@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Super Smash Bro's
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour and 5 infantry moved from Australia to 38 Sea Zone 1 armour, 2 battleships, 5 infantry and 3 transports moved from 38 Sea Zone to 32 Sea Zone 1 armour and 5 infantry moved from 32 Sea Zone to French Madagascar 1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 2 bombers moved from Japan to Manchuria 1 bomber moved from Australia to Japan 1 armour, 1 artillery and 10 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery and 10 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 artillery and 2 infantry moved from Brazil to Venezuela 6 fighters moved from 60 Sea Zone to Manchuria Combat - Japanese Battle in French Madagascar Japanese attack with 1 armour and 5 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships in French Madagascar, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 5 infantry in French Madagascar, round 2 : 0/6 hits, 1.33 expected hits Neutral roll dice for 5 infantry in French Madagascar, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in French Madagascar Japanese roll dice for 1 armour and 3 infantry in French Madagascar, round 3 : 1/4 hits, 1.00 expected hits Neutral roll dice for 4 infantry in French Madagascar, round 3 : 4/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Neutral and 1 armour owned by the Japanese lost in French Madagascar Neutral win with 3 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 armour and 5 infantry Casualties for Neutral: 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 2 bombers, 11 fighters and 2 infantry Chinese defend with 2 armour Japanese roll dice for 1 artillery, 2 bombers, 11 fighters and 2 infantry in Manchuria, round 2 : 9/16 hits, 7.67 expected hits Chinese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 11 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 armour Battle in Venezuela Japanese attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Venezuela, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Venezuela Japanese roll dice for 1 artillery and 1 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Venezuela Japanese roll dice for 1 artillery and 1 infantry in Venezuela, round 4 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Venezuela, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Venezuela Japanese win, taking Venezuela from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Japan 6 fighters moved from Manchuria to 60 Sea Zone 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 3 infantry placed in Buryatia S.S.R. 1 carrier and 2 fighters placed in 60 Sea Zone 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : 3.00 Americans : -0.67 Chinese : 0.00 Japanese : 0.50
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20 Purchase Units - Chinese Chinese buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 armour moved from Afghanistan to China 1 armour moved from India to China 2 infantry moved from China to Manchuria 5 fighters moved from China to Manchuria 4 bombers moved from China to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers, 5 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 bombers, 5 fighters and 2 infantry in Manchuria, round 2 : 2/11 hits, 5.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 5 fighters moved from Manchuria to China 4 bombers moved from Manchuria to China 1 aaGun moved from Himalaya to India 1 infantry moved from China to Himalaya Place Units - Chinese 8 artilleries and 1 infantry placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -3.50 Japanese : 0.33
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Russians Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Persia 2 fighters moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 3 fighters moved from Caucasus to Turkey 12 armour, 3 artilleries and 18 infantry moved from Caucasus to Turkey 4 artilleries moved from Russia to Caucasus 4 infantry moved from Russia to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - Russians Battle in Turkey Russians attack with 12 armour, 3 artilleries, 3 fighters and 18 infantry British defend with 3 infantry Russians roll dice for 12 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 15/36 hits, 12.00 expected hits British roll dice for 3 infantry in Turkey, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the British lost in Turkey Russians win, taking Turkey from British with 12 armour, 3 artilleries, 3 fighters and 16 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for British: 3 infantry Battle in Persia Russians attack with 3 fighters and 2 infantry British defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Russians win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Russians 3 fighters moved from Persia to Caucasus 3 fighters moved from Turkey to Caucasus 4 armour moved from Russia to Turkey 1 aaGun moved from Caucasus to Turkey 1 infantry moved from Russia to Evenki National Okrug 3 infantry moved from West Russia to Caucasus Place Units - Russians 3 artilleries placed in Caucasus 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 0.67 Russians : 4.17
