Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
David vs Kenneth
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Buryatia to Amur 1 armour moved from Ukraine to Caucasus 1 armour moved from Russia to Ukraine 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Baltic States 2 infantry moved from Rostov to Ukraine 5 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 infantry moved from Vyborg to Novgorod 2 aaGuns moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 4 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Samara Russians attack with 2 fighters and 4 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 fighters and 4 infantry in Samara, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 2 fighters moved from Bryansk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,17
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 7 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers Chinese defend with 12 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers in Yunnan, round 2 : 21/30 hits, 14,67 expected hits Chinese roll dice for 12 infantry in Yunnan, round 2 : 5/12 hits, 4,00 expected hits 5 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 5 infantry Casualties for Chinese: 12 infantry Non Combat Move - Japanese 4 fighters moved from Yunnan to Kiangsu 3 tactical_bombers moved from Yunnan to Kiangsu 2 bombers moved from Yunnan to French Indo China 7 fighters moved from Yunnan to French Indo China 5 tactical_bombers moved from Yunnan to French Indo China 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 submarines moved from 36 Sea Zone to 20 Sea Zone 1 aaGun and 10 infantry moved from Manchuria to Korea 3 artilleries and 3 infantry moved from Anhwe to Hunan 2 infantry moved from Chahar to Anhwe 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from 36 Sea Zone to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in French Indo China 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : 6,33
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Japanese 4 artilleries moved from Philippines to 35 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 4 artilleries, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone 4 artilleries moved from 6 Sea Zone to Japan 4 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines, 2 tactical_bombers and 4 transports Americans defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports; ANZAC defend with 3 fighters Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/16 hits, 8,50 expected hits 1 submarine owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 bombers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 7/15 hits, 7,67 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 8/16 hits, 8,50 expected hits 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 bombers, 3 cruisers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,67 expected hits Americans roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 6/10 hits, 6,50 expected hits 3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 5 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 bombers, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 5 : 3/4 hits, 2,33 expected hits Americans roll dice for 2 battleships, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone 3 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber and 4 transports remaining. Battle score for attacker is 55 Casualties for Japanese: 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers Casualties for Americans: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports Casualties for ANZAC: 2 fighters Battle in Japan Japanese attack with 4 artilleries and 4 infantry Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 2 : 2/8 hits, 2,67 expected hits Americans roll dice for 3 armour in Japan, round 2 : 0/3 hits, 1,50 expected hits 2 armour owned by the Americans lost in Japan Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 3 : 2/8 hits, 2,67 expected hits Americans roll dice for 1 armour in Japan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan Japanese win, taking Japan from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 3 armour Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter could not land in 6 Sea Zone and was removed 1 infantry moved from Kiangsu to Shantung 1 armour moved from Suiyuyan to Jehol 2 artilleries moved from Buryatia to Amur 2 infantry moved from Buryatia to Amur 1 bomber moved from 6 Sea Zone to Amur Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans : -5,67 Japanese : -0,33
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 2 Sea Zone 2 fighters moved from Western United States to 2 Sea Zone 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 factory_minor and 1 harbour placed in Alaska Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Suiyuyan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 2 Sea Zone 2 fighters moved from Western United States to 2 Sea Zone 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 factory_minor and 1 harbour placed in Alaska Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Suiyuyan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from Malta to 99 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from Iceland to Western Germany 1 bomber moved from United Kingdom to Western Germany 2 armour and 2 infantry moved from Ethiopia to Italian Somaliland 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Scotland to United Kingdom 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Italian Somaliland British attack with 2 armour and 2 infantry Italians defend with 1 bomber British roll dice for 2 armour and 2 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Western Germany British attack with 2 bombers Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour British roll dice for 2 bombers in Western Germany, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Western Germany British win with 2 bombers remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to Egypt 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India 3 infantry moved from Shan State to Burma Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt 1 transport placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 31 PUs Place Units - UK_Pacific 1 fighter and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Some Units in India change ownership: 1 fighter and 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry EDIT: Removing units owned by British from Rhodesia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : 1,33 Italians : -0,17
