Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 cruiser moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 109 Sea Zone to 126 Sea Zone 1 mech_infantry moved from Germany to Romania 2 artilleries and 7 infantry moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from 113 Sea Zone to Western Germany Place Units - Germans 1 fighter placed in Western Germany 1 destroyer placed in 116 Sea Zone 2 armour, 1 infantry and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,6 Germans collect 40 PUs; end with 40 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -0.33 Neutral_Allies : 2.33
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@axis-dominion Cool thanks. I missed and you hit so I retreated.
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don’t mess with the spartans ;)
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Northern Caucasus to Rostov 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery and 8 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 1 artillery moved from Leningrad to Novgorod 4 infantry moved from Leningrad to Novgorod 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Vyborg 1 aaGun moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Russia to Kursk 1 tactical_bomber moved from Leningrad to Ukraine 2 artilleries moved from Ukraine to Kursk 1 armour and 1 mech_infantry moved from Northern Belarus to Bryansk 3 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns and 13 infantry moved from Siberia to Amur 1 submarine moved from 128 Sea Zone to 126 Sea Zone Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine Russians undo move 2. 3 artilleries placed in Ukraine Russians undo move 2. 3 infantry placed in Ukraine 7 artilleries placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
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hold on, gonna edit something
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Northern Caucasus to Rostov 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery and 8 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 1 artillery moved from Leningrad to Novgorod 4 infantry moved from Leningrad to Novgorod 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Vyborg 1 aaGun moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Russia to Kursk 1 tactical_bomber moved from Leningrad to Ukraine 2 artilleries moved from Ukraine to Kursk 1 armour and 1 mech_infantry moved from Northern Belarus to Bryansk 3 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns and 13 infantry moved from Siberia to Amur 1 submarine moved from 128 Sea Zone to 126 Sea Zone Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine Russians undo move 2. 3 artilleries placed in Ukraine Russians undo move 2. 3 infantry placed in Ukraine 7 artilleries placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kursk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Novgorod: 1 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Ukraine: 1 tactical_bomber EDIT: Adding units owned by Russians to Leningrad: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kursk: 1 artillery EDIT: Adding units owned by Russians to Ukraine: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Northern Caucasus to Rostov 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery and 8 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 1 artillery moved from Leningrad to Novgorod 4 infantry moved from Leningrad to Novgorod 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Vyborg 1 aaGun moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Russia to Kursk 1 tactical_bomber moved from Leningrad to Ukraine 2 artilleries moved from Ukraine to Kursk 1 armour and 1 mech_infantry moved from Northern Belarus to Bryansk 3 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns and 13 infantry moved from Siberia to Amur 1 submarine moved from 128 Sea Zone to 126 Sea Zone Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine Russians undo move 2. 3 artilleries placed in Ukraine Russians undo move 2. 3 infantry placed in Ukraine 7 artilleries placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kursk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Novgorod: 1 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Ukraine: 1 tactical_bomber EDIT: Adding units owned by Russians to Leningrad: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kursk: 1 artillery EDIT: Adding units owned by Russians to Ukraine: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Leningrad: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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ok should be good now
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to Szechwan 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 artillery moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 2 bombers moved from Kwangsi to Szechwan 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour and 2 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.67 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 infantry moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 battleship moved from 7 Sea Zone to 35 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 7 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Caroline Islands to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Marshall Islands to Caroline Islands 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from Iwo Jima to 7 Sea Zone 1 artillery moved from Kyushu to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 1 aaGun and 1 infantry moved from 20 Sea Zone to Jehol 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Anhwe to Hopei 1 artillery moved from Jehol to Anhwe 1 mech_infantry moved from Shansi to Hopei 2 artilleries and 4 infantry moved from Kiangsi to Hopei 2 bombers moved from Szechwan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun and 5 infantry moved from Southern Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Southern Manchuria 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 aaGun moved from Caroline Islands to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Paulau 1 aaGun moved from 35 Sea Zone to Paulau Place Units - Japanese 1 destroyer and 2 transports placed in 7 Sea Zone 6 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : -0.17