Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Super Smash Bro's
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - British British repair damage of 8x factory; Remaining resources: 56 PUs; British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Archangel to West Russia British take West Russia from Russians 1 artillery moved from Karelia S.S.R. to Belorussia British take Belorussia from Germans 4 artilleries moved from Archangel to 4 Sea Zone 2 artilleries moved from Karelia S.S.R. to 4 Sea Zone 6 artilleries moved from Karelia S.S.R. to Norway 1 artillery moved from Turkey to Caucasus 1 infantry moved from Turkey to Caucasus 1 infantry moved from Kenya to Mozambique British take Mozambique from Japanese 2 infantry moved from Kenya to Union of South Africa 3 infantry moved from Anglo Egypt to Libya 1 armour moved from Italian East Africa to Libya 2 armour moved from Italian East Africa to Union of South Africa 6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 5 artilleries moved from 6 Sea Zone to United Kingdom Combat - British Battle in Union of South Africa British attack with 2 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 armour and 3 infantry Americans defend with 1 armour British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Libya British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 2 infantry Casualties for Americans: 1 armour Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Place Units - British 2 destroyers placed in 6 Sea Zone 10 infantry placed in United Kingdom 3 infantry placed in Italian East Africa Turn Complete - British British collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -2.17 Americans : 0.00 Japanese : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone 3 fighters moved from 25 Sea Zone to Argentina 6 infantry moved from Japan to 60 Sea Zone 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 bomber moved from Japan to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 submarines moved from 53 Sea Zone to 43 Sea Zone 2 submarines moved from 43 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Argentina Japanese attack with 2 artilleries, 3 fighters and 2 infantry Neutral defend with 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Argentina Japanese loses 0 PUs for violating Argentinas neutrality. Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Manchuria Japanese attack with 1 bomber, 5 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Buryatia S.S.R. 5 fighters moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 bomber moved from Philipine Islands to New Zealand 3 fighters moved from Argentina to 25 Sea Zone Place Units - Japanese 2 transports placed in 60 Sea Zone 4 armour, 4 artilleries and 2 infantry placed in Japan 3 infantry placed in Australia Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Chinese : -0.67 Japanese : -1.67
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Chinese Chinese repair damage of 3x factory; Remaining resources: 36 PUs; Chinese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from China to Manchuria 4 bombers moved from China to Manchuria 1 infantry moved from Novosibirsk to Evenki National Okrug Chinese take Evenki National Okrug from Russians 1 infantry moved from Novosibirsk to Yakut S.S.R. Chinese take Yakut S.S.R. from Japanese 2 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from India to Persia Chinese take Persia from British 6 armour moved from China to Sinkiang 5 infantry moved from China to Sinkiang 4 infantry moved from China to Sinkiang 6 armour moved from Sinkiang to Afghanistan 2 fighters moved from Sinkiang to Afghanistan 2 armour moved from Sinkiang to Afghanistan Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 4 bombers moved from Manchuria to China Place Units - Chinese 1 aaGun placed in India 10 infantry placed in China Turn Complete - Chinese Chinese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.33
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TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Chinese 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Chinese 1 infantry moved from Russia to Archangel Russians take Archangel from British 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Russia to West Russia 2 fighters moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 2 fighters and 3 infantry British defend with 1 artillery Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West Russia Russians win, taking West Russia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Evenki National Okrug Russians attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 2 fighters moved from Evenki National Okrug to Russia 2 fighters moved from West Russia to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.33 Russians : -1.