• @aequitas-et-veritas. Hey, Veritas! Addressing your questions in turn:

    Will this be playable in League?

    I should certainly hope so. It is based heavily on Global 1940 and, it seems to me, would be a suitable game for League Play.

    Will bombers cost the same?

    Bombers are back to 12 PUs, because their attack power has been reduced from 4 to 3.

    Does it have an official name?

    Yes its officially called “Path to Victory,” but feel free to call it whatever you want, just long as you play it!

    Will there be more starting units?

    There are a few additional starting units on the board (a couple infantry here and there), but for the most part the major placements are consistent with Global.

    Did we fix the sturdy med?

    The way we addressed the Med is: (1) to put Malta and Crete on Sea Zone intersections (increasing their strategic significance and encouraging trading) and connecting Sicily to the Italian mainland, in order to make a drive through Southern Europe a more viable srategy for the Allies. Based on our play testing, this does seem to increase action and fun in the Med.

    Enjoy it!


  • @regularkid I DL’d the map now. I love it. There are even starting Marine Units on it.
    I think more questions will come as soon as more have been playing PtV, but it is allready assured that this will be a heck of a fun!!


  • @regularkid said in G40 Balance Mod - Feedback Thread:

    thanks! I posted it here because it incorporates the feedback we received to Balanced Mod, as well as the Balanced Mod rules themselves. So it seemed topical. And these are the guys we made it for.

    OK then. I just thought it deserved a more prominent place to attract some more attention of players not necessarily familiar with BM, too, before it gets buried in the history of this monster-topic. :slightly_smiling_face:


  • @Panther said in G40 Balance Mod - Feedback Thread:

    @regularkid said in G40 Balance Mod - Feedback Thread:

    thanks! I posted it here because it incorporates the feedback we received to Balanced Mod, as well as the Balanced Mod rules themselves. So it seemed topical. And these are the guys we made it for.

    OK then. I just thought it deserved a more prominent place to attract some more attention of players not necessarily familiar with BM, too, before it gets buried in the history of this monster-topic. :slightly_smiling_face:

    when people start to play it , we can have a new topic for BM4 issues only?


  • @Amon-Sul said in G40 Balance Mod - Feedback Thread:

    @Panther said in G40 Balance Mod - Feedback Thread:

    @regularkid said in G40 Balance Mod - Feedback Thread:

    thanks! I posted it here because it incorporates the feedback we received to Balanced Mod, as well as the Balanced Mod rules themselves. So it seemed topical. And these are the guys we made it for.

    OK then. I just thought it deserved a more prominent place to attract some more attention of players not necessarily familiar with BM, too, before it gets buried in the history of this monster-topic. :slightly_smiling_face:

    when people start to play it , we can have a new topic for BM4 issues only?

    Of course. Makes perfect sense to discuss it in a new topic. That is why I asked above.


  • yes, as announcment its ok here, but people want to discuss BM3 here, so for both reasons, we need a new topic. its just a matter of time :)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    my initial two cents to the new game

    Wow, first of all it is a lot of work to set up this. I cant imagine how many hours you have spent on this.

    It looks really cool and I think many of the problems with the med is fixed. Good to see! Also Russia (or the Soviets as I prefer to call them) is beefed up considerably (at least looks that way). Maybe they soon become too busy to utilize their urals and siberia factories. But this will most certainly provides new options for Russia! Happy to see that

    It looks really cool to divide all the islands over two sea zones. Some new thinking will definately come out of that.

    And finally one thing I dont understand. For several countries Pu’s and Production are not equal for round 1. Is this intended?

    Looks like a solid piece of work!


  • @Panther u rightl. i’ll make a dedicated topic


  • @oysteilo Great question Oystello. Russia and CHina start with a penalty. (Great Purge Penalty of -10 for Russia and Civil War Penalty of -4 for China). This obviously should be addressed in game notes and we will update it. Thanks guys. You rock.


  • @regularkid Panther, where do you think would be a good place for the announcement?


  • I went ahead a posted the Rules Discussion and Feedback thread in Variants, where the BM3-related threads currently are. All future discussion should take place there.

    @Panther, would you mind pinning these in the league forum to increase visibility to the intended audience? Here are the links.

    https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion

    https://www.axisandallies.org/forums/topic/35324/ww2-path-to-victory-feedback-thread

    Thanks again you guys. Adam and I are really excited to get to playing this with you!


  • @regularkid said in G40 Balance Mod - Feedback Thread:

    @regularkid Panther, where do you think would be a good place for the announcement?

    I see you have already done that at a good place. I have stickied those topics, so they appear at the very top of this forum category.


  • Will someone please do a feature request?

    We play with tech and do not remove tokens option. Our group would like to be able to development more than one tech a turn. We would also like to have tokens assigned to the corresponding tech chart.

    Thanks for your time and best regards.


  • hey Loki. we’re still trying to get the Mod updated to include the 14 cost bombers on Github. Its been a bit of a slog tbh. But there has been some discussion about updating the tech component of BM and PTV, and we welcome such proposals.


  • @regularkid
    yo why so much hate on bombers,? you guys already ruined them with attack of 3 and now they cost more…

    requests
    checkbox for normal attack 4 bombers
    must have airbase to produce planes, like naval units

    checkbox tech tokens persist until they hit and are dedicated to a chart
    more than one tech a turn


  • @loki17 said in G40 Balance Mod - Feedback Thread:

    @regularkid
    yo why so much hate on bombers,? you guys already ruined them with attack of 3 and now they cost more…

    requests
    checkbox for normal attack 4 bombers
    must have airbase to produce planes, like naval units

    checkbox tech tokens persist until they hit and are dedicated to a chart
    more than one tech a turn

    Because they’re over-powered in OOB/BM3. It’s en effort for balance and more rich strategic play.

    In P2V they still cost 12, but have less attack.

    Don’t think further rules will ease matters.

  • '19 '17

    @loki17 This is not the PTV thread, this is the BM thread…


  • @loki17, thanks for your requests man. :) Your message is received. Yo comprendo.

  • '19 '17 '16

    @regularkid said in G40 Balance Mod - Feedback Thread:

    though I prefer to play in the Lobby because I don’t have the patience to wait for emails.

    Interesting viewpoint.

    Anyway, I’ve finally (and reluctantly) made this change. You will need to delete and re-download the map pack to get it working for you. It will be called version 4.0 (but still “Mod3” because it has the same objectives).

    To get bombers at 12 you will have to play combat move first. Or not download the new map. Or something.

    Combat move 1st was not updated as that is what the Mod Squad were thinking of.

    So now that this is done, is anyone upset? I personally think it’s a bit messy with no option to play with bombers at 12 in purchase first and no update to combat move 1st. If path to victory kicks off, I guess no one will mind.

  • '19 '17 '16

    @loki17 said in G40 Balance Mod - Feedback Thread:

    Will someone please do a feature request?

    We play with tech and do not remove tokens option. Our group would like to be able to development more than one tech a turn. We would also like to have tokens assigned to the corresponding tech chart.

    Thanks for your time and best regards.

    The first option is already available. Just deselect “Remove all Tech Tokens at end of turn”.

    Others could be player enforced. Seems like a hassle to me - could probably have two different techs and two resources.

    Multiple tech per turn is completely against Global rules! I’m not sure why you want this so much. I’d rather have directed tech like Revised.

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