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Jehol 3 bombers moved from Soviet Far East to Jehol Combat - Americans Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 4 transports 4 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Jehol Americans attack with 1 armour and 3 bombers Japanese defend with 1 armour Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 3 bombers moved from Jehol to Hunan 3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 3 armour moved from Spain to Southern France 4 artilleries moved from Portugal to 91 Sea Zone 1 armour moved from Portugal to 91 Sea Zone 4 infantry moved from Portugal to 91 Sea Zone 1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone 4 artilleries moved from 93 Sea Zone to Southern France 4 infantry moved from 93 Sea Zone to Southern France 1 armour moved from 93 Sea Zone to Southern France 2 fighters moved from Southern Italy to Southern France 1 tactical_bomber moved from 97 Sea Zone to Southern France 1 fighter moved from 97 Sea Zone to Southern France 1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 101 Sea Zone to Spain 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 83 Sea Zone to 91 Sea Zone Place Units - Americans 3 armour placed in Southern France 3 bombers placed in Spain 3 artilleries and 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Americans undo move 3. 3 infantry placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,17 Japanese : -0,50
-
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Removing units owned by Chinese from Anhwe: 1 infantry EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry EDIT: Turning off Edit Mode 10 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Kiangsu 1 infantry placed in Kiangsu 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Jehol 3 bombers moved from Soviet Far East to Jehol Combat - Americans Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 4 transports 4 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Jehol Americans attack with 1 armour and 3 bombers Japanese defend with 1 armour Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 3 bombers moved from Jehol to Hunan 3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 3 armour moved from Spain to Southern France 4 artilleries moved from Portugal to 91 Sea Zone 1 armour moved from Portugal to 91 Sea Zone 4 infantry moved from Portugal to 91 Sea Zone 1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone 4 artilleries moved from 93 Sea Zone to Southern France 4 infantry moved from 93 Sea Zone to Southern France 1 armour moved from 93 Sea Zone to Southern France 2 fighters moved from Southern Italy to Southern France 1 tactical_bomber moved from 97 Sea Zone to Southern France 1 fighter moved from 97 Sea Zone to Southern France 1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 101 Sea Zone to Spain 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 83 Sea Zone to 91 Sea Zone Place Units - Americans 3 armour placed in Southern France 3 bombers placed in Spain 3 artilleries and 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Americans undo move 3. 3 infantry placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Removing units owned by Chinese from Anhwe: 1 infantry EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry EDIT: Turning off Edit Mode 10 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Kiangsu 1 infantry placed in Kiangsu 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 2 PUs; Combat Move - British 3 infantry moved from Turkey to Caucasus 2 armour moved from Turkey to Caucasus 1 armour moved from Turkey to Greece 1 mech_infantry moved from Turkey to Greece 2 artilleries and 3 infantry moved from Chile to Argentina 1 bomber moved from Spain to Argentina 1 artillery and 2 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Greece British attack with 1 armour and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Greece British roll dice for 1 armour in Greece, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Argentina British attack with 2 artilleries, 1 bomber and 3 infantry Neutral_True defend with 4 infantry British roll dice for 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 2/6 hits, 2,17 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina British roll dice for 2 artilleries, 1 bomber and 2 infantry in Argentina, round 3 : 2/5 hits, 2,00 expected hits Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Argentina British win, taking Argentina from Neutral_True with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Neutral_True: 4 infantry Battle in Mozambique British attack with 1 artillery and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 0/3 hits, 0,83 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Mozambique British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0,33 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Mozambique Neutral_True win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_True: 1 infantry Battle in Caucasus British attack with 2 armour and 3 infantry Germans defend with 2 infantry and 1 mech_infantry British roll dice for 2 armour and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus British roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Turkey to Southern France 1 fighter moved from Southern Italy to Southern France 3 infantry moved from Iraq to Turkey 8 infantry moved from India to West India 4 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu 9 infantry moved from Kwangtung to Kiangsi 2 fighters moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 3 armour moved from Kwangtung to Kiangsu 1 artillery moved from Kwangtung to Kiangsi 2 mech_infantrys moved from Kwangtung to Kiangsu 1 artillery and 4 infantry moved from Angola to Rhodesia 1 mech_infantry moved from Sikang to Shensi 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from Scotland to United Kingdom 1 bomber moved from Argentina to Brazil Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Turkey 3 infantry placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship and 2 destroyers EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 2 destroyers EDIT: Turning off Edit Mode 3 submarines placed in 110 Sea Zone Turn Complete - British British collect 51 PUs; end with 51 PUs Place Units - UK_Pacific 1 carrier and 1 transport placed in 20 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
Germans : -0,33 British : -0,50 Americans : 0,17 Neutral_True : 0,33 Chinese : -0,33 Japanese : 0,17
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Yugoslavia to Romania 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 4 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Italians 1 artillery and 7 infantry moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery and 7 infantry British defend with 2 armour and 1 infantry Italians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 1,67 expected hits Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Italians 3 aaGuns moved from Volgograd to Caucasus Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 1,33 Russians : 0,67