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Germans Germans buy 6 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus 1 artillery and 1 infantry moved from Eastern Europe to Belorussia 1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R. 2 infantry moved from Germany to Western Europe 3 artilleries and 6 infantry moved from Eastern Europe to Ukraine S.S.R. 1 armour moved from Eastern Europe to Caucasus 7 infantry moved from Eastern Europe to Ukraine S.S.R. 2 bombers moved from Eastern Europe to Karelia S.S.R. 2 bombers moved from Eastern Europe to Belorussia 2 bombers moved from Eastern Europe to Caucasus 1 bomber moved from Eastern Europe to Caucasus 3 bombers moved from Germany to Western Europe 4 fighters moved from Eastern Europe to Belorussia 2 fighters moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Eastern Europe to Western Europe 2 fighters moved from Eastern Europe to Western Europe 1 fighter moved from Eastern Europe to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Belorussia, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belorussia Germans win, taking Belorussia from British with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.50 expected hits British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Caucasus Germans attack with 1 armour, 4 artilleries, 3 bombers and 4 infantry British defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 1 armour, 4 artilleries, 3 bombers and 4 infantry in Caucasus, round 2 : 6/12 hits, 5.17 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 4 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Western Europe Germans attack with 3 bombers, 4 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 1/9 hits, 4.33 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 bombers and 4 fighters moved from Western Europe to Germany 2 bombers and 4 fighters moved from Belorussia to Germany 2 bombers and 3 fighters moved from Karelia S.S.R. to Germany 3 bombers moved from Caucasus to Germany Place Units - Germans 6 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -1.67
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - British British buy 3 armour, 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Norway to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 artillery, 4 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 6 transports moved from 6 Sea Zone to 7 Sea Zone 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Western Europe 10 fighters moved from 7 Sea Zone to Western Europe 1 infantry moved from Trans-Jordan to Turkey 6 armour moved from Trans-Jordan to Anglo Egypt 3 fighters moved from Trans-Jordan to Anglo Egypt 1 armour moved from Libya to Anglo Egypt 1 infantry moved from Mozambique to Kenya 2 infantry moved from Union of South Africa to Kenya 2 armour moved from Union of South Africa to Kenya Combat - British Battle in Karelia S.S.R. British attack with 2 artilleries and 1 bomber Germans defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 1 bomber in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R. British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 2 artilleries Casualties for Germans: 1 artillery and 1 infantry Battle in Western Europe British attack with 10 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom 10 fighters moved from Western Europe to 7 Sea Zone 3 infantry moved from Italian East Africa to Anglo Egypt Place Units - British 3 infantry placed in Belgian Congo 3 armour placed in Italian East Africa 1 carrier, 2 fighters and 1 submarine placed in 7 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 1.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria 4 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 armour moved from Japan to 60 Sea Zone 2 armour, 4 artilleries, 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 6 transports moved from 60 Sea Zone to 59 Sea Zone 2 armour, 4 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung Japanese take Kwantung from Chinese 1 armour, 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Manchuria 6 infantry moved from Buryatia S.S.R. to Manchuria 4 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry moved from Buryatia S.S.R. to Manchuria 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 25 Sea Zone to 41 Sea Zone 1 artillery moved from Buryatia S.S.R. to Yakut S.S.R. 2 fighters moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry Chinese defend with 1 infantry Japanese roll dice for 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry in Manchuria, round 2 : 9/33 hits, 11.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 artillery and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 6 artilleries, 1 bomber and 5 infantry placed in Japan 2 transports placed in 46 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Chinese Chinese repair damage of 1x factory; Remaining resources: 47 PUs; Chinese buy 1 aaGun, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Persia to Afghanistan 8 armour moved from Afghanistan to China 10 armour moved from Sinkiang to Manchuria 10 infantry moved from China to Manchuria 7 artilleries moved from China to Manchuria 4 bombers moved from China to Manchuria 2 fighters moved from Sinkiang to Manchuria 2 fighters moved from Afghanistan to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry Japanese defend with 5 armour, 5 artilleries and 17 infantry Chinese roll dice for 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry in Manchuria, round 2 : 17/35 hits, 14.83 expected hits Japanese roll dice for 5 armour, 5 artilleries and 17 infantry in Manchuria, round 2 : 14/27 hits, 9.83 expected hits 17 infantry owned by the Japanese, 10 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Manchuria 10 armour owned by the Chinese and 3 artilleries owned by the Chinese retreated to China Japanese win with 5 armour and 5 artilleries remaining. Battle score for attacker is 5 Casualties for Chinese: 4 artilleries and 10 infantry Casualties for Japanese: 17 infantry Non Combat Move - Chinese 4 fighters moved from Manchuria to China 4 bombers moved from Manchuria to China 8 infantry moved from Sinkiang to China 1 infantry moved from Sinkiang to China 1 aaGun moved from India to Himalaya 1 infantry moved from Afghanistan to Himalaya 6 infantry moved from Afghanistan to Himalaya Place Units - Chinese 1 aaGun, 1 fighter and 10 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 2.17 Japanese : 4.17