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 28 PUs; Germans buy 1 artillery and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Germany to United Kingdom 2 bombers moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 2 infantry moved from Karelia S.S.R. to Norway 5 infantry moved from Eastern Europe to Karelia S.S.R. 6 infantry moved from Germany to Western Europe 4 bombers moved from Germany to Western Europe 4 fighters moved from Germany to Western Europe 10 fighters moved from Germany to Norway 2 infantry moved from Germany to Western Europe Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5,2,3,6 and causes: 16 damage to unit: factory Bombing raid in United Kingdom causes 16 damage total. Battle in Norway Germans attack with 10 fighters and 2 infantry British defend with 1 artillery Germans roll dice for 10 fighters and 2 infantry in Norway, round 2 : 5/12 hits, 5.33 expected hits British roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Norway Germans win, taking Norway from British with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Western Europe Germans attack with 4 bombers, 4 fighters and 8 infantry British defend with 2 aaGuns and 8 infantry AA fire in Western Europe : 1/8 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Western Europe Germans roll dice for 4 bombers, 3 fighters and 8 infantry in Western Europe, round 2 : 7/15 hits, 5.50 expected hits British roll dice for 8 infantry in Western Europe, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Germans and 7 infantry owned by the British lost in Western Europe Germans roll dice for 4 bombers, 3 fighters and 5 infantry in Western Europe, round 3 : 4/12 hits, 5.00 expected hits British roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 4 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 8 infantry Non Combat Move - Germans 3 fighters moved from Western Europe to Germany 4 bombers moved from Western Europe to Germany 4 bombers moved from United Kingdom to Germany 10 fighters moved from Norway to Germany Place Units - Germans 1 artillery and 2 bombers placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 AA fire in Western Europe : : -0.33 AA fire in United Kingdom : : 0.17
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TripleA Turn Summary: British round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - British British repair damage of 16x factory; Remaining resources: 57 PUs; British buy 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - British 5 bombers moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Southern Europe 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Norway 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Western Europe 12 fighters moved from 6 Sea Zone to Western Europe 2 fighters moved from 6 Sea Zone to Norway 10 armour, 1 artillery, 3 fighters and 9 infantry moved from Trans-Jordan to Anglo Egypt 5 infantry moved from Italian East Africa to Anglo Egypt 4 infantry moved from Belgian Congo to Anglo Egypt Combat - British Strategic bombing raid in Southern Europe Bombing raid in Southern Europe rolls: 5 and causes: 3 damage to unit: factory Bombing raid in Southern Europe causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,5,5,4 and causes: 15 damage to unit: factory Bombing raid in Germany causes 15 damage total. Battle in Norway British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 battleships in Norway, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Europe British attack with 12 fighters and 6 infantry Germans defend with 2 aaGuns and 5 infantry AA fire in Western Europe : 1/12 hits, 2.00 expected hits 1 fighter owned by the British lost in Western Europe British roll dice for 2 battleships and 3 cruisers in Western Europe, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 11 fighters and 6 infantry in Western Europe, round 2 : 5/17 hits, 6.50 expected hits Germans roll dice for 5 infantry in Western Europe, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 11 fighters and 6 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Germans: 5 infantry Non Combat Move - British 7 fighters moved from Western Europe to 6 Sea Zone 2 fighters moved from Norway to 6 Sea Zone 4 bombers moved from Germany to United Kingdom 1 bomber moved from Southern Europe to United Kingdom 1 fighter moved from Western Europe to 6 Sea Zone 3 fighters moved from Western Europe to Spain 1 aaGun moved from Italian East Africa to Anglo Egypt Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Spain 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 6 infantry placed in United Kingdom Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -0.67 AA fire in Western Europe : : -1.00 AA fire in Germany : : 0.17
