Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - British British buy 1 cruiser and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Anglo Egypt to Libya 2 armour moved from French Equatorial Africa to Libya 2 armour, 2 artilleries and 5 infantry moved from Angola to Union of South Africa 2 fighters moved from Belgian Congo to Libya 1 fighter moved from Belgian Congo to Union of South Africa 1 bomber moved from Belgian Congo to Union of South Africa Combat - British Battle in Union of South Africa British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Union of South Africa, round 2 : 4/11 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 4 infantry owned by the British lost in Union of South Africa British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Union of South Africa, round 3 : 5/7 hits, 3.17 expected hits Neutral roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Union of South Africa British loses 0 PUs for violating Union of South Africas neutrality. British win, taking Union of South Africa from Neutral with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 4 infantry Casualties for Neutral: 5 infantry Battle in Libya British attack with 2 armour, 2 fighters and 4 infantry Germans defend with 2 artilleries and 2 infantry British roll dice for 2 armour, 2 fighters and 4 infantry in Libya, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - British 2 fighters moved from Libya to Belgian Congo 3 infantry moved from Belgian Congo to Kenya 1 bomber moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 artillery moved from French Equatorial Africa to Belgian Congo 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 8 Sea Zone to 3 Sea Zone Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 1 cruiser placed in 3 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.00 Neutral : 2.00 British : 0.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Caroline Islands to 50 Sea Zone 2 submarines moved from 50 Sea Zone to 57 Sea Zone 1 artillery moved from Caroline Islands to 50 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 50 Sea Zone to 48 Sea Zone 2 infantry moved from Borneo to 48 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone 2 artilleries and 2 infantry moved from 47 Sea Zone to New Guinea 4 fighters moved from 47 Sea Zone to New Guinea 1 battleship moved from 61 Sea Zone to 60 Sea Zone Combat - Japanese Battle in New Guinea Japanese attack with 2 artilleries, 4 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 : 2/8 hits, 3.33 expected hits Neutral roll dice for 5 infantry in New Guinea, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in New Guinea Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 3 : 4/8 hits, 3.33 expected hits Neutral roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Neutral lost in New Guinea Japanese loses 0 PUs for violating New Guineas neutrality. Japanese win, taking New Guinea from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from New Guinea to 47 Sea Zone Place Units - Japanese 1 bomber and 3 infantry placed in Japan 1 destroyer and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Japanese : -2.00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Chinese Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from China to Manchuria 1 fighter moved from China to Manchuria 1 artillery and 4 infantry moved from China to Kwantung 2 bombers and 1 fighter moved from China to Kwantung 1 infantry moved from China to Sinkiang 2 infantry moved from Afghanistan to Persia 1 infantry moved from India to Afghanistan 3 fighters moved from India to Persia Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwantung Chinese attack with 1 artillery, 2 bombers, 1 fighter and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Kwantung, round 3 : 5/6 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Neutral: 5 infantry Battle in Persia Chinese attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Chinese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Chinese 3 fighters moved from Persia to India 1 fighter moved from Kwantung to Sinkiang 2 bombers moved from Kwantung to China 1 fighter moved from Manchuria to Sinkiang Place Units - Chinese 3 infantry placed in India 7 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Chinese : 2.33 Russians : 0.33 Japanese : 0.67
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Afghanistan 2 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 2 artilleries moved from Evenki National Okrug to Russia 2 infantry moved from Evenki National Okrug to Russia 2 armour moved from West Russia to Russia Combat - Russians Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Russians attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 2 infantry moved from Russia to West Russia Place Units - Russians 3 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Afghanistan 2 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 2 artilleries moved from Evenki National Okrug to Russia 2 infantry moved from Evenki National Okrug to Russia 2 armour moved from West Russia to Russia 3 infantry moved from Russia to West Russia 2 infantry moved from Russia to West Russia 2 bombers moved from Caucasus to India Combat - Russians Strategic bombing raid in India Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Russians attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 2 bombers moved from India to Caucasus 1 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 3 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Russians : 0.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 artilleries moved from Western Europe to Germany 2 artilleries and 1 infantry moved from Spain to Gibraltar 2 bombers moved from Germany to Gibraltar 2 bombers moved from Germany to Gibraltar 3 artilleries moved from Germany to Eastern Europe 2 submarines moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from Germany to Eastern Europe 2 armour, 3 artilleries, 2 fighters and 13 infantry moved from Eastern Europe to Karelia S.S.R. 2 infantry moved from Western Europe to Germany 1 infantry moved from Western Europe to Spain 1 infantry moved from Western Europe to Spain 2 fighters moved from Western Europe to Karelia S.S.R. Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 4 bombers and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar retreated to Gibraltar Neutral win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 artilleries and 1 infantry Casualties for Neutral: 3 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry Neutral defend with 2 infantry Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in Karelia S.S.R., round 2 : 5/22 hits, 6.67 expected hits Neutral roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Karelia S.S.R. Germans loses 0 PUs for violating Karelia S.S.R.s neutrality. Germans win, taking Karelia S.S.R. from Neutral with 2 armour, 3 artilleries, 4 fighters and 13 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Germans 4 fighters moved from Karelia S.S.R. to Germany 4 bombers moved from Gibraltar to Germany 1 aaGun moved from Southern Europe to Germany 1 aaGun moved from Germany to Eastern Europe Place Units - Germans 2 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -2.33 Neutral : 0.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Libya to Algeria British take Algeria from Germans 3 infantry moved from Kenya to Mozambique 2 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Mozambique 3 fighters moved from Belgian Congo to Mozambique 1 bomber moved from Belgian Congo to Mozambique 4 fighters moved from 3 Sea Zone to Eire 4 infantry moved from United Kingdom to Eire 2 artilleries moved from United Kingdom to Eire 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe Combat - British Battle in 6 Sea Zone British attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports Germans defend with 3 submarines British roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 3 submarines owned by the Germans lost in 6 Sea Zone British win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Mozambique British attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Mozambique, round 2 : 6/12 hits, 4.83 expected hits Neutral roll dice for 5 infantry in Mozambique, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the British lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Eire British attack with 2 artilleries, 4 fighters and 4 infantry Neutral defend with 5 infantry British roll dice for 2 artilleries, 4 fighters and 4 infantry in Eire, round 2 : 2/10 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the British lost in Eire British roll dice for 2 artilleries, 4 fighters and 2 infantry in Eire, round 3 : 3/8 hits, 3.33 expected hits Neutral roll dice for 3 infantry in Eire, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British loses 0 PUs for violating Eires neutrality. British win, taking Eire from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Western Europe Non Combat Move - British 4 fighters moved from Eire to 6 Sea Zone 2 armour moved from Libya to Anglo Egypt 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 1 artillery moved from Belgian Congo to Anglo Egypt 1 bomber moved from Mozambique to Italian East Africa 3 fighters moved from Mozambique to Italian East Africa Place Units - British 3 infantry placed in Belgian Congo 3 infantry placed in Italian East Africa 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 59 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.50 Neutral : 1.67 British : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from New Guinea to 47 Sea Zone 2 artilleries moved from New Guinea to 47 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Japan to Manchuria 1 bomber moved from Japan to China 1 bomber moved from Japan to China 1 submarine moved from 57 Sea Zone to 53 Sea Zone 1 submarine moved from 57 Sea Zone to 53 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Australia 2 artilleries moved from 46 Sea Zone to Australia 4 fighters moved from 46 Sea Zone to Australia Combat - Japanese Strategic bombing raid in China AA fire in China : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in China rolls: 6 and causes: 6 damage to unit: factory Bombing raid in China causes 6 damage total. Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Australia Japanese attack with 2 artilleries, 4 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Australia, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Japanese 1 bomber moved from China to Japan 1 bomber moved from Manchuria to Japan 4 fighters moved from Australia to 46 Sea Zone Place Units - Japanese 1 infantry placed in Japan 1 carrier placed in 61 Sea Zone 2 fighters placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Neutral : -1.67 AA fire in China : : 0.67 Chinese : -0.33 Japanese : -0.83
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 34 PUs; Chinese buy 1 aaGun, 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from India to Persia 3 fighters moved from India to Persia 6 infantry moved from India to Afghanistan 1 armour moved from India to Afghanistan 9 armour moved from Sinkiang to Afghanistan 2 fighters moved from Sinkiang to Manchuria 2 bombers moved from China to Manchuria 1 artillery and 1 infantry moved from Kwantung to Manchuria 5 artilleries moved from Sinkiang to China Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Chinese attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Chinese win, taking Persia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Afghanistan Chinese attack with 10 armour and 6 infantry Russians defend with 1 artillery and 1 infantry Chinese roll dice for 10 armour and 6 infantry in Afghanistan, round 2 : 8/16 hits, 6.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Afghanistan Chinese win, taking Afghanistan from Russians with 10 armour and 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Chinese 8 infantry moved from Sinkiang to Himalaya 3 fighters moved from Persia to Kwantung 5 infantry moved from China to Kwantung 2 bombers moved from Manchuria to Kwantung 2 fighters moved from Manchuria to Kwantung 4 artilleries moved from Sinkiang to Himalaya Place Units - Chinese 1 aaGun, 1 armour and 1 infantry placed in India 4 armour placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 2.83 Russians : 0.67 Japanese : -0.67