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia Russians take Persia from Chinese 1 infantry moved from Russia to Kazakh S.S.R. 3 infantry moved from West Russia to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to West Russia 1 fighter moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. Combat - Russians Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Archangel 4 infantry moved from Russia to Archangel 2 infantry moved from Russia to Archangel Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Germans Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Spain to Western Europe 5 bombers moved from Germany to West Russia 1 artillery and 1 infantry moved from Belorussia to West Russia 3 bombers moved from Germany to Western Europe 2 bombers moved from Germany to West Russia 4 fighters moved from Germany to Western Europe Combat - Germans Battle in West Russia Germans attack with 1 artillery, 7 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 7 bombers and 1 infantry in West Russia, round 2 : 5/9 hits, 5.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 7 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 3 bombers, 4 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 bombers moved from Western Europe to Balkans 4 fighters moved from Western Europe to Germany 7 fighters moved from Germany to Caucasus 3 artilleries and 10 infantry moved from Ukraine S.S.R. to Caucasus 7 bombers moved from West Russia to Balkans 3 infantry moved from Ukraine S.S.R. to Caucasus 5 artilleries and 5 infantry moved from Germany to Balkans Place Units - Germans 4 artilleries and 5 infantry placed in Germany 3 armour placed in Caucasus Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 0.33 Russians : -0.33
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - British British buy 1 aaGun, 2 bombers and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 7 Sea Zone 4 artilleries moved from United Kingdom to 7 Sea Zone 6 infantry moved from United Kingdom to 7 Sea Zone 8 fighters moved from 7 Sea Zone to Western Europe 4 fighters moved from 7 Sea Zone to Spain 1 bomber moved from United Kingdom to Western Europe 1 armour, 5 artilleries, 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 6 infantry, 8 submarines and 6 transports moved from 7 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Gibraltar British take Gibraltar from Germans 1 infantry moved from 13 Sea Zone to Gibraltar 4 artilleries moved from 13 Sea Zone to Spain 4 infantry moved from 13 Sea Zone to Spain 1 artillery moved from 13 Sea Zone to Western Europe 1 infantry moved from 13 Sea Zone to Western Europe 2 infantry moved from Trans-Jordan to Persia 3 fighters moved from Anglo Egypt to Persia 3 infantry moved from Belgian Congo to Anglo Egypt 2 armour moved from Kenya to Anglo Egypt 1 infantry moved from Libya to Anglo Egypt Combat - British Battle in Persia British attack with 3 fighters and 2 infantry Russians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Persia British win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Western Europe British attack with 1 artillery, 1 bomber, 8 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 8 fighters and 1 infantry in Western Europe, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Spain British attack with 4 artilleries, 4 fighters and 4 infantry Germans defend with 3 infantry British roll dice for 3 battleships and 1 cruiser in Spain, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 3 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Spain British win, taking Spain from Germans with 4 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 4 fighters moved from Spain to 13 Sea Zone 8 fighters moved from Western Europe to 13 Sea Zone 1 bomber moved from Western Europe to United Kingdom 3 fighters moved from Persia to Anglo Egypt Place Units - British 3 infantry placed in Italian East Africa 1 aaGun, 2 bombers and 8 infantry placed in United Kingdom Turn Complete - British British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter, 11 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Japanese 4 infantry moved from Australia to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone 3 transports moved from 41 Sea Zone to 46 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 41 Sea Zone to 44 Sea Zone 2 submarines moved from 21 Sea Zone to 44 Sea Zone 2 artilleries moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Yakut S.S.R. to Buryatia S.S.R. 5 armour moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 2 transports moved from 59 Sea Zone to 60 Sea Zone 4 infantry moved from Japan to 60 Sea Zone 4 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 battleship moved from 59 Sea Zone to 60 Sea Zone 1 armour moved from Kwantung to India Japanese take French Indochina from Chinese Japanese take India from Chinese 1 infantry moved from Kwantung to French Indochina 1 armour moved from Kwantung to Buryatia S.S.R. 1 infantry moved from Kwantung to Manchuria 1 artillery moved from Manchuria to Buryatia S.S.R. 4 artilleries moved from Kwantung to 59 Sea Zone 4 artilleries and 4 transports moved from 59 Sea Zone to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 4 artilleries moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber moved from Philipine Islands to New Zealand 1 battleship moved from 59 Sea Zone to 50 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 59 Sea Zone to 60 Sea Zone 1 fighter moved from 60 Sea Zone to 44 Sea Zone 1 bomber moved from Japan to New Zealand 1 bomber moved from Buryatia S.S.R. to Japan 1 fighter moved from Buryatia S.S.R. to 