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 14 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 9 infantry moved from Japan to 60 Sea Zone 9 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 infantry moved from Buryatia S.S.R. to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 3 bombers moved from Japan to Manchuria 7 fighters moved from 60 Sea Zone to Manchuria 1 fighter moved from 60 Sea Zone to Manchuria 2 battleships and 3 transports moved from 32 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 3 bombers, 13 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers, 13 fighters and 2 infantry in Manchuria, round 2 : 9/18 hits, 8.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 bombers, 13 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 bombers moved from Manchuria to Japan 8 fighters moved from Manchuria to 60 Sea Zone 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 3 armour placed in Buryatia S.S.R. Japanese undo move 1. 1 armour and 2 infantry placed in Buryatia S.S.R. 1 armour, 1 bomber and 10 infantry placed in Japan 1 armour and 2 infantry placed in Australia Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Chinese Chinese buy 5 armour and 1 submarine; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from China to Manchuria 5 fighters moved from China to Manchuria 1 infantry moved from Himalaya to Afghanistan Combat - Chinese Battle in Manchuria Chinese attack with 5 fighters and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 5 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 aaGun moved from India to Himalaya 5 fighters moved from Manchuria to Kwantung 5 fighters moved from Kwantung to China 20 infantry moved from China to Kwantung 20 armour moved from China to Kwantung 11 artilleries moved from China to Kwantung 2 aaGuns moved from China to Kwantung Place Units - Chinese 5 armour placed in China 1 submarine placed in 35 Sea Zone Turn Complete - Chinese Chinese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 1.33
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TripleA Manual Gamesave Post: Russians round 22
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Russians Russians buy 3 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 16 armour, 3 artilleries and 16 infantry moved from Turkey to Trans-Jordan 2 infantry moved from Persia to Trans-Jordan 7 artilleries moved from Caucasus to Turkey 7 infantry moved from Caucasus to Turkey 9 infantry moved from Russia to Caucasus 3 artilleries moved from Russia to Caucasus Combat - Russians Battle in Trans-Jordan Russians attack with 16 armour, 3 artilleries and 18 infantry British defend with 1 infantry Russians roll dice for 16 armour, 3 artilleries and 18 infantry in Trans-Jordan, round 2 : 15/37 hits, 12.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Russians win, taking Trans-Jordan from British with 16 armour, 3 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Russians 1 aaGun moved from Turkey to Trans-Jordan 1 aaGun moved from Caucasus to Turkey 1 aaGun moved from Russia to Caucasus Place Units - Russians 8 infantry placed in Russia 3 armour placed in Caucasus Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -0.33 Russians : 2.50
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Germans Germans repair damage of 18x factory; Remaining resources: 21 PUs; Germans buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Norway 5 armour moved from Germany to Western Europe 5 fighters moved from Germany to Norway 10 bombers moved from Germany to Spain 3 fighters moved from Germany to Western Europe 10 fighters moved from Germany to Spain 7 infantry moved from Germany to Western Europe 7 artilleries moved from Germany to Western Europe 2 artilleries and 2 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe 3 infantry moved from Karelia S.S.R. to Norway 3 fighters moved from Western Europe to Spain Combat - Germans Battle in Western Europe Germans attack with 5 armour, 9 artilleries and 11 infantry British defend with 2 aaGuns and 6 infantry Germans roll dice for 5 armour, 9 artilleries and 11 infantry in Western Europe, round 2 : 9/25 hits, 8.83 expected hits British roll dice for 6 infantry in Western Europe, round 2 : 0/6 hits, 2.00 expected hits 6 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 