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Russia to West Russia 2 bombers moved from Caucasus to India 6 infantry moved from Russia to Caucasus 9 infantry moved from Russia to West Russia 1 artillery moved from Caucasus to Persia 2 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia Combat - Russians Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 1,5 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Ukraine S.S.R. Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 1 artillery and 3 infantry Chinese defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Russians 2 bombers moved from India to Caucasus Place Units - Russians 3 infantry placed in Caucasus 10 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33 Chinese : 0.33 AA fire in India : : -0.33 Russians : 1.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Germans Germans buy 3 bombers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from Spain to Gibraltar 3 infantry moved from Eastern Europe to Ukraine S.S.R. 3 artilleries moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Germany to Ukraine S.S.R. 4 bombers moved from Germany to Gibraltar 1 infantry moved from Karelia S.S.R. to Norway Germans take Norway from British 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery and 1 infantry moved from Germany to Western Europe 1 fighter moved from Germany to Archangel 1 fighter moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to Western Europe Combat - Germans Battle in Gibraltar Germans attack with 4 bombers and 2 infantry Neutral defend with 2 infantry Germans roll dice for 4 bombers and 2 infantry in Gibraltar, round 2 : 3/6 hits, 3.00 expected hits Neutral roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 4 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Ukraine S.S.R. Germans attack with 3 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Europe, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 fighter moved from Western Europe to Germany 1 fighter moved from Ukraine S.S.R. to Germany 4 bombers moved from Gibraltar to Germany 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 3 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 3.00 Neutral : -0.67 British : -0.33 Russians : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - British British buy 1 aaGun, 1 battleship, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Western Europe 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 2 fighters moved from 6 Sea Zone to Western Europe 2 fighters moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Western Europe Combat - British Battle in Norway British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters and 1 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Norway, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Europe British attack with 3 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 2 battleships in Western Europe, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 3 fighters and 2 infantry in Western Europe, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from Western Europe to 6 Sea Zone 2 fighters moved from Norway to 6 Sea Zone 1 infantry moved from Eire to United Kingdom 2 artilleries moved from Eire to United Kingdom 6 infantry moved from Anglo Egypt to Libya 1 infantry moved from Algeria to Libya 3 fighters moved from Italian East Africa to Libya 1 bomber moved from Italian East Africa to Libya 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 2 armour moved from Mozambique to Italian East Africa 1 infantry moved from Mozambique to Kenya 2 artilleries moved from Mozambique to Kenya Place Units - British 1 battleship, 1 carrier and 1 transport placed in 6 Sea Zone 1 aaGun and 2 infantry placed in Italian East Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 2 artilleries and 1 infantry moved from Australia to 46 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone 2 artilleries moved from 41 Sea Zone to New Zealand 1 infantry moved from 41 Sea Zone to New Zealand 4 fighters moved from 41 Sea Zone to New Zealand 2 infantry moved from Japan to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Manchuria 2 fighters moved from 61 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria Combat - Japanese Battle in New Zealand Japanese attack with 2 artilleries, 4 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in New Zealand, round 2 : 2/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in New Zealand, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in New Zealand Japanese loses 0 PUs for violating New Zealands neutrality. Japanese win, taking New Zealand from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Manchuria Japanese attack with 2 bombers, 2 fighters and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 61 Sea Zone 2 bombers moved from Manchuria to Japan 4 fighters moved from New Zealand to 41 Sea Zone 2 submarines moved from 53 Sea Zone to 52 Sea Zone Place Units - Japanese 1 infantry placed in Japan 1 carrier, 2 fighters and 1 transport placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -1.67 Chinese : 0.33 Japanese : 0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Chinese Chinese buy 3 bombers; Remaining resources: 0 PUs; Combat Move - Chinese 2 bombers moved from Kwantung to Russia 5 infantry moved from Kwantung to Manchuria 4 armour moved from China to Manchuria 7 infantry moved from Himalaya to India 4 artilleries moved from Himalaya to India 5 fighters moved from Kwantung to Manchuria 1 infantry moved from India to Afghanistan 2 armour moved from Afghanistan to India 2 armour moved from Afghanistan to India 4 infantry moved from Afghanistan to India 5 armour moved from Afghanistan to India 1 armour moved from Afghanistan to India 6 infantry moved from Sinkiang to China Combat - Chinese Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in Manchuria Chinese attack with 4 armour, 5 fighters and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 4 armour, 5 fighters and 5 infantry in Manchuria, round 2 : 8/14 