60 Sea Zone Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 transports placed in 60 Sea Zone 1 fighter and 8 infantry placed in Japan 3 infantry placed in Australia Turn Complete - Japanese Japanese collect 72 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Chinese Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Afghanistan to Persia 2 infantry moved from Himalaya to India 3 armour moved from China to India 5 infantry moved from Himalaya to Afghanistan 1 infantry moved from China to Sinkiang 2 infantry moved from China to French Indochina 1 infantry moved from China to Kwantung Chinese take Kwantung from Japanese 2 infantry moved from China to Manchuria 1 fighter moved from China to Manchuria 3 bombers moved from China to Persia 1 bomber moved from China to French Indochina 1 fighter moved from China to French Indochina 3 fighters moved from China to Manchuria Combat - Chinese Battle in French Indochina Chinese attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indochina, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria Chinese attack with 4 fighters and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia Chinese attack with 3 bombers and 1 infantry British defend with 1 infantry Chinese roll dice for 3 bombers and 1 infantry in Persia, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Chinese win, taking Persia from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Chinese attack with 3 armour and 2 infantry Japanese defend with 1 armour and 1 factory Chinese roll dice for 3 armour and 2 infantry in India, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India Chinese win, taking India from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 aaGun moved from Himalaya to India 3 bombers moved from Persia to China 4 fighters moved from Manchuria to China 1 bomber and 1 fighter moved from French Indochina to China Place Units - Chinese 1 artillery and 9 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.17 Japanese : -1.17
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Evenki National Okrug to Russia 2 fighters and 6 infantry moved from Archangel to Russia 1 infantry moved from Karelia S.S.R. to Eastern Europe Russians take Eastern Europe from Germans 1 infantry moved from Karelia S.S.R. to Belorussia Russians take Belorussia from Germans 2 infantry moved from Karelia S.S.R. to West Russia 4 fighters moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 4 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters and 2 infantry in West Russia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians roll dice for 4 fighters and 1 infantry in West Russia, round 3 : 4/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 fighters moved from West Russia to Russia Place Units - Russians 11 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.50
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Germans Germans buy nothing; Remaining resources: 45 PUs; Combat Move - Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to Belorussia 2 fighters moved from Caucasus to West Russia 2 fighters moved from Caucasus to Belorussia 5 artilleries and 5 infantry moved from Balkans to Eastern Europe 3 bombers moved from Balkans to Western Europe 2 bombers moved from Balkans to West Russia 2 bombers moved from Balkans to Belorussia 3 artilleries and 3 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe 1 bomber moved from Balkans to Kazakh S.S.R. 2 fighters moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Western Europe 1 fighter moved from Caucasus to Eastern Europe 2 bombers moved from Balkans to Kazakh S.S.R. 1 infantry moved from Caucasus to West Russia Combat - Germans Battle in Belorussia Germans attack with 1 armour, 2 bombers and 2 fighters Russians defend with 1 infantry Germans roll dice for 1 armour, 2 bombers and 2 fighters in Belorussia, round 2 : 1/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 5 artilleries, 3 fighters and 5 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries, 3 fighters and 5 infantry in Eastern Europe, round 2 : 3/13 hits, 4.83 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 5 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West Russia Germans attack with 2 bombers, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 3 artilleries, 3 bombers, 2 fighters and 5 infantry British defend with 1 artillery Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 5 infantry in Western Europe, round 2 : 5/13 hits, 5.33 expected hits British roll dice for 1 artillery in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 artilleries, 3 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 fighters moved from Kazakh S.S.R. to Ukraine S.S.R. 3 bombers moved from Kazakh S.S.R. to Ukraine S.S.R. 2 bombers and 2 fighters moved from West Russia to Ukraine S.S.R. 3 armour, 7 artilleries and 10 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 bombers and 2 fighters moved from Belorussia to Ukraine S.S.R. 3 fighters moved from Eastern Europe to Ukraine S.S.R. 2 fighters moved from Western Europe to Ukraine S.S.R. 3 bombers moved from Western Europe to Ukraine S.S.R. 4 fighters moved from Ukraine S.S.R. to Germany 1 armour moved from Germany to Ukraine S.S.R. Turn Complete - Germans Germans collect 42 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : -0.33 Russians : -1.33
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - British British buy 6 artilleries, 1 bomber, 1 cruiser, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Norway to Karelia S.S.R. British take Karelia S.S.R. from Russians 1 infantry moved from Turkey to Caucasus British take Caucasus from Germans 1 infantry moved from Trans-Jordan to Turkey 4 artilleries and 2 infantry moved from Spain to Western Europe 1 infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Western Europe 12 fighters moved from 13 Sea Zone to Western Europe 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 8 submarines and 6 transports moved from 13 Sea Zone to 7 Sea Zone 3 bombers moved from United Kingdom to Western Europe 3 armour moved from United Kingdom to 7 Sea Zone 9 infantry moved from United Kingdom to 7 Sea Zone 3 armour moved from 7 Sea Zone to Western Europe 9 infantry moved from 7 Sea Zone to Western Europe 4 infantry moved from Anglo Egypt to Trans-Jordan 2 infantry moved from Anglo Egypt to Libya 3 infantry moved from Italian East Africa to Anglo Egypt Combat - British Battle in Western Europe British attack with 4 armour, 4 artilleries, 3 bombers, 12 fighters and 11 infantry Germans defend with 3 artilleries and 5 infantry British roll dice for 4 battleships and 2 cruisers in Western Europe, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 4 armour, 4 artilleries, 3 bombers, 12 fighters and 11 infantry in Western Europe, round 2 : 17/34 hits, 13.83 expected hits Germans roll dice for 3 artilleries and 5 infantry in Western Europe, round 2 : 2/8 hits, 2.67 expected hits 3 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 4 armour, 4 artilleries, 3 bombers, 12 fighters and 9 infantry remaining. Battle score for attacker is 21 Casualties for British: 2 infantry Casualties for Germans: 3 artilleries and 5 infantry Non Combat Move - British 12 fighters moved from Western Europe to 7 Sea Zone 3 bombers moved from Western Europe to United Kingdom Place Units - British 3 infantry placed in Belgian Congo 3 infantry placed in Italian East Africa 6 artilleries and 1 bomber placed in United Kingdom 1 cruiser and 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 2.50
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 10 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 3 infantry moved from Australia to 46 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports moved from 44 Sea Zone to 21 Sea Zone 1 battleship moved from 50 Sea Zone to 46 Sea Zone 3 bombers moved from New Zealand to Argentina 4 infantry moved from 21 Sea Zone to Argentina 2 armour, 6 artilleries and 8 infantry moved from Japan to 60 Sea Zone 2 armour, 6 artilleries and 8 infantry moved from 60 Sea Zone to Buryatia S.S.R. 3 infantry moved from Buryatia S.S.R. to Manchuria 6 fighters moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Japan to Manchuria 1 bomber moved from Japan to Manchuria 4 fighters moved from 60 Sea Zone to Manchuria 2 artilleries, 3 bombers and 2 infantry moved from Argentina to Brazil Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber, 11 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 11 fighters and 3 infantry in Manchuria, round 2 : 8/15 hits, 6.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 11 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Brazil Japanese attack with 2 artilleries, 3 bombers and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 2 artilleries, 3 bombers and 2 infantry in Brazil, round 2 : 5/7 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Brazil Japanese loses 0 PUs for violating Brazils neutrality. Japanese win, taking Brazil from Neutral with 1 artillery and 3 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 3 bombers moved from Brazil to Argentina 4 fighters moved from 21 Sea Zone to Argentina 4 fighters moved from Manchuria to 60 Sea Zone 1 bomber moved from Manchuria to Japan 1 fighter moved from Manchuria to 60 Sea Zone 1 fighter moved from Manchuria to 60 Sea Zone 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 3 armour and 9 infantry placed in Japan 1 infantry placed in Australia 1 battleship placed in 46 Sea Zone Japanese undo move 1. 3 armour and 8 infantry placed in Japan 1 transport placed in 60 Sea Zone 1 infantry placed in Australia Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 1.33 Chinese : 0.33 Japanese : 3.00
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Chinese Chinese buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 3 fighters moved from China to Manchuria 2 infantry moved from French Indochina to China 1 infantry moved from Afghanistan to Kazakh S.S.R. 2 bombers moved from China to Kazakh S.S.R. 1 infantry moved from Persia to Caucasus 2 bombers moved from China to Caucasus 1 infantry moved from Afghanistan to Persia 3 armour moved from India to China 3 infantry moved from Afghanistan to Himalaya 2 infantry moved from India to Himalaya 1 bomber moved from Kazakh S.S.R. to Caucasus 2 fighters moved from China to Kazakh S.S.R. Combat - Chinese Battle in Manchuria Chinese attack with 3 fighters and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese roll dice for 3 fighters and 2 infantry in Manchuria, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Chinese attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Chinese attack with 3 bombers and 1 infantry British defend with 1 factory and 1 infantry Chinese roll dice for 3 bombers and 1 infantry in Caucasus, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Chinese win, taking Caucasus from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Chinese 3 bombers moved from Caucasus to China 2 fighters moved from Kazakh S.S.R. to China 1 bomber moved from Kazakh S.S.R. to China 3 fighters moved from Manchuria to China Place Units - Chinese 9 artilleries placed in China Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Chinese : 0.33 Japanese : -1.00