5 armour, 9 artilleries and 11 infantry remaining. Battle score for attacker is 18 Casualties for British: 6 infantry Battle in Norway Germans attack with 5 fighters and 5 infantry British defend with 2 infantry Germans roll dice for 5 fighters and 5 infantry in Norway, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Spain Germans attack with 10 bombers and 13 fighters British defend with 1 aaGun, 1 factory, 3 fighters and 10 infantry AA fire in Spain : 3/23 hits, 3.83 expected hits 3 fighters owned by the Germans lost in Spain Germans roll dice for 10 bombers and 10 fighters in Spain, round 2 : 14/20 hits, 11.67 expected hits British roll dice for 3 fighters and 10 infantry in Spain, round 2 : 5/13 hits, 5.33 expected hits 3 bombers owned by the Germans, 2 fighters owned by the Germans, 10 infantry owned by the British and 3 fighters owned by the British lost in Spain Germans win with 7 bombers and 8 fighters remaining. Battle score for attacker is -26 Casualties for Germans: 3 bombers and 5 fighters Casualties for British: 3 fighters and 10 infantry Non Combat Move - Germans 7 bombers and 8 fighters moved from Spain to Germany 5 fighters moved from Norway to Germany Place Units - Germans 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -1.00 AA fire in Spain : : -0.83
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TripleA Turn Summary: British round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - British British buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from United Kingdom to 6 Sea Zone 6 bombers moved from United Kingdom to Western Europe 4 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Western Europe 4 artilleries moved from 6 Sea Zone to Western Europe 2 armour moved from 6 Sea Zone to Western Europe 10 fighters moved from 6 Sea Zone to Western Europe 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt Combat - British Battle in Western Europe British attack with 2 armour, 4 artilleries, 6 bombers, 10 fighters and 6 infantry Germans defend with 2 aaGuns, 5 armour, 9 artilleries and 11 infantry AA fire in Western Europe : 6/16 hits, 2.67 expected hits 2 bombers owned by the British and 4 fighters owned by the British lost in Western Europe British roll dice for 4 battleships and 3 cruisers in Western Europe, round 2 : 4/7 hits, 4.17 expected hits British roll dice for 2 armour, 4 artilleries, 4 bombers, 6 fighters and 6 infantry in Western Europe, round 2 : 11/22 hits, 9.67 expected hits Germans roll dice for 5 armour, 9 artilleries and 11 infantry in Western Europe, round 2 : 10/25 hits, 9.17 expected hits 4 artilleries owned by the Germans, 11 infantry owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Western Europe British roll dice for 2 armour, 4 bombers and 6 fighters in Western Europe, round 3 : 7/12 hits, 6.67 expected hits Germans roll dice for 5 armour and 5 artilleries in Western Europe, round 3 : 4/10 hits, 4.17 expected hits 5 artilleries owned by the Germans, 2 armour owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Western Europe British roll dice for 1 armour, 4 bombers and 3 fighters in Western Europe, round 4 : 5/8 hits, 4.67 expected hits Germans roll dice for 3 armour in Western Europe, round 4 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 fighters owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is -59 Casualties for British: 1 armour, 4 artilleries, 2 bombers, 9 fighters and 6 infantry Casualties for Germans: 5 armour, 9 artilleries and 11 infantry Non Combat Move - British 4 bombers moved from Western Europe to United Kingdom 1 fighter moved from Western Europe to 6 Sea Zone Place Units - British 3 fighters placed in 6 Sea Zone 3 infantry placed in Spain 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 3 infantry placed in United Kingdom Turn Complete - British British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : 1.83 AA fire in Western Europe : : 3.33
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Japanese 10 infantry moved from Japan to 60 Sea Zone 10 artilleries moved from Buryatia S.S.R. to 60 Sea Zone 13 armour moved from Buryatia S.S.R. to Kwantung 5 fighters moved from Buryatia S.S.R. to Kwantung 10 artilleries, 10 infantry and 10 transports moved from 60 Sea Zone to 59 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 8 fighters moved from 60 Sea Zone to 59 Sea Zone 10 artilleries and 10 infantry moved from 59 Sea Zone to Kwantung 8 fighters moved from 59 Sea Zone to Kwantung 4 bombers moved from Japan to Kwantung 5 artilleries and 42 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 armour and 3 infantry moved from Australia to 38 Sea Zone 1 armour, 2 battleships, 3 infantry and 2 transports moved from 38 Sea