2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour and 3 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Morocco
            1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Morocco
            1 armour moved from Novgorod to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                French defend with 2 infantry; Americans defend with 1 armour and 3 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Morocco, round 2 : 5/7 hits, 2,33 expected hits
                    French roll dice for 1 armour and 5 infantry in Morocco, round 2 : 4/6 hits, 2,17 expected hits
                    1 armour owned by the Americans, 3 infantry owned by the Americans, 2 infantry owned by the French and 4 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 4 infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 1 armour and 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Libya
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            2 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Romania to Bessarabia
            1 aaGun moved from Yugoslavia to Romania
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Southern France
            1 bomber placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 3,17
    French : 1,83
    

    Savegame


  • Was about to close my computer with posting!


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Germans take Urals from Russians
            7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys in Rostov, round 2 : 9/40 hits, 10,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 7 armour, 5 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Rostov
            7 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Novgorod to Belarus
            4 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers moved from Tobruk to Southern Italy
            3 tactical_bombers moved from Eastern Poland to Southern Italy
            2 bombers moved from Eastern Poland to Southern Italy
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Southern Italy
            2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  Russians take Ethiopia from Italians
            1 armour moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Bryansk to Tambov
            24 infantry moved from Russia to Tambov
            2 mech_infantrys moved from Volgograd to Tambov
            1 armour moved from Northwest Persia to Trans-Jordan
            2 fighters moved from Persia to Tambov
            1 tactical_bomber moved from Persia to Tambov
            2 mech_infantrys moved from Shensi to Timguska
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
    
        Place Units - Russians
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.67
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Amur to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Szechwan
            1 armour moved from Kweichow to Szechwan
            1 armour moved from Burma to Yunnan
            2 submarines moved from 6 Sea Zone to 14 Sea Zone
            1 mech_infantry moved from French Indo China to Szechwan
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Amur to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Szechwan
            1 armour moved from Kweichow to Szechwan
            1 armour moved from Burma to Yunnan
            2 submarines moved from 6 Sea Zone to 14 Sea Zone
            1 mech_infantry moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in 14 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 carrier
                    Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 14 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 14 Sea Zone
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 14 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier
            Battle in Szechwan
                Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Kweichow
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            2 bombers moved from Japan to Philippines
            2 infantry moved from Manchuria to Jehol
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in French Indo China
            Japanese undo move 2.
            1 armour and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Chinese : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 5 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 10 Sea Zone to 14 Sea Zone
            1 fighter moved from Hawaiian Islands to 14 Sea Zone
            1 destroyer moved from 10 Sea Zone to 14 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 14 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 14 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            2 fighters moved from 14 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 86 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 5 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 10 Sea Zone to 14 Sea Zone
            1 fighter moved from Hawaiian Islands to 14 Sea Zone
            1 destroyer moved from 10 Sea Zone to 14 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 14 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 14 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            2 fighters moved from 14 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 86 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 carriers; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from India to Burma
                  UK_Pacific take Burma from Japanese
            15 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            3 mech_infantrys moved from West India to Burma
    
        Combat - British
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 armour moved from Persia to Caucasus
            2 artilleries and 6 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Alexandria to Egypt
            3 fighters moved from Egypt to French Equatorial Africa
            1 tactical_bomber moved from Egypt to French Equatorial Africa
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 artillery moved from Iraq to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
    
        Place Units - British
            2 carriers placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans : -1,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Libya to Alexandria
                  Italians take Alexandria from British
            2 infantry moved from Ukraine to Bryansk
            1 bomber moved from Libya to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 armour moved from Nenetsia to Evenkiyskiy
                  Italians take Evenkiyskiy from Russians
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 bombers and 2 infantry
                Russians defend with 3 infantry
                    Italians roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 bomber in Bryansk, round 3 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -24
                Casualties for Italians: 2 bombers and 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun and 4 infantry moved from Romania to Bessarabia
            1 armour, 2 artilleries and 1 infantry moved from Libya to Tobruk
            1 artillery moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia
            3 transports moved from 92 Sea Zone to 93 Sea Zone
            6 infantry moved from Southern France to 93 Sea Zone
            6 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
            6 infantry moved from 96 Sea Zone to Tobruk
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from Yugoslavia to Bulgaria
            3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 artilleries and 4 infantry placed in Northern Italy
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : 2,33
    

    Savegame


  • Let it be known that today Soviet heroes were born


  • Ouch, that was expensive for the italiens… The brave russian infantri were fighting to protect the mother land, which gave them extra currage:stuck_out_tongue_winking_eye:


  • @Robert I put my best men in Bryansk! Important battle! :p Damn… Well, it makes up for the 3 times - in a row! - a sub rolled 1 in defense against me yesterday… In other games.
    I attacked 1 sub with 1 carrier, 1 fighter, 1 destroyer and 1 sub. I lost the sub and got the carrier damaged, had to land the fighter and then the fleet were taken out and turned everything in the Atlantic! War went from 80-20 in allies favour to 50-50 just like that.


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Scotland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Archangel to Smolensk
            3 armour moved from Novgorod to Bryansk
            1 armour, 1 artillery and 6 infantry moved from Belarus to Bryansk
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Vologda
            1 infantry moved from Archangel to Vologda
            4 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Rostov to Bryansk
            1 bomber moved from Southern Italy to Caucasus
            1 bomber moved from Southern Italy to Smolensk
            1 bomber moved from Western Germany to 109 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Archangel to Smolensk
            3 armour moved from Novgorod to Bryansk
            1 armour, 1 artillery and 6 infantry moved from Belarus to Bryansk
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Vologda
            1 infantry moved from Archangel to Vologda
            4 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Rostov to Bryansk
            1 bomber moved from Southern Italy to Caucasus
            1 bomber moved from Southern Italy to Smolensk
            1 bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys in Bryansk, round 2 : 25/61 hits, 18,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Ukraine
            1 bomber moved from Smolensk to Archangel
            1 infantry moved from Rostov to Bryansk
            2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns moved from Rostov to Bryansk
            1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine
            2 fighters moved from Western Germany to Ukraine
            2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from 109 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 tactical_bombers placed in Novgorod
            1 bomber placed in Western Germany
            1 artillery and 1 infantry placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,17
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Volgograd
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            3 artilleries, 4 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Tambov to Volgograd
            1 armour moved from Trans-Jordan to Alexandria
            1 mech_infantry moved from Trans-Jordan to Alexandria
            1 armour moved from Trans-Jordan to Alexandria
            1 mech_infantry moved from Trans-Jordan to Alexandria
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 artilleries, 4 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 artilleries, 4 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 10/46 hits, 10.50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Alexandria
                Russians attack with 2 armour and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Alexandria
                    Russians roll dice for 2 armour and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Alexandria
                Russians win, taking Alexandria from Italians with 2 armour remaining. Battle score for attacker is -4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            14 infantry moved from Tambov to Russia
            4 aaGuns moved from Tambov to Volgograd
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            4 fighters moved from Volgograd to Iraq
            1 tactical_bomber moved from Volgograd to Iraq
            2 mech_infantrys moved from Timguska to Tsinghai
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 1.33
    Russians : -2.00
    

    Savegame

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