L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    i dont like ur AD moves ;)

    Which are those?

    which are not ;)

    Japan , most recently the taking of Ceylon

    Oh, I wouldn’t call it an AD-move. It’s just standard. Ceylon is a strategic island when targeting Calcutta. The fleet is very exposed if the air can’t land.

    well, its AD. I would like to see his move against Adam s axis .


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    But I now it’s extremely boring to just buy inf for the first four russian turns. When it comes to enjoying the game an aggressive Russia is awesome, but it’s even more awesome to win. ;)

    yeah, we re in the conflict between fun and points xd


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    i think in teh future i ll even increase my allied bid.

    Only if you want to keep this inventive strategy of yours. It’s cool, unexpected and refreshing, but honestly it’s obviously also weak. For several reasons. I’ve pointed some of them out already.

    Hope you don’t take offence for me saying this. I know it’s blunt, but also it’s just an opinion.

    and I really apreciate ur critique and the elaboration

    feel free to put some in the future too

    either they are 0, 50 or 100 % true,

    i need them . thanks


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Japan , most recently the taking of Ceylon

    Oh, I wouldn’t call it an AD-move. It’s just standard. Ceylon is a strategic island when targeting Calcutta. The fleet is very exposed if the air can’t land.

    so how so u havent played that move in earlier games? :P

    Haha, there’s a very simple answer to that! So in a way it’s AD’s move, yes.

    Japan was in such heavy pressure the previous games - even our fourth - that there was no incentive whatsoever to grab Ceylon. Japan fought for its life to try and survive in China and fighting for FIC and Malaya.

    This game is very different.


  • Yeah, AD forced me to reconsider my whole (russian) strategy.

    he is putting an immense pressure on my Asia corps


  • Good! I’m his disciple. I don’t play as strong as the master, but still the medicine works.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            4 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 cruisers, 2 marines and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 marines moved from 25 Sea Zone to Midway
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 25 Sea Zone to Midway
            1 bomber moved from Queensland to Midway
            1 bomber moved from Western United States to United Kingdom
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 transport moved from 86 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Good! I’m his disciple. I don’t play as strong as the master, but still the medicine works.

    the padawan shall outgrow its master. remember Anakin ;)


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 fighter
            EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • i am doing brits


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    i am doing brits

    Great!


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Good! I’m his disciple. I don’t play as strong as the master, but still the medicine works.

    the padawan shall outgrow its master. remember Anakin ;)

    Still can’t feel the force the way he does, but I’m working on it. Sometimes though it’s like I’m playing blind-folded.


  • i was busy

    back to brits now


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            4 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 cruisers, 2 marines and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 marines moved from 25 Sea Zone to Midway
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 25 Sea Zone to Midway
            1 bomber moved from Queensland to Midway
            1 bomber moved from Western United States to United Kingdom
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 transport moved from 86 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 fighter
            EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Iraq to India
            1 armour moved from Kenya to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Iraq to Northwest Persia
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Algeria to Egypt
    
        Place Units - British
            1 fighter placed in Egypt
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 submarine placed in 98 Sea Zone
            1 submarine placed in 81 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 aaGuns placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,1,5,5,6,2,4,3
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 2 aaGuns
    

    Combat Hit Differential Summary :

    Savegame


  • wait a sec

    ncm i am checking


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • ok just one ncm

    tranny to red sea

    italy go


  • It’s good.

    Italy moves.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2,33 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Libya
                Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Northern Italy to Romania
            1 artillery and 4 infantry moved from Romania to Bessarabia
            1 armour moved from Bessarabia to Eastern Poland
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5
            Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    French : -0,33
    

    Savegame


  • Wait, need to change NCM.

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