Zone to 29 Sea Zone 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 armour and 3 infantry moved from 29 Sea Zone to French Madagascar Combat - Japanese Battle in French Madagascar Japanese attack with 1 armour and 3 infantry Neutral defend with 3 infantry Japanese roll dice for 2 battleships in French Madagascar, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 3 infantry in French Madagascar, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 3 infantry in French Madagascar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in French Madagascar Japanese roll dice for 1 armour and 2 infantry in French Madagascar, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in French Madagascar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 infantry in French Madagascar, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in French Madagascar, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Madagascar Japanese roll dice for 1 armour in French Madagascar, round 5 : 1/1 hits, 0.50 expected hits Neutral roll dice for 2 infantry in French Madagascar, round 5 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 armour owned by the Japanese lost in French Madagascar Neutral win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 3 infantry Casualties for Neutral: 2 infantry Battle in Kwantung Japanese attack with 13 armour, 10 artilleries, 4 bombers, 13 fighters and 10 infantry Chinese defend with 2 aaGuns, 20 armour, 11 artilleries and 20 infantry AA fire in Kwantung : 6/17 hits, 2.83 expected hits 4 fighters owned by the Japanese and 2 bombers owned by the Japanese lost in Kwantung Japanese roll dice for 2 battleships and 1 cruiser in Kwantung, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 13 armour, 10 artilleries, 2 bombers, 9 fighters and 10 infantry in Kwantung, round 2 : 24/44 hits, 19.00 expected hits Chinese roll dice for 20 armour, 11 artilleries and 20 infantry in Kwantung, round 2 : 22/51 hits, 20.33 expected hits 10 infantry owned by the Japanese, 10 artilleries owned by the Japanese, 2 armour owned by the Japanese, 20 infantry owned by the Chinese and 6 artilleries owned by the Chinese lost in Kwantung 11 armour retreated to Manchuria Chinese win with 20 armour and 5 artilleries remaining. Battle score for attacker is -60 Casualties for Japanese: 2 armour, 10 artilleries, 2 bombers, 4 fighters and 10 infantry Casualties for Chinese: 6 artilleries and 20 infantry Non Combat Move - Japanese 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 aaGun moved from Buryatia S.S.R. to Manchuria 1 aaGun moved from Buryatia S.S.R. to Manchuria 4 fighters moved from Kwantung to Manchuria 2 bombers moved from Kwantung to Manchuria 1 fighter moved from Kwantung to 59 Sea Zone 1 fighter moved from Kwantung to Manchuria Place Units - Japanese 3 bombers placed in Japan 3 armour placed in Buryatia S.S.R. 1 destroyer placed in 46 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : 2.00 AA fire in Kwantung : : 3.17 Chinese : 1.67 Japanese : 2.67
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Chinese Chinese buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 armour, 10 artilleries, 4 bombers, 5 fighters and 12 infantry moved from China to Manchuria 20 armour and 5 artilleries moved from Kwantung to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 29 armour, 15 artilleries, 4 bombers, 5 fighters and 12 infantry Japanese defend with 2 aaGuns, 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry AA fire in Manchuria : 1/9 hits, 1.50 expected hits 1 fighter owned by the Chinese lost in Manchuria Chinese roll dice for 29 armour, 15 artilleries, 4 bombers, 4 fighters and 12 infantry in Manchuria, round 2 : 27/64 hits, 28.17 expected hits Japanese roll dice for 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry in Manchuria, round 2 : 24/69 hits, 27.17 expected hits 25 infantry owned by the Japanese, 2 bombers owned by the Japanese, 12 infantry owned by the Chinese and 12 artilleries owned by the Chinese lost in Manchuria Chinese roll dice for 29 armour, 3 artilleries, 4 bombers and 4 fighters in Manchuria, round 3 : 20/40 hits, 20.17 expected hits Japanese roll dice for 11 armour, 6 artilleries, 8 fighters and 17 infantry in Manchuria, round 3 : 16/42 hits, 18.50 expected hits 17 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 13 armour owned by the Chinese and 3 artilleries owned by the Chinese lost in Manchuria Chinese roll dice for 16 armour, 4 bombers and 4 fighters in Manchuria, round 4 : 13/24 hits, 12.67 expected hits Japanese roll dice for 11 armour, 3 artilleries and 8 fighters in Manchuria, round 4 : 9/22 hits, 11.83 expected hits 3 artilleries owned by the Japanese, 9 armour owned by the Chinese and 10 armour owned by the Japanese lost in Manchuria Chinese roll dice for 7 armour, 4 bombers and 4 fighters in Manchuria, round 5 : 7/15 hits, 8.17 expected hits Japanese roll dice for 1 armour and 8 fighters in Manchuria, round 5 : 7/9 hits, 5.83 expected hits 6 fighters owned by the Japanese, 1 bomber owned by the Chinese, 3 armour owned by the Chinese, 1 armour owned by the Japanese and 3 fighters owned by the Chinese lost in Manchuria Chinese roll dice for 4 armour, 3 bombers and 1 fighter in Manchuria, round 6 : 4/8 hits, 4.50 expected hits Japanese roll dice for 2 fighters in Manchuria, round 6 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Chinese: 25 armour, 15 artilleries, 2 bombers, 4 fighters and 12 infantry Casualties for Japanese: 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry Non Combat Move - Chinese 2 aaGuns moved from Kwantung to Manchuria 1 aaGun moved from China to Manchuria 2 bombers moved from Manchuria to China 1 aaGun moved from Himalaya to China 1 infantry moved from Afghanistan to Himalaya 1 fighter moved from Manchuria to China Place Units - Chinese 10 infantry placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : -2.67 AA fire in Manchuria : : -0.50 Japanese : -7.67
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TripleA Manual Gamesave Post: Russians round 23
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Trans-Jordan to Saudi Arabia Russians take Saudi Arabia from British 7 artilleries and 7 infantry moved from Turkey to Trans-Jordan 3 armour moved from Caucasus to Turkey 3 artilleries moved from Caucasus to Turkey 9 infantry moved from Caucasus to Turkey 8 infantry moved from Russia to Caucasus Combat - Russians Non Combat Move - Russians 6 fighters moved from Caucasus to Trans-Jordan 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 8 armour moved from Trans-Jordan to Turkey 1 infantry moved from Evenki National Okrug to Russia Place Units - Russians 1 artillery and 2 fighters placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 34 PUs; Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to Sweden Germans take Sweden from British 2 infantry moved from Norway to Karelia S.S.R. 4 bombers moved from Germany to United Kingdom 2 bombers moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe 2 artilleries and 4 infantry moved from Germany to Western Europe 4 artilleries moved from Germany to Western Europe 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/5 hits, 0.83 expected hits Bombing raid in United Kingdom rolls: 4,1,3,1,6 and causes: 15 damage to unit: factory Bombing raid in United Kingdom causes 15 damage total. Battle in Western Europe Germans attack with 6 artilleries, 2 bombers and 6 infantry British defend with 2 aaGuns and 1 armour AA fire in Western Europe : 0/2 hits, 0.33 expected hits Germans roll dice for 6 artilleries, 2 bombers and 6 infantry in Western Europe, round 2 : 5/14 hits, 5.33 expected hits British roll dice for 1 armour in Western Europe, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Western Europe Germans win, taking Western Europe from British with 6 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Western Europe to Germany 5 bombers moved from United Kingdom to Germany Place Units - Germans 1 artillery and 10 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.50 AA fire in Western Europe : : -0.33 AA fire in United Kingdom : : -0.83
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TripleA Turn Summary: British round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - British British buy 3 armour and 3 fighters; Remaining resources: 15 PUs; Combat Move - British 3 infantry moved from Spain to Western Europe 1 artillery moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Western Europe 3 infantry moved from 6 Sea Zone to Western Europe 4 bombers moved from United Kingdom to Western Europe 4 fighters moved from 6 Sea Zone to Western Europe Combat - British Battle in Western Europe British attack with 1 artillery, 4 bombers, 4 fighters and 6 infantry Germans defend with 2 aaGuns, 6 artilleries and 6 infantry AA fire in Western Europe : 0/8 hits, 1.33 expected hits British roll dice for 4 battleships in Western Europe, round 2 : 2/4 hits, 2.67 expected hits British roll dice for 1 artillery, 4 bombers, 4 fighters and 6 infantry in Western Europe, round 2 : 8/15 hits, 6.17 expected hits Germans roll dice for 6 artilleries and 6 infantry in Western Europe, round 2 : 2/12 hits, 4.00 expected hits 4 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe British roll dice for 1 artillery, 4 bombers, 4 fighters and 4 infantry in Western Europe, round 3 : 9/13 hits, 5.83 expected hits Germans roll dice for 2 artilleries in Western Europe, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 artillery, 4 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 33 Casualties for British: 3 infantry Casualties for Germans: 6 artilleries and 6 infantry Non Combat Move - British 2 fighters moved from Western Europe to 6 Sea Zone 2 fighters moved from Western Europe to Libya 4 bombers moved from Western Europe to Libya 20 infantry moved from Anglo Egypt to Libya 6 armour moved from Anglo Egypt to Libya 2 artilleries moved from Anglo Egypt to Libya 3 infantry moved from Italian East Africa to Belgian Congo 6 armour moved from Anglo Egypt to Italian East Africa 2 artilleries moved from Anglo Egypt to Italian East Africa 5 infantry moved from Anglo Egypt to Italian East Africa 3 fighters moved from Anglo Egypt to Italian East Africa 1 aaGun moved from Anglo Egypt to Belgian Congo Place Units - British 3 armour placed in Belgian Congo 3 fighters placed in Italian East Africa Turn Complete - British British collect 54 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : 4.33 AA fire in Western Europe : : -1.33
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Japanese Japanese buy 2 fighters, 10 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Japanese 2 battleships and 2 transports moved from 29 Sea Zone to 38 Sea Zone 1 destroyer moved from 46 Sea Zone to 38 Sea Zone 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina Japanese take French Indochina from Chinese 1 transport moved from 59 Sea Zone to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Kwantung Japanese take Kwantung from Chinese 5 transports moved from 59 Sea Zone to 60 Sea Zone 3 armour and 1 infantry moved from Buryatia S.S.R. to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 4 armour, 1 infantry and 5 transports moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 59 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 59 Sea Zone to 61 Sea Zone 1 battleship moved from 59 Sea Zone to 61 Sea Zone 1 carrier moved from 59 Sea Zone to 36 Sea Zone 4 armour and 1 infantry moved from 61 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria 1 bomber moved from Japan to Manchuria 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 59 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 fighter Chinese defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Chinese lost in 35 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 submarine Battle in Manchuria Japanese attack with 4 armour, 3 bombers and 1 infantry Chinese defend with 5 aaGuns and 4 armour AA fire in Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 4 armour, 3 bombers and 1 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Chinese roll dice for 4 armour in Manchuria, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Japanese, 4 armour owned by the Chinese and 1 armour owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 armour and 3 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 4 armour Non Combat Move - Japanese 3 bombers moved from Manchuria to Japan 1 fighter moved from 35 Sea Zone to 59 Sea Zone Place Units - Japanese 3 infantry placed in Buryatia S.S.R. 2 fighters and 7 infantry placed in Japan 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33 AA fire in Manchuria : : -0.50 Japanese : -0.67
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Chinese Chinese buy 7 armour; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Himalaya to French Indochina 1 fighter moved from China to French Indochina 2 bombers moved from China to Kwantung 1 infantry moved from China to Kwantung 9 infantry moved from China to Manchuria Combat - Chinese Battle in French Indochina Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwantung Chinese attack with 2 bombers and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 bombers and 1 infantry in Kwantung, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 2 bombers in Kwantung, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwantung Chinese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Manchuria Chinese attack with 9 infantry Japanese defend with 5 aaGuns and 3 armour Chinese roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 3 armour in Manchuria, round 2 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 armour in Manchuria, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 2 bombers moved from Kwantung to Manchuria 2 bombers moved from Manchuria to China 1 fighter moved from French Indochina to China Place Units - Chinese 7 armour placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : -0.83
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TripleA Manual Gamesave Post: Russians round 24
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - Russians
Combat Hit Differential Summary :