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 armour, 5 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 fighters moved from Manchuria to Sinkiang 2 infantry moved from China to Sinkiang 5 artilleries moved from China to Sinkiang 1 armour moved from India to Sinkiang 1 infantry moved from Himalaya to Sinkiang 1 aaGun moved from China to Sinkiang 1 bomber moved from Russia to Sinkiang Place Units - Chinese 3 bombers placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Chinese : 2.67 Japanese : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 38 PUs; Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Caucasus to Karelia S.S.R. 2 bombers moved from Caucasus to Karelia S.S.R. 3 fighters moved from Caucasus to Karelia S.S.R. 3 fighters moved from Russia to Karelia S.S.R. 3 infantry moved from Russia to Archangel 3 infantry moved from Caucasus to Ukraine S.S.R. 3 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Evenki National Okrug to Russia 1 infantry moved from Persia to Afghanistan 1 artillery moved from Persia to Afghanistan 1 artillery moved from West Russia to Ukraine S.S.R. 2 artilleries and 19 infantry moved from West Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 artillery moved from West Russia to Archangel Combat - Russians Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Karelia S.S.R. Russians attack with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry Germans defend with 4 armour, 6 artilleries, 2 fighters and 11 infantry Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry in Karelia S.S.R., round 2 : 18/37 hits, 12.50 expected hits Germans roll dice for 4 armour, 6 artilleries, 2 fighters and 11 infantry in Karelia S.S.R., round 2 : 6/23 hits, 9.00 expected hits 6 infantry owned by the Russians, 6 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry in Karelia S.S.R., round 3 : 11/31 hits, 11.50 expected hits Germans roll dice for 3 armour and 2 fighters in Karelia S.S.R., round 3 : 3/5 hits, 2.83 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 10 infantry remaining. Battle score for attacker is 70 Casualties for Russians: 9 infantry Casualties for Germans: 4 armour, 6 artilleries, 2 fighters and 11 infantry Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Karelia S.S.R. to Caucasus 3 fighters moved from Karelia S.S.R. to Russia 2 bombers moved from Karelia S.S.R. to Caucasus Place Units - Russians 2 artilleries and 1 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -2.83 Chinese : -0.33 Russians : 6.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Germans Germans buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Germany to Western Europe 3 fighters moved from Germany to Western Europe 7 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/7 hits, 1.17 expected hits Bombing raid in United Kingdom rolls: 6,2,6,6,5,6,6 and causes: 14 damage to unit: factory Bombing raid in United Kingdom causes 14 damage total. Battle in Western Europe Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Europe, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Western Europe to Germany 7 bombers moved from United Kingdom to Germany 1 aaGun moved from Eastern Europe to Germany Place Units - Germans 2 fighters and 9 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.33 AA fire in United Kingdom : : -1.17
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - British British repair damage of 16x factory; Remaining resources: 38 PUs; British buy 1 carrier and 3 destroyers; Remaining resources: 0 PUs; Non Combat Move - British 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 6 Sea Zone to 8 Sea Zone 3 fighters moved from Libya to 8 Sea Zone 1 bomber moved from Libya to United Kingdom 6 infantry moved from Anglo Egypt to Trans-Jordan 2 armour moved from Anglo Egypt to Trans-Jordan 1 artillery moved from Anglo Egypt to Trans-Jordan 7 infantry moved from Libya to Anglo Egypt 2 armour moved from Italian East Africa to Trans-Jordan 2 infantry moved from Italian East Africa to Anglo Egypt 1 infantry moved from Kenya to Italian East Africa 2 artilleries moved from Kenya to Italian East Africa Place Units - British 1 carrier and 3 destroyers placed in 8 Sea Zone Turn Complete - British British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from New Zealand to 41 Sea Zone 1 infantry moved from New Zealand to 41 Sea Zone 1 artillery moved from New Zealand to 41 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone 2 artilleries and 1 infantry moved from 25 Sea Zone to Argentina 4 fighters moved from 25 Sea Zone to Argentina 1 submarine moved from 52 Sea Zone to 60 Sea Zone 1 submarine moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from Japan to 61 Sea Zone 2 infantry moved from Japan to 61 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports moved from 61 Sea Zone to 51 Sea Zone 4 infantry moved from 51 Sea Zone to Wake Island 4 fighters moved from 51 Sea Zone to Wake Island 2 bombers moved from Japan to Wake Island 1 armour moved from Buryatia S.S.R. to Soviet Far East Combat - Japanese Battle in Wake Island Japanese attack with 2 bombers, 4 fighters and 4 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 4 fighters and 4 infantry in Wake Island, round 2 : 3/10 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Wake Island Japanese roll dice for 2 bombers, 4 fighters and 2 infantry in Wake Island, round 3 : 4/8 hits, 3.67 expected hits Neutral roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Battle in Argentina Japanese attack with 2 artilleries, 4 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Argentina, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Neutral lost in Argentina Neutral win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for Neutral: 3 infantry 4 fighters owned by the Japanese retreated Non Combat Move - Japanese 4 fighters moved from Argentina to 25 Sea Zone 4 fighters moved from Wake Island to 51 Sea Zone 2 bombers moved from Wake Island to Caroline Islands Place Units - Japanese 1 artillery, 1 bomber and 1 infantry placed in Japan 1 cruiser and 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : 1.33 Japanese : -2.17