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Western Australia to 62 Sea Zone 1 fighter moved from Western Australia to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Western Australia to 62 Sea Zone 1 fighter moved from Western Australia to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Algeria to Morocco 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 20 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 20 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Germans Combat - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 artillery and 15 infantry moved from Slovakia Hungary to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 16 infantry moved from Poland to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 armour moved from Southern France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 109 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Gibraltar Battle in Normandy Bordeaux Germans attack with 5 armour and 1 mech_infantry British defend with 1 bomber; French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 5 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits French roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 1/2 hits, 0.50 expected hits 1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Gibraltar from British, taking Normandy Bordeaux from French with 5 armour remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery Casualties for British: 1 bomber Battle in 109 Sea Zone Germans attack with 1 cruiser British defend with 1 destroyer, 1 fighter and 2 transports Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 cruiser owned by the Germans lost in 109 Sea Zone British win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12 Casualties for Germans: 1 cruiser Battle in Eastern Poland Germans attack with 1 armour, 2 artilleries and 31 infantry Russians defend with 1 artillery and 8 infantry Germans roll dice for 1 armour, 2 artilleries and 31 infantry in Eastern Poland, round 2 : 8/34 hits, 6.67 expected hits Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 2 : 3/9 hits, 3.00 expected hits 8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 2 artilleries and 28 infantry in Eastern Poland, round 3 : 8/31 hits, 6.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 27 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 8 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 3 aaGuns and 8 artilleries moved from Germany to Western Germany 5 infantry moved from Finland to Norway 1 fighter moved from Southern Italy to 92 Sea Zone 1 carrier moved from 93 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to Norway 1 aaGun moved from Slovakia Hungary to Eastern Poland 3 armour moved from Greece to Yugoslavia Place Units - Germans 8 armour placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : 0.00 French : 0.50 Russians : 0.67
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from Vologda to Samara 1 infantry moved from Tambov to Samara 1 fighter moved from Smolensk to Samara 1 tactical_bomber moved from Smolensk to Samara 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux 3 infantry moved from France to Southern France 5 armour, 2 bombers, 2 fighters and 5 mech_infantrys moved from Western Germany to Southern France 4 armour, 4 fighters and 14 infantry moved from Northern Italy to Southern France Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 6 transports 6 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 42 Casualties for Americans: 6 transports Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 4 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Southern France Germans attack with 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys British defend with 3 fighters; Americans defend with 11 armour, 14 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 tactical_bombers Germans roll dice for 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys in Southern France, round 2 : 18/39 hits, 12,50 expected hits Americans roll dice for 11 armour, 14 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers in Southern France, round 2 : 16/39 hits, 17,17 expected hits 16 infantry owned by the Germans, 6 infantry owned by the Americans and 12 artilleries owned by the Americans lost in Southern France Germans roll dice for 9 armour, 2 bombers, 6 fighters, 1 infantry and 5 mech_infantrys in Southern France, round 3 : 11/23 hits, 9,83 expected hits Americans roll dice for 11 armour, 2 artilleries, 6 fighters and 2 tactical_bombers in Southern France, round 3 : 11/21 hits, 11,17 expected hits 1 infantry owned by the Germans, 5 armour owned by the Germans, 9 armour owned by the Americans, 2 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 4 armour, 2 bombers and 6 fighters in Southern France, round 4 : 6/12 hits, 6,33 expected hits Americans roll dice for 2 armour, 6 fighters and 2 tactical_bombers in Southern France, round 4 : 5/10 hits, 6,00 expected hits 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 3 fighters owned by the British lost in Southern France Germans roll dice for 1 armour, 2 bombers and 4 fighters in Southern France, round 5 : 5/7 hits, 3,83 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 5 : 3/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 53 Casualties for Germans: 8 armour, 5 fighters, 17 infantry and 5 mech_infantrys Casualties for Americans: 11 armour, 14 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Casualties for British: 3 fighters Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Samara Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 4 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 tactical_bomber moved from Samara to Smolensk 1 fighter moved from Samara to Smolensk 2 bombers moved from Southern France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Ukraine to Northern Italy 1 fighter moved from Western Ukraine to Northern Italy 1 fighter moved from Western Ukraine to Northern Italy 3 artilleries moved from Western Germany to Northern Italy 1 fighter moved from Western Ukraine to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 bomber moved from 91 Sea Zone to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy 1 armour moved from Urals to Smolensk 1 infantry moved from Urals to Vologda 1 armour moved from Tambov to Smolensk Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 2 armour placed in Ukraine 2 armour placed in Volgograd 1 armour placed in Volgograd 1 armour placed in Ukraine 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 7,00 Americans : -3,83 Russians : 0,33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Baltic States to 114 Sea Zone 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 2 infantry moved from Baltic States to Poland 1 mech_infantry moved from Ukraine to Romania Russians take Romania from Germans Combat - Russians Battle in 114 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from 114 Sea Zone to Novgorod 4 infantry moved from Novgorod to Karelia 4 infantry moved from Novgorod to Karelia 1 infantry moved from Vyborg to Karelia 1 infantry moved from Baltic States to Belarus 6 infantry moved from Baltic States to Novgorod 2 aaGuns moved from Baltic States to Novgorod 2 artilleries moved from Baltic States to Novgorod 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Ukraine 1 armour moved from Caucasus to Persia Russians take Northwest Persia from Neutral_Allies Russians take Persia from Neutral_Allies 2 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 aaGuns moved from Amur to Manchuria Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 1 destroyer placed in 115 Sea Zone 1 armour and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :